1 #ifndef DALI_INTERNAL_RENDER_ALGORITHMS_H
2 #define DALI_INTERNAL_RENDER_ALGORITHMS_H
5 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/internal/common/buffer-index.h>
32 class RenderInstruction;
35 class GeometryBatcher;
42 * Process a render-instruction.
43 * @param[in] instruction The render-instruction to process.
44 * @param[in] context The GL context.
45 * @param[in] textureCache The texture cache used to get textures.
46 * @param[in] defaultShader The default shader.
47 * @param[in] geometryBatcher The instace of geometry batcher.
48 * @param[in] bufferIndex The current render buffer index (previous update buffer)
50 void ProcessRenderInstruction( const SceneGraph::RenderInstruction& instruction,
52 SceneGraph::TextureCache& textureCache,
53 SceneGraph::Shader& defaultShader,
54 SceneGraph::GeometryBatcher& geometryBatcher,
55 BufferIndex bufferIndex );
59 } // namespace Internal
63 #endif // DALI_INTERNAL_RENDER_ALGORITHMS_H