3f6bcc66a1eb1b72a14d8bd0e1bd19811b7a9efb
[platform/core/uifw/dali-core.git] / dali / internal / render / renderers / pipeline-cache.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include <dali/internal/render/renderers/pipeline-cache.h>
19
20 // INTERNAL INCLUDES
21 #include <dali/graphics-api/graphics-types.h>
22 #include <dali/integration-api/debug.h>
23 #include <dali/internal/render/common/render-instruction.h>
24 #include <dali/internal/render/renderers/render-renderer.h>
25 #include <dali/internal/render/renderers/render-vertex-buffer.h>
26 #include <dali/internal/render/shaders/program.h>
27
28 namespace Dali::Internal::Render
29 {
30 namespace
31 {
32 // Helper to get the vertex input format
33 Dali::Graphics::VertexInputFormat GetPropertyVertexFormat(Property::Type propertyType)
34 {
35   Dali::Graphics::VertexInputFormat type{};
36
37   switch(propertyType)
38   {
39     case Property::BOOLEAN:
40     {
41       type = Dali::Graphics::VertexInputFormat::UNDEFINED; // type = GL_BYTE; @todo new type for this?
42       break;
43     }
44     case Property::INTEGER:
45     {
46       type = Dali::Graphics::VertexInputFormat::INTEGER; // (short)
47       break;
48     }
49     case Property::FLOAT:
50     {
51       type = Dali::Graphics::VertexInputFormat::FLOAT;
52       break;
53     }
54     case Property::VECTOR2:
55     {
56       type = Dali::Graphics::VertexInputFormat::FVECTOR2;
57       break;
58     }
59     case Property::VECTOR3:
60     {
61       type = Dali::Graphics::VertexInputFormat::FVECTOR3;
62       break;
63     }
64     case Property::VECTOR4:
65     {
66       type = Dali::Graphics::VertexInputFormat::FVECTOR4;
67       break;
68     }
69     default:
70     {
71       type = Dali::Graphics::VertexInputFormat::UNDEFINED;
72     }
73   }
74
75   return type;
76 }
77
78 constexpr Graphics::CullMode ConvertCullFace(Dali::FaceCullingMode::Type mode)
79 {
80   switch(mode)
81   {
82     case Dali::FaceCullingMode::NONE:
83     {
84       return Graphics::CullMode::NONE;
85     }
86     case Dali::FaceCullingMode::FRONT:
87     {
88       return Graphics::CullMode::FRONT;
89     }
90     case Dali::FaceCullingMode::BACK:
91     {
92       return Graphics::CullMode::BACK;
93     }
94     case Dali::FaceCullingMode::FRONT_AND_BACK:
95     {
96       return Graphics::CullMode::FRONT_AND_BACK;
97     }
98     default:
99     {
100       return Graphics::CullMode::NONE;
101     }
102   }
103 }
104
105 constexpr Graphics::BlendFactor ConvertBlendFactor(BlendFactor::Type blendFactor)
106 {
107   switch(blendFactor)
108   {
109     case BlendFactor::ZERO:
110       return Graphics::BlendFactor::ZERO;
111     case BlendFactor::ONE:
112       return Graphics::BlendFactor::ONE;
113     case BlendFactor::SRC_COLOR:
114       return Graphics::BlendFactor::SRC_COLOR;
115     case BlendFactor::ONE_MINUS_SRC_COLOR:
116       return Graphics::BlendFactor::ONE_MINUS_SRC_COLOR;
117     case BlendFactor::SRC_ALPHA:
118       return Graphics::BlendFactor::SRC_ALPHA;
119     case BlendFactor::ONE_MINUS_SRC_ALPHA:
120       return Graphics::BlendFactor::ONE_MINUS_SRC_ALPHA;
121     case BlendFactor::DST_ALPHA:
122       return Graphics::BlendFactor::DST_ALPHA;
123     case BlendFactor::ONE_MINUS_DST_ALPHA:
124       return Graphics::BlendFactor::ONE_MINUS_DST_ALPHA;
125     case BlendFactor::DST_COLOR:
126       return Graphics::BlendFactor::DST_COLOR;
127     case BlendFactor::ONE_MINUS_DST_COLOR:
128       return Graphics::BlendFactor::ONE_MINUS_DST_COLOR;
129     case BlendFactor::SRC_ALPHA_SATURATE:
130       return Graphics::BlendFactor::SRC_ALPHA_SATURATE;
131     case BlendFactor::CONSTANT_COLOR:
132       return Graphics::BlendFactor::CONSTANT_COLOR;
133     case BlendFactor::ONE_MINUS_CONSTANT_COLOR:
134       return Graphics::BlendFactor::ONE_MINUS_CONSTANT_COLOR;
135     case BlendFactor::CONSTANT_ALPHA:
136       return Graphics::BlendFactor::CONSTANT_ALPHA;
137     case BlendFactor::ONE_MINUS_CONSTANT_ALPHA:
138       return Graphics::BlendFactor::ONE_MINUS_CONSTANT_ALPHA;
139     default:
140       return Graphics::BlendFactor();
141   }
142 }
143
144 constexpr Graphics::BlendOp ConvertBlendEquation(DevelBlendEquation::Type blendEquation)
145 {
146   switch(blendEquation)
147   {
148     case DevelBlendEquation::ADD:
149       return Graphics::BlendOp::ADD;
150     case DevelBlendEquation::SUBTRACT:
151       return Graphics::BlendOp::SUBTRACT;
152     case DevelBlendEquation::REVERSE_SUBTRACT:
153       return Graphics::BlendOp::REVERSE_SUBTRACT;
154     case DevelBlendEquation::COLOR:
155       return Graphics::BlendOp::COLOR;
156     case DevelBlendEquation::COLOR_BURN:
157       return Graphics::BlendOp::COLOR_BURN;
158     case DevelBlendEquation::COLOR_DODGE:
159       return Graphics::BlendOp::COLOR_DODGE;
160     case DevelBlendEquation::DARKEN:
161       return Graphics::BlendOp::DARKEN;
162     case DevelBlendEquation::DIFFERENCE:
163       return Graphics::BlendOp::DIFFERENCE;
164     case DevelBlendEquation::EXCLUSION:
165       return Graphics::BlendOp::EXCLUSION;
166     case DevelBlendEquation::HARD_LIGHT:
167       return Graphics::BlendOp::HARD_LIGHT;
168     case DevelBlendEquation::HUE:
169       return Graphics::BlendOp::HUE;
170     case DevelBlendEquation::LIGHTEN:
171       return Graphics::BlendOp::LIGHTEN;
172     case DevelBlendEquation::LUMINOSITY:
173       return Graphics::BlendOp::LUMINOSITY;
174     case DevelBlendEquation::MAX:
175       return Graphics::BlendOp::MAX;
176     case DevelBlendEquation::MIN:
177       return Graphics::BlendOp::MIN;
178     case DevelBlendEquation::MULTIPLY:
179       return Graphics::BlendOp::MULTIPLY;
180     case DevelBlendEquation::OVERLAY:
181       return Graphics::BlendOp::OVERLAY;
182     case DevelBlendEquation::SATURATION:
183       return Graphics::BlendOp::SATURATION;
184     case DevelBlendEquation::SCREEN:
185       return Graphics::BlendOp::SCREEN;
186     case DevelBlendEquation::SOFT_LIGHT:
187       return Graphics::BlendOp::SOFT_LIGHT;
188   }
189   return Graphics::BlendOp{};
190 }
191 } // namespace
192
193 PipelineCacheL0* PipelineCache::GetPipelineCacheL0(Program* program, Render::Geometry* geometry)
194 {
195   auto it = std::find_if(level0nodes.begin(), level0nodes.end(), [program, geometry](PipelineCacheL0& item) {
196     return ((item.program == program && item.geometry == geometry));
197   });
198
199   // Add new node to cache
200   if(it == level0nodes.end())
201   {
202     uint32_t bindingIndex{0u};
203     auto&    reflection = graphicsController->GetProgramReflection(program->GetGraphicsProgram());
204
205     Graphics::VertexInputState vertexInputState{};
206     uint32_t                   base = 0;
207
208     for(auto&& vertexBuffer : geometry->GetVertexBuffers())
209     {
210       const VertexBuffer::Format& vertexFormat = *vertexBuffer->GetFormat();
211
212       vertexInputState.bufferBindings.emplace_back(vertexFormat.size, // stride
213                                                    Graphics::VertexInputRate::PER_VERTEX);
214
215       const uint32_t attributeCount          = vertexBuffer->GetAttributeCount();
216       uint32_t       lastBoundAttributeIndex = 0;
217       for(uint32_t i = 0; i < attributeCount; ++i)
218       {
219         auto    attributeName = vertexBuffer->GetAttributeName(i);
220         int32_t pLocation     = reflection.GetVertexAttributeLocation(std::string(attributeName.GetStringView()));
221         if(-1 != pLocation)
222         {
223           auto location = static_cast<uint32_t>(pLocation);
224           vertexInputState.attributes.emplace_back(location,
225                                                    bindingIndex,
226                                                    vertexFormat.components[i].offset,
227                                                    GetPropertyVertexFormat(vertexFormat.components[i].type));
228           ++lastBoundAttributeIndex;
229         }
230         else
231         {
232           DALI_LOG_WARNING("Attribute not found in the shader: %s\n", attributeName.GetCString());
233           // Don't bind unused attributes.
234         }
235       }
236       base += lastBoundAttributeIndex;
237       ++bindingIndex;
238     }
239     PipelineCacheL0 level0;
240     level0.program    = program;
241     level0.geometry   = geometry;
242     level0.inputState = vertexInputState;
243     level0nodes.emplace_back(std::move(level0));
244     it = level0nodes.end() - 1;
245   }
246
247   return &*it;
248 }
249
250 PipelineCacheL1* PipelineCacheL0::GetPipelineCacheL1(Render::Renderer* renderer, bool usingReflection)
251 {
252   // hash must be collision free
253   uint32_t hash = 0;
254   auto     topo = (uint32_t(geometry->GetTopology()) & 0xffu);
255   auto     cull = (uint32_t(renderer->GetFaceCullMode()) & 0xffu);
256
257   static const Graphics::PolygonMode polyTable[] = {
258     Graphics::PolygonMode::POINT,
259     Graphics::PolygonMode::LINE,
260     Graphics::PolygonMode::LINE,
261     Graphics::PolygonMode::LINE,
262     Graphics::PolygonMode::FILL,
263     Graphics::PolygonMode::FILL,
264     Graphics::PolygonMode::FILL};
265
266   auto poly = polyTable[topo];
267
268   static const FaceCullingMode::Type adjFaceCullingMode[4] =
269     {
270       FaceCullingMode::NONE,
271       FaceCullingMode::BACK,
272       FaceCullingMode::FRONT,
273       FaceCullingMode::FRONT_AND_BACK,
274     };
275
276   static const FaceCullingMode::Type normalFaceCullingMode[4] =
277     {
278       FaceCullingMode::NONE,
279       FaceCullingMode::FRONT,
280       FaceCullingMode::BACK,
281       FaceCullingMode::FRONT_AND_BACK,
282     };
283
284   static const FaceCullingMode::Type* cullModeTable[2] = {
285     normalFaceCullingMode,
286     adjFaceCullingMode};
287
288   // Retrieve cull mode
289   auto cullModeTableIndex = uint32_t(usingReflection) & 1u;
290   cull                    = cullModeTable[cullModeTableIndex][renderer->GetFaceCullMode()];
291
292   hash = (topo & 0xffu) | ((cull << 8u) & 0xff00u) | ((uint32_t(poly) << 16u) & 0xff0000u);
293
294   // If L1 not found by hash, create rasterization state describing pipeline and store it
295   auto it = std::find_if(level1nodes.begin(), level1nodes.end(), [hash](PipelineCacheL1& item) {
296     return item.hashCode == hash;
297   });
298
299   PipelineCacheL1* retval = nullptr;
300   if(it == level1nodes.end())
301   {
302     PipelineCacheL1 item;
303     item.hashCode       = hash;
304     item.rs.cullMode    = ConvertCullFace(FaceCullingMode::Type(cull));
305     item.rs.frontFace   = Graphics::FrontFace::COUNTER_CLOCKWISE;
306     item.rs.polygonMode = poly; // not in use
307     item.ia.topology    = geometry->GetTopology();
308     level1nodes.emplace_back(std::move(item));
309     retval = &level1nodes.back();
310   }
311   else
312   {
313     retval = &*it;
314   }
315   return retval;
316 }
317
318 PipelineCacheL2* PipelineCacheL1::GetPipelineCacheL2(bool blend, bool premul, BlendingOptions& blendingOptions)
319 {
320   // early out
321   if(!blend)
322   {
323     if(noBlend.pipeline == nullptr)
324     {
325       // reset all before returning if pipeline has never been created for that case
326       noBlend.hash = 0;
327       memset(&noBlend.colorBlendState, 0, sizeof(Graphics::ColorBlendState));
328     }
329     return &noBlend;
330   }
331
332   auto bitmask = uint32_t(blendingOptions.GetBitmask());
333
334   // Find by bitmask (L2 entries must be sorted by bitmask)
335   auto it = std::find_if(level2nodes.begin(), level2nodes.end(), [bitmask](PipelineCacheL2& item) {
336     return item.hash == bitmask;
337   });
338
339   // TODO: find better way of blend constants lookup
340   PipelineCacheL2* retval = nullptr;
341   if(it != level2nodes.end())
342   {
343     bool hasBlendColor = blendingOptions.GetBlendColor();
344     while(hasBlendColor && it != level2nodes.end() && (*it).hash == bitmask)
345     {
346       Vector4 v(it->colorBlendState.blendConstants);
347       if(v == *blendingOptions.GetBlendColor())
348       {
349         retval = &*it;
350       }
351       ++it;
352     }
353     if(!hasBlendColor)
354     {
355       retval = &*it;
356     }
357   }
358
359   if(!retval)
360   {
361     // create new entry and return it with null pipeline
362     PipelineCacheL2 l2;
363     l2.pipeline           = nullptr;
364     auto& colorBlendState = l2.colorBlendState;
365     colorBlendState.SetBlendEnable(true);
366     Graphics::BlendOp rgbOp   = ConvertBlendEquation(blendingOptions.GetBlendEquationRgb());
367     Graphics::BlendOp alphaOp = ConvertBlendEquation(blendingOptions.GetBlendEquationRgb());
368     if(blendingOptions.IsAdvancedBlendEquationApplied() && premul)
369     {
370       if(rgbOp != alphaOp)
371       {
372         DALI_LOG_ERROR("Advanced Blend Equation MUST be applied by using BlendEquation.\n");
373         alphaOp = rgbOp;
374       }
375     }
376
377     colorBlendState
378       .SetSrcColorBlendFactor(ConvertBlendFactor(blendingOptions.GetBlendSrcFactorRgb()))
379       .SetSrcAlphaBlendFactor(ConvertBlendFactor(blendingOptions.GetBlendSrcFactorAlpha()))
380       .SetDstColorBlendFactor(ConvertBlendFactor(blendingOptions.GetBlendDestFactorRgb()))
381       .SetDstAlphaBlendFactor(ConvertBlendFactor(blendingOptions.GetBlendDestFactorAlpha()))
382       .SetColorBlendOp(rgbOp)
383       .SetAlphaBlendOp(alphaOp);
384
385     // Blend color is optional and rarely used
386     auto* blendColor = const_cast<Vector4*>(blendingOptions.GetBlendColor());
387     if(blendColor)
388     {
389       colorBlendState.SetBlendConstants(blendColor->AsFloat());
390     }
391
392     l2.hash = blendingOptions.GetBitmask();
393     level2nodes.emplace_back(std::move(l2));
394
395     std::sort(level2nodes.begin(), level2nodes.end(), [](PipelineCacheL2& lhs, PipelineCacheL2& rhs) {
396       return lhs.hash < rhs.hash;
397     });
398
399     // run same function to retrieve retval
400     retval = GetPipelineCacheL2(blend, premul, blendingOptions);
401   }
402
403   return retval;
404 }
405
406 PipelineCache::PipelineCache(Graphics::Controller& controller)
407 : graphicsController(&controller)
408 {
409 }
410
411 PipelineResult PipelineCache::GetPipeline(const PipelineCacheQueryInfo& queryInfo, bool createNewIfNotFound)
412 {
413   auto* level0 = GetPipelineCacheL0(queryInfo.program, queryInfo.geometry);
414   auto* level1 = level0->GetPipelineCacheL1(queryInfo.renderer, queryInfo.cameraUsingReflection);
415   auto* level2 = level1->GetPipelineCacheL2(queryInfo.blendingEnabled, queryInfo.alphaPremultiplied, *queryInfo.blendingOptions);
416
417   // Create new pipeline at level2 if requested
418   if(level2->pipeline == nullptr && createNewIfNotFound)
419   {
420     Graphics::ProgramState programState{};
421     programState.program = &queryInfo.program->GetGraphicsProgram();
422     // Create the pipeline
423     Graphics::PipelineCreateInfo createInfo;
424     createInfo
425       .SetInputAssemblyState(&level1->ia)
426       .SetVertexInputState(&level0->inputState)
427       .SetRasterizationState(&level1->rs)
428       .SetColorBlendState(&level2->colorBlendState)
429       .SetProgramState(&programState);
430
431     // Store a pipeline per renderer per render (renderer can be owned by multiple nodes,
432     // and re-drawn in multiple instructions).
433     level2->pipeline = graphicsController->CreatePipeline(createInfo, nullptr);
434   }
435
436   PipelineResult result{};
437
438   result.pipeline = level2->pipeline.get();
439   result.level0   = level0;
440   result.level1   = level1;
441   result.level2   = level2;
442
443   return result;
444 }
445
446 } // namespace Dali::Internal::Render