1 #ifndef DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
2 #define DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
5 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/common/dali-common.h>
25 #include <dali/devel-api/common/stage-devel.h>
27 #include <dali/internal/common/message.h>
28 #include <dali/internal/common/type-abstraction-enums.h>
29 #include <dali/internal/common/shader-saver.h>
30 #include <dali/internal/event/common/event-thread-services.h>
31 #include <dali/internal/update/animation/scene-graph-animation.h>
32 #include <dali/internal/update/common/property-resetter.h>
33 #include <dali/internal/update/common/scene-graph-buffers.h>
34 #include <dali/internal/update/common/scene-graph-property-notification.h>
35 #include <dali/internal/update/common/scene-graph-scene.h>
36 #include <dali/internal/update/nodes/node.h>
37 #include <dali/internal/update/nodes/scene-graph-layer.h>
38 #include <dali/internal/update/manager/scene-graph-frame-callback.h> // for OwnerPointer< FrameCallback >
39 #include <dali/internal/update/rendering/scene-graph-renderer.h> // for OwnerPointer< Renderer >
40 #include <dali/internal/update/rendering/scene-graph-texture-set.h> // for OwnerPointer< TextureSet >
41 #include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
42 #include <dali/internal/update/render-tasks/scene-graph-camera.h>
43 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
44 #include <dali/internal/render/shaders/scene-graph-shader.h> // for OwnerPointer< Shader >
45 #include <dali/internal/render/renderers/render-vertex-buffer.h>
46 #include <dali/internal/event/rendering/texture-impl.h>
51 class FrameCallbackInterface;
55 class GlSyncAbstraction;
56 class RenderController;
58 } // namespace Integration
63 class PropertyNotifier;
64 class NotificationManager;
65 class CompleteNotificationInterface;
73 // value types used by messages
74 template <> struct ParameterType< PropertyNotification::NotifyMode >
75 : public BasicType< PropertyNotification::NotifyMode > {};
84 class RenderTaskProcessor;
90 SceneGraph::Node* node;
92 NodeDepthPair( SceneGraph::Node* node, uint32_t sortedDepth )
94 sortedDepth(sortedDepth)
101 NodeDepths() = default;
103 void Add( SceneGraph::Node* node, uint32_t sortedDepth )
105 nodeDepths.push_back( NodeDepthPair( node, sortedDepth ) );
108 std::vector<NodeDepthPair> nodeDepths;
113 * UpdateManager maintains a scene graph i.e. a tree of nodes as well as
114 * other scene graph property owning objects.
115 * It controls the Update traversal, in which nodes are repositioned/animated,
116 * and organizes the the culling and rendering of the scene.
117 * It also maintains the lifecycle of nodes and other property owners that are
118 * disconnected from the scene graph.
120 class UpdateManager : public ShaderSaver
125 * Construct a new UpdateManager.
126 * @param[in] notificationManager This should be notified when animations have finished.
127 * @param[in] animationPlaylist The CompleteNotificationInterface that handles the animations
128 * @param[in] propertyNotifier The PropertyNotifier
129 * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
130 * @param[in] controller After messages are flushed, we request a render from the RenderController.
131 * @param[in] renderManager This is responsible for rendering the results of each "update".
132 * @param[in] renderQueue Used to queue messages for the next render.
133 * @param[in] renderTaskProcessor Handles RenderTasks and RenderInstrucitons.
135 UpdateManager( NotificationManager& notificationManager,
136 CompleteNotificationInterface& animationPlaylist,
137 PropertyNotifier& propertyNotifier,
138 DiscardQueue& discardQueue,
139 Integration::RenderController& controller,
140 RenderManager& renderManager,
141 RenderQueue& renderQueue,
142 RenderTaskProcessor& renderTaskProcessor );
147 ~UpdateManager() override;
149 // Node connection methods
152 * Installs a new layer as the root node.
153 * @pre The layer is of derived Node type Layer.
154 * @pre The layer does not have a parent.
155 * @param[in] layer The new root node.
156 * @post The node is owned by UpdateManager.
158 void InstallRoot( OwnerPointer<Layer>& layer );
161 * Uninstalls the root node.
162 * @pre The layer is of derived Node type Layer.
163 * @pre The layer does not have a parent.
164 * @param[in] layer The root node.
165 * @post The node is owned by UpdateManager.
167 void UninstallRoot( Layer* layer );
170 * Add a Node; UpdateManager takes ownership.
171 * @pre The node does not have a parent.
172 * @note even though nodes are pool allocated, they also contain other heap allocated data, thus using OwnerPointer when transferring the data
173 * @param[in] node The node to add.
175 void AddNode( OwnerPointer<Node>& node );
178 * Connect a Node to the scene-graph.
179 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
180 * @pre The node does not already have a parent.
181 * @param[in] parent The new parent node.
183 void ConnectNode( Node* parent, Node* node );
186 * Disconnect a Node from the scene-graph.
187 * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
188 * @pre The node has a parent.
189 * @param[in] node The node to disconnect.
191 void DisconnectNode( Node* node );
194 * Destroy a Node owned by UpdateManager.
195 * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
196 * In the following update, the previously queued Nodes may be deleted.
197 * @pre The node has been disconnected from the scene-graph i.e. has no parent or children.
198 * @param[in] node The node to destroy.
200 void DestroyNode( Node* node );
203 * Add a camera on scene
204 * @param[in] camera The camera to add
206 void AddCamera( OwnerPointer< Camera >& camera );
209 * Remove a camera from scene
210 * @param[in] camera to remove
212 void RemoveCamera( Camera* camera );
215 * Add a newly created object.
216 * @param[in] object The object to add.
217 * @post The object is owned by UpdateManager.
219 void AddObject( OwnerPointer<PropertyOwner>& object );
223 * @param[in] object The object to remove.
225 void RemoveObject( PropertyOwner* object );
228 * Add a newly created render task list.
229 * @param[in] taskList The render task list to add.
230 * @post The render task list is owned by UpdateManager.
232 void AddRenderTaskList( OwnerPointer<RenderTaskList>& taskList );
235 * Remove a render task list.
236 * @param[in] taskList The render task list to remove.
238 void RemoveRenderTaskList( RenderTaskList* taskList );
241 * Add a newly created scene.
242 * @param[in] scene The scene to add.
243 * @post The scene is owned by UpdateManager.
245 void AddScene( OwnerPointer<Scene>& scene );
249 * @param[in] scene The scene to remove.
251 void RemoveScene( Scene* scene );
256 * Add a newly created animation.
257 * @param[in] animation The animation to add.
258 * @post The animation is owned by UpdateManager.
260 void AddAnimation( OwnerPointer< SceneGraph::Animation >& animation );
264 * @param[in] animation The animation to stop.
266 void StopAnimation( Animation* animation );
269 * Remove an animation.
270 * @param[in] animation The animation to remove.
272 void RemoveAnimation( Animation* animation );
275 * Query whether any animations are currently running.
276 * @return True if any animations are running.
278 bool IsAnimationRunning() const;
281 * Add a property resetter. UpdateManager takes ownership of the object.
282 * It will be killed by UpdateManager when the associated animator or
283 * constraint has finished; or the property owner of the property is destroyed.
285 void AddPropertyResetter( OwnerPointer<PropertyResetterBase>& propertyResetter );
287 // Property Notification
290 * Add a newly created property notification
291 * @param[in] propertyNotification The notification to add
292 * @post The propertyNotification is owned by UpdateManager.
294 void AddPropertyNotification( OwnerPointer< PropertyNotification >& propertyNotification );
297 * Remove a property notification
298 * @param[in] propertyNotification The notification to remove
300 void RemovePropertyNotification( PropertyNotification* propertyNotification );
303 * Set Notify state for PropertyNotification
304 * @param[in] propertyNotification The notification to remove
305 * @param[in] notifyMode The notification mode.
307 void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
312 * Add a newly created shader.
313 * @param[in] shader The shader to add.
314 * @post The shader is owned by the UpdateManager.
316 void AddShader( OwnerPointer< Shader >& shader );
320 * @pre The shader has been added to the UpdateManager.
321 * @param[in] shader The shader to remove.
322 * @post The shader is destroyed.
324 void RemoveShader( Shader* shader );
327 * Set the shader program for a Shader object
328 * @param[in] shader The shader to modify
329 * @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
330 * @param[in] modifiesGeometry True if the vertex shader modifies geometry
332 void SetShaderProgram( Shader* shader, Internal::ShaderDataPtr shaderData, bool modifiesGeometry );
335 * @brief Accept compiled shaders passed back on render thread for saving.
336 * @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved.
338 void SaveBinary( Internal::ShaderDataPtr shaderData ) override;
341 * @brief Set the destination for compiled shader binaries to be passed on to.
342 * The dispatcher passed in will be called from the update thread.
343 * @param[in] upstream A sink for ShaderDatas to be passed into.
345 void SetShaderSaver( ShaderSaver& upstream );
350 * Add a new renderer to scene
351 * @param renderer to add
353 void AddRenderer( OwnerPointer< Renderer >& renderer );
356 * Add a renderer from scene
357 * @param renderer to remove
359 void RemoveRenderer( Renderer* renderer );
364 * Set the pan gesture processor.
365 * Pan Gesture processor lives for the lifetime of UpdateManager
366 * @param[in] gesture The gesture processor.
367 * @post The gestureProcessor is owned by the UpdateManager.
369 void SetPanGestureProcessor( PanGesture* gestureProcessor );
374 * Add a newly created TextureSet.
375 * @param[in] textureSet The texture set to add.
376 * @post The TextureSet is owned by the UpdateManager.
378 void AddTextureSet( OwnerPointer< TextureSet >& textureSet );
381 * Remove a TextureSet.
382 * @pre The TextureSet has been added to the UpdateManager.
383 * @param[in] textureSet The TextureSet to remove.
384 * @post The TextureSet is destroyed.
386 void RemoveTextureSet( TextureSet* textureSet );
391 * Get the scene graph side list of RenderTasks.
392 * @param[in] systemLevel True if using the system-level overlay.
393 * @return The list of render tasks
395 RenderTaskList* GetRenderTaskList( bool systemLevel );
397 // Message queue handling
400 * Reserve space for another message in the queue; this must then be initialized by the caller.
401 * The message will be read from the update-thread after the next FlushMessages is called.
402 * @post Calling this method may invalidate any previously returned slots.
403 * @param[in] size The message size with respect to the size of type "char".
404 * @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
405 * @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
406 * @return A pointer to the first char allocated for the message.
408 uint32_t* ReserveMessageSlot( uint32_t size, bool updateScene = true );
411 * @return the current event-buffer index.
413 BufferIndex GetEventBufferIndex() const
415 // inlined as its called often from event thread
416 return mSceneGraphBuffers.GetEventBufferIndex();
420 * Called by the event-thread to signal that FlushQueue will be called
421 * e.g. when it has finished event processing.
423 void EventProcessingStarted();
426 * Flush the set of messages, which were previously stored with QueueMessage().
427 * Calls to this thread-safe method should be minimized, to avoid thread blocking.
429 * @return True if there are messages to process.
434 * Add a new sampler to RenderManager
435 * @param[in] sampler The sampler to add
436 * @post Sends a message to RenderManager to add the sampler.
437 * The sampler will be owned by RenderManager
439 void AddSampler( OwnerPointer< Render::Sampler >& sampler );
442 * Removes an existing sampler from RenderManager
443 * @param[in] sampler The sampler to remove
444 * @post The sampler will be destroyed in the render thread
446 void RemoveSampler( Render::Sampler* sampler );
449 * Sets the filter modes for an existing sampler
450 * @param[in] sampler The sampler
451 * @param[in] minFilterMode The filter to use under minification
452 * @param[in] magFilterMode The filter to use under magnification
454 void SetFilterMode( Render::Sampler* sampler, uint32_t minFilterMode, uint32_t magFilterMode );
457 * Sets the wrap mode for an existing sampler
458 * @param[in] sampler The sampler
459 * @param[in] rWrapMode Wrapping mode in z direction
460 * @param[in] sWrapMode Wrapping mode in x direction
461 * @param[in] tWrapMode Wrapping mode in y direction
463 void SetWrapMode( Render::Sampler* sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode );
466 * Add a new property buffer to RenderManager
467 * @param[in] propertryBuffer The property buffer to add
468 * @post Sends a message to RenderManager to add the property buffer.
469 * The property buffer will be owned by RenderManager
471 void AddVertexBuffer( OwnerPointer< Render::VertexBuffer >& propertryBuffer );
474 * Removes an existing VertexBuffer from RenderManager
475 * @param[in] propertryBuffer The property buffer to remove
476 * @post The property buffer will be destroyed in the render thread
478 void RemoveVertexBuffer( Render::VertexBuffer* propertryBuffer );
481 * Sets the format of an existing property buffer
482 * @param[in] vertexBuffer The property buffer.
483 * @param[in] format The new format of the buffer
484 * @post Sends a message to RenderManager to set the new format to the property buffer.
486 void SetVertexBufferFormat( Render::VertexBuffer* vertexBuffer, OwnerPointer< Render::VertexBuffer::Format>& format );
489 * Sets the data of an existing property buffer
490 * @param[in] vertexBuffer The property buffer.
491 * @param[in] data The new data of the buffer
492 * @param[in] size The new size of the buffer
493 * @post Sends a message to RenderManager to set the new data to the property buffer.
495 void SetVertexBufferData( Render::VertexBuffer* vertexBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size );
498 * Adds a geometry to the RenderManager
499 * @param[in] geometry The geometry to add
500 * @post Sends a message to RenderManager to add the Geometry
501 * The geometry will be owned by RenderManager
503 void AddGeometry( OwnerPointer< Render::Geometry >& geometry );
506 * Removes an existing Geometry from RenderManager
507 * @param[in] geometry The geometry to remove
508 * @post The geometry will be destroyed in the render thread
510 void RemoveGeometry( Render::Geometry* geometry );
513 * Sets the geometry type of an existing Geometry
514 * @param[in] geometry The geometry
515 * @param[in] geometryType The type of the geometry
517 void SetGeometryType( Render::Geometry* geometry, uint32_t geometryType );
520 * Sets the index buffer to be used by a geometry
521 * @param[in] geometry The geometry
522 * @param[in] indices A vector containing the indices for the geometry
524 void SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<uint16_t>& indices );
527 * Adds a vertex buffer to a geometry
528 * @param[in] geometry The geometry
529 * @param[in] vertexBuffer The property buffer
531 void AttachVertexBuffer( Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer );
534 * Removes a vertex buffer from a geometry
535 * @param[in] geometry The geometry
536 * @param[in] vertexBuffer The property buffer
538 void RemoveVertexBuffer( Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer );
541 * Adds a texture to the render manager
542 * @param[in] texture The texture to add
543 * The texture will be owned by RenderManager
545 void AddTexture( OwnerPointer< Render::Texture >& texture );
548 * Removes a texture from the render manager
549 * @param[in] texture The texture to remove
550 * @post The texture will be destroyed in the render thread
552 void RemoveTexture( Render::Texture* texture );
555 * Uploads data to a texture owned by the RenderManager
556 * @param[in] texture The texture
557 * @param[in] pixelData The pixel data object
558 * @param[in] params The parameters for the upload
560 void UploadTexture( Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params );
563 * Generates mipmaps for a texture owned by the RenderManager
564 * @param[in] texture The texture
566 void GenerateMipmaps( Render::Texture* texture );
569 * Adds a framebuffer to the render manager
570 * @param[in] frameBuffer The framebuffer to add
571 * The framebuffer will be owned by RenderManager
573 void AddFrameBuffer( OwnerPointer< Render::FrameBuffer >& frameBuffer );
576 * Removes a FrameBuffer from the render manager
577 * @param[in] frameBuffer The FrameBuffer to remove
578 * @post The FrameBuffer will be destroyed in the render thread
580 void RemoveFrameBuffer( Render::FrameBuffer* frameBuffer );
583 * Attach a texture as color output to an existing FrameBuffer
584 * @param[in] frameBuffer The FrameBuffer
585 * @param[in] texture The texture that will be used as output when rendering
586 * @param[in] mipmapLevel The mipmap of the texture to be attached
587 * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
589 void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t face );
592 * Attach a texture as depth output to an existing FrameBuffer
593 * @param[in] frameBuffer The FrameBuffer
594 * @param[in] texture The texture that will be used as output when rendering
595 * @param[in] mipmapLevel The mipmap of the texture to be attached
597 void AttachDepthTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel );
600 * Attach a texture as depth/stencil output to an existing FrameBuffer
601 * @param[in] frameBuffer The FrameBuffer
602 * @param[in] texture The texture that will be used as output when rendering
603 * @param[in] mipmapLevel The mipmap of the texture to be attached
605 void AttachDepthStencilTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel );
608 * This is called when the surface of the scene has been replaced.
609 * @param[in] scene The scene.
611 void SurfaceReplaced( Scene* scene );
616 * Performs an Update traversal on the scene-graph.
617 * @param[in] elapsedSeconds The elapsed time that should be applied to animations.
618 * @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
619 * @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
620 * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
621 * @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object.
622 * @return True if further updates are required e.g. during animations.
624 uint32_t Update( float elapsedSeconds,
625 uint32_t lastVSyncTimeMilliseconds,
626 uint32_t nextVSyncTimeMilliseconds,
627 bool renderToFboEnabled,
628 bool isRenderingToFbo );
631 * Set the default surface rect.
632 * @param[in] rect The rect value representing the surface.
634 void SetDefaultSurfaceRect( const Rect<int>& rect );
637 * @copydoc Dali::Stage::KeepRendering()
639 void KeepRendering( float durationSeconds );
642 * @copydoc Dali::DevelStage::SetRenderingBehavior()
644 void SetRenderingBehavior( DevelStage::Rendering renderingBehavior );
647 * Sets the depths of all layers.
648 * @param layers The layers in depth order.
649 * @param[in] rootLayer The root layer of the sorted layers.
651 void SetLayerDepths( const std::vector< Layer* >& layers, const Layer* rootLayer );
654 * Set the depth indices of all nodes (in LayerUI's)
655 * @param[in] nodeDepths A vector of nodes and associated depth indices
657 void SetDepthIndices( OwnerPointer< NodeDepths >& nodeDepths );
660 * Query wheter the default surface rect is changed or not.
661 * @return true if the default surface rect is changed.
663 bool IsDefaultSurfaceRectChanged();
666 * Adds an implementation of the FrameCallbackInterface.
667 * @param[in] frameCallback An OwnerPointer to the SceneGraph FrameCallback object
668 * @param[in] rootNode A pointer to the root node to apply the FrameCallback to
670 void AddFrameCallback( OwnerPointer< FrameCallback >& frameCallback, const Node* rootNode );
673 * Removes the specified implementation of FrameCallbackInterface.
674 * @param[in] frameCallback A pointer to the implementation of the FrameCallbackInterface to remove.
676 void RemoveFrameCallback( FrameCallbackInterface* frameCallback );
681 UpdateManager(const UpdateManager&);
684 UpdateManager& operator=(const UpdateManager& rhs);
687 * Helper to check whether the update-thread should keep going.
688 * @param[in] elapsedSeconds The time in seconds since the previous update.
689 * @return True if the update-thread should keep going.
691 uint32_t KeepUpdatingCheck( float elapsedSeconds ) const;
694 * Helper to reset all Node properties
695 * @param[in] bufferIndex to use
697 void ResetProperties( BufferIndex bufferIndex );
700 * Perform gesture updates.
701 * @param[in] bufferIndex to use
702 * @param[in] lastVSyncTime The last VSync time in milliseconds.
703 * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
704 * @return true, if any properties were updated.
706 bool ProcessGestures( BufferIndex bufferIndex, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds );
709 * Perform animation updates
710 * @param[in] bufferIndex to use
711 * @param[in] elapsedSeconds time since last frame
713 void Animate( BufferIndex bufferIndex, float elapsedSeconds );
716 * Applies constraints to CustomObjects
717 * @param[in] bufferIndex to use
719 void ConstrainCustomObjects( BufferIndex bufferIndex );
722 * Applies constraints to RenderTasks
723 * @param[in] bufferIndex to use
725 void ConstrainRenderTasks( BufferIndex bufferIndex );
728 * Applies constraints to Shaders
729 * @param[in] bufferIndex to use
731 void ConstrainShaders( BufferIndex bufferIndex );
734 * Perform property notification updates
735 * @param[in] bufferIndex to use
737 void ProcessPropertyNotifications( BufferIndex bufferIndex );
740 * Pass shader binaries queued here on to event thread.
742 void ForwardCompiledShadersToEventThread();
745 * Update node shaders, opacity, geometry etc.
746 * @param[in] bufferIndex to use
748 void UpdateNodes( BufferIndex bufferIndex );
752 * @param[in] bufferIndex to use
754 void UpdateRenderers( BufferIndex bufferIndex );
758 // needs to be direct member so that getter for event buffer can be inlined
759 SceneGraphBuffers mSceneGraphBuffers;
766 // Messages for UpdateManager
768 inline void InstallRootMessage( UpdateManager& manager, OwnerPointer<Layer>& root )
770 // Message has ownership of Layer while in transit from event -> update
771 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Layer> >;
773 // Reserve some memory inside the message queue
774 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
776 // Construct message in the message queue memory; note that delete should not be called on the return value
777 new (slot) LocalType( &manager, &UpdateManager::InstallRoot, root );
780 inline void UninstallRootMessage( UpdateManager& manager, const Layer* constRoot )
782 // Scene graph thread can destroy this object.
783 Layer* root = const_cast< Layer* >( constRoot );
785 using LocalType = MessageValue1<UpdateManager, Layer*>;
787 // Reserve some memory inside the message queue
788 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
790 // Construct message in the message queue memory; note that delete should not be called on the return value
791 new (slot) LocalType( &manager, &UpdateManager::UninstallRoot, root );
794 inline void AddNodeMessage( UpdateManager& manager, OwnerPointer<Node>& node )
796 // Message has ownership of Node while in transit from event -> update
797 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Node> >;
799 // Reserve some memory inside the message queue
800 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
802 // Construct message in the message queue memory; note that delete should not be called on the return value
803 new (slot) LocalType( &manager, &UpdateManager::AddNode, node );
806 inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild )
808 // Update thread can edit the object
809 Node& parent = const_cast< Node& >( constParent );
810 Node& child = const_cast< Node& >( constChild );
812 using LocalType = MessageValue2<UpdateManager, Node*, Node*>;
814 // Reserve some memory inside the message queue
815 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
817 // Construct message in the message queue memory; note that delete should not be called on the return value
818 new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child );
821 inline void DisconnectNodeMessage( UpdateManager& manager, const Node& constNode )
823 // Scene graph thread can modify this object.
824 Node& node = const_cast< Node& >( constNode );
826 using LocalType = MessageValue1<UpdateManager, Node*>;
828 // Reserve some memory inside the message queue
829 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
831 // Construct message in the message queue memory; note that delete should not be called on the return value
832 new (slot) LocalType( &manager, &UpdateManager::DisconnectNode, &node );
835 inline void DestroyNodeMessage( UpdateManager& manager, const Node& constNode )
837 // Scene graph thread can destroy this object.
838 Node& node = const_cast< Node& >( constNode );
840 using LocalType = MessageValue1<UpdateManager, Node*>;
842 // Reserve some memory inside the message queue
843 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
845 // Construct message in the message queue memory; note that delete should not be called on the return value
846 new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
849 inline void AddCameraMessage( UpdateManager& manager, OwnerPointer< Camera >& camera )
851 // Message has ownership of Camera while in transit from event -> update
852 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Camera> >;
854 // Reserve some memory inside the message queue
855 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
857 // Construct message in the message queue memory; note that delete should not be called on the return value
858 new (slot) LocalType( &manager, &UpdateManager::AddCamera, camera );
861 inline void RemoveCameraMessage( UpdateManager& manager, const Camera* camera )
863 using LocalType = MessageValue1<UpdateManager, Camera*>;
865 // Reserve some memory inside the message queue
866 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
868 // Construct message in the message queue memory; note that delete should not be called on the return value
869 new (slot) LocalType( &manager, &UpdateManager::RemoveCamera, const_cast<Camera*>( camera ) );
872 inline void AddObjectMessage( UpdateManager& manager, OwnerPointer<PropertyOwner>& object )
874 // Message has ownership of object while in transit from event -> update
875 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyOwner> >;
877 // Reserve some memory inside the message queue
878 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
880 // Construct message in the message queue memory; note that delete should not be called on the return value
881 new (slot) LocalType( &manager, &UpdateManager::AddObject, object );
884 inline void RemoveObjectMessage( UpdateManager& manager, const PropertyOwner* object )
886 using LocalType = MessageValue1<UpdateManager, PropertyOwner*>;
888 // Reserve some memory inside the message queue
889 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
891 // Construct message in the message queue memory; note that delete should not be called on the return value
892 new (slot) LocalType( &manager, &UpdateManager::RemoveObject, const_cast<PropertyOwner*>( object ) );
895 inline void AddAnimationMessage( UpdateManager& manager, OwnerPointer< SceneGraph::Animation >& animation )
897 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::Animation> >;
899 // Reserve some memory inside the message queue
900 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
902 // Construct message in the message queue memory; note that delete should not be called on the return value
903 new (slot) LocalType( &manager, &UpdateManager::AddAnimation, animation );
906 inline void StopAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
908 // The scene-graph thread owns this object so it can safely edit it.
909 Animation& animation = const_cast< Animation& >( constAnimation );
911 using LocalType = MessageValue1<UpdateManager, Animation*>;
913 // Reserve some memory inside the message queue
914 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
916 // Construct message in the message queue memory; note that delete should not be called on the return value
917 new (slot) LocalType( &manager, &UpdateManager::StopAnimation, &animation );
920 inline void RemoveAnimationMessage( UpdateManager& manager, const Animation& constAnimation )
922 // The scene-graph thread owns this object so it can safely edit it.
923 Animation& animation = const_cast< Animation& >( constAnimation );
925 using LocalType = MessageValue1<UpdateManager, Animation*>;
927 // Reserve some memory inside the message queue
928 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
930 // Construct message in the message queue memory; note that delete should not be called on the return value
931 new (slot) LocalType( &manager, &UpdateManager::RemoveAnimation, &animation );
934 inline void AddRenderTaskListMessage( UpdateManager& manager, OwnerPointer< SceneGraph::RenderTaskList >& taskList )
936 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::RenderTaskList> >;
938 // Reserve some memory inside the message queue
939 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
941 // Construct message in the message queue memory; note that delete should not be called on the return value
942 new (slot) LocalType( &manager, &UpdateManager::AddRenderTaskList, taskList );
945 inline void RemoveRenderTaskListMessage( UpdateManager& manager, const RenderTaskList& constTaskList )
947 // The scene-graph thread owns this object so it can safely edit it.
948 RenderTaskList& taskList = const_cast< RenderTaskList& >( constTaskList );
950 using LocalType = MessageValue1<UpdateManager, RenderTaskList*>;
952 // Reserve some memory inside the message queue
953 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
955 // Construct message in the message queue memory; note that delete should not be called on the return value
956 new (slot) LocalType( &manager, &UpdateManager::RemoveRenderTaskList, &taskList );
959 inline void AddSceneMessage( UpdateManager& manager, OwnerPointer< SceneGraph::Scene >& scene )
961 using LocalType = MessageValue1<UpdateManager, OwnerPointer<SceneGraph::Scene> >;
963 // Reserve some memory inside the message queue
964 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
966 // Construct message in the message queue memory; note that delete should not be called on the return value
967 new (slot) LocalType( &manager, &UpdateManager::AddScene, scene );
970 inline void RemoveSceneMessage( UpdateManager& manager, const SceneGraph::Scene& constScene )
972 // The scene-graph thread owns this object so it can safely edit it.
973 Scene& scene = const_cast< Scene& >( constScene );
975 using LocalType = MessageValue1<UpdateManager, Scene*>;
977 // Reserve some memory inside the message queue
978 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
980 // Construct message in the message queue memory; note that delete should not be called on the return value
981 new (slot) LocalType( &manager, &UpdateManager::RemoveScene, &scene );
984 inline void AddPropertyNotificationMessage( UpdateManager& manager, OwnerPointer< PropertyNotification >& propertyNotification )
986 // Message has ownership of PropertyNotification while in transit from event -> update
987 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyNotification> >;
989 // Reserve some memory inside the message queue
990 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
992 // Construct message in the message queue memory; note that delete should not be called on the return value
993 new (slot) LocalType( &manager, &UpdateManager::AddPropertyNotification, propertyNotification );
996 inline void RemovePropertyNotificationMessage( UpdateManager& manager, const PropertyNotification& constPropertyNotification )
998 // The scene-graph thread owns this object so it can safely edit it.
999 PropertyNotification& propertyNotification = const_cast< PropertyNotification& >( constPropertyNotification );
1001 using LocalType = MessageValue1<UpdateManager, PropertyNotification*>;
1003 // Reserve some memory inside the message queue
1004 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1006 // Construct message in the message queue memory; note that delete should not be called on the return value
1007 new (slot) LocalType( &manager, &UpdateManager::RemovePropertyNotification, &propertyNotification );
1010 inline void PropertyNotificationSetNotifyModeMessage( UpdateManager& manager,
1011 const PropertyNotification* constPropertyNotification,
1012 PropertyNotification::NotifyMode notifyMode )
1014 // The scene-graph thread owns this object so it can safely edit it.
1015 PropertyNotification* propertyNotification = const_cast< PropertyNotification* >( constPropertyNotification );
1017 using LocalType = MessageValue2<UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode>;
1019 // Reserve some memory inside the message queue
1020 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1022 // Construct message in the message queue memory; note that delete should not be called on the return value
1023 new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode );
1026 // The render thread can safely change the Shader
1027 inline void AddShaderMessage( UpdateManager& manager, OwnerPointer< Shader >& shader )
1029 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Shader> >;
1031 // Reserve some memory inside the message queue
1032 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1034 // Construct message in the message queue memory; note that delete should not be called on the return value
1035 new (slot) LocalType( &manager, &UpdateManager::AddShader, shader );
1038 // The render thread can safely change the Shader
1039 inline void RemoveShaderMessage( UpdateManager& manager, const Shader* shader )
1041 using LocalType = MessageValue1<UpdateManager, Shader*>;
1043 // Reserve some memory inside the message queue
1044 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1046 // Construct message in the message queue memory; note that delete should not be called on the return value
1047 new (slot) LocalType( &manager, &UpdateManager::RemoveShader, const_cast<Shader*>( shader ) );
1050 inline void SetShaderProgramMessage( UpdateManager& manager,
1051 const Shader& shader,
1052 Internal::ShaderDataPtr shaderData,
1053 bool modifiesGeometry )
1055 using LocalType = MessageValue3<UpdateManager, Shader*, Internal::ShaderDataPtr, bool>;
1057 // Reserve some memory inside the message queue
1058 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1060 // Construct message in the message queue memory; note that delete should not be called on the return value
1061 new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, const_cast<Shader*>( &shader ), shaderData, modifiesGeometry );
1064 inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int32_t>& rect )
1066 using LocalType = MessageValue1<UpdateManager, Rect<int32_t> >;
1068 // Reserve some memory inside the message queue
1069 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1071 // Construct message in the message queue memory; note that delete should not be called on the return value
1072 new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceRect, rect );
1075 inline void SurfaceReplacedMessage( UpdateManager& manager, const SceneGraph::Scene& constScene )
1077 // The scene-graph thread owns this object so it can safely edit it.
1078 Scene& scene = const_cast< Scene& >( constScene );
1080 using LocalType = MessageValue1<UpdateManager, Scene*>;
1082 // Reserve some memory inside the message queue
1083 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1085 // Construct message in the message queue memory; note that delete should not be called on the return value
1086 new (slot) LocalType( &manager, &UpdateManager::SurfaceReplaced, &scene );
1089 inline void KeepRenderingMessage( UpdateManager& manager, float durationSeconds )
1091 using LocalType = MessageValue1<UpdateManager, float>;
1093 // Reserve some memory inside the message queue
1094 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1096 // Construct message in the message queue memory; note that delete should not be called on the return value
1097 new (slot) LocalType( &manager, &UpdateManager::KeepRendering, durationSeconds );
1100 inline void SetRenderingBehaviorMessage( UpdateManager& manager, DevelStage::Rendering renderingBehavior )
1102 using LocalType = MessageValue1<UpdateManager, DevelStage::Rendering>;
1104 // Reserve some memory inside the message queue
1105 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1107 // Construct message in the message queue memory; note that delete should not be called on the return value
1108 new (slot) LocalType( &manager, &UpdateManager::SetRenderingBehavior, renderingBehavior );
1112 * Create a message for setting the depth of a layer
1113 * @param[in] manager The update manager
1114 * @param[in] layers list of layers
1115 * @param[in] rootLayer The rool layer
1117 inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, const Layer* rootLayer )
1119 using LocalType = MessageValue2<UpdateManager, std::vector<Layer*>, const Layer*>;
1121 // Reserve some memory inside the message queue
1122 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1124 // Construct message in the message queue memory; note that delete should not be called on the return value
1125 new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, rootLayer );
1128 inline void AddRendererMessage( UpdateManager& manager, OwnerPointer< Renderer >& object )
1130 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Renderer> >;
1132 // Reserve some memory inside the message queue
1133 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1134 // Construct message in the message queue memory; note that delete should not be called on the return value
1135 new (slot) LocalType( &manager, &UpdateManager::AddRenderer, object );
1138 inline void RemoveRendererMessage( UpdateManager& manager, const Renderer& object )
1140 using LocalType = MessageValue1<UpdateManager, Renderer*>;
1142 // Reserve some memory inside the message queue
1143 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1144 // Construct message in the message queue memory; note that delete should not be called on the return value
1145 new (slot) LocalType( &manager, &UpdateManager::RemoveRenderer, const_cast<Renderer*>( &object ) );
1148 // The render thread can safely change the Shader
1149 inline void AddTextureSetMessage( UpdateManager& manager, OwnerPointer< TextureSet >& textureSet )
1151 using LocalType = MessageValue1<UpdateManager, OwnerPointer<TextureSet> >;
1153 // Reserve some memory inside the message queue
1154 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1156 // Construct message in the message queue memory; note that delete should not be called on the return value
1157 new (slot) LocalType( &manager, &UpdateManager::AddTextureSet, textureSet );
1160 // The render thread can safely change the Shader
1161 inline void RemoveTextureSetMessage( UpdateManager& manager, TextureSet& textureSet )
1163 using LocalType = MessageValue1<UpdateManager, TextureSet*>;
1165 // Reserve some memory inside the message queue
1166 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1168 // Construct message in the message queue memory; note that delete should not be called on the return value
1169 new (slot) LocalType( &manager, &UpdateManager::RemoveTextureSet, &textureSet );
1172 inline void AddSamplerMessage( UpdateManager& manager, OwnerPointer< Render::Sampler >& sampler )
1174 // Message has ownership of Sampler while in transit from event -> update
1175 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Sampler> >;
1177 // Reserve some memory inside the message queue
1178 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1180 // Construct message in the message queue memory; note that delete should not be called on the return value
1181 new (slot) LocalType( &manager, &UpdateManager::AddSampler, sampler );
1184 inline void RemoveSamplerMessage( UpdateManager& manager, Render::Sampler& sampler )
1186 using LocalType = MessageValue1<UpdateManager, Render::Sampler*>;
1188 // Reserve some memory inside the message queue
1189 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1191 // Construct message in the message queue memory; note that delete should not be called on the return value
1192 new (slot) LocalType( &manager, &UpdateManager::RemoveSampler, &sampler );
1195 inline void SetFilterModeMessage( UpdateManager& manager, Render::Sampler& sampler, uint32_t minFilterMode, uint32_t magFilterMode )
1197 using LocalType = MessageValue3<UpdateManager, Render::Sampler*, uint32_t, uint32_t>;
1199 // Reserve some memory inside the message queue
1200 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1202 // Construct message in the message queue memory; note that delete should not be called on the return value
1203 new (slot) LocalType( &manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode );
1206 inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode )
1208 using LocalType = MessageValue4<UpdateManager, Render::Sampler*, uint32_t, uint32_t, uint32_t>;
1210 // Reserve some memory inside the message queue
1211 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1213 // Construct message in the message queue memory; note that delete should not be called on the return value
1214 new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, rWrapMode, sWrapMode, tWrapMode );
1217 inline void AddVertexBuffer( UpdateManager& manager, OwnerPointer< Render::VertexBuffer >& vertexBuffer )
1219 // Message has ownership of vertexBuffer while in transit from event -> update
1220 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::VertexBuffer> >;
1222 // Reserve some memory inside the message queue
1223 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1225 // Construct message in the message queue memory; note that delete should not be called on the return value
1226 new (slot) LocalType( &manager, &UpdateManager::AddVertexBuffer, vertexBuffer );
1229 inline void RemoveVertexBuffer( UpdateManager& manager, Render::VertexBuffer& vertexBuffer )
1231 using LocalType = MessageValue1<UpdateManager, Render::VertexBuffer*>;
1233 // Reserve some memory inside the message queue
1234 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1236 // Construct message in the message queue memory; note that delete should not be called on the return value
1237 new (slot) LocalType( &manager, &UpdateManager::RemoveVertexBuffer, &vertexBuffer );
1240 inline void SetVertexBufferFormat( UpdateManager& manager, Render::VertexBuffer& vertexBuffer, OwnerPointer< Render::VertexBuffer::Format>& format )
1242 // Message has ownership of VertexBuffer::Format while in transit from event -> update
1243 using LocalType = MessageValue2<UpdateManager, Render::VertexBuffer*, OwnerPointer<Render::VertexBuffer::Format> >;
1245 // Reserve some memory inside the message queue
1246 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1248 // Construct message in the message queue memory; note that delete should not be called on the return value
1249 new (slot) LocalType( &manager, &UpdateManager::SetVertexBufferFormat, &vertexBuffer, format );
1252 inline void SetVertexBufferData( UpdateManager& manager, Render::VertexBuffer& vertexBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size )
1254 // Message has ownership of VertexBuffer data while in transit from event -> update
1255 using LocalType = MessageValue3<UpdateManager, Render::VertexBuffer*, OwnerPointer<Vector<uint8_t> >, uint32_t>;
1257 // Reserve some memory inside the message queue
1258 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1260 // Construct message in the message queue memory; note that delete should not be called on the return value
1261 new (slot) LocalType( &manager, &UpdateManager::SetVertexBufferData, &vertexBuffer, data, size );
1264 inline void AddGeometry( UpdateManager& manager, OwnerPointer< Render::Geometry >& geometry )
1266 // Message has ownership of Geometry while in transit from event -> update
1267 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Geometry> >;
1269 // Reserve some memory inside the message queue
1270 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1272 // Construct message in the message queue memory; note that delete should not be called on the return value
1273 new (slot) LocalType( &manager, &UpdateManager::AddGeometry, geometry );
1276 inline void RemoveGeometry( UpdateManager& manager, Render::Geometry& geometry )
1278 using LocalType = MessageValue1<UpdateManager, Render::Geometry*>;
1280 // Reserve some memory inside the message queue
1281 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1283 // Construct message in the message queue memory; note that delete should not be called on the return value
1284 new (slot) LocalType( &manager, &UpdateManager::RemoveGeometry, &geometry );
1287 inline void AttachVertexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, const Render::VertexBuffer& vertexBuffer )
1289 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, Render::VertexBuffer*>;
1291 // Reserve some memory inside the message queue
1292 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1294 // Construct message in the message queue memory; note that delete should not be called on the return value
1295 new (slot) LocalType( &manager, &UpdateManager::AttachVertexBuffer, &geometry, const_cast<Render::VertexBuffer*>(&vertexBuffer) );
1298 inline void RemoveVertexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, const Render::VertexBuffer& vertexBuffer )
1300 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, Render::VertexBuffer*>;
1302 // Reserve some memory inside the message queue
1303 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1305 // Construct message in the message queue memory; note that delete should not be called on the return value
1306 new (slot) LocalType( &manager, &UpdateManager::RemoveVertexBuffer, &geometry, const_cast<Render::VertexBuffer*>(&vertexBuffer) );
1309 // Custom message type for SetIndexBuffer() used to move data with Vector::Swap()
1310 template< typename T >
1311 class IndexBufferMessage : public MessageBase
1316 * Constructor which does a Vector::Swap()
1318 IndexBufferMessage( T* manager, Render::Geometry* geometry, Dali::Vector<uint16_t>& indices )
1320 mManager( manager ),
1321 mRenderGeometry( geometry )
1323 mIndices.Swap( indices );
1327 * Virtual destructor
1329 ~IndexBufferMessage() override = default;
1332 * @copydoc MessageBase::Process
1334 void Process( BufferIndex /*bufferIndex*/ ) override
1336 DALI_ASSERT_DEBUG( mManager && "Message does not have an object" );
1337 mManager->SetIndexBuffer( mRenderGeometry, mIndices );
1343 Render::Geometry* mRenderGeometry;
1344 Dali::Vector<uint16_t> mIndices;
1347 inline void SetIndexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, Dali::Vector<uint16_t>& indices )
1349 using LocalType = IndexBufferMessage<UpdateManager>;
1351 // Reserve some memory inside the message queue
1352 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1354 // Construct message in the message queue memory; note that delete should not be called on the return value
1355 new (slot) LocalType( &manager, &geometry, indices );
1358 inline void SetGeometryTypeMessage( UpdateManager& manager, Render::Geometry& geometry, uint32_t geometryType )
1360 using LocalType = MessageValue2<UpdateManager, Render::Geometry*, uint32_t>;
1362 // Reserve some memory inside the message queue
1363 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1365 // Construct message in the message queue memory; note that delete should not be called on the return value
1366 new (slot) LocalType( &manager, &UpdateManager::SetGeometryType, &geometry, geometryType );
1369 inline void AddTexture( UpdateManager& manager, OwnerPointer< Render::Texture >& texture )
1371 // Message has ownership of Texture while in transit from event -> update
1372 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::Texture> >;
1374 // Reserve some memory inside the message queue
1375 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1377 // Construct message in the message queue memory; note that delete should not be called on the return value
1378 new (slot) LocalType( &manager, &UpdateManager::AddTexture, texture );
1381 inline void RemoveTexture( UpdateManager& manager, Render::Texture& texture )
1383 using LocalType = MessageValue1<UpdateManager, Render::Texture*>;
1385 // Reserve some memory inside the message queue
1386 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1388 // Construct message in the message queue memory; note that delete should not be called on the return value
1389 new (slot) LocalType( &manager, &UpdateManager::RemoveTexture, &texture );
1392 inline void UploadTextureMessage( UpdateManager& manager, Render::Texture& texture, PixelDataPtr pixelData, const Texture::UploadParams& params )
1394 using LocalType = MessageValue3<UpdateManager, Render::Texture*, PixelDataPtr, Texture::UploadParams>;
1396 // Reserve some memory inside the message queue
1397 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1399 // Construct message in the message queue memory; note that delete should not be called on the return value
1400 new (slot) LocalType( &manager, &UpdateManager::UploadTexture, &texture, pixelData, params );
1403 inline void GenerateMipmapsMessage( UpdateManager& manager, Render::Texture& texture )
1405 using LocalType = MessageValue1<UpdateManager, Render::Texture*>;
1407 // Reserve some memory inside the message queue
1408 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1410 // Construct message in the message queue memory; note that delete should not be called on the return value
1411 new (slot) LocalType( &manager, &UpdateManager::GenerateMipmaps, &texture );
1415 inline void AddFrameBuffer( UpdateManager& manager, OwnerPointer< Render::FrameBuffer >& frameBuffer )
1417 using LocalType = MessageValue1<UpdateManager, OwnerPointer<Render::FrameBuffer> >;
1419 // Reserve some memory inside the message queue
1420 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1422 // Construct message in the message queue memory; note that delete should not be called on the return value
1423 new (slot) LocalType( &manager, &UpdateManager::AddFrameBuffer, frameBuffer );
1426 inline void RemoveFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer )
1428 using LocalType = MessageValue1<UpdateManager, Render::FrameBuffer*>;
1430 // Reserve some memory inside the message queue
1431 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1433 // Construct message in the message queue memory; note that delete should not be called on the return value
1434 new (slot) LocalType( &manager, &UpdateManager::RemoveFrameBuffer, &frameBuffer );
1437 inline void AttachColorTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer )
1439 using LocalType = MessageValue4<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t, uint32_t>;
1441 // Reserve some memory inside the message queue
1442 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1444 // Construct message in the message queue memory; note that delete should not be called on the return value
1445 new (slot) LocalType( &manager, &UpdateManager::AttachColorTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel, layer );
1448 inline void AttachDepthTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel )
1450 using LocalType = MessageValue3<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
1452 // Reserve some memory inside the message queue
1453 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1455 // Construct message in the message queue memory; note that delete should not be called on the return value
1456 new (slot) LocalType( &manager, &UpdateManager::AttachDepthTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel );
1459 inline void AttachDepthStencilTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel )
1461 using LocalType = MessageValue3<UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
1463 // Reserve some memory inside the message queue
1464 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1466 // Construct message in the message queue memory; note that delete should not be called on the return value
1467 new (slot) LocalType( &manager, &UpdateManager::AttachDepthStencilTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel );
1470 inline void SetDepthIndicesMessage( UpdateManager& manager, OwnerPointer< NodeDepths >& nodeDepths )
1472 using LocalType = MessageValue1<UpdateManager, OwnerPointer<NodeDepths> >;
1474 // Reserve some memory inside the message queue
1475 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1477 // Construct message in the message queue memory; note that delete should not be called on the return value
1478 new (slot) LocalType( &manager, &UpdateManager::SetDepthIndices, nodeDepths );
1481 inline void AddResetterMessage( UpdateManager& manager, OwnerPointer<PropertyResetterBase> resetter )
1483 using LocalType = MessageValue1<UpdateManager, OwnerPointer<PropertyResetterBase> >;
1485 // Reserve some memory inside the message queue
1486 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1488 // Construct message in the message queue memory; note that delete should not be called on the return value
1489 new (slot) LocalType( &manager, &UpdateManager::AddPropertyResetter, resetter );
1492 inline void AddFrameCallbackMessage( UpdateManager& manager, OwnerPointer< FrameCallback >& frameCallback, const Node& rootNode )
1494 using LocalType = MessageValue2<UpdateManager, OwnerPointer<FrameCallback>, const Node*>;
1496 // Reserve some memory inside the message queue
1497 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1499 // Construct message in the message queue memory; note that delete should not be called on the return value
1500 new (slot) LocalType( &manager, &UpdateManager::AddFrameCallback, frameCallback, &rootNode );
1503 inline void RemoveFrameCallbackMessage( UpdateManager& manager, FrameCallbackInterface& frameCallback )
1505 using LocalType = MessageValue1<UpdateManager, FrameCallbackInterface*>;
1507 // Reserve some memory inside the message queue
1508 uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
1510 // Construct message in the message queue memory; note that delete should not be called on the return value
1511 new (slot) LocalType( &manager, &UpdateManager::RemoveFrameCallback, &frameCallback );
1514 } // namespace SceneGraph
1516 } // namespace Internal
1520 #endif // DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H