1 #ifndef DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
2 #define DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
5 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/dali-common.h>
23 #include <dali/public-api/common/vector-wrapper.h>
25 #include <dali/devel-api/common/stage-devel.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/shader-saver.h>
29 #include <dali/internal/common/type-abstraction-enums.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/event/rendering/texture-impl.h>
32 #include <dali/internal/render/renderers/render-texture.h> // For OwnerPointer<Render::Texture>
33 #include <dali/internal/render/renderers/render-vertex-buffer.h>
34 #include <dali/internal/render/shaders/render-shader.h> // for OwnerPointer< Shader >
35 #include <dali/internal/update/animation/scene-graph-animation.h>
36 #include <dali/internal/update/common/node-resetter.h>
37 #include <dali/internal/update/common/property-resetter.h>
38 #include <dali/internal/update/common/scene-graph-buffers.h>
39 #include <dali/internal/update/common/scene-graph-property-notification.h>
40 #include <dali/internal/update/common/scene-graph-scene.h>
41 #include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
42 #include <dali/internal/update/manager/scene-graph-frame-callback.h> // for OwnerPointer< FrameCallback >
43 #include <dali/internal/update/nodes/node.h>
44 #include <dali/internal/update/nodes/scene-graph-layer.h>
45 #include <dali/internal/update/render-tasks/scene-graph-camera.h>
46 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
47 #include <dali/internal/update/rendering/scene-graph-renderer.h> // for OwnerPointer< Renderer >
48 #include <dali/internal/update/rendering/scene-graph-texture-set.h> // for OwnerPointer< TextureSet >
52 class FrameCallbackInterface;
56 class RenderController;
58 } // namespace Integration
62 class PropertyNotifier;
63 class NotificationManager;
64 class CompleteNotificationInterface;
72 // value types used by messages
74 struct ParameterType<PropertyNotification::NotifyMode>
75 : public BasicType<PropertyNotification::NotifyMode>
85 class RenderTaskProcessor;
90 * UpdateManager maintains a scene graph i.e. a tree of nodes as well as
91 * other scene graph property owning objects.
92 * It controls the Update traversal, in which nodes are repositioned/animated,
93 * and organizes the the culling and rendering of the scene.
94 * It also maintains the lifecycle of nodes and other property owners that are
95 * disconnected from the scene graph.
97 class UpdateManager : public ShaderSaver
101 * Construct a new UpdateManager.
102 * @param[in] notificationManager This should be notified when animations have finished.
103 * @param[in] animationPlaylist The CompleteNotificationInterface that handles the animations
104 * @param[in] propertyNotifier The PropertyNotifier
105 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
106 * @param[in] controller After messages are flushed, we request a render from the RenderController.
107 * @param[in] renderManager This is responsible for rendering the results of each "update".
108 * @param[in] renderQueue Used to queue messages for the next render.
109 * @param[in] renderTaskProcessor Handles RenderTasks and RenderInstrucitons.
111 UpdateManager(NotificationManager& notificationManager,
112 CompleteNotificationInterface& animationPlaylist,
113 PropertyNotifier& propertyNotifier,
114 DiscardQueue& discardQueue,
115 Integration::RenderController& controller,
116 RenderManager& renderManager,
117 RenderQueue& renderQueue,
118 RenderTaskProcessor& renderTaskProcessor);
123 ~UpdateManager() override;
125 // Node connection methods
128 * Installs a new layer as the root node.
129 * @pre The layer is of derived Node type Layer.
130 * @pre The layer does not have a parent.
131 * @param[in] layer The new root node.
132 * @post The node is owned by UpdateManager.
134 void InstallRoot(OwnerPointer<Layer>& layer);
137 * Uninstalls the root node.
138 * @pre The layer is of derived Node type Layer.
139 * @pre The layer does not have a parent.
140 * @param[in] layer The root node.
141 * @post The node is owned by UpdateManager.
143 void UninstallRoot(Layer* layer);
146 * Add a Node; UpdateManager takes ownership.
147 * @pre The node does not have a parent.
148 * @note even though nodes are pool allocated, they also contain other heap allocated data, thus using OwnerPointer when transferring the data
149 * @param[in] node The node to add.
151 void AddNode(OwnerPointer<Node>& node);
154 * Connect a Node to the scene-graph.
155 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
156 * @pre The node does not already have a parent.
157 * @param[in] parent The new parent node.
159 void ConnectNode(Node* parent, Node* node);
162 * Disconnect a Node from the scene-graph.
163 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
164 * @pre The node has a parent.
165 * @param[in] node The node to disconnect.
167 void DisconnectNode(Node* node);
170 * Destroy a Node owned by UpdateManager.
171 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
172 * In the following update, the previously queued Nodes may be deleted.
173 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
174 * @param[in] node The node to destroy.
176 void DestroyNode(Node* node);
179 * Add a newly created object.
180 * @param[in] object The object to add.
181 * @post The object is owned by UpdateManager.
183 void AddObject(OwnerPointer<PropertyOwner>& object);
187 * @param[in] object The object to remove.
189 void RemoveObject(PropertyOwner* object);
192 * Add a newly created render task list.
193 * @param[in] taskList The render task list to add.
194 * @post The render task list is owned by UpdateManager.
196 void AddRenderTaskList(OwnerPointer<RenderTaskList>& taskList);
199 * Remove a render task list.
200 * @param[in] taskList The render task list to remove.
202 void RemoveRenderTaskList(RenderTaskList* taskList);
205 * Add a newly created scene.
206 * @param[in] scene The scene to add.
207 * @post The scene is owned by UpdateManager.
209 void AddScene(OwnerPointer<Scene>& scene);
213 * @param[in] scene The scene to remove.
215 void RemoveScene(Scene* scene);
220 * Add a newly created animation.
221 * @param[in] animation The animation to add.
222 * @post The animation is owned by UpdateManager.
224 void AddAnimation(OwnerPointer<SceneGraph::Animation>& animation);
228 * @param[in] animation The animation to stop.
230 void StopAnimation(Animation* animation);
233 * Remove an animation.
234 * @param[in] animation The animation to remove.
236 void RemoveAnimation(Animation* animation);
239 * Query whether any animations are currently running.
240 * @return True if any animations are running.
242 bool IsAnimationRunning() const;
245 * Add a property resetter. UpdateManager takes ownership of the object.
246 * It will be killed by UpdateManager when the associated animator or
247 * constraint has finished; or the property owner of the property is destroyed.
249 void AddPropertyResetter(OwnerPointer<PropertyResetterBase>& propertyResetter);
252 * Add a node resetter. UpdateManager takes ownership of the object.
253 * It will be killed by UpdateManager when the node is disconnected from the scene graph;
254 * or when the node is destroyed.
256 void AddNodeResetter(const Node& node);
258 // Property Notification
261 * Add a newly created property notification
262 * @param[in] propertyNotification The notification to add
263 * @post The propertyNotification is owned by UpdateManager.
265 void AddPropertyNotification(OwnerPointer<PropertyNotification>& propertyNotification);
268 * Remove a property notification
269 * @param[in] propertyNotification The notification to remove
271 void RemovePropertyNotification(PropertyNotification* propertyNotification);
274 * Set Notify state for PropertyNotification
275 * @param[in] propertyNotification The notification to remove
276 * @param[in] notifyMode The notification mode.
278 void PropertyNotificationSetNotify(PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode);
283 * Add a newly created shader.
284 * @param[in] shader The shader to add.
285 * @post The shader is owned by the UpdateManager.
287 void AddShader(OwnerPointer<Shader>& shader);
291 * @pre The shader has been added to the UpdateManager.
292 * @param[in] shader The shader to remove.
293 * @post The shader is destroyed.
295 void RemoveShader(Shader* shader);
298 * Set the shader data for a Shader object
299 * @param[in] shader The shader to modify
300 * @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
302 void SetShaderData(Shader* shader, Internal::ShaderDataPtr shaderData);
305 * @brief Accept compiled shaders passed back on render thread for saving.
306 * @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved.
308 void SaveBinary(Internal::ShaderDataPtr shaderData) override;
311 * @brief Set the destination for compiled shader binaries to be passed on to.
312 * The dispatcher passed in will be called from the update thread.
313 * @param[in] upstream A sink for ShaderDatas to be passed into.
315 void SetShaderSaver(ShaderSaver& upstream);
320 * Add a new renderer to scene
321 * @param renderer to add
323 void AddRenderer(OwnerPointer<Renderer>& renderer);
326 * Add a renderer from scene
327 * @param renderer to remove
329 void RemoveRenderer(Renderer* renderer);
332 * Attach a renderer to node
333 * @param renderer to attach
335 void AttachRenderer(Node* node, Renderer* renderer);
340 * Set the pan gesture processor.
341 * Pan Gesture processor lives for the lifetime of UpdateManager
342 * @param[in] gesture The gesture processor.
343 * @post The gestureProcessor is owned by the UpdateManager.
345 void SetPanGestureProcessor(PanGesture* gestureProcessor);
350 * Add a newly created TextureSet.
351 * @param[in] textureSet The texture set to add.
352 * @post The TextureSet is owned by the UpdateManager.
354 void AddTextureSet(OwnerPointer<TextureSet>& textureSet);
357 * Remove a TextureSet.
358 * @pre The TextureSet has been added to the UpdateManager.
359 * @param[in] textureSet The TextureSet to remove.
360 * @post The TextureSet is destroyed.
362 void RemoveTextureSet(TextureSet* textureSet);
367 * Get the scene graph side list of RenderTasks.
368 * @param[in] systemLevel True if using the system-level overlay.
369 * @return The list of render tasks
371 RenderTaskList* GetRenderTaskList(bool systemLevel);
373 // Message queue handling
376 * Reserve space for another message in the queue; this must then be initialized by the caller.
377 * The message will be read from the update-thread after the next FlushMessages is called.
378 * @post Calling this method may invalidate any previously returned slots.
379 * @param[in] size The message size with respect to the size of type "char".
380 * @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
381 * @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
382 * @return A pointer to the first char allocated for the message.
384 uint32_t* ReserveMessageSlot(uint32_t size, bool updateScene = true);
387 * @return the current event-buffer index.
389 BufferIndex GetEventBufferIndex() const
391 // inlined as its called often from event thread
392 return mSceneGraphBuffers.GetEventBufferIndex();
396 * Called by the event-thread to signal that FlushQueue will be called
397 * e.g. when it has finished event processing.
399 void EventProcessingStarted();
402 * Flush the set of messages, which were previously stored with QueueMessage().
403 * Calls to this thread-safe method should be minimized, to avoid thread blocking.
405 * @return True if there are messages to process.
410 * Add a new sampler to RenderManager
411 * @param[in] sampler The sampler to add
412 * @post Sends a message to RenderManager to add the sampler.
413 * The sampler will be owned by RenderManager
415 void AddSampler(OwnerPointer<Render::Sampler>& sampler);
418 * Removes an existing sampler from RenderManager
419 * @param[in] sampler The sampler to remove
420 * @post The sampler will be destroyed in the render thread
422 void RemoveSampler(Render::Sampler* sampler);
425 * Sets the filter modes for an existing sampler
426 * @param[in] sampler The sampler
427 * @param[in] minFilterMode The filter to use under minification
428 * @param[in] magFilterMode The filter to use under magnification
430 void SetFilterMode(Render::Sampler* sampler, uint32_t minFilterMode, uint32_t magFilterMode);
433 * Sets the wrap mode for an existing sampler
434 * @param[in] sampler The sampler
435 * @param[in] rWrapMode Wrapping mode in z direction
436 * @param[in] sWrapMode Wrapping mode in x direction
437 * @param[in] tWrapMode Wrapping mode in y direction
439 void SetWrapMode(Render::Sampler* sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode);
442 * Add a new property buffer to RenderManager
443 * @param[in] propertryBuffer The property buffer to add
444 * @post Sends a message to RenderManager to add the property buffer.
445 * The property buffer will be owned by RenderManager
447 void AddVertexBuffer(OwnerPointer<Render::VertexBuffer>& propertryBuffer);
450 * Removes an existing VertexBuffer from RenderManager
451 * @param[in] propertryBuffer The property buffer to remove
452 * @post The property buffer will be destroyed in the render thread
454 void RemoveVertexBuffer(Render::VertexBuffer* propertryBuffer);
457 * Sets the format of an existing property buffer
458 * @param[in] vertexBuffer The property buffer.
459 * @param[in] format The new format of the buffer
460 * @post Sends a message to RenderManager to set the new format to the property buffer.
462 void SetVertexBufferFormat(Render::VertexBuffer* vertexBuffer, OwnerPointer<Render::VertexBuffer::Format>& format);
465 * Sets the data of an existing property buffer
466 * @param[in] vertexBuffer The property buffer.
467 * @param[in] data The new data of the buffer
468 * @param[in] size The new size of the buffer
469 * @post Sends a message to RenderManager to set the new data to the property buffer.
471 void SetVertexBufferData(Render::VertexBuffer* vertexBuffer, OwnerPointer<Vector<uint8_t>>& data, uint32_t size);
474 * Adds a geometry to the RenderManager
475 * @param[in] geometry The geometry to add
476 * @post Sends a message to RenderManager to add the Geometry
477 * The geometry will be owned by RenderManager
479 void AddGeometry(OwnerPointer<Render::Geometry>& geometry);
482 * Removes an existing Geometry from RenderManager
483 * @param[in] geometry The geometry to remove
484 * @post The geometry will be destroyed in the render thread
486 void RemoveGeometry(Render::Geometry* geometry);
489 * Sets the geometry type of an existing Geometry
490 * @param[in] geometry The geometry
491 * @param[in] geometryType The type of the geometry
493 void SetGeometryType(Render::Geometry* geometry, uint32_t geometryType);
496 * Sets the index buffer to be used by a geometry
497 * @param[in] geometry The geometry
498 * @param[in] indices A vector containing the indices for the geometry
500 void SetIndexBuffer(Render::Geometry* geometry, Dali::Vector<uint16_t>& indices);
503 * Adds a vertex buffer to a geometry
504 * @param[in] geometry The geometry
505 * @param[in] vertexBuffer The property buffer
507 void AttachVertexBuffer(Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer);
510 * Removes a vertex buffer from a geometry
511 * @param[in] geometry The geometry
512 * @param[in] vertexBuffer The property buffer
514 void RemoveVertexBuffer(Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer);
517 * Adds a texture to the render manager
518 * @param[in] texture The texture to add
519 * The texture will be owned by RenderManager
521 void AddTexture(OwnerPointer<Render::Texture>& texture);
524 * Removes a texture from the render manager
525 * @param[in] texture The texture to remove
526 * @post The texture will be destroyed in the render thread
528 void RemoveTexture(Render::Texture* texture);
531 * Uploads data to a texture owned by the RenderManager
532 * @param[in] texture The texture
533 * @param[in] pixelData The pixel data object
534 * @param[in] params The parameters for the upload
536 void UploadTexture(Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params);
539 * Generates mipmaps for a texture owned by the RenderManager
540 * @param[in] texture The texture
542 void GenerateMipmaps(Render::Texture* texture);
545 * Adds a framebuffer to the render manager
546 * @param[in] frameBuffer The framebuffer to add
547 * The framebuffer will be owned by RenderManager
549 void AddFrameBuffer(OwnerPointer<Render::FrameBuffer>& frameBuffer);
552 * Removes a FrameBuffer from the render manager
553 * @param[in] frameBuffer The FrameBuffer to remove
554 * @post The FrameBuffer will be destroyed in the render thread
556 void RemoveFrameBuffer(Render::FrameBuffer* frameBuffer);
559 * Attach a texture as color output to an existing FrameBuffer
560 * @param[in] frameBuffer The FrameBuffer
561 * @param[in] texture The texture that will be used as output when rendering
562 * @param[in] mipmapLevel The mipmap of the texture to be attached
563 * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
565 void AttachColorTextureToFrameBuffer(Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t face);
568 * Attach a texture as depth output to an existing FrameBuffer
569 * @param[in] frameBuffer The FrameBuffer
570 * @param[in] texture The texture that will be used as output when rendering
571 * @param[in] mipmapLevel The mipmap of the texture to be attached
573 void AttachDepthTextureToFrameBuffer(Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel);
576 * Attach a texture as depth/stencil output to an existing FrameBuffer
577 * @param[in] frameBuffer The FrameBuffer
578 * @param[in] texture The texture that will be used as output when rendering
579 * @param[in] mipmapLevel The mipmap of the texture to be attached
581 void AttachDepthStencilTextureToFrameBuffer(Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel);
584 * Set a multisampling level value as texture output to the existing FrameBuffer
585 * @param[in] frameBuffer The FrameBuffer
586 * @param[in] multiSamplingLevel The level of multisampling
588 void SetMultiSamplingLevelToFrameBuffer(Render::FrameBuffer* frameBuffer, uint8_t multiSamplingLevel);
591 * This is called when the surface of the scene has been replaced.
592 * @param[in] scene The scene.
594 void SurfaceReplaced(Scene* scene);
598 * Performs an Update traversal on the scene-graph.
599 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
600 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
601 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
602 * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
603 * @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object.
604 * @param[in] uploadOnly uploadOnly Upload the resource only without rendering.
605 * @return True if further updates are required e.g. during animations.
607 uint32_t Update(float elapsedSeconds,
608 uint32_t lastVSyncTimeMilliseconds,
609 uint32_t nextVSyncTimeMilliseconds,
610 bool renderToFboEnabled,
611 bool isRenderingToFbo,
615 * @copydoc Dali::Stage::KeepRendering()
617 void KeepRendering(float durationSeconds);
620 * @copydoc Dali::DevelStage::SetRenderingBehavior()
622 void SetRenderingBehavior(DevelStage::Rendering renderingBehavior);
625 * Request to render the current frame
626 * @note This is a temporary workaround (to be removed in the future) to request the rendering of
627 * the current frame if the color or visibility of any actor is updated. It MUST NOT be used
628 * for any other purposes.
630 void RequestRendering();
633 * Sets the depths of all layers.
634 * @param layers The layers in depth order.
635 * @param[in] rootLayer The root layer of the sorted layers.
637 void SetLayerDepths(const std::vector<Layer*>& layers, const Layer* rootLayer);
640 * Set the depth indices of all nodes (in LayerUI's)
641 * @param[in] nodeDepths A vector of nodes and associated depth indices
643 void SetDepthIndices(OwnerPointer<NodeDepths>& nodeDepths);
646 * Adds an implementation of the FrameCallbackInterface.
647 * @param[in] frameCallback An OwnerPointer to the SceneGraph FrameCallback object
648 * @param[in] rootNode A pointer to the root node to apply the FrameCallback to
650 void AddFrameCallback(OwnerPointer<FrameCallback>& frameCallback, const Node* rootNode);
653 * Removes the specified implementation of FrameCallbackInterface.
654 * @param[in] frameCallback A pointer to the implementation of the FrameCallbackInterface to remove.
656 void RemoveFrameCallback(FrameCallbackInterface* frameCallback);
660 UpdateManager(const UpdateManager&);
663 UpdateManager& operator=(const UpdateManager& rhs);
666 * Add a camera on scene
667 * @param[in] camera The camera to add
669 void AddCamera(Camera* camera);
672 * Remove a camera from scene
673 * @param[in] camera to remove
675 void RemoveCamera(Camera* camera);
678 * Helper to check whether the update-thread should keep going.
679 * @param[in] elapsedSeconds The time in seconds since the previous update.
680 * @return True if the update-thread should keep going.
682 uint32_t KeepUpdatingCheck(float elapsedSeconds) const;
685 * Helper to reset all Node properties
686 * @param[in] bufferIndex to use
688 void ResetProperties(BufferIndex bufferIndex);
691 * Perform gesture updates.
692 * @param[in] bufferIndex to use
693 * @param[in] lastVSyncTime The last VSync time in milliseconds.
694 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
695 * @return true, if any properties were updated.
697 bool ProcessGestures(BufferIndex bufferIndex, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds);
700 * Perform animation updates
701 * @param[in] bufferIndex to use
702 * @param[in] elapsedSeconds time since last frame
703 * @return true if at least one animations is currently active or false otherwise
705 bool Animate(BufferIndex bufferIndex, float elapsedSeconds);
708 * Applies constraints to CustomObjects
709 * @param[in] bufferIndex to use
711 void ConstrainCustomObjects(BufferIndex bufferIndex);
714 * Applies constraints to RenderTasks
715 * @param[in] bufferIndex to use
717 void ConstrainRenderTasks(BufferIndex bufferIndex);
720 * Applies constraints to Shaders
721 * @param[in] bufferIndex to use
723 void ConstrainShaders(BufferIndex bufferIndex);
726 * Perform property notification updates
727 * @param[in] bufferIndex to use
729 void ProcessPropertyNotifications(BufferIndex bufferIndex);
732 * Pass shader binaries queued here on to event thread.
734 void ForwardCompiledShadersToEventThread();
737 * Update node shaders, opacity, geometry etc.
738 * @param[in] bufferIndex to use
740 void UpdateNodes(BufferIndex bufferIndex);
743 * initialize layer renderables
744 * @param[in] bufferIndex
746 void UpdateLayers(BufferIndex bufferIndex);
750 * @param[in] bufferIndex to use
752 void UpdateRenderers(BufferIndex bufferIndex);
755 // needs to be direct member so that getter for event buffer can be inlined
756 SceneGraphBuffers mSceneGraphBuffers;
762 // Messages for UpdateManager
764 inline void InstallRootMessage(UpdateManager& manager, OwnerPointer<Layer>& root)
766 // Message has ownership of Layer while in transit from event -> update
767 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Layer>>;
769 // Reserve some memory inside the message queue
770 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
772 // Construct message in the message queue memory; note that delete should not be called on the return value
773 new(slot) LocalType(&manager, &UpdateManager::InstallRoot, root);
776 inline void UninstallRootMessage(UpdateManager& manager, const Layer* constRoot)
778 // Scene graph thread can destroy this object.
779 Layer* root = const_cast<Layer*>(constRoot);
781 using LocalType = MessageValue1<UpdateManager, Layer*>;
783 // Reserve some memory inside the message queue
784 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
786 // Construct message in the message queue memory; note that delete should not be called on the return value
787 new(slot) LocalType(&manager, &UpdateManager::UninstallRoot, root);
790 inline void AddNodeMessage(UpdateManager& manager, OwnerPointer<Node>& node)
792 // Message has ownership of Node while in transit from event -> update
793 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Node>>;
795 // Reserve some memory inside the message queue
796 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
798 // Construct message in the message queue memory; note that delete should not be called on the return value
799 new(slot) LocalType(&manager, &UpdateManager::AddNode, node);
802 inline void ConnectNodeMessage(UpdateManager& manager, const Node& constParent, const Node& constChild)
804 // Update thread can edit the object
805 Node& parent = const_cast<Node&>(constParent);
806 Node& child = const_cast<Node&>(constChild);
808 using LocalType = MessageValue2<UpdateManager, Node*, Node*>;
810 // Reserve some memory inside the message queue
811 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
813 // Construct message in the message queue memory; note that delete should not be called on the return value
814 new(slot) LocalType(&manager, &UpdateManager::ConnectNode, &parent, &child);
817 inline void DisconnectNodeMessage(UpdateManager& manager, const Node& constNode)
819 // Scene graph thread can modify this object.
820 Node& node = const_cast<Node&>(constNode);
822 using LocalType = MessageValue1<UpdateManager, Node*>;
824 // Reserve some memory inside the message queue
825 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
827 // Construct message in the message queue memory; note that delete should not be called on the return value
828 new(slot) LocalType(&manager, &UpdateManager::DisconnectNode, &node);
831 inline void DestroyNodeMessage(UpdateManager& manager, const Node& constNode)
833 // Scene graph thread can destroy this object.
834 Node& node = const_cast<Node&>(constNode);
836 using LocalType = MessageValue1<UpdateManager, Node*>;
838 // Reserve some memory inside the message queue
839 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
841 // Construct message in the message queue memory; note that delete should not be called on the return value
842 new(slot) LocalType(&manager, &UpdateManager::DestroyNode, &node);
845 inline void AddObjectMessage(UpdateManager& manager, OwnerPointer<PropertyOwner>& object)
847 // Message has ownership of object while in transit from event -> update
848 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyOwner>>;
850 // Reserve some memory inside the message queue
851 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
853 // Construct message in the message queue memory; note that delete should not be called on the return value
854 new(slot) LocalType(&manager, &UpdateManager::AddObject, object);
857 inline void RemoveObjectMessage(UpdateManager& manager, const PropertyOwner* object)
859 using LocalType = MessageValue1<UpdateManager, PropertyOwner*>;
861 // Reserve some memory inside the message queue
862 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
864 // Construct message in the message queue memory; note that delete should not be called on the return value
865 new(slot) LocalType(&manager, &UpdateManager::RemoveObject, const_cast<PropertyOwner*>(object));
868 inline void AddAnimationMessage(UpdateManager& manager, OwnerPointer<SceneGraph::Animation>& animation)
870 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::Animation>>;
872 // Reserve some memory inside the message queue
873 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
875 // Construct message in the message queue memory; note that delete should not be called on the return value
876 new(slot) LocalType(&manager, &UpdateManager::AddAnimation, animation);
879 inline void StopAnimationMessage(UpdateManager& manager, const Animation& constAnimation)
881 // The scene-graph thread owns this object so it can safely edit it.
882 Animation& animation = const_cast<Animation&>(constAnimation);
884 using LocalType = MessageValue1<UpdateManager, Animation*>;
886 // Reserve some memory inside the message queue
887 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
889 // Construct message in the message queue memory; note that delete should not be called on the return value
890 new(slot) LocalType(&manager, &UpdateManager::StopAnimation, &animation);
893 inline void RemoveAnimationMessage(UpdateManager& manager, const Animation& constAnimation)
895 // The scene-graph thread owns this object so it can safely edit it.
896 Animation& animation = const_cast<Animation&>(constAnimation);
898 using LocalType = MessageValue1<UpdateManager, Animation*>;
900 // Reserve some memory inside the message queue
901 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
903 // Construct message in the message queue memory; note that delete should not be called on the return value
904 new(slot) LocalType(&manager, &UpdateManager::RemoveAnimation, &animation);
907 inline void AddRenderTaskListMessage(UpdateManager& manager, OwnerPointer<SceneGraph::RenderTaskList>& taskList)
909 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::RenderTaskList>>;
911 // Reserve some memory inside the message queue
912 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
914 // Construct message in the message queue memory; note that delete should not be called on the return value
915 new(slot) LocalType(&manager, &UpdateManager::AddRenderTaskList, taskList);
918 inline void RemoveRenderTaskListMessage(UpdateManager& manager, const RenderTaskList& constTaskList)
920 // The scene-graph thread owns this object so it can safely edit it.
921 RenderTaskList& taskList = const_cast<RenderTaskList&>(constTaskList);
923 using LocalType = MessageValue1<UpdateManager, RenderTaskList*>;
925 // Reserve some memory inside the message queue
926 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
928 // Construct message in the message queue memory; note that delete should not be called on the return value
929 new(slot) LocalType(&manager, &UpdateManager::RemoveRenderTaskList, &taskList);
932 inline void AddSceneMessage(UpdateManager& manager, OwnerPointer<SceneGraph::Scene>& scene)
934 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::Scene>>;
936 // Reserve some memory inside the message queue
937 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
939 // Construct message in the message queue memory; note that delete should not be called on the return value
940 new(slot) LocalType(&manager, &UpdateManager::AddScene, scene);
943 inline void RemoveSceneMessage(UpdateManager& manager, const SceneGraph::Scene& constScene)
945 // The scene-graph thread owns this object so it can safely edit it.
946 Scene& scene = const_cast<Scene&>(constScene);
948 using LocalType = MessageValue1<UpdateManager, Scene*>;
950 // Reserve some memory inside the message queue
951 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
953 // Construct message in the message queue memory; note that delete should not be called on the return value
954 new(slot) LocalType(&manager, &UpdateManager::RemoveScene, &scene);
957 inline void AddPropertyNotificationMessage(UpdateManager& manager, OwnerPointer<PropertyNotification>& propertyNotification)
959 // Message has ownership of PropertyNotification while in transit from event -> update
960 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyNotification>>;
962 // Reserve some memory inside the message queue
963 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
965 // Construct message in the message queue memory; note that delete should not be called on the return value
966 new(slot) LocalType(&manager, &UpdateManager::AddPropertyNotification, propertyNotification);
969 inline void RemovePropertyNotificationMessage(UpdateManager& manager, const PropertyNotification& constPropertyNotification)
971 // The scene-graph thread owns this object so it can safely edit it.
972 PropertyNotification& propertyNotification = const_cast<PropertyNotification&>(constPropertyNotification);
974 using LocalType = MessageValue1<UpdateManager, PropertyNotification*>;
976 // Reserve some memory inside the message queue
977 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
979 // Construct message in the message queue memory; note that delete should not be called on the return value
980 new(slot) LocalType(&manager, &UpdateManager::RemovePropertyNotification, &propertyNotification);
983 inline void PropertyNotificationSetNotifyModeMessage(UpdateManager& manager,
984 const PropertyNotification* constPropertyNotification,
985 PropertyNotification::NotifyMode notifyMode)
987 // The scene-graph thread owns this object so it can safely edit it.
988 PropertyNotification* propertyNotification = const_cast<PropertyNotification*>(constPropertyNotification);
990 using LocalType = MessageValue2<UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode>;
992 // Reserve some memory inside the message queue
993 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
995 // Construct message in the message queue memory; note that delete should not be called on the return value
996 new(slot) LocalType(&manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode);
999 // The render thread can safely change the Shader
1000 inline void AddShaderMessage(UpdateManager& manager, OwnerPointer<Shader>& shader)
1002 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Shader>>;
1004 // Reserve some memory inside the message queue
1005 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1007 // Construct message in the message queue memory; note that delete should not be called on the return value
1008 new(slot) LocalType(&manager, &UpdateManager::AddShader, shader);
1011 // The render thread can safely change the Shader
1012 inline void RemoveShaderMessage(UpdateManager& manager, const Shader* shader)
1014 using LocalType = MessageValue1<UpdateManager, Shader*>;
1016 // Reserve some memory inside the message queue
1017 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1019 // Construct message in the message queue memory; note that delete should not be called on the return value
1020 new(slot) LocalType(&manager, &UpdateManager::RemoveShader, const_cast<Shader*>(shader));
1023 inline void SurfaceReplacedMessage(UpdateManager& manager, const SceneGraph::Scene& constScene)
1025 // The scene-graph thread owns this object so it can safely edit it.
1026 Scene& scene = const_cast<Scene&>(constScene);
1028 using LocalType = MessageValue1<UpdateManager, Scene*>;
1030 // Reserve some memory inside the message queue
1031 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1033 // Construct message in the message queue memory; note that delete should not be called on the return value
1034 new(slot) LocalType(&manager, &UpdateManager::SurfaceReplaced, &scene);
1037 inline void KeepRenderingMessage(UpdateManager& manager, float durationSeconds)
1039 using LocalType = MessageValue1<UpdateManager, float>;
1041 // Reserve some memory inside the message queue
1042 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1044 // Construct message in the message queue memory; note that delete should not be called on the return value
1045 new(slot) LocalType(&manager, &UpdateManager::KeepRendering, durationSeconds);
1048 inline void SetRenderingBehaviorMessage(UpdateManager& manager, DevelStage::Rendering renderingBehavior)
1050 using LocalType = MessageValue1<UpdateManager, DevelStage::Rendering>;
1052 // Reserve some memory inside the message queue
1053 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1055 // Construct message in the message queue memory; note that delete should not be called on the return value
1056 new(slot) LocalType(&manager, &UpdateManager::SetRenderingBehavior, renderingBehavior);
1059 inline void RequestRenderingMessage(UpdateManager& manager)
1061 using LocalType = Message<UpdateManager>;
1063 // Reserve some memory inside the message queue
1064 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1066 // Construct message in the message queue memory; note that delete should not be called on the return value
1067 new(slot) LocalType(&manager, &UpdateManager::RequestRendering);
1071 * Create a message for setting the depth of a layer
1072 * @param[in] manager The update manager
1073 * @param[in] layers list of layers
1074 * @param[in] rootLayer The rool layer
1076 inline void SetLayerDepthsMessage(UpdateManager& manager, const std::vector<Layer*>& layers, const Layer* rootLayer)
1078 using LocalType = MessageValue2<UpdateManager, std::vector<Layer*>, const Layer*>;
1080 // Reserve some memory inside the message queue
1081 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1083 // Construct message in the message queue memory; note that delete should not be called on the return value
1084 new(slot) LocalType(&manager, &UpdateManager::SetLayerDepths, layers, rootLayer);
1087 inline void AddRendererMessage(UpdateManager& manager, OwnerPointer<Renderer>& object)
1089 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Renderer>>;
1091 // Reserve some memory inside the message queue
1092 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1093 // Construct message in the message queue memory; note that delete should not be called on the return value
1094 new(slot) LocalType(&manager, &UpdateManager::AddRenderer, object);
1097 inline void RemoveRendererMessage(UpdateManager& manager, const Renderer& object)
1099 using LocalType = MessageValue1<UpdateManager, Renderer*>;
1101 // Reserve some memory inside the message queue
1102 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1103 // Construct message in the message queue memory; note that delete should not be called on the return value
1104 new(slot) LocalType(&manager, &UpdateManager::RemoveRenderer, const_cast<Renderer*>(&object));
1107 inline void AttachRendererMessage(UpdateManager& manager, const Node& node, const Renderer& renderer)
1109 using LocalType = MessageValue2<UpdateManager, Node*, Renderer*>;
1111 // Reserve some memory inside the message queue
1112 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1113 // Construct message in the message queue memory; note that delete should not be called on the return value
1114 new(slot) LocalType(&manager, &UpdateManager::AttachRenderer, const_cast<Node*>(&node), const_cast<Renderer*>(&renderer));
1117 // The render thread can safely change the Shader
1118 inline void AddTextureSetMessage(UpdateManager& manager, OwnerPointer<TextureSet>& textureSet)
1120 using LocalType = MessageValue1<UpdateManager, OwnerPointer<TextureSet>>;
1122 // Reserve some memory inside the message queue
1123 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1125 // Construct message in the message queue memory; note that delete should not be called on the return value
1126 new(slot) LocalType(&manager, &UpdateManager::AddTextureSet, textureSet);
1129 // The render thread can safely change the Shader
1130 inline void RemoveTextureSetMessage(UpdateManager& manager, TextureSet& textureSet)
1132 using LocalType = MessageValue1<UpdateManager, TextureSet*>;
1134 // Reserve some memory inside the message queue
1135 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1137 // Construct message in the message queue memory; note that delete should not be called on the return value
1138 new(slot) LocalType(&manager, &UpdateManager::RemoveTextureSet, &textureSet);
1141 inline void AddSamplerMessage(UpdateManager& manager, OwnerPointer<Render::Sampler>& sampler)
1143 // Message has ownership of Sampler while in transit from event -> update
1144 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Sampler>>;
1146 // Reserve some memory inside the message queue
1147 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1149 // Construct message in the message queue memory; note that delete should not be called on the return value
1150 new(slot) LocalType(&manager, &UpdateManager::AddSampler, sampler);
1153 inline void RemoveSamplerMessage(UpdateManager& manager, Render::Sampler& sampler)
1155 using LocalType = MessageValue1<UpdateManager, Render::Sampler*>;
1157 // Reserve some memory inside the message queue
1158 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1160 // Construct message in the message queue memory; note that delete should not be called on the return value
1161 new(slot) LocalType(&manager, &UpdateManager::RemoveSampler, &sampler);
1164 inline void SetFilterModeMessage(UpdateManager& manager, Render::Sampler& sampler, uint32_t minFilterMode, uint32_t magFilterMode)
1166 using LocalType = MessageValue3<UpdateManager, Render::Sampler*, uint32_t, uint32_t>;
1168 // Reserve some memory inside the message queue
1169 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1171 // Construct message in the message queue memory; note that delete should not be called on the return value
1172 new(slot) LocalType(&manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode);
1175 inline void SetWrapModeMessage(UpdateManager& manager, Render::Sampler& sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode)
1177 using LocalType = MessageValue4<UpdateManager, Render::Sampler*, uint32_t, uint32_t, uint32_t>;
1179 // Reserve some memory inside the message queue
1180 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1182 // Construct message in the message queue memory; note that delete should not be called on the return value
1183 new(slot) LocalType(&manager, &UpdateManager::SetWrapMode, &sampler, rWrapMode, sWrapMode, tWrapMode);
1186 inline void AddVertexBuffer(UpdateManager& manager, OwnerPointer<Render::VertexBuffer>& vertexBuffer)
1188 // Message has ownership of vertexBuffer while in transit from event -> update
1189 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::VertexBuffer>>;
1191 // Reserve some memory inside the message queue
1192 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1194 // Construct message in the message queue memory; note that delete should not be called on the return value
1195 new(slot) LocalType(&manager, &UpdateManager::AddVertexBuffer, vertexBuffer);
1198 inline void RemoveVertexBuffer(UpdateManager& manager, Render::VertexBuffer& vertexBuffer)
1200 using LocalType = MessageValue1<UpdateManager, Render::VertexBuffer*>;
1202 // Reserve some memory inside the message queue
1203 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1205 // Construct message in the message queue memory; note that delete should not be called on the return value
1206 new(slot) LocalType(&manager, &UpdateManager::RemoveVertexBuffer, &vertexBuffer);
1209 inline void SetVertexBufferFormat(UpdateManager& manager, Render::VertexBuffer& vertexBuffer, OwnerPointer<Render::VertexBuffer::Format>& format)
1211 // Message has ownership of VertexBuffer::Format while in transit from event -> update
1212 using LocalType = MessageValue2<UpdateManager, Render::VertexBuffer*, OwnerPointer<Render::VertexBuffer::Format>>;
1214 // Reserve some memory inside the message queue
1215 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1217 // Construct message in the message queue memory; note that delete should not be called on the return value
1218 new(slot) LocalType(&manager, &UpdateManager::SetVertexBufferFormat, &vertexBuffer, format);
1221 inline void SetVertexBufferData(UpdateManager& manager, Render::VertexBuffer& vertexBuffer, OwnerPointer<Vector<uint8_t>>& data, uint32_t size)
1223 // Message has ownership of VertexBuffer data while in transit from event -> update
1224 using LocalType = MessageValue3<UpdateManager, Render::VertexBuffer*, OwnerPointer<Vector<uint8_t>>, uint32_t>;
1226 // Reserve some memory inside the message queue
1227 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1229 // Construct message in the message queue memory; note that delete should not be called on the return value
1230 new(slot) LocalType(&manager, &UpdateManager::SetVertexBufferData, &vertexBuffer, data, size);
1233 inline void AddGeometry(UpdateManager& manager, OwnerPointer<Render::Geometry>& geometry)
1235 // Message has ownership of Geometry while in transit from event -> update
1236 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Geometry>>;
1238 // Reserve some memory inside the message queue
1239 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1241 // Construct message in the message queue memory; note that delete should not be called on the return value
1242 new(slot) LocalType(&manager, &UpdateManager::AddGeometry, geometry);
1245 inline void RemoveGeometry(UpdateManager& manager, Render::Geometry& geometry)
1247 using LocalType = MessageValue1<UpdateManager, Render::Geometry*>;
1249 // Reserve some memory inside the message queue
1250 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1252 // Construct message in the message queue memory; note that delete should not be called on the return value
1253 new(slot) LocalType(&manager, &UpdateManager::RemoveGeometry, &geometry);
1256 inline void AttachVertexBufferMessage(UpdateManager& manager, Render::Geometry& geometry, const Render::VertexBuffer& vertexBuffer)
1258 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, Render::VertexBuffer*>;
1260 // Reserve some memory inside the message queue
1261 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1263 // Construct message in the message queue memory; note that delete should not be called on the return value
1264 new(slot) LocalType(&manager, &UpdateManager::AttachVertexBuffer, &geometry, const_cast<Render::VertexBuffer*>(&vertexBuffer));
1267 inline void RemoveVertexBufferMessage(UpdateManager& manager, Render::Geometry& geometry, const Render::VertexBuffer& vertexBuffer)
1269 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, Render::VertexBuffer*>;
1271 // Reserve some memory inside the message queue
1272 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1274 // Construct message in the message queue memory; note that delete should not be called on the return value
1275 new(slot) LocalType(&manager, &UpdateManager::RemoveVertexBuffer, &geometry, const_cast<Render::VertexBuffer*>(&vertexBuffer));
1278 // Custom message type for SetIndexBuffer() used to move data with Vector::Swap()
1279 template<typename T>
1280 class IndexBufferMessage : public MessageBase
1284 * Constructor which does a Vector::Swap()
1286 IndexBufferMessage(T* manager, Render::Geometry* geometry, Dali::Vector<uint16_t>& indices)
1289 mRenderGeometry(geometry)
1291 mIndices.Swap(indices);
1295 * Virtual destructor
1297 ~IndexBufferMessage() override = default;
1300 * @copydoc MessageBase::Process
1302 void Process(BufferIndex /*bufferIndex*/) override
1304 DALI_ASSERT_DEBUG(mManager && "Message does not have an object");
1305 mManager->SetIndexBuffer(mRenderGeometry, mIndices);
1310 Render::Geometry* mRenderGeometry;
1311 Dali::Vector<uint16_t> mIndices;
1314 inline void SetIndexBufferMessage(UpdateManager& manager, Render::Geometry& geometry, Dali::Vector<uint16_t>& indices)
1316 using LocalType = IndexBufferMessage<UpdateManager>;
1318 // Reserve some memory inside the message queue
1319 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1321 // Construct message in the message queue memory; note that delete should not be called on the return value
1322 new(slot) LocalType(&manager, &geometry, indices);
1325 inline void SetGeometryTypeMessage(UpdateManager& manager, Render::Geometry& geometry, uint32_t geometryType)
1327 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, uint32_t>;
1329 // Reserve some memory inside the message queue
1330 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1332 // Construct message in the message queue memory; note that delete should not be called on the return value
1333 new(slot) LocalType(&manager, &UpdateManager::SetGeometryType, &geometry, geometryType);
1336 inline void AddTexture(UpdateManager& manager, OwnerPointer<Render::Texture>& texture)
1338 // Message has ownership of Texture while in transit from event -> update
1339 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Texture>>;
1341 // Reserve some memory inside the message queue
1342 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1344 // Construct message in the message queue memory; note that delete should not be called on the return value
1345 new(slot) LocalType(&manager, &UpdateManager::AddTexture, texture);
1348 inline void RemoveTexture(UpdateManager& manager, Render::Texture& texture)
1350 using LocalType = MessageValue1<UpdateManager, Render::Texture*>;
1352 // Reserve some memory inside the message queue
1353 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1355 // Construct message in the message queue memory; note that delete should not be called on the return value
1356 new(slot) LocalType(&manager, &UpdateManager::RemoveTexture, &texture);
1359 inline void UploadTextureMessage(UpdateManager& manager, Render::Texture& texture, PixelDataPtr pixelData, const Texture::UploadParams& params)
1361 using LocalType = MessageValue3<UpdateManager, Render::Texture*, PixelDataPtr, Texture::UploadParams>;
1363 // Reserve some memory inside the message queue
1364 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1366 // Construct message in the message queue memory; note that delete should not be called on the return value
1367 new(slot) LocalType(&manager, &UpdateManager::UploadTexture, &texture, pixelData, params);
1370 inline void GenerateMipmapsMessage(UpdateManager& manager, Render::Texture& texture)
1372 using LocalType = MessageValue1<UpdateManager, Render::Texture*>;
1374 // Reserve some memory inside the message queue
1375 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1377 // Construct message in the message queue memory; note that delete should not be called on the return value
1378 new(slot) LocalType(&manager, &UpdateManager::GenerateMipmaps, &texture);
1381 inline void AddFrameBuffer(UpdateManager& manager, OwnerPointer<Render::FrameBuffer>& frameBuffer)
1383 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::FrameBuffer>>;
1385 // Reserve some memory inside the message queue
1386 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1388 // Construct message in the message queue memory; note that delete should not be called on the return value
1389 new(slot) LocalType(&manager, &UpdateManager::AddFrameBuffer, frameBuffer);
1392 inline void RemoveFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer)
1394 using LocalType = MessageValue1<UpdateManager, Render::FrameBuffer*>;
1396 // Reserve some memory inside the message queue
1397 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1399 // Construct message in the message queue memory; note that delete should not be called on the return value
1400 new(slot) LocalType(&manager, &UpdateManager::RemoveFrameBuffer, &frameBuffer);
1403 inline void AttachColorTextureToFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer)
1405 using LocalType = MessageValue4<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t, uint32_t>;
1407 // Reserve some memory inside the message queue
1408 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1410 // Construct message in the message queue memory; note that delete should not be called on the return value
1411 new(slot) LocalType(&manager, &UpdateManager::AttachColorTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel, layer);
1414 inline void AttachDepthTextureToFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel)
1416 using LocalType = MessageValue3<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
1418 // Reserve some memory inside the message queue
1419 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1421 // Construct message in the message queue memory; note that delete should not be called on the return value
1422 new(slot) LocalType(&manager, &UpdateManager::AttachDepthTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel);
1425 inline void AttachDepthStencilTextureToFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel)
1427 using LocalType = MessageValue3<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
1429 // Reserve some memory inside the message queue
1430 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1432 // Construct message in the message queue memory; note that delete should not be called on the return value
1433 new(slot) LocalType(&manager, &UpdateManager::AttachDepthStencilTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel);
1436 inline void SetMultiSamplingLevelToFrameBuffer(UpdateManager& manager, Render::FrameBuffer& frameBuffer, uint8_t multiSamplingLevel)
1438 using LocalType = MessageValue2<UpdateManager, Render::FrameBuffer*, uint8_t>;
1440 // Reserve some memory inside the message queue
1441 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1443 // Construct message in the message queue memory; note that delete should not be called on the return value
1444 new(slot) LocalType(&manager, &UpdateManager::SetMultiSamplingLevelToFrameBuffer, &frameBuffer, multiSamplingLevel);
1447 inline void SetDepthIndicesMessage(UpdateManager& manager, OwnerPointer<NodeDepths>& nodeDepths)
1449 using LocalType = MessageValue1<UpdateManager, OwnerPointer<NodeDepths>>;
1451 // Reserve some memory inside the message queue
1452 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1454 // Construct message in the message queue memory; note that delete should not be called on the return value
1455 new(slot) LocalType(&manager, &UpdateManager::SetDepthIndices, nodeDepths);
1458 inline void AddResetterMessage(UpdateManager& manager, OwnerPointer<PropertyResetterBase> resetter)
1460 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyResetterBase>>;
1462 // Reserve some memory inside the message queue
1463 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1465 // Construct message in the message queue memory; note that delete should not be called on the return value
1466 new(slot) LocalType(&manager, &UpdateManager::AddPropertyResetter, resetter);
1469 inline void AddFrameCallbackMessage(UpdateManager& manager, OwnerPointer<FrameCallback>& frameCallback, const Node& rootNode)
1471 using LocalType = MessageValue2<UpdateManager, OwnerPointer<FrameCallback>, const Node*>;
1473 // Reserve some memory inside the message queue
1474 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1476 // Construct message in the message queue memory; note that delete should not be called on the return value
1477 new(slot) LocalType(&manager, &UpdateManager::AddFrameCallback, frameCallback, &rootNode);
1480 inline void RemoveFrameCallbackMessage(UpdateManager& manager, FrameCallbackInterface& frameCallback)
1482 using LocalType = MessageValue1<UpdateManager, FrameCallbackInterface*>;
1484 // Reserve some memory inside the message queue
1485 uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
1487 // Construct message in the message queue memory; note that delete should not be called on the return value
1488 new(slot) LocalType(&manager, &UpdateManager::RemoveFrameCallback, &frameCallback);
1491 } // namespace SceneGraph
1493 } // namespace Internal
1497 #endif // DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H