1 #ifndef DALI_INTERNAL_SCENE_GRAPH_NODE_H
2 #define DALI_INTERNAL_SCENE_GRAPH_NODE_H
5 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/actors/actor-enumerations.h>
23 #include <dali/public-api/actors/draw-mode.h>
24 #include <dali/public-api/math/quaternion.h>
25 #include <dali/public-api/math/math-utils.h>
26 #include <dali/public-api/math/vector3.h>
27 #include <dali/integration-api/debug.h>
28 #include <dali/internal/common/message.h>
29 #include <dali/internal/event/common/event-thread-services.h>
30 #include <dali/internal/render/data-providers/node-data-provider.h>
31 #include <dali/internal/update/common/animatable-property.h>
32 #include <dali/internal/update/common/property-owner.h>
33 #include <dali/internal/update/common/scene-graph-buffers.h>
34 #include <dali/internal/update/common/inherited-property.h>
35 #include <dali/internal/update/manager/transform-manager.h>
36 #include <dali/internal/update/manager/transform-manager-property.h>
37 #include <dali/internal/update/nodes/node-declarations.h>
38 #include <dali/internal/update/rendering/scene-graph-renderer.h>
46 // Value types used by messages.
47 template <> struct ParameterType< ColorMode > : public BasicType< ColorMode > {};
48 template <> struct ParameterType< PositionInheritanceMode > : public BasicType< PositionInheritanceMode > {};
49 template <> struct ParameterType< ClippingMode::Type > : public BasicType< ClippingMode::Type > {};
60 // Flags which require the scene renderable lists to be updated
61 static NodePropertyFlags RenderableUpdateFlags = NodePropertyFlags::TRANSFORM | NodePropertyFlags::CHILD_DELETED;
64 * Node is the base class for all nodes in the Scene Graph.
66 * Each node provides a transformation which applies to the node and
67 * its children. Node data is double-buffered. This allows an update
68 * thread to modify node data, without interferring with another
69 * thread reading the values from the previous update traversal.
71 class Node : public PropertyOwner, public NodeDataProvider
76 static const PositionInheritanceMode DEFAULT_POSITION_INHERITANCE_MODE;
77 static const ColorMode DEFAULT_COLOR_MODE;
82 * Construct a new Node.
89 static void Delete( Node* node );
92 * Called during UpdateManager::DestroyNode shortly before Node is destroyed.
97 * @return the unique ID of the node
99 uint32_t GetId() const;
104 * Query whether the node is a layer.
105 * @return True if the node is a layer.
113 * Convert a node to a layer.
114 * @return A pointer to the layer, or NULL.
116 virtual Layer* GetLayer()
122 * This method sets clipping information on the node based on its hierarchy in the scene-graph.
123 * A value is calculated that can be used during sorting to increase sort speed.
124 * @param[in] clippingId The Clipping ID of the node to set
125 * @param[in] clippingDepth The Clipping Depth of the node to set
126 * @param[in] scissorDepth The Scissor Clipping Depth of the node to set
128 void SetClippingInformation( const uint32_t clippingId, const uint32_t clippingDepth, const uint32_t scissorDepth )
130 // We only set up the sort value if we have a stencil clipping depth, IE. At least 1 clipping node has been hit.
131 // If not, if we traverse down a clipping tree and back up, and there is another
132 // node on the parent, this will have a non-zero clipping ID that must be ignored
133 if( clippingDepth > 0u )
135 mClippingDepth = clippingDepth;
137 // Calculate the sort value here on write, as when read (during sort) it may be accessed several times.
138 // The items must be sorted by Clipping ID first (so the ID is kept in the most-significant bits).
139 // For the same ID, the clipping nodes must be first, so we negate the
140 // clipping enabled flag and set it as the least significant bit.
141 mClippingSortModifier = ( clippingId << 1u ) | ( mClippingMode == ClippingMode::DISABLED ? 1u : 0u );
145 // If we do not have a clipping depth, then set this to 0 so we do not have a Clipping ID either.
146 mClippingSortModifier = 0u;
149 // The scissor depth does not modify the clipping sort modifier (as scissor clips are 2D only).
150 // For this reason we can always update the member variable.
151 mScissorDepth = scissorDepth;
155 * Gets the Clipping ID for this node.
156 * @return The Clipping ID for this node.
158 uint32_t GetClippingId() const
160 return mClippingSortModifier >> 1u;
164 * Gets the Clipping Depth for this node.
165 * @return The Clipping Depth for this node.
167 uint32_t GetClippingDepth() const
169 return mClippingDepth;
173 * Gets the Scissor Clipping Depth for this node.
174 * @return The Scissor Clipping Depth for this node.
176 uint32_t GetScissorDepth() const
178 return mScissorDepth;
182 * Sets the clipping mode for this node.
183 * @param[in] clippingMode The ClippingMode to set
185 void SetClippingMode( const ClippingMode::Type clippingMode )
187 mClippingMode = clippingMode;
191 * Gets the Clipping Mode for this node.
192 * @return The ClippingMode of this node
194 ClippingMode::Type GetClippingMode() const
196 return mClippingMode;
200 * Add a renderer to the node
201 * @param[in] renderer The renderer added to the node
203 void AddRenderer( Renderer* renderer );
206 * Remove a renderer from the node
207 * @param[in] renderer The renderer to be removed
209 void RemoveRenderer( const Renderer* renderer );
212 * Get the renderer at the given index
215 Renderer* GetRendererAt( uint32_t index ) const
217 return mRenderer[index];
221 * Retrieve the number of renderers for the node
223 uint32_t GetRendererCount() const
225 return static_cast<uint32_t>( mRenderer.Size() );
228 // Containment methods
231 * Query whether a node is the root node. Root nodes cannot have a parent node.
232 * A node becomes a root node, when it is installed by UpdateManager.
233 * @return True if the node is a root node.
241 * Set whether a node is the root node. Root nodes cannot have a parent node.
242 * This method should only be called by UpdateManager.
243 * @pre When isRoot is true, the node must not have a parent.
244 * @param[in] isRoot Whether the node is now a root node.
246 void SetRoot(bool isRoot);
249 * Retrieve the parent of a Node.
250 * @return The parent node, or NULL if the Node has not been added to the scene-graph.
258 * Retrieve the parent of a Node.
259 * @return The parent node, or NULL if the Node has not been added to the scene-graph.
261 const Node* GetParent() const
267 * @return true if the node is connected to SceneGraph
269 bool ConnectedToScene()
271 return IsRoot() || GetParent();
275 * Connect a node to the scene-graph.
276 * @pre A node cannot be added to itself.
277 * @pre The parent node is connected to the scene-graph.
278 * @pre The childNode does not already have a parent.
279 * @pre The childNode is not a root node.
280 * @param[in] childNode The child to add.
282 void ConnectChild( Node* childNode );
285 * Disconnect a child (& its children) from the scene-graph.
286 * @pre childNode is a child of this Node.
287 * @param[in] updateBufferIndex The current update buffer index.
288 * @param[in] childNode The node to disconnect.
290 void DisconnectChild( BufferIndex updateBufferIndex, Node& childNode );
293 * Retrieve the children a Node.
294 * @return The container of children.
296 const NodeContainer& GetChildren() const
302 * Retrieve the children a Node.
303 * @return The container of children.
305 NodeContainer& GetChildren()
313 * Flag that one of the node values has changed in the current frame.
314 * @param[in] flag The flag to set.
316 void SetDirtyFlag( NodePropertyFlags flag )
322 * Flag that all of the node values are dirty.
324 void SetAllDirtyFlags()
326 mDirtyFlags = NodePropertyFlags::ALL;
330 * Query whether a node is dirty.
331 * @return The dirty flags
333 NodePropertyFlags GetDirtyFlags() const;
336 * Query inherited dirty flags.
338 * @param The parentFlags to or with
339 * @return The inherited dirty flags
341 NodePropertyFlags GetInheritedDirtyFlags( NodePropertyFlags parentFlags ) const;
344 * Retrieve the parent-origin of the node.
345 * @return The parent-origin.
347 const Vector3& GetParentOrigin() const
349 return mParentOrigin.Get(0);
353 * Sets both the local & base parent-origins of the node.
354 * @param[in] origin The new local & base parent-origins.
356 void SetParentOrigin(const Vector3& origin)
358 mParentOrigin.Set(0,origin );
362 * Retrieve the anchor-point of the node.
363 * @return The anchor-point.
365 const Vector3& GetAnchorPoint() const
367 return mAnchorPoint.Get(0);
371 * Sets both the local & base anchor-points of the node.
372 * @param[in] anchor The new local & base anchor-points.
374 void SetAnchorPoint(const Vector3& anchor)
376 mAnchorPoint.Set(0, anchor );
380 * Retrieve the local position of the node, relative to its parent.
381 * @param[in] bufferIndex The buffer to read from.
382 * @return The local position.
384 const Vector3& GetPosition(BufferIndex bufferIndex) const
386 if( mTransformId != INVALID_TRANSFORM_ID )
388 return mPosition.Get(bufferIndex);
391 return Vector3::ZERO;
395 * Retrieve the position of the node derived from the position of all its parents.
396 * @return The world position.
398 const Vector3& GetWorldPosition( BufferIndex bufferIndex ) const
400 return mWorldPosition.Get(bufferIndex);
404 * Set whether the Node inherits position.
405 * @param[in] inherit True if the parent position is inherited.
407 void SetInheritPosition(bool inherit)
409 if( mTransformId != INVALID_TRANSFORM_ID )
411 mTransformManager->SetInheritPosition( mTransformId, inherit );
416 * Retrieve the local orientation of the node, relative to its parent.
417 * @param[in] bufferIndex The buffer to read from.
418 * @return The local orientation.
420 const Quaternion& GetOrientation(BufferIndex bufferIndex) const
422 if( mTransformId != INVALID_TRANSFORM_ID )
424 return mOrientation.Get(0);
427 return Quaternion::IDENTITY;
431 * Retrieve the orientation of the node derived from the rotation of all its parents.
432 * @param[in] bufferIndex The buffer to read from.
433 * @return The world rotation.
435 const Quaternion& GetWorldOrientation( BufferIndex bufferIndex ) const
437 return mWorldOrientation.Get(0);
441 * Set whether the Node inherits orientation.
442 * @param[in] inherit True if the parent orientation is inherited.
444 void SetInheritOrientation(bool inherit)
446 if( mTransformId != INVALID_TRANSFORM_ID )
448 mTransformManager->SetInheritOrientation(mTransformId, inherit );
453 * Retrieve the local scale of the node, relative to its parent.
454 * @param[in] bufferIndex The buffer to read from.
455 * @return The local scale.
457 const Vector3& GetScale(BufferIndex bufferIndex) const
459 if( mTransformId != INVALID_TRANSFORM_ID )
461 return mScale.Get(0);
469 * Retrieve the scale of the node derived from the scale of all its parents.
470 * @param[in] bufferIndex The buffer to read from.
471 * @return The world scale.
473 const Vector3& GetWorldScale( BufferIndex bufferIndex ) const
475 return mWorldScale.Get(0);
479 * Set whether the Node inherits scale.
480 * @param inherit True if the Node inherits scale.
482 void SetInheritScale( bool inherit )
484 if( mTransformId != INVALID_TRANSFORM_ID )
486 mTransformManager->SetInheritScale(mTransformId, inherit );
491 * Retrieve the visibility of the node.
492 * @param[in] bufferIndex The buffer to read from.
493 * @return True if the node is visible.
495 bool IsVisible(BufferIndex bufferIndex) const
497 return mVisible[bufferIndex];
501 * Retrieve the opacity of the node.
502 * @param[in] bufferIndex The buffer to read from.
503 * @return The opacity.
505 float GetOpacity(BufferIndex bufferIndex) const
507 return mColor[bufferIndex].a;
511 * Retrieve the color of the node.
512 * @param[in] bufferIndex The buffer to read from.
515 const Vector4& GetColor(BufferIndex bufferIndex) const
517 return mColor[bufferIndex];
521 * Sets the color of the node derived from the color of all its parents.
522 * @param[in] color The world color.
523 * @param[in] updateBufferIndex The current update buffer index.
525 void SetWorldColor(const Vector4& color, BufferIndex updateBufferIndex)
527 mWorldColor.Set( updateBufferIndex, color );
531 * Sets the color of the node derived from the color of all its parents.
532 * This method should only be called when the parents world color is up-to-date.
533 * @pre The node has a parent.
534 * @param[in] updateBufferIndex The current update buffer index.
536 void InheritWorldColor( BufferIndex updateBufferIndex )
538 DALI_ASSERT_DEBUG(mParent != NULL);
541 if( mColorMode == USE_OWN_MULTIPLY_PARENT_ALPHA )
543 const Vector4& ownColor = mColor[updateBufferIndex];
544 mWorldColor.Set( updateBufferIndex, ownColor.r, ownColor.g, ownColor.b, ownColor.a * mParent->GetWorldColor(updateBufferIndex).a );
546 else if( mColorMode == USE_OWN_MULTIPLY_PARENT_COLOR )
548 mWorldColor.Set( updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) * mColor[updateBufferIndex] );
550 else if( mColorMode == USE_PARENT_COLOR )
552 mWorldColor.Set( updateBufferIndex, mParent->GetWorldColor(updateBufferIndex) );
554 else // USE_OWN_COLOR
556 mWorldColor.Set( updateBufferIndex, mColor[updateBufferIndex] );
561 * Copies the previous inherited scale, if this changed in the previous frame.
562 * This method should be called instead of InheritWorldScale i.e. if the inherited scale
563 * does not need to be recalculated in the current frame.
564 * @param[in] updateBufferIndex The current update buffer index.
566 void CopyPreviousWorldColor( BufferIndex updateBufferIndex )
568 mWorldColor.CopyPrevious( updateBufferIndex );
572 * Retrieve the color of the node, possibly derived from the color
573 * of all its parents, depending on the value of mColorMode.
574 * @param[in] bufferIndex The buffer to read from.
575 * @return The world color.
577 const Vector4& GetWorldColor(BufferIndex bufferIndex) const
579 return mWorldColor[bufferIndex];
583 * Set the color mode. This specifies whether the Node uses its own color,
584 * or inherits its parent color.
585 * @param[in] colorMode The new color mode.
587 void SetColorMode( ColorMode colorMode )
589 mColorMode = colorMode;
591 SetDirtyFlag( NodePropertyFlags::COLOR );
595 * Retrieve the color mode.
596 * @return The color mode.
598 ColorMode GetColorMode() const
604 * Retrieve the size of the node.
605 * @param[in] bufferIndex The buffer to read from.
608 const Vector3& GetSize(BufferIndex bufferIndex) const
610 if( mTransformId != INVALID_TRANSFORM_ID )
615 return Vector3::ZERO;
619 * Retrieve the bounding sphere of the node
620 * @return A vector4 describing the bounding sphere. XYZ is the center and W is the radius
622 const Vector4& GetBoundingSphere() const
624 if( mTransformId != INVALID_TRANSFORM_ID )
626 return mTransformManager->GetBoundingSphere( mTransformId );
629 return Vector4::ZERO;
633 * Retrieve world matrix and size of the node
634 * @param[out] The local to world matrix of the node
635 * @param[out] size The current size of the node
637 void GetWorldMatrixAndSize( Matrix& worldMatrix, Vector3& size ) const
639 if( mTransformId != INVALID_TRANSFORM_ID )
641 mTransformManager->GetWorldMatrixAndSize( mTransformId, worldMatrix, size );
646 * Checks if local matrix has changed since last update
647 * @return true if local matrix has changed, false otherwise
649 bool IsLocalMatrixDirty() const
651 return (mTransformId != INVALID_TRANSFORM_ID) &&
652 (mTransformManager->IsLocalMatrixDirty( mTransformId ));
656 * Retrieve the cached world-matrix of a node.
657 * @param[in] bufferIndex The buffer to read from.
658 * @return The world-matrix.
660 const Matrix& GetWorldMatrix( BufferIndex bufferIndex ) const
662 return mWorldMatrix.Get(bufferIndex);
666 * Mark the node as exclusive to a single RenderTask.
667 * @param[in] renderTask The render-task, or NULL if the Node is not exclusive to a single RenderTask.
669 void SetExclusiveRenderTask( RenderTask* renderTask )
671 mExclusiveRenderTask = renderTask;
675 * Query whether the node is exclusive to a single RenderTask.
676 * @return The render-task, or NULL if the Node is not exclusive to a single RenderTask.
678 RenderTask* GetExclusiveRenderTask() const
680 return mExclusiveRenderTask;
684 * Set how the Node and its children should be drawn; see Dali::Actor::SetDrawMode() for more details.
685 * @param[in] drawMode The new draw-mode to use.
687 void SetDrawMode( const DrawMode::Type& drawMode )
689 mDrawMode = drawMode;
693 * Returns whether node is an overlay or not.
694 * @return True if node is an overlay, false otherwise.
696 DrawMode::Type GetDrawMode() const
702 * Returns the transform id of the node
703 * @return The transform component id of the node
705 TransformId GetTransformId() const
711 * Equality operator, checks for identity, not values.
714 bool operator==( const Node* rhs ) const
716 return ( this == rhs );
720 * @brief Sets the sibling order of the node
721 * @param[in] order The new order
723 void SetDepthIndex( uint32_t depthIndex )
725 mDepthIndex = depthIndex;
729 * @brief Get the depth index of the node
730 * @return Current depth index
732 uint32_t GetDepthIndex() const
738 * @brief Sets the boolean which states whether the position should use the anchor-point.
739 * @param[in] positionUsesAnchorPoint True if the position should use the anchor-point
741 void SetPositionUsesAnchorPoint( bool positionUsesAnchorPoint )
743 if( mTransformId != INVALID_TRANSFORM_ID && mPositionUsesAnchorPoint != positionUsesAnchorPoint )
745 mPositionUsesAnchorPoint = positionUsesAnchorPoint;
746 mTransformManager->SetPositionUsesAnchorPoint( mTransformId, mPositionUsesAnchorPoint );
751 * @brief Sets whether the node is culled or not.
752 * @param[in] bufferIndex The buffer to read from.
753 * @param[in] culled True if the node is culled.
755 void SetCulled( BufferIndex bufferIndex, bool culled )
757 mCulled[bufferIndex] = culled;
761 * @brief Retrieves whether the node is culled or not.
762 * @param[in] bufferIndex The buffer to read from.
763 * @return True if the node is culled.
765 bool IsCulled( BufferIndex bufferIndex ) const
767 return mCulled[bufferIndex];
772 * @copydoc UniformMap::Add
774 void AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map );
777 * @copydoc UniformMap::Remove
779 void RemoveUniformMapping( const std::string& uniformName );
782 * Prepare the node for rendering.
783 * This is called by the UpdateManager when an object is due to be rendered in the current frame.
784 * @param[in] updateBufferIndex The current update buffer index.
786 void PrepareRender( BufferIndex bufferIndex );
789 * Called by UpdateManager when the node is added.
790 * Creates a new transform component in the transform manager and initialize all the properties
791 * related to the transformation
792 * @param[in] transformManager A pointer to the trnasform manager (Owned by UpdateManager)
794 void CreateTransform( SceneGraph::TransformManager* transformManager );
799 void ResetDirtyFlags( BufferIndex updateBufferIndex );
804 * Set the parent of a Node.
805 * @param[in] parentNode the new parent.
807 void SetParent( Node& parentNode );
812 * Protected constructor; See also Node::New()
817 * Protected virtual destructor; See also Node::Delete( Node* )
818 * Kept protected to allow destructor chaining from layer
822 private: // from NodeDataProvider
825 * @copydoc NodeDataProvider::GetModelMatrix
827 virtual const Matrix& GetModelMatrix( BufferIndex bufferIndex ) const
829 return GetWorldMatrix( bufferIndex );
833 * @copydoc NodeDataProvider::GetRenderColor
835 virtual const Vector4& GetRenderColor( BufferIndex bufferIndex ) const
837 return GetWorldColor( bufferIndex );
840 public: // From UniformMapDataProvider
842 * @copydoc UniformMapDataProvider::GetUniformMapChanged
844 virtual bool GetUniformMapChanged( BufferIndex bufferIndex ) const
846 return mUniformMapChanged[bufferIndex];
850 * @copydoc UniformMapDataProvider::GetUniformMap
852 virtual const CollectedUniformMap& GetUniformMap( BufferIndex bufferIndex ) const
854 return mCollectedUniformMap[bufferIndex];
863 Node& operator=(const Node& rhs);
866 * Recursive helper to disconnect a Node and its children.
867 * Disconnected Nodes have no parent or children.
868 * @param[in] updateBufferIndex The current update buffer index.
870 void RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex );
872 public: // Default properties
874 TransformManager* mTransformManager;
875 TransformId mTransformId;
876 TransformManagerPropertyVector3 mParentOrigin; ///< Local transform; the position is relative to this. Sets the Transform flag dirty when changed
877 TransformManagerPropertyVector3 mAnchorPoint; ///< Local transform; local center of rotation. Sets the Transform flag dirty when changed
878 TransformManagerPropertyVector3 mSize; ///< Size is provided for layouting
879 TransformManagerPropertyVector3 mPosition; ///< Local transform; distance between parent-origin & anchor-point
880 TransformManagerPropertyQuaternion mOrientation; ///< Local transform; rotation relative to parent node
881 TransformManagerPropertyVector3 mScale; ///< Local transform; scale relative to parent node
883 AnimatableProperty<bool> mVisible; ///< Visibility can be inherited from the Node hierachy
884 AnimatableProperty<bool> mCulled; ///< True if the node is culled. This is not animatable. It is just double-buffered.
885 AnimatableProperty<Vector4> mColor; ///< Color can be inherited from the Node hierarchy
887 // Inherited properties; read-only from public API
889 TransformManagerVector3Input mWorldPosition; ///< Full inherited position
890 TransformManagerVector3Input mWorldScale;
891 TransformManagerQuaternionInput mWorldOrientation; ///< Full inherited orientation
892 TransformManagerMatrixInput mWorldMatrix; ///< Full inherited world matrix
893 InheritedColor mWorldColor; ///< Full inherited color
895 uint32_t mClippingSortModifier; ///< Contains bit-packed clipping information for quick access when sorting
896 const uint32_t mId; ///< The Unique ID of the node.
900 static uint32_t mNodeCounter; ///< count of total nodes, used for unique ids
902 Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
903 RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
905 RendererContainer mRenderer; ///< Container of renderers; not owned
907 NodeContainer mChildren; ///< Container of children; not owned
909 CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps of the node
910 uint32_t mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
911 uint32_t mClippingDepth; ///< The number of stencil clipping nodes deep this node is
912 uint32_t mScissorDepth; ///< The number of scissor clipping nodes deep this node is
914 uint32_t mDepthIndex; ///< Depth index of the node
916 // flags, compressed to bitfield
917 NodePropertyFlags mDirtyFlags; ///< Dirty flags for each of the Node properties
918 uint32_t mRegenerateUniformMap:2; ///< Indicate if the uniform map has to be regenerated this frame
919 DrawMode::Type mDrawMode:3; ///< How the Node and its children should be drawn
920 ColorMode mColorMode:3; ///< Determines whether mWorldColor is inherited, 2 bits is enough
921 ClippingMode::Type mClippingMode:3; ///< The clipping mode of this node
922 bool mIsRoot:1; ///< True if the node cannot have a parent
923 bool mIsLayer:1; ///< True if the node is a layer
924 bool mPositionUsesAnchorPoint:1; ///< True if the node should use the anchor-point when calculating the position
926 // Changes scope, should be at end of class
927 DALI_LOG_OBJECT_STRING_DECLARATION;
932 inline void SetInheritOrientationMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
934 typedef MessageValue1< Node, bool > LocalType;
936 // Reserve some memory inside the message queue
937 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
939 // Construct message in the message queue memory; note that delete should not be called on the return value
940 new (slot) LocalType( &node, &Node::SetInheritOrientation, inherit );
943 inline void SetParentOriginMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& origin )
945 typedef MessageValue1< Node, Vector3 > LocalType;
947 // Reserve some memory inside the message queue
948 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
950 // Construct message in the message queue memory; note that delete should not be called on the return value
951 new (slot) LocalType( &node, &Node::SetParentOrigin, origin );
954 inline void SetAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& anchor )
956 typedef MessageValue1< Node, Vector3 > LocalType;
958 // Reserve some memory inside the message queue
959 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
961 // Construct message in the message queue memory; note that delete should not be called on the return value
962 new (slot) LocalType( &node, &Node::SetAnchorPoint, anchor );
965 inline void SetInheritPositionMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
967 typedef MessageValue1< Node, bool > LocalType;
969 // Reserve some memory inside the message queue
970 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
972 // Construct message in the message queue memory; note that delete should not be called on the return value
973 new (slot) LocalType( &node, &Node::SetInheritPosition, inherit );
976 inline void SetInheritScaleMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
978 typedef MessageValue1< Node, bool > LocalType;
980 // Reserve some memory inside the message queue
981 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
983 // Construct message in the message queue memory; note that delete should not be called on the return value
984 new (slot) LocalType( &node, &Node::SetInheritScale, inherit );
987 inline void SetColorModeMessage( EventThreadServices& eventThreadServices, const Node& node, ColorMode colorMode )
989 typedef MessageValue1< Node, ColorMode > LocalType;
991 // Reserve some memory inside the message queue
992 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
994 // Construct message in the message queue memory; note that delete should not be called on the return value
995 new (slot) LocalType( &node, &Node::SetColorMode, colorMode );
998 inline void SetDrawModeMessage( EventThreadServices& eventThreadServices, const Node& node, DrawMode::Type drawMode )
1000 typedef MessageValue1< Node, DrawMode::Type > LocalType;
1002 // Reserve some memory inside the message queue
1003 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1005 // Construct message in the message queue memory; note that delete should not be called on the return value
1006 new (slot) LocalType( &node, &Node::SetDrawMode, drawMode );
1009 inline void AttachRendererMessage( EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer )
1011 typedef MessageValue1< Node, Renderer* > LocalType;
1013 // Reserve some memory inside the message queue
1014 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1016 // Construct message in the message queue memory; note that delete should not be called on the return value
1017 new (slot) LocalType( &node, &Node::AddRenderer, const_cast<Renderer*>( &renderer ) );
1020 inline void DetachRendererMessage( EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer )
1022 typedef MessageValue1< Node, const Renderer* > LocalType;
1024 // Reserve some memory inside the message queue
1025 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1027 // Construct message in the message queue memory; note that delete should not be called on the return value
1028 new (slot) LocalType( &node, &Node::RemoveRenderer, &renderer );
1031 inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Node& node, uint32_t depthIndex )
1033 typedef MessageValue1< Node, uint32_t > LocalType;
1035 // Reserve some memory inside the message queue
1036 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1038 // Construct message in the message queue memory; note that delete should not be called on the return value
1039 new (slot) LocalType( &node, &Node::SetDepthIndex, depthIndex );
1042 inline void SetClippingModeMessage( EventThreadServices& eventThreadServices, const Node& node, ClippingMode::Type clippingMode )
1044 typedef MessageValue1< Node, ClippingMode::Type > LocalType;
1046 // Reserve some memory inside the message queue
1047 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1049 // Construct message in the message queue memory; note that delete should not be called on the return value
1050 new (slot) LocalType( &node, &Node::SetClippingMode, clippingMode );
1053 inline void SetPositionUsesAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, bool positionUsesAnchorPoint )
1055 typedef MessageValue1< Node, bool > LocalType;
1057 // Reserve some memory inside the message queue
1058 uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
1060 // Construct message in the message queue memory; note that delete should not be called on the return value
1061 new (slot) LocalType( &node, &Node::SetPositionUsesAnchorPoint, positionUsesAnchorPoint );
1064 } // namespace SceneGraph
1066 // Template specialisation for OwnerPointer<Node>, because delete is protected
1068 inline void OwnerPointer<Dali::Internal::SceneGraph::Node>::Reset()
1070 if (mObject != NULL)
1072 Dali::Internal::SceneGraph::Node::Delete(mObject);
1076 } // namespace Internal
1078 // Template specialisations for OwnerContainer<Node*>, because delete is protected
1080 inline void OwnerContainer<Dali::Internal::SceneGraph::Node*>::Delete( Dali::Internal::SceneGraph::Node* pointer )
1082 Dali::Internal::SceneGraph::Node::Delete(pointer);
1086 #endif // DALI_INTERNAL_SCENE_GRAPH_NODE_H