2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include "scene-graph-connection-change-propagator.h"
25 ConnectionChangePropagator::ConnectionChangePropagator() = default;
27 ConnectionChangePropagator::~ConnectionChangePropagator() = default;
29 void ConnectionChangePropagator::Add(Observer& observer)
31 bool foundObserver = false;
32 for( ObserversIterator iter = mObservers.Begin(); iter != mObservers.End(); ++iter )
34 if( *iter == &observer )
42 mObservers.PushBack( &observer );
46 void ConnectionChangePropagator::Remove(Observer& observer)
48 for( ObserversIterator iter = mObservers.Begin(); iter != mObservers.End(); ++iter )
50 if( *iter == &observer )
52 mObservers.Erase(iter);
58 void ConnectionChangePropagator::ConnectionsChanged(PropertyOwner& object)
60 // Inform observers that the object's children have changed
61 for( ObserversIterator iter = mObservers.Begin(); iter != mObservers.End(); ++iter )
63 Observer* observer = (*iter);
64 observer->ConnectionsChanged( object );
68 void ConnectionChangePropagator::ConnectedUniformMapChanged()
70 // Inform observers that the object's uniform map has changed
71 for( ObserversIterator iter = mObservers.Begin(); iter != mObservers.End(); ++iter )
73 Observer* observer = (*iter);
74 observer->ConnectedUniformMapChanged();
78 void ConnectionChangePropagator::Destroy( PropertyOwner& object )
80 // Inform observers that the object's children have changed
81 for( ObserversIterator iter = mObservers.Begin(); iter != mObservers.End(); ++iter )
83 Observer* observer = (*iter);
84 observer->ObservedObjectDestroyed( object );