1 #ifndef DALI_INTERNAL_RENDER_PROPERTY_BUFFER_H
2 #define DALI_INTERNAL_RENDER_PROPERTY_BUFFER_H
5 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/public-api/actors/sampling.h>
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/rendering/sampler.h>
24 #include <dali/internal/common/owner-pointer.h>
25 #include <dali/internal/render/renderers/render-sampler.h>
26 #include <dali/internal/render/gl-resources/gpu-buffer.h>
48 * Structure that holds the meta-data of the format of PropertyBuffer.
52 std::vector<Component> components;
57 * @brief Default constructor
67 * @brief Set the format of the buffer
69 * This function takes ownership of the pointer
71 * @param[in] format The format for the PropertyBuffer
73 void SetFormat( PropertyBuffer::Format* format );
76 * @brief Set the data of the PropertyBuffer
78 * This function takes ownership of the pointer
79 * @param[in] data The new data of the PropertyBuffer
80 * @param[in] size The new size of the buffer
82 void SetData( Dali::Vector<uint8_t>* data, uint32_t size );
85 * @brief Set the number of elements
86 * @param[in] size The number of elements
88 void SetSize( uint32_t size );
91 * @brief Bind the property buffer
92 * @param[in] target The binding point
94 void BindBuffer(GpuBuffer::Target target);
97 * Perform the upload of the buffer only when requiered
98 * @param[in] context The GL context
100 bool Update( Context& context );
103 * Enable the vertex attributes for each vertex buffer from the corresponding
105 * @param[in] context The GL context
106 * @param[in] vAttributeLocation Vector containing attributes location for current program
107 * @param[in] locationBase Index in vAttributeLocation corresponding to the first attribute defined by this buffer
109 uint32_t EnableVertexAttributes( Context& context, Vector<GLint>& vAttributeLocation, uint32_t locationBase );
112 * Get the number of attributes present in the buffer
113 * @return The number of attributes stored in this buffer
115 inline uint32_t GetAttributeCount() const
117 DALI_ASSERT_DEBUG( mFormat && "Format should be set ");
118 return static_cast<uint32_t>( mFormat->components.size() );
122 * Retrieve the i-essim attribute name
123 * @param[in] index The index of the attribute
124 * @return The name of the attribute
126 inline const std::string& GetAttributeName( uint32_t index ) const
128 DALI_ASSERT_DEBUG( mFormat && "Format should be set ");
129 return mFormat->components[index].name;
133 * Retrieve the size of the buffer in bytes
134 * @return The total size of the buffer
136 inline uint32_t GetDataSize() const
138 DALI_ASSERT_DEBUG( mFormat && "Format should be set ");
139 return mFormat->size * mSize;
143 * Retrieve the size of one element of the buffer
144 * @return The size of one element
146 inline uint32_t GetElementSize() const
148 DALI_ASSERT_DEBUG( mFormat && "Format should be set ");
149 return mFormat->size;
153 * Retrieve the number of elements in the buffer
154 * @return The total number of elements
156 inline uint32_t GetElementCount() const
162 * Retrieve reference to the data storage vector
163 * @return Reference to the data storage
165 inline const Dali::Vector< uint8_t >& GetData() const
171 * Retrieve data writeable pointer ( direct access to the buffer data )
172 * @return Pointer to data converted to requested type
174 template <typename T>
175 inline T* GetDataTypedPtr()
177 Dali::Vector< char >* data = mData.Release();
179 return reinterpret_cast<T*>( &data->operator[]( 0 ) );
182 inline const PropertyBuffer::Format* GetFormat() const
184 return mFormat.Get();
188 OwnerPointer< PropertyBuffer::Format > mFormat; ///< Format of the buffer
189 OwnerPointer< Dali::Vector< uint8_t > > mData; ///< Data
190 OwnerPointer< GpuBuffer > mGpuBuffer; ///< Pointer to the GpuBuffer associated with this RenderPropertyBuffer
192 uint32_t mSize; ///< Number of Elements in the buffer
193 bool mDataChanged; ///< Flag to know if data has changed in a frame
196 } // namespace Render
198 } // namespace Internal
203 #endif // DALI_INTERNAL_RENDER_PROPERTY_BUFFER_H