1 #ifndef DALI_INTERNAL_RENDER_FRAME_BUFFER_H
2 #define DALI_INTERNAL_RENDER_FRAME_BUFFER_H
5 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/devel-api/rendering/frame-buffer.h>
23 #include <dali/integration-api/resource-declarations.h>
25 #include <dali/internal/render/gl-resources/context.h>
26 #include <dali/integration-api/gl-defines.h>
27 #include <dali/internal/render/renderers/render-sampler.h>
41 typedef Dali::FrameBuffer::Format Format;
45 * @param[in] width The width of the FrameBuffer
46 * @param[in] height The height of the FrameBuffer
47 * @param[in] format The format of the FrameBuffer
49 FrameBuffer( unsigned int width, unsigned int height, Format format );
57 * Creates a FrameBuffer object in the GPU.
58 * @param[in] context The GL context
60 void Initialize(Context& context);
63 * Deletes the framebuffer object from the GPU
64 * @param[in] context The GL context
66 void Destroy( Context& context );
69 * @brief Attach a texture for color rendering
70 * param[in] context The GL context
71 * @param[in] texture The texture that will be used as output when rendering
72 * @param[in] mipmapLevel The mipmap of the texture to be attached
73 * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
75 void AttachColorTexture( Context& context, Render::NewTexture* texture, unsigned int mipmapLevel, unsigned int layer );
78 * @brief Bind the framebuffer
79 * @param[in] context The GL context
81 void Bind( Context& context );
84 * @brief Get the width of the FrameBuffer
85 * @return The width of the framebuffer
87 unsigned int GetWidth() const;
90 * @brief Get the height of the FrameBuffer
91 * @return The height of the framebuffer
93 unsigned int GetHeight() const;
99 GLuint mStencilBuffer;
101 unsigned int mHeight;
105 } // namespace Render
107 } // namespace Internal
112 #endif // DALI_INTERNAL_RENDER_FRAME_BUFFER_H