2 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/render/common/render-manager.h>
25 #include <dali/public-api/actors/sampling.h>
26 #include <dali/public-api/common/dali-common.h>
27 #include <dali/public-api/common/stage.h>
28 #include <dali/public-api/render-tasks/render-task.h>
29 #include <dali/devel-api/threading/thread-pool.h>
30 #include <dali/integration-api/debug.h>
31 #include <dali/integration-api/core.h>
32 #include <dali/integration-api/gl-context-helper-abstraction.h>
33 #include <dali/internal/common/owner-pointer.h>
34 #include <dali/internal/render/common/render-algorithms.h>
35 #include <dali/internal/render/common/render-debug.h>
36 #include <dali/internal/render/common/render-tracker.h>
37 #include <dali/internal/render/common/render-instruction-container.h>
38 #include <dali/internal/render/common/render-instruction.h>
39 #include <dali/internal/render/gl-resources/context.h>
40 #include <dali/internal/render/queue/render-queue.h>
41 #include <dali/internal/render/renderers/render-frame-buffer.h>
42 #include <dali/internal/render/renderers/render-texture-frame-buffer.h>
43 #include <dali/internal/render/renderers/render-surface-frame-buffer.h>
44 #include <dali/internal/render/renderers/render-geometry.h>
45 #include <dali/internal/render/renderers/render-renderer.h>
46 #include <dali/internal/render/renderers/render-sampler.h>
47 #include <dali/internal/render/shaders/program-controller.h>
58 #if defined(DEBUG_ENABLED)
61 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_RENDER_MANAGER" );
62 } // unnamed namespace
65 const int partialUpdateMargin = 4u;
66 const float partialUpdateRatio = 0.8f; // If the partial update area exceeds 80%, change to full update.
69 * Structure to contain internal data
71 struct RenderManager::Impl
73 Impl( Integration::GlAbstraction& glAbstraction,
74 Integration::GlSyncAbstraction& glSyncAbstraction,
75 Integration::GlContextHelperAbstraction& glContextHelperAbstraction,
76 Integration::DepthBufferAvailable depthBufferAvailableParam,
77 Integration::StencilBufferAvailable stencilBufferAvailableParam,
78 Integration::PartialUpdateAvailable partialUpdateAvailableParam )
79 : context( glAbstraction, &surfaceContextContainer ),
80 currentContext( &context ),
81 glAbstraction( glAbstraction ),
82 glSyncAbstraction( glSyncAbstraction ),
83 glContextHelperAbstraction( glContextHelperAbstraction ),
87 backgroundColor( Dali::Stage::DEFAULT_BACKGROUND_COLOR ),
89 renderBufferIndex( SceneGraphBuffers::INITIAL_UPDATE_BUFFER_INDEX ),
94 frameBufferContainer(),
95 lastFrameWasRendered( false ),
96 programController( glAbstraction ),
97 depthBufferAvailable( depthBufferAvailableParam ),
98 stencilBufferAvailable( stencilBufferAvailableParam ),
99 partialUpdateAvailable( partialUpdateAvailableParam ),
100 defaultSurfaceOrientation( 0 )
102 // Create thread pool with just one thread ( there may be a need to create more threads in the future ).
103 threadPool = std::unique_ptr<Dali::ThreadPool>( new Dali::ThreadPool() );
104 threadPool->Initialize( 1u );
109 threadPool.reset( nullptr ); // reset now to maintain correct destruction order
112 void AddRenderTracker( Render::RenderTracker* renderTracker )
114 DALI_ASSERT_DEBUG( renderTracker != NULL );
115 mRenderTrackers.PushBack( renderTracker );
118 void RemoveRenderTracker( Render::RenderTracker* renderTracker )
120 mRenderTrackers.EraseObject( renderTracker );
123 Context* CreateSurfaceContext()
125 surfaceContextContainer.PushBack( new Context( glAbstraction ) );
126 return surfaceContextContainer[ surfaceContextContainer.Count() - 1 ];
129 void DestroySurfaceContext( Context* surfaceContext )
131 surfaceContextContainer.EraseObject( surfaceContext );
134 void UpdateTrackers()
136 for( auto&& iter : mRenderTrackers )
138 iter->PollSyncObject();
142 // the order is important for destruction,
143 // programs are owned by context at the moment.
144 Context context; ///< Holds the GL state of the share resource context
145 Context* currentContext; ///< Holds the GL state of the current context for rendering
146 OwnerContainer< Context* > surfaceContextContainer; ///< List of owned contexts holding the GL state per surface
147 Integration::GlAbstraction& glAbstraction; ///< GL abstraction
148 Integration::GlSyncAbstraction& glSyncAbstraction; ///< GL sync abstraction
149 Integration::GlContextHelperAbstraction& glContextHelperAbstraction; ///< GL context helper abstraction
150 RenderQueue renderQueue; ///< A message queue for receiving messages from the update-thread.
152 // Render instructions describe what should be rendered during RenderManager::Render()
153 // Owned by RenderManager. Update manager updates instructions for the next frame while we render the current one
154 RenderInstructionContainer instructions;
155 Render::RenderAlgorithms renderAlgorithms; ///< The RenderAlgorithms object is used to action the renders required by a RenderInstruction
157 Vector4 backgroundColor; ///< The glClear color used at the beginning of each frame.
159 uint32_t frameCount; ///< The current frame count
160 BufferIndex renderBufferIndex; ///< The index of the buffer to read from; this is opposite of the "update" buffer
162 Rect<int32_t> defaultSurfaceRect; ///< Rectangle for the default surface we are rendering to
164 OwnerContainer< Render::Renderer* > rendererContainer; ///< List of owned renderers
165 OwnerContainer< Render::Sampler* > samplerContainer; ///< List of owned samplers
166 OwnerContainer< Render::Texture* > textureContainer; ///< List of owned textures
167 OwnerContainer< Render::FrameBuffer* > frameBufferContainer; ///< List of owned framebuffers
168 OwnerContainer< Render::PropertyBuffer* > propertyBufferContainer; ///< List of owned property buffers
169 OwnerContainer< Render::Geometry* > geometryContainer; ///< List of owned Geometries
171 bool lastFrameWasRendered; ///< Keeps track of the last frame being rendered due to having render instructions
173 OwnerContainer< Render::RenderTracker* > mRenderTrackers; ///< List of render trackers
175 ProgramController programController; ///< Owner of the GL programs
177 Integration::DepthBufferAvailable depthBufferAvailable; ///< Whether the depth buffer is available
178 Integration::StencilBufferAvailable stencilBufferAvailable; ///< Whether the stencil buffer is available
179 Integration::PartialUpdateAvailable partialUpdateAvailable; ///< Whether the partial update is available
181 std::unique_ptr<Dali::ThreadPool> threadPool; ///< The thread pool
182 Vector<GLuint> boundTextures; ///< The textures bound for rendering
183 Vector<GLuint> textureDependencyList; ///< The dependency list of binded textures
184 int defaultSurfaceOrientation; ///< defaultSurfaceOrientation for the default surface we are rendering to
188 RenderManager* RenderManager::New( Integration::GlAbstraction& glAbstraction,
189 Integration::GlSyncAbstraction& glSyncAbstraction,
190 Integration::GlContextHelperAbstraction& glContextHelperAbstraction,
191 Integration::DepthBufferAvailable depthBufferAvailable,
192 Integration::StencilBufferAvailable stencilBufferAvailable,
193 Integration::PartialUpdateAvailable partialUpdateAvailable )
195 RenderManager* manager = new RenderManager;
196 manager->mImpl = new Impl( glAbstraction,
198 glContextHelperAbstraction,
199 depthBufferAvailable,
200 stencilBufferAvailable,
201 partialUpdateAvailable );
205 RenderManager::RenderManager()
210 RenderManager::~RenderManager()
215 RenderQueue& RenderManager::GetRenderQueue()
217 return mImpl->renderQueue;
220 void RenderManager::ContextCreated()
222 mImpl->context.GlContextCreated();
223 mImpl->programController.GlContextCreated();
225 // renderers, textures and gpu buffers cannot reinitialize themselves
226 // so they rely on someone reloading the data for them
229 void RenderManager::ContextDestroyed()
231 mImpl->context.GlContextDestroyed();
232 mImpl->programController.GlContextDestroyed();
235 for( auto&& texture : mImpl->textureContainer )
237 texture->GlContextDestroyed();
240 //Inform framebuffers
241 for( auto&& framebuffer : mImpl->frameBufferContainer )
243 framebuffer->GlContextDestroyed();
247 for( auto&& renderer : mImpl->rendererContainer )
249 renderer->GlContextDestroyed();
253 void RenderManager::SetShaderSaver( ShaderSaver& upstream )
255 mImpl->programController.SetShaderSaver( upstream );
258 RenderInstructionContainer& RenderManager::GetRenderInstructionContainer()
260 return mImpl->instructions;
263 void RenderManager::SetBackgroundColor( const Vector4& color )
265 mImpl->backgroundColor = color;
268 void RenderManager::SetDefaultSurfaceRect(const Rect<int32_t>& rect)
270 mImpl->defaultSurfaceRect = rect;
273 void RenderManager::SetDefaultSurfaceOrientation( int orientation )
275 mImpl->defaultSurfaceOrientation = orientation;
278 void RenderManager::AddRenderer( OwnerPointer< Render::Renderer >& renderer )
280 // Initialize the renderer as we are now in render thread
281 renderer->Initialize( mImpl->context );
283 mImpl->rendererContainer.PushBack( renderer.Release() );
286 void RenderManager::RemoveRenderer( Render::Renderer* renderer )
288 mImpl->rendererContainer.EraseObject( renderer );
291 void RenderManager::AddSampler( OwnerPointer< Render::Sampler >& sampler )
293 mImpl->samplerContainer.PushBack( sampler.Release() );
296 void RenderManager::RemoveSampler( Render::Sampler* sampler )
298 mImpl->samplerContainer.EraseObject( sampler );
301 void RenderManager::AddTexture( OwnerPointer< Render::Texture >& texture )
303 texture->Initialize( mImpl->context );
304 mImpl->textureContainer.PushBack( texture.Release() );
307 void RenderManager::RemoveTexture( Render::Texture* texture )
309 DALI_ASSERT_DEBUG( NULL != texture );
311 // Find the texture, use reference to pointer so we can do the erase safely
312 for ( auto&& iter : mImpl->textureContainer )
314 if ( iter == texture )
316 texture->Destroy( mImpl->context );
317 mImpl->textureContainer.Erase( &iter ); // Texture found; now destroy it
323 void RenderManager::UploadTexture( Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params )
325 texture->Upload( mImpl->context, pixelData, params );
328 void RenderManager::GenerateMipmaps( Render::Texture* texture )
330 texture->GenerateMipmaps( mImpl->context );
333 void RenderManager::SetFilterMode( Render::Sampler* sampler, uint32_t minFilterMode, uint32_t magFilterMode )
335 sampler->mMinificationFilter = static_cast<Dali::FilterMode::Type>(minFilterMode);
336 sampler->mMagnificationFilter = static_cast<Dali::FilterMode::Type>(magFilterMode );
339 void RenderManager::SetWrapMode( Render::Sampler* sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode )
341 sampler->mRWrapMode = static_cast<Dali::WrapMode::Type>(rWrapMode);
342 sampler->mSWrapMode = static_cast<Dali::WrapMode::Type>(sWrapMode);
343 sampler->mTWrapMode = static_cast<Dali::WrapMode::Type>(tWrapMode);
346 void RenderManager::AddFrameBuffer( OwnerPointer< Render::FrameBuffer >& frameBuffer )
348 Render::FrameBuffer* frameBufferPtr = frameBuffer.Release();
349 mImpl->frameBufferContainer.PushBack( frameBufferPtr );
350 if ( frameBufferPtr->IsSurfaceBacked() )
352 frameBufferPtr->Initialize( *mImpl->CreateSurfaceContext() );
356 frameBufferPtr->Initialize( mImpl->context );
360 void RenderManager::RemoveFrameBuffer( Render::FrameBuffer* frameBuffer )
362 DALI_ASSERT_DEBUG( NULL != frameBuffer );
364 // Find the sampler, use reference so we can safely do the erase
365 for ( auto&& iter : mImpl->frameBufferContainer )
367 if ( iter == frameBuffer )
369 frameBuffer->Destroy( mImpl->context );
371 if ( frameBuffer->IsSurfaceBacked() )
373 auto surfaceFrameBuffer = static_cast<Render::SurfaceFrameBuffer*>( frameBuffer );
374 mImpl->DestroySurfaceContext( surfaceFrameBuffer->GetContext() );
377 mImpl->frameBufferContainer.Erase( &iter ); // frameBuffer found; now destroy it
384 void RenderManager::AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer )
386 if ( !frameBuffer->IsSurfaceBacked() )
388 auto textureFrameBuffer = static_cast<Render::TextureFrameBuffer*>( frameBuffer );
389 textureFrameBuffer->AttachColorTexture( mImpl->context, texture, mipmapLevel, layer );
393 void RenderManager::AddPropertyBuffer( OwnerPointer< Render::PropertyBuffer >& propertyBuffer )
395 mImpl->propertyBufferContainer.PushBack( propertyBuffer.Release() );
398 void RenderManager::RemovePropertyBuffer( Render::PropertyBuffer* propertyBuffer )
400 mImpl->propertyBufferContainer.EraseObject( propertyBuffer );
403 void RenderManager::SetPropertyBufferFormat( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Render::PropertyBuffer::Format>& format )
405 propertyBuffer->SetFormat( format.Release() );
408 void RenderManager::SetPropertyBufferData( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size )
410 propertyBuffer->SetData( data.Release(), size );
413 void RenderManager::SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<uint16_t>& indices )
415 geometry->SetIndexBuffer( indices );
418 void RenderManager::AddGeometry( OwnerPointer< Render::Geometry >& geometry )
420 mImpl->geometryContainer.PushBack( geometry.Release() );
423 void RenderManager::RemoveGeometry( Render::Geometry* geometry )
425 mImpl->geometryContainer.EraseObject( geometry );
428 void RenderManager::AttachVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
430 DALI_ASSERT_DEBUG( NULL != geometry );
433 for ( auto&& iter : mImpl->geometryContainer )
435 if ( iter == geometry )
437 iter->AddPropertyBuffer( propertyBuffer );
443 void RenderManager::RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
445 DALI_ASSERT_DEBUG( NULL != geometry );
448 for ( auto&& iter : mImpl->geometryContainer )
450 if ( iter == geometry )
452 iter->RemovePropertyBuffer( propertyBuffer );
458 void RenderManager::SetGeometryType( Render::Geometry* geometry, uint32_t geometryType )
460 geometry->SetType( Render::Geometry::Type(geometryType) );
463 void RenderManager::AddRenderTracker( Render::RenderTracker* renderTracker )
465 mImpl->AddRenderTracker(renderTracker);
468 void RenderManager::RemoveRenderTracker( Render::RenderTracker* renderTracker )
470 mImpl->RemoveRenderTracker(renderTracker);
473 ProgramCache* RenderManager::GetProgramCache()
475 return &(mImpl->programController);
478 void RenderManager::Render( Integration::RenderStatus& status, bool forceClear )
480 DALI_PRINT_RENDER_START( mImpl->renderBufferIndex );
482 // Core::Render documents that GL context must be current before calling Render
483 DALI_ASSERT_DEBUG( mImpl->context.IsGlContextCreated() );
485 // Increment the frame count at the beginning of each frame
488 // Process messages queued during previous update
489 mImpl->renderQueue.ProcessMessages( mImpl->renderBufferIndex );
491 const uint32_t count = mImpl->instructions.Count( mImpl->renderBufferIndex );
492 const bool haveInstructions = count > 0u;
494 DALI_LOG_INFO( gLogFilter, Debug::General,
495 "Render: haveInstructions(%s) || mImpl->lastFrameWasRendered(%s) || forceClear(%s)\n",
496 haveInstructions ? "true" : "false",
497 mImpl->lastFrameWasRendered ? "true" : "false",
498 forceClear ? "true" : "false" );
500 // Only render if we have instructions to render, or the last frame was rendered (and therefore a clear is required).
501 if( haveInstructions || mImpl->lastFrameWasRendered || forceClear )
503 DALI_LOG_INFO( gLogFilter, Debug::General, "Render: Processing\n" );
505 // Mark that we will require a post-render step to be performed (includes swap-buffers).
506 status.SetNeedsPostRender( true );
508 // Switch to the shared context
509 if ( mImpl->currentContext != &mImpl->context )
511 mImpl->currentContext = &mImpl->context;
513 if ( mImpl->currentContext->IsSurfacelessContextSupported() )
515 mImpl->glContextHelperAbstraction.MakeSurfacelessContextCurrent();
518 // Clear the current cached program when the context is switched
519 mImpl->programController.ClearCurrentProgram();
522 // Upload the geometries
523 for( uint32_t i = 0; i < count; ++i )
525 RenderInstruction& instruction = mImpl->instructions.At( mImpl->renderBufferIndex, i );
527 const Matrix* viewMatrix = instruction.GetViewMatrix( mImpl->renderBufferIndex );
528 const Matrix* projectionMatrix = instruction.GetProjectionMatrix( mImpl->renderBufferIndex );
530 DALI_ASSERT_DEBUG( viewMatrix );
531 DALI_ASSERT_DEBUG( projectionMatrix );
533 if( viewMatrix && projectionMatrix )
535 const RenderListContainer::SizeType renderListCount = instruction.RenderListCount();
537 // Iterate through each render list.
538 for( RenderListContainer::SizeType index = 0; index < renderListCount; ++index )
540 const RenderList* renderList = instruction.GetRenderList( index );
542 if( renderList && !renderList->IsEmpty() )
544 const std::size_t itemCount = renderList->Count();
545 for( uint32_t itemIndex = 0u; itemIndex < itemCount; ++itemIndex )
547 const RenderItem& item = renderList->GetItem( itemIndex );
548 if( DALI_LIKELY( item.mRenderer ) )
550 item.mRenderer->Upload( *mImpl->currentContext );
558 for( uint32_t i = 0; i < count; ++i )
560 RenderInstruction& instruction = mImpl->instructions.At( mImpl->renderBufferIndex, i );
562 DoRender( instruction );
565 if ( mImpl->currentContext->IsSurfacelessContextSupported() )
567 mImpl->glContextHelperAbstraction.MakeSurfacelessContextCurrent();
570 GLenum attachments[] = { GL_DEPTH, GL_STENCIL };
571 mImpl->context.InvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
572 for ( auto&& context : mImpl->surfaceContextContainer )
574 context->InvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
577 //Notify RenderGeometries that rendering has finished
578 for ( auto&& iter : mImpl->geometryContainer )
580 iter->OnRenderFinished();
585 DALI_LOG_RELEASE_INFO( "RenderManager::Render: Skip rendering [%d, %d, %d]\n", haveInstructions, mImpl->lastFrameWasRendered, forceClear );
588 mImpl->UpdateTrackers();
590 // If this frame was rendered due to instructions existing, we mark this so we know to clear the next frame.
591 mImpl->lastFrameWasRendered = haveInstructions;
594 * The rendering has finished; swap to the next buffer.
595 * Ideally the update has just finished using this buffer; otherwise the render thread
596 * should block until the update has finished.
598 mImpl->renderBufferIndex = (0 != mImpl->renderBufferIndex) ? 0 : 1;
600 DALI_PRINT_RENDER_END();
603 bool GetDamagedRect( Rect<int32_t> &viewportRect, RenderInstruction& instruction, Rect<int32_t> &damagedRect )
606 int dx1 = viewportRect.width, dx2 = 0, dy1 = viewportRect.height, dy2 = 0;
607 int checkWidth = static_cast<int>( static_cast<float>( viewportRect.width ) * partialUpdateRatio );
608 int checkHeight = static_cast<int>( static_cast<float>( viewportRect.height ) * partialUpdateRatio );
609 Rect<int32_t> screenRect;
611 bool isPartialUpdate = false;
613 const RenderListContainer::SizeType renderListCount = instruction.RenderListCount();
614 // Iterate through each render list.
616 for( RenderListContainer::SizeType index = 0; index < renderListCount; ++index )
618 const RenderList* renderList = instruction.GetRenderList( index );
620 if( renderList && !renderList->IsEmpty() && renderList->IsPartialUpdateEnabled() )
622 const std::size_t itemCount = renderList->Count();
623 for( uint32_t itemIndex = 0u; itemIndex < itemCount; ++itemIndex )
625 const RenderItem& item = renderList->GetItem( itemIndex );
627 if( item.mPartialUpdateEnabled )
629 isPartialUpdate = true;
631 screenRect = item.CalculateViewportSpaceAABB( viewportRect.width, viewportRect.height, true );
633 dx1 = std::min( screenRect.x, dx1 );
634 dx2 = std::max( screenRect.x + screenRect.width, dx2);
635 dy1 = std::min( screenRect.y, dy1 );
636 dy2 = std::max( screenRect.y + screenRect.height, dy2 );
638 if( ( dx2 - dx1 ) > checkWidth && ( dy2 - dy1 ) > checkHeight )
647 if( isPartialUpdate )
649 damagedRect.x = dx1 - partialUpdateMargin;
650 damagedRect.y = dy1 - partialUpdateMargin;
651 damagedRect.width = dx2 - dx1 + ( 2 * partialUpdateMargin );
652 damagedRect.height = dy2 - dy1 + ( 2 * partialUpdateMargin );
655 return isPartialUpdate;
658 void RenderManager::DoRender( RenderInstruction& instruction )
660 Rect<int32_t> viewportRect;
662 bool isPartialUpdate = false;
663 Rect<int32_t> damagedRect;
664 Rect<int32_t> mergedRect;
665 Dali::ClippingBox scissorBox;
667 if ( instruction.mIsClearColorSet )
669 clearColor = instruction.mClearColor;
673 clearColor = Dali::RenderTask::DEFAULT_CLEAR_COLOR;
676 Rect<int32_t> surfaceRect = mImpl->defaultSurfaceRect;
677 int surfaceOrientation = mImpl->defaultSurfaceOrientation;
678 Vector4 backgroundColor = mImpl->backgroundColor;
679 Integration::DepthBufferAvailable depthBufferAvailable = mImpl->depthBufferAvailable;
680 Integration::StencilBufferAvailable stencilBufferAvailable = mImpl->stencilBufferAvailable;
681 Integration::PartialUpdateAvailable partialUpdateAvailable = mImpl->partialUpdateAvailable;
683 Render::SurfaceFrameBuffer* surfaceFrameBuffer = nullptr;
684 if ( instruction.mFrameBuffer != 0 )
686 if ( instruction.mFrameBuffer->IsSurfaceBacked() )
688 surfaceFrameBuffer = static_cast<Render::SurfaceFrameBuffer*>( instruction.mFrameBuffer );
690 if ( !surfaceFrameBuffer->IsSurfaceValid() )
692 // Skip rendering the frame buffer if the render surface becomes invalid
696 if ( mImpl->currentContext->IsSurfacelessContextSupported() )
698 Context* surfaceContext = surfaceFrameBuffer->GetContext();
699 if ( mImpl->currentContext != surfaceContext )
701 // Switch the correct context if rendering to a surface
702 mImpl->currentContext = surfaceContext;
703 surfaceFrameBuffer->MakeContextCurrent();
705 // Clear the current cached program when the context is switched
706 mImpl->programController.ClearCurrentProgram();
710 surfaceRect = Rect<int32_t>( 0, 0, static_cast<int32_t>( surfaceFrameBuffer->GetWidth() ), static_cast<int32_t>( surfaceFrameBuffer->GetHeight() ) );
711 backgroundColor = surfaceFrameBuffer->GetBackgroundColor();
715 // Switch to shared context for off-screen buffer
716 mImpl->currentContext = &mImpl->context;
718 if ( mImpl->currentContext->IsSurfacelessContextSupported() )
720 mImpl->glContextHelperAbstraction.MakeSurfacelessContextCurrent();
725 DALI_ASSERT_DEBUG( mImpl->currentContext->IsGlContextCreated() );
727 // reset the program matrices for all programs once per frame
728 // this ensures we will set view and projection matrix once per program per camera
729 mImpl->programController.ResetProgramMatrices();
731 if( instruction.mFrameBuffer )
733 instruction.mFrameBuffer->Bind( *mImpl->currentContext );
735 if ( !instruction.mFrameBuffer->IsSurfaceBacked() )
737 // For each offscreen buffer, update the dependency list with the new texture id used by this frame buffer.
738 Render::TextureFrameBuffer* textureFrameBuffer = static_cast<Render::TextureFrameBuffer*>( instruction.mFrameBuffer );
739 mImpl->textureDependencyList.PushBack( textureFrameBuffer->GetTextureId() );
744 mImpl->currentContext->BindFramebuffer( GL_FRAMEBUFFER, 0u );
748 if( surfaceFrameBuffer &&
749 partialUpdateAvailable == Integration::PartialUpdateAvailable::TRUE )
751 const RenderListContainer::SizeType renderListCount = instruction.RenderListCount();
752 // Iterate through each render list.
753 if( surfaceFrameBuffer->IsPartialUpdateEnabled() )
755 isPartialUpdate = GetDamagedRect( surfaceRect, instruction, damagedRect ) ;
758 if( !isPartialUpdate )
760 damagedRect = surfaceRect;
763 mergedRect = surfaceFrameBuffer->SetDamagedRect( damagedRect );
765 if( mergedRect.IsEmpty() )
767 isPartialUpdate = false;
771 scissorBox.x = mergedRect.x;
772 scissorBox.y = mergedRect.y;
773 scissorBox.width = mergedRect.width;
774 scissorBox.height = mergedRect.height;
778 if ( surfaceFrameBuffer )
780 mImpl->currentContext->Viewport( surfaceRect.x,
783 surfaceRect.height );
786 mImpl->currentContext->ClearColor( backgroundColor.r,
792 // Clear the entire color, depth and stencil buffers for the default framebuffer, if required.
793 // It is important to clear all 3 buffers when they are being used, for performance on deferred renderers
794 // e.g. previously when the depth & stencil buffers were NOT cleared, it caused the DDK to exceed a "vertex count limit",
795 // and then stall. That problem is only noticeable when rendering a large number of vertices per frame.
796 mImpl->currentContext->SetScissorTest( false );
798 if( isPartialUpdate )
800 mImpl->currentContext->SetScissorTest( true );
801 mImpl->currentContext->Scissor( scissorBox.x, scissorBox.y, scissorBox.width, scissorBox.height );
804 GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
806 mImpl->currentContext->ColorMask( true );
808 if( depthBufferAvailable == Integration::DepthBufferAvailable::TRUE )
810 mImpl->currentContext->DepthMask( true );
811 clearMask |= GL_DEPTH_BUFFER_BIT;
814 if( stencilBufferAvailable == Integration::StencilBufferAvailable::TRUE)
816 mImpl->currentContext->ClearStencil( 0 );
817 mImpl->currentContext->StencilMask( 0xFF ); // 8 bit stencil mask, all 1's
818 clearMask |= GL_STENCIL_BUFFER_BIT;
821 mImpl->currentContext->Clear( clearMask, Context::FORCE_CLEAR );
823 if( isPartialUpdate )
825 mImpl->currentContext->SetScissorTest( false );
829 if( !instruction.mIgnoreRenderToFbo && ( instruction.mFrameBuffer != 0 ) )
831 if ( instruction.mFrameBuffer->IsSurfaceBacked() ) // Surface rendering
833 if ( instruction.mIsViewportSet )
835 // For glViewport the lower-left corner is (0,0)
836 // For glViewport the lower-left corner is (0,0)
837 const int32_t y = ( surfaceRect.height - instruction.mViewport.height ) - instruction.mViewport.y;
838 viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height );
842 viewportRect = surfaceRect;
845 else // Offscreen buffer rendering
847 if ( instruction.mIsViewportSet )
849 // For glViewport the lower-left corner is (0,0)
850 const int32_t y = ( instruction.mFrameBuffer->GetHeight() - instruction.mViewport.height ) - instruction.mViewport.y;
851 viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height );
855 viewportRect.Set( 0, 0, instruction.mFrameBuffer->GetWidth(), instruction.mFrameBuffer->GetHeight() );
857 surfaceOrientation = 0;
860 else // No Offscreen frame buffer rendering
862 // Check whether a viewport is specified, otherwise the full surface size is used
863 if ( instruction.mFrameBuffer != 0 )
865 if ( instruction.mIsViewportSet )
867 // For glViewport the lower-left corner is (0,0)
868 const int32_t y = ( instruction.mFrameBuffer->GetHeight() - instruction.mViewport.height ) - instruction.mViewport.y;
869 viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height );
873 viewportRect.Set( 0, 0, instruction.mFrameBuffer->GetWidth(), instruction.mFrameBuffer->GetHeight() );
878 viewportRect = surfaceRect;
882 if ( surfaceOrientation == 90 || surfaceOrientation == 270 )
884 int temp = viewportRect.width;
885 viewportRect.width = viewportRect.height;
886 viewportRect.height = temp;
889 mImpl->currentContext->Viewport(viewportRect.x, viewportRect.y, viewportRect.width, viewportRect.height);
891 if ( instruction.mIsClearColorSet )
893 mImpl->currentContext->ClearColor( clearColor.r,
898 // Clear the viewport area only
899 mImpl->currentContext->SetScissorTest( true );
900 if( isPartialUpdate )
902 mImpl->currentContext->Scissor( scissorBox.x, scissorBox.y, scissorBox.width, scissorBox.height );
906 mImpl->currentContext->Scissor( viewportRect.x, viewportRect.y, viewportRect.width, viewportRect.height );
908 mImpl->currentContext->ColorMask( true );
909 mImpl->currentContext->Clear( GL_COLOR_BUFFER_BIT , Context::CHECK_CACHED_VALUES );
910 mImpl->currentContext->SetScissorTest( false );
913 // Clear the list of bound textures
914 mImpl->boundTextures.Clear();
916 mImpl->renderAlgorithms.ProcessRenderInstruction(
918 *mImpl->currentContext,
919 mImpl->renderBufferIndex,
920 depthBufferAvailable,
921 stencilBufferAvailable,
922 mImpl->boundTextures,
926 // Synchronise the FBO/Texture access when there are multiple contexts
927 if ( mImpl->currentContext->IsSurfacelessContextSupported() )
929 // Check whether any binded texture is in the dependency list
930 bool textureFound = false;
932 if ( mImpl->boundTextures.Count() > 0u && mImpl->textureDependencyList.Count() > 0u )
934 for ( auto textureId : mImpl->textureDependencyList )
937 textureFound = std::find_if( mImpl->boundTextures.Begin(), mImpl->boundTextures.End(),
938 [textureId]( GLuint id )
940 return textureId == id;
941 } ) != mImpl->boundTextures.End();
948 if ( !instruction.mFrameBuffer || !instruction.mFrameBuffer->IsSurfaceBacked() )
950 // For off-screen buffer
952 // Wait until all rendering calls for the currently context are executed
953 mImpl->glContextHelperAbstraction.WaitClient();
955 // Clear the dependency list
956 mImpl->textureDependencyList.Clear();
960 // For surface-backed frame buffer
962 // Worker thread lambda function
963 auto& glContextHelperAbstraction = mImpl->glContextHelperAbstraction;
964 auto workerFunction = [&glContextHelperAbstraction]( int workerThread )
966 // Switch to the shared context in the worker thread
967 glContextHelperAbstraction.MakeSurfacelessContextCurrent();
969 // Wait until all rendering calls for the shared context are executed
970 glContextHelperAbstraction.WaitClient();
972 // Must clear the context in the worker thread
973 // Otherwise the shared context cannot be switched to from the render thread
974 glContextHelperAbstraction.MakeContextNull();
977 auto future = mImpl->threadPool->SubmitTask( 0u, workerFunction );
980 mImpl->threadPool->Wait();
982 // Clear the dependency list
983 mImpl->textureDependencyList.Clear();
989 if( instruction.mRenderTracker && ( instruction.mFrameBuffer != 0 ) )
991 // This will create a sync object every frame this render tracker
992 // is alive (though it should be now be created only for
993 // render-once render tasks)
994 instruction.mRenderTracker->CreateSyncObject( mImpl->glSyncAbstraction );
995 instruction.mRenderTracker = NULL; // Only create once.
998 if ( surfaceFrameBuffer )
1000 surfaceFrameBuffer->PostRender();
1004 mImpl->currentContext->Flush();
1008 } // namespace SceneGraph
1010 } // namespace Internal