1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__
5 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/internal/render/data-providers/geometry-data-provider.h>
22 #include <dali/internal/render/data-providers/material-data-provider.h>
23 #include <dali/internal/render/data-providers/node-data-provider.h>
24 #include <dali/internal/render/data-providers/property-buffer-data-provider.h>
25 #include <dali/internal/render/data-providers/uniform-map-data-provider.h>
26 #include <dali/internal/render/renderers/render-texture.h>
37 * Wraps all the data providers for the renderer. This allows the
38 * individual providers to change connections in the update thread without affecting
39 * the current render. It essentially provides double buffering of the
40 * provider accessor through the message system. It does not take ownership
43 * @todo - Add set of bools to state what changed (For improving performance)
45 class RenderDataProvider
48 typedef Dali::Vector< const PropertyBufferDataProvider* > VertexBuffers;
49 typedef std::vector< Render::Texture > Textures;
53 * The RendererAttachment that creates this object will initialize the members
61 ~RenderDataProvider();
66 * Set the material data provider
67 * @param[in] materialDataProvider The material data provider
69 void SetMaterial( const MaterialDataProvider& materialDataProvider );
72 * Get the material data provider
73 * @return the material data provider
75 const MaterialDataProvider& GetMaterial() const;
78 * Set the uniform map data provider
79 * @param[in] uniformMapDataProvider The uniform map data provider
81 void SetUniformMap(const UniformMapDataProvider& uniformMapDataProvider);
84 * Get the uniform map data provider
86 const UniformMapDataProvider& GetUniformMap() const;
89 * Set the shader data provider
90 * @param[in] shader The shader data provider
92 void SetShader( Shader& shader );
98 Shader& GetShader() const;
101 * Returns the list of textures
102 * @return The list of textures
104 const Textures& GetTextures() const;
107 const MaterialDataProvider* mMaterialDataProvider;
108 const UniformMapDataProvider* mUniformMapDataProvider;
112 // Give Renderer access to our private data to reduce copying vectors on construction.
113 friend class Renderer;
120 #endif // __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__