1 #ifndef DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
2 #define DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
5 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/common/dali-common.h>
25 #include <dali/devel-api/common/stage-devel.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/type-abstraction-enums.h>
29 #include <dali/internal/common/shader-saver.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/update/animation/scene-graph-animation.h>
32 #include <dali/internal/update/common/property-resetter.h>
33 #include <dali/internal/update/common/scene-graph-buffers.h>
34 #include <dali/internal/update/common/scene-graph-property-notification.h>
35 #include <dali/internal/update/common/scene-graph-scene.h>
36 #include <dali/internal/update/nodes/node.h>
37 #include <dali/internal/update/nodes/scene-graph-layer.h>
38 #include <dali/internal/update/manager/scene-graph-frame-callback.h> // for OwnerPointer< FrameCallback >
39 #include <dali/internal/update/rendering/scene-graph-renderer.h> // for OwnerPointer< Renderer >
40 #include <dali/internal/update/rendering/scene-graph-texture-set.h> // for OwnerPointer< TextureSet >
41 #include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
42 #include <dali/internal/update/render-tasks/scene-graph-camera.h>
43 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
44 #include <dali/internal/render/shaders/scene-graph-shader.h> // for OwnerPointer< Shader >
45 #include <dali/internal/render/renderers/render-property-buffer.h>
46 #include <dali/internal/event/rendering/texture-impl.h>
51 class FrameCallbackInterface;
55 class GlSyncAbstraction;
56 class RenderController;
58 } // namespace Integration
63 class PropertyNotifier;
64 class NotificationManager;
65 class CompleteNotificationInterface;
73 // value types used by messages
74 template <> struct ParameterType< PropertyNotification::NotifyMode >
75 : public BasicType< PropertyNotification::NotifyMode > {};
84 class RenderTaskProcessor;
90 SceneGraph::Node* node;
92 NodeDepthPair( SceneGraph::Node* node, uint32_t sortedDepth )
94 sortedDepth(sortedDepth)
105 void Add( SceneGraph::Node* node, uint32_t sortedDepth )
107 nodeDepths.push_back( NodeDepthPair( node, sortedDepth ) );
110 std::vector<NodeDepthPair> nodeDepths;
115 * UpdateManager maintains a scene graph i.e. a tree of nodes as well as
116 * other scene graph property owning objects.
117 * It controls the Update traversal, in which nodes are repositioned/animated,
118 * and organizes the the culling and rendering of the scene.
119 * It also maintains the lifecycle of nodes and other property owners that are
120 * disconnected from the scene graph.
122 class UpdateManager : public ShaderSaver
127 * Construct a new UpdateManager.
128 * @param[in] notificationManager This should be notified when animations have finished.
129 * @param[in] animationPlaylist The CompleteNotificationInterface that handles the animations
130 * @param[in] propertyNotifier The PropertyNotifier
131 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
132 * @param[in] controller After messages are flushed, we request a render from the RenderController.
133 * @param[in] renderManager This is responsible for rendering the results of each "update".
134 * @param[in] renderQueue Used to queue messages for the next render.
135 * @param[in] renderTaskProcessor Handles RenderTasks and RenderInstrucitons.
137 UpdateManager( NotificationManager& notificationManager,
138 CompleteNotificationInterface& animationPlaylist,
139 PropertyNotifier& propertyNotifier,
140 DiscardQueue& discardQueue,
141 Integration::RenderController& controller,
142 RenderManager& renderManager,
143 RenderQueue& renderQueue,
144 RenderTaskProcessor& renderTaskProcessor );
149 virtual ~UpdateManager();
151 // Node connection methods
154 * Installs a new layer as the root node.
155 * @pre The layer is of derived Node type Layer.
156 * @pre The layer does not have a parent.
157 * @param[in] layer The new root node.
158 * @post The node is owned by UpdateManager.
160 void InstallRoot( OwnerPointer<Layer>& layer );
163 * Uninstalls the root node.
164 * @pre The layer is of derived Node type Layer.
165 * @pre The layer does not have a parent.
166 * @param[in] layer The root node.
167 * @post The node is owned by UpdateManager.
169 void UninstallRoot( Layer* layer );
172 * Add a Node; UpdateManager takes ownership.
173 * @pre The node does not have a parent.
174 * @note even though nodes are pool allocated, they also contain other heap allocated data, thus using OwnerPointer when transferring the data
175 * @param[in] node The node to add.
177 void AddNode( OwnerPointer<Node>& node );
180 * Connect a Node to the scene-graph.
181 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
182 * @pre The node does not already have a parent.
183 * @param[in] parent The new parent node.
185 void ConnectNode( Node* parent, Node* node );
188 * Disconnect a Node from the scene-graph.
189 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
190 * @pre The node has a parent.
191 * @param[in] node The node to disconnect.
193 void DisconnectNode( Node* node );
196 * Destroy a Node owned by UpdateManager.
197 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
198 * In the following update, the previously queued Nodes may be deleted.
199 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
200 * @param[in] node The node to destroy.
202 void DestroyNode( Node* node );
205 * Add a camera on scene
206 * @param[in] camera The camera to add
208 void AddCamera( OwnerPointer< Camera >& camera );
211 * Remove a camera from scene
212 * @param[in] camera to remove
214 void RemoveCamera( Camera* camera );
217 * Add a newly created object.
218 * @param[in] object The object to add.
219 * @post The object is owned by UpdateManager.
221 void AddObject( OwnerPointer<PropertyOwner>& object );
225 * @param[in] object The object to remove.
227 void RemoveObject( PropertyOwner* object );
230 * Add a newly created render task list.
231 * @param[in] taskList The render task list to add.
232 * @post The render task list is owned by UpdateManager.
234 void AddRenderTaskList( OwnerPointer<RenderTaskList>& taskList );
237 * Remove a render task list.
238 * @param[in] taskList The render task list to remove.
240 void RemoveRenderTaskList( RenderTaskList* taskList );
243 * Add a newly created scene.
244 * @param[in] scene The scene to add.
245 * @post The scene is owned by UpdateManager.
247 void AddScene( OwnerPointer<Scene>& scene );
251 * @param[in] scene The scene to remove.
253 void RemoveScene( Scene* scene );
258 * Add a newly created animation.
259 * @param[in] animation The animation to add.
260 * @post The animation is owned by UpdateManager.
262 void AddAnimation( OwnerPointer< SceneGraph::Animation >& animation );
266 * @param[in] animation The animation to stop.
268 void StopAnimation( Animation* animation );
271 * Remove an animation.
272 * @param[in] animation The animation to remove.
274 void RemoveAnimation( Animation* animation );
277 * Query whether any animations are currently running.
278 * @return True if any animations are running.
280 bool IsAnimationRunning() const;
283 * Add a property resetter. UpdateManager takes ownership of the object.
284 * It will be killed by UpdateManager when the associated animator or
285 * constraint has finished; or the property owner of the property is destroyed.
287 void AddPropertyResetter( OwnerPointer<PropertyResetterBase>& propertyResetter );
289 // Property Notification
292 * Add a newly created property notification
293 * @param[in] propertyNotification The notification to add
294 * @post The propertyNotification is owned by UpdateManager.
296 void AddPropertyNotification( OwnerPointer< PropertyNotification >& propertyNotification );
299 * Remove a property notification
300 * @param[in] propertyNotification The notification to remove
302 void RemovePropertyNotification( PropertyNotification* propertyNotification );
305 * Set Notify state for PropertyNotification
306 * @param[in] propertyNotification The notification to remove
307 * @param[in] notifyMode The notification mode.
309 void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
314 * Add a newly created shader.
315 * @param[in] shader The shader to add.
316 * @post The shader is owned by the UpdateManager.
318 void AddShader( OwnerPointer< Shader >& shader );
322 * @pre The shader has been added to the UpdateManager.
323 * @param[in] shader The shader to remove.
324 * @post The shader is destroyed.
326 void RemoveShader( Shader* shader );
329 * Set the shader program for a Shader object
330 * @param[in] shader The shader to modify
331 * @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
332 * @param[in] modifiesGeometry True if the vertex shader modifies geometry
334 void SetShaderProgram( Shader* shader, Internal::ShaderDataPtr shaderData, bool modifiesGeometry );
337 * @brief Accept compiled shaders passed back on render thread for saving.
338 * @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved.
340 virtual void SaveBinary( Internal::ShaderDataPtr shaderData );
343 * @brief Set the destination for compiled shader binaries to be passed on to.
344 * The dispatcher passed in will be called from the update thread.
345 * @param[in] upstream A sink for ShaderDatas to be passed into.
347 void SetShaderSaver( ShaderSaver& upstream );
352 * Add a new renderer to scene
353 * @param renderer to add
355 void AddRenderer( OwnerPointer< Renderer >& renderer );
358 * Add a renderer from scene
359 * @param renderer to remove
361 void RemoveRenderer( Renderer* renderer );
366 * Set the pan gesture processor.
367 * Pan Gesture processor lives for the lifetime of UpdateManager
368 * @param[in] gesture The gesture processor.
369 * @post The gestureProcessor is owned by the UpdateManager.
371 void SetPanGestureProcessor( PanGesture* gestureProcessor );
376 * Add a newly created TextureSet.
377 * @param[in] textureSet The texture set to add.
378 * @post The TextureSet is owned by the UpdateManager.
380 void AddTextureSet( OwnerPointer< TextureSet >& textureSet );
383 * Remove a TextureSet.
384 * @pre The TextureSet has been added to the UpdateManager.
385 * @param[in] textureSet The TextureSet to remove.
386 * @post The TextureSet is destroyed.
388 void RemoveTextureSet( TextureSet* textureSet );
393 * Get the scene graph side list of RenderTasks.
394 * @param[in] systemLevel True if using the system-level overlay.
395 * @return The list of render tasks
397 RenderTaskList* GetRenderTaskList( bool systemLevel );
399 // Message queue handling
402 * Reserve space for another message in the queue; this must then be initialized by the caller.
403 * The message will be read from the update-thread after the next FlushMessages is called.
404 * @post Calling this method may invalidate any previously returned slots.
405 * @param[in] size The message size with respect to the size of type "char".
406 * @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
407 * @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
408 * @return A pointer to the first char allocated for the message.
410 uint32_t* ReserveMessageSlot( uint32_t size, bool updateScene = true );
413 * @return the current event-buffer index.
415 BufferIndex GetEventBufferIndex() const
417 // inlined as its called often from event thread
418 return mSceneGraphBuffers.GetEventBufferIndex();
422 * Called by the event-thread to signal that FlushQueue will be called
423 * e.g. when it has finished event processing.
425 void EventProcessingStarted();
428 * Flush the set of messages, which were previously stored with QueueMessage().
429 * Calls to this thread-safe method should be minimized, to avoid thread blocking.
431 * @return True if there are messages to process.
436 * Add a new sampler to RenderManager
437 * @param[in] sampler The sampler to add
438 * @post Sends a message to RenderManager to add the sampler.
439 * The sampler will be owned by RenderManager
441 void AddSampler( OwnerPointer< Render::Sampler >& sampler );
444 * Removes an existing sampler from RenderManager
445 * @param[in] sampler The sampler to remove
446 * @post The sampler will be destroyed in the render thread
448 void RemoveSampler( Render::Sampler* sampler );
451 * Sets the filter modes for an existing sampler
452 * @param[in] sampler The sampler
453 * @param[in] minFilterMode The filter to use under minification
454 * @param[in] magFilterMode The filter to use under magnification
456 void SetFilterMode( Render::Sampler* sampler, uint32_t minFilterMode, uint32_t magFilterMode );
459 * Sets the wrap mode for an existing sampler
460 * @param[in] sampler The sampler
461 * @param[in] rWrapMode Wrapping mode in z direction
462 * @param[in] sWrapMode Wrapping mode in x direction
463 * @param[in] tWrapMode Wrapping mode in y direction
465 void SetWrapMode( Render::Sampler* sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode );
468 * Add a new property buffer to RenderManager
469 * @param[in] propertryBuffer The property buffer to add
470 * @post Sends a message to RenderManager to add the property buffer.
471 * The property buffer will be owned by RenderManager
473 void AddPropertyBuffer( OwnerPointer< Render::PropertyBuffer >& propertryBuffer );
476 * Removes an existing PropertyBuffer from RenderManager
477 * @param[in] propertryBuffer The property buffer to remove
478 * @post The property buffer will be destroyed in the render thread
480 void RemovePropertyBuffer( Render::PropertyBuffer* propertryBuffer );
483 * Sets the format of an existing property buffer
484 * @param[in] propertyBuffer The property buffer.
485 * @param[in] format The new format of the buffer
486 * @post Sends a message to RenderManager to set the new format to the property buffer.
488 void SetPropertyBufferFormat( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Render::PropertyBuffer::Format>& format );
491 * Sets the data of an existing property buffer
492 * @param[in] propertyBuffer The property buffer.
493 * @param[in] data The new data of the buffer
494 * @param[in] size The new size of the buffer
495 * @post Sends a message to RenderManager to set the new data to the property buffer.
497 void SetPropertyBufferData( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size );
500 * Adds a geometry to the RenderManager
501 * @param[in] geometry The geometry to add
502 * @post Sends a message to RenderManager to add the Geometry
503 * The geometry will be owned by RenderManager
505 void AddGeometry( OwnerPointer< Render::Geometry >& geometry );
508 * Removes an existing Geometry from RenderManager
509 * @param[in] geometry The geometry to remove
510 * @post The geometry will be destroyed in the render thread
512 void RemoveGeometry( Render::Geometry* geometry );
515 * Sets the geometry type of an existing Geometry
516 * @param[in] geometry The geometry
517 * @param[in] geometryType The type of the geometry
519 void SetGeometryType( Render::Geometry* geometry, uint32_t geometryType );
522 * Sets the index buffer to be used by a geometry
523 * @param[in] geometry The geometry
524 * @param[in] indices A vector containing the indices for the geometry
526 void SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<uint16_t>& indices );
529 * Adds a vertex buffer to a geometry
530 * @param[in] geometry The geometry
531 * @param[in] propertyBuffer The property buffer
533 void AttachVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer );
536 * Removes a vertex buffer from a geometry
537 * @param[in] geometry The geometry
538 * @param[in] propertyBuffer The property buffer
540 void RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer );
543 * Adds a texture to the render manager
544 * @param[in] texture The texture to add
545 * The texture will be owned by RenderManager
547 void AddTexture( OwnerPointer< Render::Texture >& texture );
550 * Removes a texture from the render manager
551 * @param[in] texture The texture to remove
552 * @post The texture will be destroyed in the render thread
554 void RemoveTexture( Render::Texture* texture );
557 * Uploads data to a texture owned by the RenderManager
558 * @param[in] texture The texture
559 * @param[in] pixelData The pixel data object
560 * @param[in] params The parameters for the upload
562 void UploadTexture( Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params );
565 * Generates mipmaps for a texture owned by the RenderManager
566 * @param[in] texture The texture
568 void GenerateMipmaps( Render::Texture* texture );
571 * Adds a framebuffer to the render manager
572 * @param[in] frameBuffer The framebuffer to add
573 * The framebuffer will be owned by RenderManager
575 void AddFrameBuffer( OwnerPointer< Render::FrameBuffer >& frameBuffer );
578 * Removes a FrameBuffer from the render manager
579 * @param[in] frameBuffer The FrameBuffer to remove
580 * @post The FrameBuffer will be destroyed in the render thread
582 void RemoveFrameBuffer( Render::FrameBuffer* frameBuffer );
585 * Attach a texture as color output to an existing FrameBuffer
586 * @param[in] frameBuffer The FrameBuffer
587 * @param[in] texture The texture that will be used as output when rendering
588 * @param[in] mipmapLevel The mipmap of the texture to be attached
589 * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
591 void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t face );
594 * Attach a texture as depth output to an existing FrameBuffer
595 * @param[in] frameBuffer The FrameBuffer
596 * @param[in] texture The texture that will be used as output when rendering
597 * @param[in] mipmapLevel The mipmap of the texture to be attached
599 void AttachDepthTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel );
602 * Attach a texture as depth/stencil output to an existing FrameBuffer
603 * @param[in] frameBuffer The FrameBuffer
604 * @param[in] texture The texture that will be used as output when rendering
605 * @param[in] mipmapLevel The mipmap of the texture to be attached
607 void AttachDepthStencilTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel );
610 * This is called when the surface of the scene has been replaced.
611 * @param[in] scene The scene.
613 void SurfaceReplaced( Scene* scene );
618 * Performs an Update traversal on the scene-graph.
619 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
620 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
621 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
622 * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
623 * @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object.
624 * @return True if further updates are required e.g. during animations.
626 uint32_t Update( float elapsedSeconds,
627 uint32_t lastVSyncTimeMilliseconds,
628 uint32_t nextVSyncTimeMilliseconds,
629 bool renderToFboEnabled,
630 bool isRenderingToFbo );
633 * Set the default surface rect.
634 * @param[in] rect The rect value representing the surface.
636 void SetDefaultSurfaceRect( const Rect<int>& rect );
639 * Set the default surface orientation.
640 * @param[in] orientation The orientation value representing the surface.
642 void SetDefaultSurfaceOrientation( int orientation );
645 * @copydoc Dali::Stage::KeepRendering()
647 void KeepRendering( float durationSeconds );
650 * @copydoc Dali::DevelStage::SetRenderingBehavior()
652 void SetRenderingBehavior( DevelStage::Rendering renderingBehavior );
655 * Sets the depths of all layers.
656 * @param layers The layers in depth order.
657 * @param[in] rootLayer The root layer of the sorted layers.
659 void SetLayerDepths( const std::vector< Layer* >& layers, const Layer* rootLayer );
662 * Set the depth indices of all nodes (in LayerUI's)
663 * @param[in] nodeDepths A vector of nodes and associated depth indices
665 void SetDepthIndices( OwnerPointer< NodeDepths >& nodeDepths );
668 * Query wheter the default surface rect is changed or not.
669 * @return true if the default surface rect is changed.
671 bool IsDefaultSurfaceRectChanged();
674 * Adds an implementation of the FrameCallbackInterface.
675 * @param[in] frameCallback An OwnerPointer to the SceneGraph FrameCallback object
676 * @param[in] rootNode A pointer to the root node to apply the FrameCallback to
678 void AddFrameCallback( OwnerPointer< FrameCallback >& frameCallback, const Node* rootNode );
681 * Removes the specified implementation of FrameCallbackInterface.
682 * @param[in] frameCallback A pointer to the implementation of the FrameCallbackInterface to remove.
684 void RemoveFrameCallback( FrameCallbackInterface* frameCallback );
689 UpdateManager(const UpdateManager&);
692 UpdateManager& operator=(const UpdateManager& rhs);
695 * Helper to check whether the update-thread should keep going.
696 * @param[in] elapsedSeconds The time in seconds since the previous update.
697 * @return True if the update-thread should keep going.
699 uint32_t KeepUpdatingCheck( float elapsedSeconds ) const;
702 * Helper to reset all Node properties
703 * @param[in] bufferIndex to use
705 void ResetProperties( BufferIndex bufferIndex );
708 * Perform gesture updates.
709 * @param[in] bufferIndex to use
710 * @param[in] lastVSyncTime The last VSync time in milliseconds.
711 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
712 * @return true, if any properties were updated.
714 bool ProcessGestures( BufferIndex bufferIndex, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds );
717 * Perform animation updates
718 * @param[in] bufferIndex to use
719 * @param[in] elapsedSeconds time since last frame
721 void Animate( BufferIndex bufferIndex, float elapsedSeconds );
724 * Applies constraints to CustomObjects
725 * @param[in] bufferIndex to use
727 void ConstrainCustomObjects( BufferIndex bufferIndex );
730 * Applies constraints to RenderTasks
731 * @param[in] bufferIndex to use
733 void ConstrainRenderTasks( BufferIndex bufferIndex );
736 * Applies constraints to Shaders
737 * @param[in] bufferIndex to use
739 void ConstrainShaders( BufferIndex bufferIndex );
742 * Perform property notification updates
743 * @param[in] bufferIndex to use
745 void ProcessPropertyNotifications( BufferIndex bufferIndex );
748 * Pass shader binaries queued here on to event thread.
750 void ForwardCompiledShadersToEventThread();
753 * Update node shaders, opacity, geometry etc.
754 * @param[in] bufferIndex to use
756 void UpdateNodes( BufferIndex bufferIndex );
760 * @param[in] bufferIndex to use
762 void UpdateRenderers( BufferIndex bufferIndex );
766 // needs to be direct member so that getter for event buffer can be inlined
767 SceneGraphBuffers mSceneGraphBuffers;
774 // Messages for UpdateManager
776 inline void InstallRootMessage( UpdateManager& manager, OwnerPointer<Layer>& root )
778 // Message has ownership of Layer while in transit from event -> update
779 typedef MessageValue1< UpdateManager, OwnerPointer<Layer> > LocalType;
781 // Reserve some memory inside the message queue
782 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
784 // Construct message in the message queue memory; note that delete should not be called on the return value
785 new (slot) LocalType( &manager, &UpdateManager::InstallRoot, root );
788 inline void UninstallRootMessage( UpdateManager& manager, const Layer* constRoot )
790 // Scene graph thread can destroy this object.
791 Layer* root = const_cast< Layer* >( constRoot );
793 typedef MessageValue1< UpdateManager, Layer* > LocalType;
795 // Reserve some memory inside the message queue
796 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
798 // Construct message in the message queue memory; note that delete should not be called on the return value
799 new (slot) LocalType( &manager, &UpdateManager::UninstallRoot, root );
802 inline void AddNodeMessage( UpdateManager& manager, OwnerPointer<Node>& node )
804 // Message has ownership of Node while in transit from event -> update
805 typedef MessageValue1< UpdateManager, OwnerPointer<Node> > LocalType;
807 // Reserve some memory inside the message queue
808 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
810 // Construct message in the message queue memory; note that delete should not be called on the return value
811 new (slot) LocalType( &manager, &UpdateManager::AddNode, node );
814 inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild )
816 // Update thread can edit the object
817 Node& parent = const_cast< Node& >( constParent );
818 Node& child = const_cast< Node& >( constChild );
820 typedef MessageValue2< UpdateManager, Node*, Node* > LocalType;
822 // Reserve some memory inside the message queue
823 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
825 // Construct message in the message queue memory; note that delete should not be called on the return value
826 new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child );
829 inline void DisconnectNodeMessage( UpdateManager& manager, const Node& constNode )
831 // Scene graph thread can modify this object.
832 Node& node = const_cast< Node& >( constNode );
834 typedef MessageValue1< UpdateManager, Node* > LocalType;
836 // Reserve some memory inside the message queue
837 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
839 // Construct message in the message queue memory; note that delete should not be called on the return value
840 new (slot) LocalType( &manager, &UpdateManager::DisconnectNode, &node );
843 inline void DestroyNodeMessage( UpdateManager& manager, const Node& constNode )
845 // Scene graph thread can destroy this object.
846 Node& node = const_cast< Node& >( constNode );
848 typedef MessageValue1< UpdateManager, Node* > LocalType;
850 // Reserve some memory inside the message queue
851 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
853 // Construct message in the message queue memory; note that delete should not be called on the return value
854 new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
857 inline void AddCameraMessage( UpdateManager& manager, OwnerPointer< Camera >& camera )
859 // Message has ownership of Camera while in transit from event -> update
860 typedef MessageValue1< UpdateManager, OwnerPointer< Camera > > LocalType;
862 // Reserve some memory inside the message queue
863 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
865 // Construct message in the message queue memory; note that delete should not be called on the return value
866 new (slot) LocalType( &manager, &UpdateManager::AddCamera, camera );
869 inline void RemoveCameraMessage( UpdateManager& manager, const Camera* camera )
871 typedef MessageValue1< UpdateManager, Camera* > LocalType;
873 // Reserve some memory inside the message queue
874 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
876 // Construct message in the message queue memory; note that delete should not be called on the return value
877 new (slot) LocalType( &manager, &UpdateManager::RemoveCamera, const_cast<Camera*>( camera ) );
880 inline void AddObjectMessage( UpdateManager& manager, OwnerPointer<PropertyOwner>& object )
882 // Message has ownership of object while in transit from event -> update
883 typedef MessageValue1< UpdateManager, OwnerPointer<PropertyOwner> > LocalType;
885 // Reserve some memory inside the message queue
886 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
888 // Construct message in the message queue memory; note that delete should not be called on the return value
889 new (slot) LocalType( &manager, &UpdateManager::AddObject, object );
892 inline void RemoveObjectMessage( UpdateManager& manager, const PropertyOwner* object )
894 typedef MessageValue1< UpdateManager, PropertyOwner* > LocalType;
896 // Reserve some memory inside the message queue
897 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
899 // Construct message in the message queue memory; note that delete should not be called on the return value
900 new (slot) LocalType( &manager, &UpdateManager::RemoveObject, const_cast<PropertyOwner*>( object ) );
903 inline void AddAnimationMessage( UpdateManager& manager, OwnerPointer< SceneGraph::Animation >& animation )
905 typedef MessageValue1< UpdateManager, OwnerPointer< SceneGraph::Animation > > LocalType;
907 // Reserve some memory inside the message queue
908 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
910 // Construct message in the message queue memory; note that delete should not be called on the return value
911 new (slot) LocalType( &manager, &UpdateManager::AddAnimation, animation );
914 inline void StopAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
916 // The scene-graph thread owns this object so it can safely edit it.
917 Animation& animation = const_cast< Animation& >( constAnimation );
919 typedef MessageValue1< UpdateManager, Animation* > LocalType;
921 // Reserve some memory inside the message queue
922 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
924 // Construct message in the message queue memory; note that delete should not be called on the return value
925 new (slot) LocalType( &manager, &UpdateManager::StopAnimation, &animation );
928 inline void RemoveAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
930 // The scene-graph thread owns this object so it can safely edit it.
931 Animation& animation = const_cast< Animation& >( constAnimation );
933 typedef MessageValue1< UpdateManager, Animation* > LocalType;
935 // Reserve some memory inside the message queue
936 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
938 // Construct message in the message queue memory; note that delete should not be called on the return value
939 new (slot) LocalType( &manager, &UpdateManager::RemoveAnimation, &animation );
942 inline void AddRenderTaskListMessage( UpdateManager& manager, OwnerPointer< SceneGraph::RenderTaskList >& taskList )
944 typedef MessageValue1< UpdateManager, OwnerPointer< SceneGraph::RenderTaskList > > LocalType;
946 // Reserve some memory inside the message queue
947 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
949 // Construct message in the message queue memory; note that delete should not be called on the return value
950 new (slot) LocalType( &manager, &UpdateManager::AddRenderTaskList, taskList );
953 inline void RemoveRenderTaskListMessage( UpdateManager& manager, const RenderTaskList& constTaskList )
955 // The scene-graph thread owns this object so it can safely edit it.
956 RenderTaskList& taskList = const_cast< RenderTaskList& >( constTaskList );
958 typedef MessageValue1< UpdateManager, RenderTaskList* > LocalType;
960 // Reserve some memory inside the message queue
961 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
963 // Construct message in the message queue memory; note that delete should not be called on the return value
964 new (slot) LocalType( &manager, &UpdateManager::RemoveRenderTaskList, &taskList );
967 inline void AddSceneMessage( UpdateManager& manager, OwnerPointer< SceneGraph::Scene >& scene )
969 typedef MessageValue1< UpdateManager, OwnerPointer< SceneGraph::Scene > > LocalType;
971 // Reserve some memory inside the message queue
972 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
974 // Construct message in the message queue memory; note that delete should not be called on the return value
975 new (slot) LocalType( &manager, &UpdateManager::AddScene, scene );
978 inline void RemoveSceneMessage( UpdateManager& manager, const SceneGraph::Scene& constScene )
980 // The scene-graph thread owns this object so it can safely edit it.
981 Scene& scene = const_cast< Scene& >( constScene );
983 typedef MessageValue1< UpdateManager, Scene* > LocalType;
985 // Reserve some memory inside the message queue
986 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
988 // Construct message in the message queue memory; note that delete should not be called on the return value
989 new (slot) LocalType( &manager, &UpdateManager::RemoveScene, &scene );
992 inline void AddPropertyNotificationMessage( UpdateManager& manager, OwnerPointer< PropertyNotification >& propertyNotification )
994 // Message has ownership of PropertyNotification while in transit from event -> update
995 typedef MessageValue1< UpdateManager, OwnerPointer< PropertyNotification > > LocalType;
997 // Reserve some memory inside the message queue
998 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1000 // Construct message in the message queue memory; note that delete should not be called on the return value
1001 new (slot) LocalType( &manager, &UpdateManager::AddPropertyNotification, propertyNotification );
1004 inline void RemovePropertyNotificationMessage( UpdateManager& manager, const PropertyNotification& constPropertyNotification )
1006 // The scene-graph thread owns this object so it can safely edit it.
1007 PropertyNotification& propertyNotification = const_cast< PropertyNotification& >( constPropertyNotification );
1009 typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
1011 // Reserve some memory inside the message queue
1012 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1014 // Construct message in the message queue memory; note that delete should not be called on the return value
1015 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyNotification, &propertyNotification );
1018 inline void PropertyNotificationSetNotifyModeMessage( UpdateManager& manager,
1019 const PropertyNotification* constPropertyNotification,
1020 PropertyNotification::NotifyMode notifyMode )
1022 // The scene-graph thread owns this object so it can safely edit it.
1023 PropertyNotification* propertyNotification = const_cast< PropertyNotification* >( constPropertyNotification );
1025 typedef MessageValue2< UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode > LocalType;
1027 // Reserve some memory inside the message queue
1028 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1030 // Construct message in the message queue memory; note that delete should not be called on the return value
1031 new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode );
1034 // The render thread can safely change the Shader
1035 inline void AddShaderMessage( UpdateManager& manager, OwnerPointer< Shader >& shader )
1037 typedef MessageValue1< UpdateManager, OwnerPointer< Shader > > LocalType;
1039 // Reserve some memory inside the message queue
1040 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1042 // Construct message in the message queue memory; note that delete should not be called on the return value
1043 new (slot) LocalType( &manager, &UpdateManager::AddShader, shader );
1046 // The render thread can safely change the Shader
1047 inline void RemoveShaderMessage( UpdateManager& manager, const Shader* shader )
1049 typedef MessageValue1< UpdateManager, Shader* > LocalType;
1051 // Reserve some memory inside the message queue
1052 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1054 // Construct message in the message queue memory; note that delete should not be called on the return value
1055 new (slot) LocalType( &manager, &UpdateManager::RemoveShader, const_cast<Shader*>( shader ) );
1058 inline void SetShaderProgramMessage( UpdateManager& manager,
1059 const Shader& shader,
1060 Internal::ShaderDataPtr shaderData,
1061 bool modifiesGeometry )
1063 typedef MessageValue3< UpdateManager, Shader*, Internal::ShaderDataPtr, bool > LocalType;
1065 // Reserve some memory inside the message queue
1066 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1068 // Construct message in the message queue memory; note that delete should not be called on the return value
1069 new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, const_cast<Shader*>( &shader ), shaderData, modifiesGeometry );
1072 inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int32_t>& rect )
1074 typedef MessageValue1< UpdateManager, Rect<int32_t> > LocalType;
1076 // Reserve some memory inside the message queue
1077 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1079 // Construct message in the message queue memory; note that delete should not be called on the return value
1080 new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceRect, rect );
1083 inline void SurfaceReplacedMessage( UpdateManager& manager, const SceneGraph::Scene& constScene )
1085 // The scene-graph thread owns this object so it can safely edit it.
1086 Scene& scene = const_cast< Scene& >( constScene );
1088 typedef MessageValue1< UpdateManager, Scene* > LocalType;
1090 // Reserve some memory inside the message queue
1091 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1093 // Construct message in the message queue memory; note that delete should not be called on the return value
1094 new (slot) LocalType( &manager, &UpdateManager::SurfaceReplaced, &scene );
1097 inline void SetDefaultSurfaceOrientationMessage( UpdateManager& manager, int orientation )
1099 typedef MessageValue1< UpdateManager, int > LocalType;
1101 // Reserve some memory inside the message queue
1102 unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1104 // Construct message in the message queue memory; note that delete should not be called on the return value
1105 new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceOrientation, orientation );
1108 inline void KeepRenderingMessage( UpdateManager& manager, float durationSeconds )
1110 typedef MessageValue1< UpdateManager, float > LocalType;
1112 // Reserve some memory inside the message queue
1113 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1115 // Construct message in the message queue memory; note that delete should not be called on the return value
1116 new (slot) LocalType( &manager, &UpdateManager::KeepRendering, durationSeconds );
1119 inline void SetRenderingBehaviorMessage( UpdateManager& manager, DevelStage::Rendering renderingBehavior )
1121 typedef MessageValue1< UpdateManager, DevelStage::Rendering > LocalType;
1123 // Reserve some memory inside the message queue
1124 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1126 // Construct message in the message queue memory; note that delete should not be called on the return value
1127 new (slot) LocalType( &manager, &UpdateManager::SetRenderingBehavior, renderingBehavior );
1131 * Create a message for setting the depth of a layer
1132 * @param[in] manager The update manager
1133 * @param[in] layers list of layers
1134 * @param[in] rootLayer The rool layer
1136 inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, const Layer* rootLayer )
1138 typedef MessageValue2< UpdateManager, std::vector< Layer* >, const Layer* > LocalType;
1140 // Reserve some memory inside the message queue
1141 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1143 // Construct message in the message queue memory; note that delete should not be called on the return value
1144 new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, rootLayer );
1147 inline void AddRendererMessage( UpdateManager& manager, OwnerPointer< Renderer >& object )
1149 typedef MessageValue1< UpdateManager, OwnerPointer< Renderer > > LocalType;
1151 // Reserve some memory inside the message queue
1152 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1153 // Construct message in the message queue memory; note that delete should not be called on the return value
1154 new (slot) LocalType( &manager, &UpdateManager::AddRenderer, object );
1157 inline void RemoveRendererMessage( UpdateManager& manager, const Renderer& object )
1159 typedef MessageValue1< UpdateManager, Renderer* > LocalType;
1161 // Reserve some memory inside the message queue
1162 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1163 // Construct message in the message queue memory; note that delete should not be called on the return value
1164 new (slot) LocalType( &manager, &UpdateManager::RemoveRenderer, const_cast<Renderer*>( &object ) );
1167 // The render thread can safely change the Shader
1168 inline void AddTextureSetMessage( UpdateManager& manager, OwnerPointer< TextureSet >& textureSet )
1170 typedef MessageValue1< UpdateManager, OwnerPointer< TextureSet > > LocalType;
1172 // Reserve some memory inside the message queue
1173 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1175 // Construct message in the message queue memory; note that delete should not be called on the return value
1176 new (slot) LocalType( &manager, &UpdateManager::AddTextureSet, textureSet );
1179 // The render thread can safely change the Shader
1180 inline void RemoveTextureSetMessage( UpdateManager& manager, TextureSet& textureSet )
1182 typedef MessageValue1< UpdateManager, TextureSet* > LocalType;
1184 // Reserve some memory inside the message queue
1185 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1187 // Construct message in the message queue memory; note that delete should not be called on the return value
1188 new (slot) LocalType( &manager, &UpdateManager::RemoveTextureSet, &textureSet );
1191 inline void AddSamplerMessage( UpdateManager& manager, OwnerPointer< Render::Sampler >& sampler )
1193 // Message has ownership of Sampler while in transit from event -> update
1194 typedef MessageValue1< UpdateManager, OwnerPointer< Render::Sampler > > LocalType;
1196 // Reserve some memory inside the message queue
1197 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1199 // Construct message in the message queue memory; note that delete should not be called on the return value
1200 new (slot) LocalType( &manager, &UpdateManager::AddSampler, sampler );
1203 inline void RemoveSamplerMessage( UpdateManager& manager, Render::Sampler& sampler )
1205 typedef MessageValue1< UpdateManager, Render::Sampler* > LocalType;
1207 // Reserve some memory inside the message queue
1208 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1210 // Construct message in the message queue memory; note that delete should not be called on the return value
1211 new (slot) LocalType( &manager, &UpdateManager::RemoveSampler, &sampler );
1214 inline void SetFilterModeMessage( UpdateManager& manager, Render::Sampler& sampler, uint32_t minFilterMode, uint32_t magFilterMode )
1216 typedef MessageValue3< UpdateManager, Render::Sampler*, uint32_t, uint32_t > LocalType;
1218 // Reserve some memory inside the message queue
1219 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1221 // Construct message in the message queue memory; note that delete should not be called on the return value
1222 new (slot) LocalType( &manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode );
1225 inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode )
1227 typedef MessageValue4< UpdateManager, Render::Sampler*, uint32_t, uint32_t, uint32_t > LocalType;
1229 // Reserve some memory inside the message queue
1230 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1232 // Construct message in the message queue memory; note that delete should not be called on the return value
1233 new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, rWrapMode, sWrapMode, tWrapMode );
1236 inline void AddPropertyBuffer( UpdateManager& manager, OwnerPointer< Render::PropertyBuffer >& propertyBuffer )
1238 // Message has ownership of propertyBuffer while in transit from event -> update
1239 typedef MessageValue1< UpdateManager, OwnerPointer< Render::PropertyBuffer > > LocalType;
1241 // Reserve some memory inside the message queue
1242 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1244 // Construct message in the message queue memory; note that delete should not be called on the return value
1245 new (slot) LocalType( &manager, &UpdateManager::AddPropertyBuffer, propertyBuffer );
1248 inline void RemovePropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer )
1250 typedef MessageValue1< UpdateManager, Render::PropertyBuffer* > LocalType;
1252 // Reserve some memory inside the message queue
1253 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1255 // Construct message in the message queue memory; note that delete should not be called on the return value
1256 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyBuffer, &propertyBuffer );
1259 inline void SetPropertyBufferFormat( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, OwnerPointer< Render::PropertyBuffer::Format>& format )
1261 // Message has ownership of PropertyBuffer::Format while in transit from event -> update
1262 typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, OwnerPointer< Render::PropertyBuffer::Format> > LocalType;
1264 // Reserve some memory inside the message queue
1265 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1267 // Construct message in the message queue memory; note that delete should not be called on the return value
1268 new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferFormat, &propertyBuffer, format );
1271 inline void SetPropertyBufferData( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size )
1273 // Message has ownership of PropertyBuffer data while in transit from event -> update
1274 typedef MessageValue3< UpdateManager, Render::PropertyBuffer*, OwnerPointer< Vector<uint8_t> >, uint32_t > LocalType;
1276 // Reserve some memory inside the message queue
1277 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1279 // Construct message in the message queue memory; note that delete should not be called on the return value
1280 new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferData, &propertyBuffer, data, size );
1283 inline void AddGeometry( UpdateManager& manager, OwnerPointer< Render::Geometry >& geometry )
1285 // Message has ownership of Geometry while in transit from event -> update
1286 typedef MessageValue1< UpdateManager, OwnerPointer< Render::Geometry > > LocalType;
1288 // Reserve some memory inside the message queue
1289 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1291 // Construct message in the message queue memory; note that delete should not be called on the return value
1292 new (slot) LocalType( &manager, &UpdateManager::AddGeometry, geometry );
1295 inline void RemoveGeometry( UpdateManager& manager, Render::Geometry& geometry )
1297 typedef MessageValue1< UpdateManager, Render::Geometry* > LocalType;
1299 // Reserve some memory inside the message queue
1300 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1302 // Construct message in the message queue memory; note that delete should not be called on the return value
1303 new (slot) LocalType( &manager, &UpdateManager::RemoveGeometry, &geometry );
1306 inline void AttachVertexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, const Render::PropertyBuffer& vertexBuffer )
1308 typedef MessageValue2< UpdateManager, Render::Geometry*, Render::PropertyBuffer* > LocalType;
1310 // Reserve some memory inside the message queue
1311 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1313 // Construct message in the message queue memory; note that delete should not be called on the return value
1314 new (slot) LocalType( &manager, &UpdateManager::AttachVertexBuffer, &geometry, const_cast<Render::PropertyBuffer*>(&vertexBuffer) );
1317 inline void RemoveVertexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, const Render::PropertyBuffer& vertexBuffer )
1319 typedef MessageValue2< UpdateManager, Render::Geometry*, Render::PropertyBuffer* > LocalType;
1321 // Reserve some memory inside the message queue
1322 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1324 // Construct message in the message queue memory; note that delete should not be called on the return value
1325 new (slot) LocalType( &manager, &UpdateManager::RemoveVertexBuffer, &geometry, const_cast<Render::PropertyBuffer*>(&vertexBuffer) );
1328 // Custom message type for SetIndexBuffer() used to move data with Vector::Swap()
1329 template< typename T >
1330 class IndexBufferMessage : public MessageBase
1335 * Constructor which does a Vector::Swap()
1337 IndexBufferMessage( T* manager, Render::Geometry* geometry, Dali::Vector<uint16_t>& indices )
1339 mManager( manager ),
1340 mRenderGeometry( geometry )
1342 mIndices.Swap( indices );
1346 * Virtual destructor
1348 virtual ~IndexBufferMessage()
1353 * @copydoc MessageBase::Process
1355 virtual void Process( BufferIndex /*bufferIndex*/ )
1357 DALI_ASSERT_DEBUG( mManager && "Message does not have an object" );
1358 mManager->SetIndexBuffer( mRenderGeometry, mIndices );
1364 Render::Geometry* mRenderGeometry;
1365 Dali::Vector<uint16_t> mIndices;
1368 inline void SetIndexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, Dali::Vector<uint16_t>& indices )
1370 typedef IndexBufferMessage< UpdateManager > LocalType;
1372 // Reserve some memory inside the message queue
1373 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1375 // Construct message in the message queue memory; note that delete should not be called on the return value
1376 new (slot) LocalType( &manager, &geometry, indices );
1379 inline void SetGeometryTypeMessage( UpdateManager& manager, Render::Geometry& geometry, uint32_t geometryType )
1381 typedef MessageValue2< UpdateManager, Render::Geometry*, uint32_t > LocalType;
1383 // Reserve some memory inside the message queue
1384 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1386 // Construct message in the message queue memory; note that delete should not be called on the return value
1387 new (slot) LocalType( &manager, &UpdateManager::SetGeometryType, &geometry, geometryType );
1390 inline void AddTexture( UpdateManager& manager, OwnerPointer< Render::Texture >& texture )
1392 // Message has ownership of Texture while in transit from event -> update
1393 typedef MessageValue1< UpdateManager, OwnerPointer< Render::Texture > > LocalType;
1395 // Reserve some memory inside the message queue
1396 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1398 // Construct message in the message queue memory; note that delete should not be called on the return value
1399 new (slot) LocalType( &manager, &UpdateManager::AddTexture, texture );
1402 inline void RemoveTexture( UpdateManager& manager, Render::Texture& texture )
1404 typedef MessageValue1< UpdateManager, Render::Texture* > LocalType;
1406 // Reserve some memory inside the message queue
1407 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1409 // Construct message in the message queue memory; note that delete should not be called on the return value
1410 new (slot) LocalType( &manager, &UpdateManager::RemoveTexture, &texture );
1413 inline void UploadTextureMessage( UpdateManager& manager, Render::Texture& texture, PixelDataPtr pixelData, const Texture::UploadParams& params )
1415 typedef MessageValue3< UpdateManager, Render::Texture*, PixelDataPtr, Texture::UploadParams > LocalType;
1417 // Reserve some memory inside the message queue
1418 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1420 // Construct message in the message queue memory; note that delete should not be called on the return value
1421 new (slot) LocalType( &manager, &UpdateManager::UploadTexture, &texture, pixelData, params );
1424 inline void GenerateMipmapsMessage( UpdateManager& manager, Render::Texture& texture )
1426 typedef MessageValue1< UpdateManager, Render::Texture* > LocalType;
1428 // Reserve some memory inside the message queue
1429 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1431 // Construct message in the message queue memory; note that delete should not be called on the return value
1432 new (slot) LocalType( &manager, &UpdateManager::GenerateMipmaps, &texture );
1436 inline void AddFrameBuffer( UpdateManager& manager, OwnerPointer< Render::FrameBuffer >& frameBuffer )
1438 typedef MessageValue1< UpdateManager, OwnerPointer< Render::FrameBuffer > > LocalType;
1440 // Reserve some memory inside the message queue
1441 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1443 // Construct message in the message queue memory; note that delete should not be called on the return value
1444 new (slot) LocalType( &manager, &UpdateManager::AddFrameBuffer, frameBuffer );
1447 inline void RemoveFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer )
1449 typedef MessageValue1< UpdateManager, Render::FrameBuffer* > LocalType;
1451 // Reserve some memory inside the message queue
1452 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1454 // Construct message in the message queue memory; note that delete should not be called on the return value
1455 new (slot) LocalType( &manager, &UpdateManager::RemoveFrameBuffer, &frameBuffer );
1458 inline void AttachColorTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer )
1460 typedef MessageValue4< UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t, uint32_t > LocalType;
1462 // Reserve some memory inside the message queue
1463 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1465 // Construct message in the message queue memory; note that delete should not be called on the return value
1466 new (slot) LocalType( &manager, &UpdateManager::AttachColorTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel, layer );
1469 inline void AttachDepthTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel )
1471 typedef MessageValue3< UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t > LocalType;
1473 // Reserve some memory inside the message queue
1474 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1476 // Construct message in the message queue memory; note that delete should not be called on the return value
1477 new (slot) LocalType( &manager, &UpdateManager::AttachDepthTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel );
1480 inline void AttachDepthStencilTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel )
1482 typedef MessageValue3< UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t > LocalType;
1484 // Reserve some memory inside the message queue
1485 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1487 // Construct message in the message queue memory; note that delete should not be called on the return value
1488 new (slot) LocalType( &manager, &UpdateManager::AttachDepthStencilTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel );
1491 inline void SetDepthIndicesMessage( UpdateManager& manager, OwnerPointer< NodeDepths >& nodeDepths )
1493 typedef MessageValue1< UpdateManager, OwnerPointer< NodeDepths > > LocalType;
1495 // Reserve some memory inside the message queue
1496 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1498 // Construct message in the message queue memory; note that delete should not be called on the return value
1499 new (slot) LocalType( &manager, &UpdateManager::SetDepthIndices, nodeDepths );
1502 inline void AddResetterMessage( UpdateManager& manager, OwnerPointer<PropertyResetterBase> resetter )
1504 typedef MessageValue1< UpdateManager, OwnerPointer<PropertyResetterBase> > LocalType;
1506 // Reserve some memory inside the message queue
1507 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1509 // Construct message in the message queue memory; note that delete should not be called on the return value
1510 new (slot) LocalType( &manager, &UpdateManager::AddPropertyResetter, resetter );
1513 inline void AddFrameCallbackMessage( UpdateManager& manager, OwnerPointer< FrameCallback >& frameCallback, const Node& rootNode )
1515 typedef MessageValue2< UpdateManager, OwnerPointer< FrameCallback >, const Node* > LocalType;
1517 // Reserve some memory inside the message queue
1518 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1520 // Construct message in the message queue memory; note that delete should not be called on the return value
1521 new (slot) LocalType( &manager, &UpdateManager::AddFrameCallback, frameCallback, &rootNode );
1524 inline void RemoveFrameCallbackMessage( UpdateManager& manager, FrameCallbackInterface& frameCallback )
1526 typedef MessageValue1< UpdateManager, FrameCallbackInterface* > LocalType;
1528 // Reserve some memory inside the message queue
1529 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1531 // Construct message in the message queue memory; note that delete should not be called on the return value
1532 new (slot) LocalType( &manager, &UpdateManager::RemoveFrameCallback, &frameCallback );
1535 } // namespace SceneGraph
1537 } // namespace Internal
1541 #endif // DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H