1 #ifndef DALI_INTERNAL_SCENE_GRAPH_FRAME_CALLBACK_PROCESSOR_H
2 #define DALI_INTERNAL_SCENE_GRAPH_FRAME_CALLBACK_PROCESSOR_H
5 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
25 #include <dali/public-api/common/vector-wrapper.h>
26 #include <dali/internal/common/buffer-index.h>
27 #include <dali/internal/common/owner-pointer.h>
28 #include <dali/internal/update/manager/scene-graph-frame-callback.h>
29 #include <dali/internal/update/manager/update-proxy-impl.h>
34 class FrameCallbackInterface;
43 class TransformManager;
47 * This class processes all the registered frame-callbacks.
49 class FrameCallbackProcessor
54 * Construct a new FrameCallbackProcessor.
55 * @param[in] updateManager A reference to the UpdateManager
56 * @param[in] transformManager A reference to the TransformManager
58 FrameCallbackProcessor( UpdateManager& updateManager, TransformManager& transformManager );
61 * Non-virtual Destructor.
63 ~FrameCallbackProcessor();
65 // Movable but not copyable
67 FrameCallbackProcessor( const FrameCallbackProcessor& ) = delete; ///< Deleted copy constructor.
68 FrameCallbackProcessor( FrameCallbackProcessor&& ) = default; ///< Default move constructor.
69 FrameCallbackProcessor& operator=( const FrameCallbackProcessor& ) = delete; ///< Deleted copy assignment operator.
70 FrameCallbackProcessor& operator=( FrameCallbackProcessor&& ) = default; ///< Default move assignment operator.
73 * Adds an implementation of the FrameCallbackInterface.
74 * @param[in] frameCallback An OwnerPointer to the SceneGraph FrameCallback object
75 * @param[in] rootNode A pointer to the root node to apply the FrameCallback to
77 void AddFrameCallback( OwnerPointer< FrameCallback >& frameCallback, const Node* rootNode );
80 * Removes the specified implementation of FrameCallbackInterface.
81 * @param[in] frameCallback A pointer to the implementation of the FrameCallbackInterface to remove.
83 void RemoveFrameCallback( FrameCallbackInterface* frameCallback );
86 * Called on Update by the UpdateManager.
87 * @param[in] bufferIndex The bufferIndex to use
88 * @param[in] elapsedSeconds Time elapsed time since the last frame (in seconds)
90 void Update( BufferIndex bufferIndex, float elapsedSeconds );
93 * Called by the UpdateManager when the node hierarchy changes.
95 void NodeHierarchyChanged()
97 mNodeHierarchyChanged = true;
102 std::vector< OwnerPointer< FrameCallback > > mFrameCallbacks; ///< A container of all the frame-callbacks & accompanying update-proxies.
104 UpdateManager& mUpdateManager;
106 TransformManager& mTransformManager;
108 bool mNodeHierarchyChanged; ///< Set to true if the node hierarchy changes
111 } // namespace SceneGraph
113 } // namespace Internal
117 #endif // DALI_INTERNAL_SCENE_GRAPH_FRAME_CALLBACK_PROCESSOR_H