2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/render/common/render-item.h>
22 #include <dali/internal/common/memory-pool-object-allocator.h>
23 #include <dali/internal/render/renderers/render-renderer.h>
27 //Memory pool used to allocate new RenderItems. Memory used by this pool will be released when shutting down DALi
28 Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderItem> gRenderItemPool;
39 RenderItem* RenderItem::New()
41 return new ( gRenderItemPool.AllocateRaw() ) RenderItem();
44 RenderItem::RenderItem()
45 : mModelMatrix( false ),
46 mModelViewMatrix( false ),
55 RenderItem::~RenderItem()
59 void RenderItem::operator delete( void* ptr )
61 gRenderItemPool.Free( static_cast<RenderItem*>( ptr ) );
64 } // namespace SceneGraph
66 } // namespace Internal