2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali/internal/render/renderers/pipeline-cache.h>
21 #include <dali/graphics-api/graphics-types.h>
22 #include <dali/integration-api/debug.h>
23 #include <dali/internal/render/common/render-instruction.h>
24 #include <dali/internal/render/renderers/render-renderer.h>
25 #include <dali/internal/render/renderers/render-vertex-buffer.h>
26 #include <dali/internal/render/shaders/program.h>
28 namespace Dali::Internal::Render
32 constexpr uint32_t CACHE_CLEAN_FRAME_COUNT = 600; // 60fps * 10sec
34 // Helper to get the vertex input format
35 Dali::Graphics::VertexInputFormat GetPropertyVertexFormat(Property::Type propertyType)
37 Dali::Graphics::VertexInputFormat type{};
41 case Property::BOOLEAN:
43 type = Dali::Graphics::VertexInputFormat::UNDEFINED; // type = GL_BYTE; @todo new type for this?
46 case Property::INTEGER:
48 type = Dali::Graphics::VertexInputFormat::INTEGER; // (short)
53 type = Dali::Graphics::VertexInputFormat::FLOAT;
56 case Property::VECTOR2:
58 type = Dali::Graphics::VertexInputFormat::FVECTOR2;
61 case Property::VECTOR3:
63 type = Dali::Graphics::VertexInputFormat::FVECTOR3;
66 case Property::VECTOR4:
68 type = Dali::Graphics::VertexInputFormat::FVECTOR4;
73 type = Dali::Graphics::VertexInputFormat::UNDEFINED;
80 constexpr Graphics::CullMode ConvertCullFace(Dali::FaceCullingMode::Type mode)
84 case Dali::FaceCullingMode::NONE:
86 return Graphics::CullMode::NONE;
88 case Dali::FaceCullingMode::FRONT:
90 return Graphics::CullMode::FRONT;
92 case Dali::FaceCullingMode::BACK:
94 return Graphics::CullMode::BACK;
96 case Dali::FaceCullingMode::FRONT_AND_BACK:
98 return Graphics::CullMode::FRONT_AND_BACK;
102 return Graphics::CullMode::NONE;
107 constexpr Graphics::BlendFactor ConvertBlendFactor(BlendFactor::Type blendFactor)
111 case BlendFactor::ZERO:
112 return Graphics::BlendFactor::ZERO;
113 case BlendFactor::ONE:
114 return Graphics::BlendFactor::ONE;
115 case BlendFactor::SRC_COLOR:
116 return Graphics::BlendFactor::SRC_COLOR;
117 case BlendFactor::ONE_MINUS_SRC_COLOR:
118 return Graphics::BlendFactor::ONE_MINUS_SRC_COLOR;
119 case BlendFactor::SRC_ALPHA:
120 return Graphics::BlendFactor::SRC_ALPHA;
121 case BlendFactor::ONE_MINUS_SRC_ALPHA:
122 return Graphics::BlendFactor::ONE_MINUS_SRC_ALPHA;
123 case BlendFactor::DST_ALPHA:
124 return Graphics::BlendFactor::DST_ALPHA;
125 case BlendFactor::ONE_MINUS_DST_ALPHA:
126 return Graphics::BlendFactor::ONE_MINUS_DST_ALPHA;
127 case BlendFactor::DST_COLOR:
128 return Graphics::BlendFactor::DST_COLOR;
129 case BlendFactor::ONE_MINUS_DST_COLOR:
130 return Graphics::BlendFactor::ONE_MINUS_DST_COLOR;
131 case BlendFactor::SRC_ALPHA_SATURATE:
132 return Graphics::BlendFactor::SRC_ALPHA_SATURATE;
133 case BlendFactor::CONSTANT_COLOR:
134 return Graphics::BlendFactor::CONSTANT_COLOR;
135 case BlendFactor::ONE_MINUS_CONSTANT_COLOR:
136 return Graphics::BlendFactor::ONE_MINUS_CONSTANT_COLOR;
137 case BlendFactor::CONSTANT_ALPHA:
138 return Graphics::BlendFactor::CONSTANT_ALPHA;
139 case BlendFactor::ONE_MINUS_CONSTANT_ALPHA:
140 return Graphics::BlendFactor::ONE_MINUS_CONSTANT_ALPHA;
142 return Graphics::BlendFactor();
146 constexpr Graphics::BlendOp ConvertBlendEquation(DevelBlendEquation::Type blendEquation)
148 switch(blendEquation)
150 case DevelBlendEquation::ADD:
151 return Graphics::BlendOp::ADD;
152 case DevelBlendEquation::SUBTRACT:
153 return Graphics::BlendOp::SUBTRACT;
154 case DevelBlendEquation::REVERSE_SUBTRACT:
155 return Graphics::BlendOp::REVERSE_SUBTRACT;
156 case DevelBlendEquation::COLOR:
157 return Graphics::BlendOp::COLOR;
158 case DevelBlendEquation::COLOR_BURN:
159 return Graphics::BlendOp::COLOR_BURN;
160 case DevelBlendEquation::COLOR_DODGE:
161 return Graphics::BlendOp::COLOR_DODGE;
162 case DevelBlendEquation::DARKEN:
163 return Graphics::BlendOp::DARKEN;
164 case DevelBlendEquation::DIFFERENCE:
165 return Graphics::BlendOp::DIFFERENCE;
166 case DevelBlendEquation::EXCLUSION:
167 return Graphics::BlendOp::EXCLUSION;
168 case DevelBlendEquation::HARD_LIGHT:
169 return Graphics::BlendOp::HARD_LIGHT;
170 case DevelBlendEquation::HUE:
171 return Graphics::BlendOp::HUE;
172 case DevelBlendEquation::LIGHTEN:
173 return Graphics::BlendOp::LIGHTEN;
174 case DevelBlendEquation::LUMINOSITY:
175 return Graphics::BlendOp::LUMINOSITY;
176 case DevelBlendEquation::MAX:
177 return Graphics::BlendOp::MAX;
178 case DevelBlendEquation::MIN:
179 return Graphics::BlendOp::MIN;
180 case DevelBlendEquation::MULTIPLY:
181 return Graphics::BlendOp::MULTIPLY;
182 case DevelBlendEquation::OVERLAY:
183 return Graphics::BlendOp::OVERLAY;
184 case DevelBlendEquation::SATURATION:
185 return Graphics::BlendOp::SATURATION;
186 case DevelBlendEquation::SCREEN:
187 return Graphics::BlendOp::SCREEN;
188 case DevelBlendEquation::SOFT_LIGHT:
189 return Graphics::BlendOp::SOFT_LIGHT;
191 return Graphics::BlendOp{};
195 PipelineCacheL0* PipelineCache::GetPipelineCacheL0(std::size_t hash, Program* program, Render::Geometry* geometry)
197 auto it = std::find_if(level0nodes.begin(), level0nodes.end(), [hash, program, geometry](PipelineCacheL0& item) {
198 return ((item.hash == hash && item.program == program && item.geometry == geometry));
201 // Add new node to cache
202 if(it == level0nodes.end())
204 uint32_t bindingIndex{0u};
205 auto& reflection = graphicsController->GetProgramReflection(program->GetGraphicsProgram());
207 Graphics::VertexInputState vertexInputState{};
210 for(auto&& vertexBuffer : geometry->GetVertexBuffers())
212 const VertexBuffer::Format& vertexFormat = *vertexBuffer->GetFormat();
214 uint32_t divisor = vertexBuffer->GetDivisor();
215 Graphics::VertexInputRate vertexInputRate = (divisor == 0
216 ? Graphics::VertexInputRate::PER_VERTEX
217 : Graphics::VertexInputRate::PER_INSTANCE);
219 vertexInputState.bufferBindings.emplace_back(vertexFormat.size, // stride
221 //@todo Add the actual rate to the graphics struct
223 const uint32_t attributeCount = vertexBuffer->GetAttributeCount();
224 uint32_t lastBoundAttributeIndex = 0;
225 for(uint32_t i = 0; i < attributeCount; ++i)
227 auto attributeName = vertexBuffer->GetAttributeName(i);
228 int32_t pLocation = reflection.GetVertexAttributeLocation(std::string(attributeName.GetStringView()));
231 auto location = static_cast<uint32_t>(pLocation);
232 vertexInputState.attributes.emplace_back(location,
234 vertexFormat.components[i].offset,
235 GetPropertyVertexFormat(vertexFormat.components[i].type));
236 ++lastBoundAttributeIndex;
240 DALI_LOG_WARNING("Attribute not found in the shader: %s\n", attributeName.GetCString());
241 // Don't bind unused attributes.
244 base += lastBoundAttributeIndex;
247 PipelineCacheL0 level0;
249 level0.program = program;
250 level0.geometry = geometry;
251 level0.inputState = vertexInputState;
252 level0nodes.emplace_back(std::move(level0));
253 it = level0nodes.end() - 1;
259 PipelineCacheL1* PipelineCacheL0::GetPipelineCacheL1(Render::Renderer* renderer, bool usingReflection)
261 // hash must be collision free
263 auto topo = (uint32_t(geometry->GetTopology()) & 0xffu);
264 auto cull = (uint32_t(renderer->GetFaceCullMode()) & 0xffu);
266 static const Graphics::PolygonMode polyTable[] = {
267 Graphics::PolygonMode::POINT,
268 Graphics::PolygonMode::LINE,
269 Graphics::PolygonMode::LINE,
270 Graphics::PolygonMode::LINE,
271 Graphics::PolygonMode::FILL,
272 Graphics::PolygonMode::FILL,
273 Graphics::PolygonMode::FILL};
275 auto poly = polyTable[topo];
277 static const FaceCullingMode::Type adjFaceCullingMode[4] =
279 FaceCullingMode::NONE,
280 FaceCullingMode::BACK,
281 FaceCullingMode::FRONT,
282 FaceCullingMode::FRONT_AND_BACK,
285 static const FaceCullingMode::Type normalFaceCullingMode[4] =
287 FaceCullingMode::NONE,
288 FaceCullingMode::FRONT,
289 FaceCullingMode::BACK,
290 FaceCullingMode::FRONT_AND_BACK,
293 static const FaceCullingMode::Type* cullModeTable[2] = {
294 normalFaceCullingMode,
297 // Retrieve cull mode
298 auto cullModeTableIndex = uint32_t(usingReflection) & 1u;
299 cull = cullModeTable[cullModeTableIndex][renderer->GetFaceCullMode()];
301 hash = (topo & 0xffu) | ((cull << 8u) & 0xff00u) | ((uint32_t(poly) << 16u) & 0xff0000u);
303 // If L1 not found by hash, create rasterization state describing pipeline and store it
304 auto it = std::find_if(level1nodes.begin(), level1nodes.end(), [hash](PipelineCacheL1& item) {
305 return item.hashCode == hash;
308 PipelineCacheL1* retval = nullptr;
309 if(it == level1nodes.end())
311 PipelineCacheL1 item;
312 item.hashCode = hash;
313 item.rs.cullMode = ConvertCullFace(FaceCullingMode::Type(cull));
314 item.rs.frontFace = Graphics::FrontFace::COUNTER_CLOCKWISE;
315 item.rs.polygonMode = poly; // not in use
316 item.ia.topology = geometry->GetTopology();
317 level1nodes.emplace_back(std::move(item));
318 retval = &level1nodes.back();
327 void PipelineCacheL0::ClearUnusedCache()
329 for(auto iter = level1nodes.begin(); iter != level1nodes.end();)
331 if(iter->ClearUnusedCache())
333 iter = level1nodes.erase(iter);
342 PipelineCacheL2* PipelineCacheL1::GetPipelineCacheL2(bool blend, bool premul, BlendingOptions& blendingOptions)
347 if(noBlend.pipeline == nullptr)
349 // reset all before returning if pipeline has never been created for that case
351 memset(&noBlend.colorBlendState, 0, sizeof(Graphics::ColorBlendState));
356 auto bitmask = uint32_t(blendingOptions.GetBitmask());
358 // Find by bitmask (L2 entries must be sorted by bitmask)
359 auto it = std::find_if(level2nodes.begin(), level2nodes.end(), [bitmask](PipelineCacheL2& item) {
360 return item.hash == bitmask;
363 // TODO: find better way of blend constants lookup
364 PipelineCacheL2* retval = nullptr;
365 if(it != level2nodes.end())
367 bool hasBlendColor = blendingOptions.GetBlendColor();
368 while(hasBlendColor && it != level2nodes.end() && (*it).hash == bitmask)
370 Vector4 v(it->colorBlendState.blendConstants);
371 if(v == *blendingOptions.GetBlendColor())
385 // create new entry and return it with null pipeline
387 l2.pipeline = nullptr;
388 auto& colorBlendState = l2.colorBlendState;
389 colorBlendState.SetBlendEnable(true);
390 Graphics::BlendOp rgbOp = ConvertBlendEquation(blendingOptions.GetBlendEquationRgb());
391 Graphics::BlendOp alphaOp = ConvertBlendEquation(blendingOptions.GetBlendEquationAlpha());
392 if(blendingOptions.IsAdvancedBlendEquationApplied() && premul)
396 DALI_LOG_ERROR("Advanced Blend Equation MUST be applied by using BlendEquation.\n");
402 .SetSrcColorBlendFactor(ConvertBlendFactor(blendingOptions.GetBlendSrcFactorRgb()))
403 .SetSrcAlphaBlendFactor(ConvertBlendFactor(blendingOptions.GetBlendSrcFactorAlpha()))
404 .SetDstColorBlendFactor(ConvertBlendFactor(blendingOptions.GetBlendDestFactorRgb()))
405 .SetDstAlphaBlendFactor(ConvertBlendFactor(blendingOptions.GetBlendDestFactorAlpha()))
406 .SetColorBlendOp(rgbOp)
407 .SetAlphaBlendOp(alphaOp);
409 // Blend color is optional and rarely used
410 auto* blendColor = const_cast<Vector4*>(blendingOptions.GetBlendColor());
413 colorBlendState.SetBlendConstants(blendColor->AsFloat());
416 l2.hash = blendingOptions.GetBitmask();
417 level2nodes.emplace_back(std::move(l2));
419 std::sort(level2nodes.begin(), level2nodes.end(), [](PipelineCacheL2& lhs, PipelineCacheL2& rhs) {
420 return lhs.hash < rhs.hash;
423 // run same function to retrieve retval
424 retval = GetPipelineCacheL2(blend, premul, blendingOptions);
430 bool PipelineCacheL1::ClearUnusedCache()
432 if(noBlend.referenceCount > 0)
437 for(auto iter = level2nodes.begin(); iter != level2nodes.end();)
439 if(iter->referenceCount == 0)
441 iter = level2nodes.erase(iter);
449 return level2nodes.empty();
452 void PipelineCacheQueryInfo::GenerateHash()
454 // Lightweight hash value generation.
455 hash = (reinterpret_cast<std::size_t>(program) >> Dali::Log<sizeof(decltype(*program))>::value) ^
456 (reinterpret_cast<std::size_t>(geometry) >> Dali::Log<sizeof(decltype(*geometry))>::value) ^
457 ((blendingEnabled ? 1u : 0u) << 0u) ^
458 ((alphaPremultiplied ? 1u : 0u) << 1u) ^
459 (static_cast<std::size_t>(geometry->GetTopology()) << 2u) ^
460 (static_cast<std::size_t>(renderer->GetFaceCullMode()) << 5u) ^
461 ((cameraUsingReflection ? 1u : 0u) << 8u) ^
462 (blendingEnabled ? static_cast<std::size_t>(blendingOptions->GetBitmask()) : 0xDA11u);
465 bool PipelineCacheQueryInfo::Equal(const PipelineCacheQueryInfo& lhs, const PipelineCacheQueryInfo& rhs) noexcept
467 // Naive equal check.
468 const bool ret = (lhs.hash == rhs.hash) && // Check hash value first
469 (lhs.program == rhs.program) &&
470 (lhs.geometry == rhs.geometry) &&
471 (lhs.blendingEnabled == rhs.blendingEnabled) &&
472 (lhs.alphaPremultiplied == rhs.alphaPremultiplied) &&
473 (lhs.geometry->GetTopology() == rhs.geometry->GetTopology()) &&
474 (lhs.renderer->GetFaceCullMode() == rhs.renderer->GetFaceCullMode()) &&
475 (lhs.cameraUsingReflection == rhs.cameraUsingReflection) &&
476 (!lhs.blendingEnabled ||
477 (lhs.blendingOptions->GetBitmask() == rhs.blendingOptions->GetBitmask() &&
478 ((lhs.blendingOptions->GetBlendColor() == nullptr && rhs.blendingOptions->GetBlendColor() == nullptr) ||
479 (lhs.blendingOptions->GetBlendColor() &&
480 rhs.blendingOptions->GetBlendColor() &&
481 (*lhs.blendingOptions->GetBlendColor() == *rhs.blendingOptions->GetBlendColor())))));
486 PipelineCache::PipelineCache(Graphics::Controller& controller)
487 : graphicsController(&controller)
489 // Clean up cache first
490 CleanLatestUsedCache();
493 PipelineResult PipelineCache::GetPipeline(const PipelineCacheQueryInfo& queryInfo, bool createNewIfNotFound)
495 // Seperate branch whether query use blending or not.
496 const int latestUsedCacheIndex = queryInfo.blendingEnabled ? 0 : 1;
498 // If we can reuse latest bound pipeline, Fast return.
499 if(ReuseLatestBoundPipeline(latestUsedCacheIndex, queryInfo))
501 mLatestResult[latestUsedCacheIndex].level2->referenceCount++;
502 return mLatestResult[latestUsedCacheIndex];
505 auto* level0 = GetPipelineCacheL0(queryInfo.hash, queryInfo.program, queryInfo.geometry);
506 auto* level1 = level0->GetPipelineCacheL1(queryInfo.renderer, queryInfo.cameraUsingReflection);
507 auto* level2 = level1->GetPipelineCacheL2(queryInfo.blendingEnabled, queryInfo.alphaPremultiplied, *queryInfo.blendingOptions);
509 // Create new pipeline at level2 if requested
510 if(level2->pipeline == nullptr && createNewIfNotFound)
512 Graphics::ProgramState programState{};
513 programState.program = &queryInfo.program->GetGraphicsProgram();
514 // Create the pipeline
515 Graphics::PipelineCreateInfo createInfo;
517 .SetInputAssemblyState(&level1->ia)
518 .SetVertexInputState(&level0->inputState)
519 .SetRasterizationState(&level1->rs)
520 .SetColorBlendState(&level2->colorBlendState)
521 .SetProgramState(&programState);
523 // Store a pipeline per renderer per render (renderer can be owned by multiple nodes,
524 // and re-drawn in multiple instructions).
525 level2->pipeline = graphicsController->CreatePipeline(createInfo, nullptr);
528 PipelineResult result{};
530 result.pipeline = level2->pipeline.get();
531 result.level2 = level2;
533 level2->referenceCount++;
535 // Copy query and result
536 mLatestQuery[latestUsedCacheIndex] = queryInfo;
537 mLatestResult[latestUsedCacheIndex] = result;
542 bool PipelineCache::ReuseLatestBoundPipeline(const int latestUsedCacheIndex, const PipelineCacheQueryInfo& queryInfo) const
544 return mLatestResult[latestUsedCacheIndex].pipeline != nullptr && PipelineCacheQueryInfo::Equal(queryInfo, mLatestQuery[latestUsedCacheIndex]);
547 void PipelineCache::PreRender()
549 CleanLatestUsedCache();
551 // We don't need to check this every frame
552 if(++mFrameCount >= CACHE_CLEAN_FRAME_COUNT)
559 void PipelineCache::ClearUnusedCache()
561 for(auto iter = level0nodes.begin(); iter != level0nodes.end();)
563 iter->ClearUnusedCache();
565 if(iter->level1nodes.empty())
567 iter = level0nodes.erase(iter);
576 void PipelineCache::ResetPipeline(PipelineCacheL2* pipelineCache)
580 pipelineCache->referenceCount--;
584 } // namespace Dali::Internal::Render