1 #ifndef __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__
2 #define __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__
5 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/public-api/common/vector-wrapper.h>
22 #include <dali/public-api/rendering/renderer.h>
23 #include <dali/internal/render/data-providers/node-data-provider.h>
24 #include <dali/internal/render/data-providers/property-buffer-data-provider.h>
25 #include <dali/internal/render/data-providers/uniform-map-data-provider.h>
26 #include <dali/internal/render/renderers/render-sampler.h>
27 #include <dali/internal/render/renderers/render-texture.h>
28 #include <dali/internal/update/common/animatable-property.h>
35 struct BlendingOptions;
44 * Wraps all the data providers for the renderer. This allows the
45 * individual providers to change connections in the update thread without affecting
46 * the current render. It essentially provides double buffering of the
47 * provider accessor through the message system. It does not take ownership
50 class RenderDataProvider
53 typedef Dali::Vector< const PropertyBufferDataProvider* > VertexBuffers;
54 typedef std::vector< Render::Sampler* > Samplers;
58 * The RendererAttachment that creates this object will initialize the members
61 RenderDataProvider( AnimatableProperty< float >& opacity );
66 ~RenderDataProvider();
71 * Set the uniform map data provider
72 * @param[in] uniformMapDataProvider The uniform map data provider
74 void SetUniformMap(const UniformMapDataProvider& uniformMapDataProvider);
77 * Get the uniform map data provider
79 const UniformMapDataProvider& GetUniformMap() const;
82 * Set the shader data provider
83 * @param[in] shader The shader data provider
85 void SetShader( Shader& shader );
91 Shader& GetShader() const;
94 * Returns the list of samplers
95 * @return The list of samplers
97 Samplers& GetSamplers();
100 * Returns the list of Textures
101 * @return The list of Textures
103 std::vector<Render::Texture*>& GetTextures();
107 * @return The opacity
109 float GetOpacity( BufferIndex bufferIndex );
113 const UniformMapDataProvider* mUniformMapDataProvider;
115 std::vector<Render::Texture*> mTextures;
117 AnimatableProperty< float >& mOpacity;
119 // Give Renderer access to our private data to reduce copying vectors on construction.
120 friend class Renderer;
127 #endif // __DALI_INTERNAL_SCENE_GRAPH_RENDER_DATA_PROVIDER_H__