Revert "[3.0] Combine StencilMode and WriteToColorBuffer to RenderMode"
[platform/core/uifw/dali-core.git] / dali / internal / event / rendering / renderer-impl.h
1 #ifndef DALI_INTERNAL_RENDERER_H
2 #define DALI_INTERNAL_RENDERER_H
3
4 /*
5  * Copyright (c) 2016 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 // INTERNAL INCLUDES
22 #include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
23 #include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
24 #include <dali/public-api/rendering/renderer.h> // Dali::Renderer
25 #include <dali/internal/common/blending-options.h>
26 #include <dali/internal/event/common/connectable.h> // Dali::Internal::Connectable
27 #include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
28 #include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
29 #include <dali/internal/event/rendering/texture-set-impl.h> // Dali::Internal::TextureSet
30 #include <dali/internal/event/rendering/geometry-impl.h> // Dali::Internal::Geometry
31 #include <dali/internal/render/renderers/render-renderer.h> // Dali::Render::Renderer::StencilParameters
32
33 namespace Dali
34 {
35 namespace Internal
36 {
37 namespace SceneGraph
38 {
39 class Renderer;
40 }
41
42 class Renderer;
43 typedef IntrusivePtr<Renderer> RendererPtr;
44
45 /**
46  * Renderer is an object that can be used to show content by combining a Geometry with a shader and textures.
47  */
48 class Renderer : public Object
49 {
50 public:
51
52   /**
53    * Create a new Renderer.
54    * @return A smart-pointer to the newly allocated Renderer.
55    */
56   static RendererPtr New();
57
58   /**
59    * @copydoc Dali::Renderer::SetGeometry()
60    */
61   void SetGeometry( Geometry& geometry );
62
63   /**
64    * @copydoc Dali::Renderer::GetGeometry()
65    */
66   Geometry* GetGeometry() const;
67
68   /**
69    * @copydoc Dali::Renderer::SetTextures()
70    */
71   void SetTextures( TextureSet& textureSet );
72
73   /**
74    * @copydoc Dali::Renderer::GetTextures()
75    */
76   TextureSet* GetTextures() const;
77
78   /**
79    * @copydoc Dali::Renderer::SetShader()
80    */
81   void SetShader( Shader& shader );
82
83   /**
84    * @copydoc Dali::Renderer::GetShader()
85    */
86   Shader* GetShader() const;
87
88   /**
89    * @copydoc Dali::Renderer::SetDepthIndex()
90    */
91   void SetDepthIndex( int depthIndex );
92
93   /**
94    * @copydoc Dali::Renderer::GetDepthIndex()
95    */
96   int GetDepthIndex() const;
97
98    /**
99     * @copydoc Dali::Renderer::SetBlendMode()
100     */
101    void SetBlendMode( BlendMode::Type mode );
102
103    /**
104     * @copydoc Dali::Renderer::GetBlendMode()
105     */
106    BlendMode::Type GetBlendMode() const;
107
108    /**
109     * @copydoc Dali::Renderer::SetBlendFunc()
110     */
111    void SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba );
112
113    /**
114     * @copydoc Dali::Renderer::SetBlendFunc()
115     */
116    void SetBlendFunc( BlendFactor::Type srcFactorRgb,   BlendFactor::Type destFactorRgb,
117                       BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha );
118
119    /**
120     * @copydoc Dali::Renderer::GetBlendFunc()
121     */
122    void GetBlendFunc( BlendFactor::Type& srcFactorRgb,   BlendFactor::Type& destFactorRgb,
123                       BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha ) const;
124
125    /**
126     * @copydoc Dali::Renderer::SetBlendEquation()
127     */
128    void SetBlendEquation( BlendEquation::Type equationRgba );
129
130    /**
131     * @copydoc Dali::Renderer::SetBlendEquation()
132     */
133    void SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha );
134
135    /**
136     * @copydoc Dali::Renderer::GetBlendEquation()
137     */
138    void GetBlendEquation( BlendEquation::Type& equationRgb, BlendEquation::Type& equationAlpha ) const;
139
140    /**
141     * @copydoc Dali::Renderer::SetBlendColor()
142     */
143    void SetBlendColor( const Vector4& color );
144
145    /**
146     * @copydoc Dali::Renderer::GetBlendColor()
147     */
148    Vector4 GetBlendColor() const;
149
150    /**
151     * @copydoc Dali::Renderer::SetIndexedDrawFirstElement
152     */
153    void SetIndexedDrawFirstElement( size_t firstElement );
154
155    /**
156     * @copydoc Dali::Renderer::SetIndexedDrawElementsCount
157     */
158    void SetIndexedDrawElementsCount( size_t elementsCount );
159
160    /**
161     * @brief Set whether the Pre-multiplied Alpha Blending is required
162     *
163     * @param[in] preMultipled whether alpha is pre-multiplied.
164     */
165    void EnablePreMultipliedAlpha( bool preMultipled );
166
167    /**
168     * @brief Query whether alpha is pre-multiplied.
169     *
170     * @return True is alpha is pre-multiplied, false otherwise.
171     */
172    bool IsPreMultipliedAlphaEnabled() const;
173
174   /**
175    * @brief Get the scene graph object
176    *
177    * @return the scene object
178    */
179   SceneGraph::Renderer* GetRendererSceneObject();
180
181 public: // Default property extensions from Object
182
183   /**
184    * @copydoc Dali::Internal::Object::GetDefaultPropertyCount()
185    */
186   virtual unsigned int GetDefaultPropertyCount() const;
187
188   /**
189    * @copydoc Dali::Internal::Object::GetDefaultPropertyIndices()
190    */
191   virtual void GetDefaultPropertyIndices( Property::IndexContainer& indices ) const;
192
193   /**
194    * @copydoc Dali::Internal::Object::GetDefaultPropertyName()
195    */
196   virtual const char* GetDefaultPropertyName(Property::Index index) const;
197
198   /**
199    * @copydoc Dali::Internal::Object::GetDefaultPropertyIndex()
200    */
201   virtual Property::Index GetDefaultPropertyIndex(const std::string& name) const;
202
203   /**
204    * @copydoc Dali::Internal::Object::IsDefaultPropertyWritable()
205    */
206   virtual bool IsDefaultPropertyWritable(Property::Index index) const;
207
208   /**
209    * @copydoc Dali::Internal::Object::IsDefaultPropertyAnimatable()
210    */
211   virtual bool IsDefaultPropertyAnimatable(Property::Index index) const;
212
213   /**
214    * @copydoc Dali::Internal::Object::IsDefaultPropertyAConstraintInput()
215    */
216   virtual bool IsDefaultPropertyAConstraintInput( Property::Index index ) const;
217
218   /**
219    * @copydoc Dali::Internal::Object::GetDefaultPropertyType()
220    */
221   virtual Property::Type GetDefaultPropertyType(Property::Index index) const;
222
223   /**
224    * @copydoc Dali::Internal::Object::SetDefaultProperty()
225    */
226   virtual void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue);
227
228   /**
229    * @copydoc Dali::Internal::Object::SetSceneGraphProperty()
230    */
231   virtual void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value );
232
233   /**
234    * @copydoc Dali::Internal::Object::GetDefaultProperty()
235    */
236   virtual Property::Value GetDefaultProperty( Property::Index index ) const;
237
238   /**
239    * @copydoc Dali::Internal::Object::GetPropertyOwner()
240    */
241   virtual const SceneGraph::PropertyOwner* GetPropertyOwner() const;
242
243   /**
244    * @copydoc Dali::Internal::Object::GetSceneObject()
245    */
246   virtual const SceneGraph::PropertyOwner* GetSceneObject() const;
247
248   /**
249    * @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty()
250    */
251   virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const;
252
253   /**
254    * @copydoc Dali::Internal::Object::GetSceneObjectInputProperty()
255    */
256   virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const;
257
258   /**
259    * @copydoc Dali::Internal::Object::GetPropertyComponentIndex()
260    */
261   virtual int GetPropertyComponentIndex( Property::Index index ) const;
262
263 public: // Functions from Connectable
264   /**
265    * @copydoc Dali::Internal::Connectable::OnStage()
266    */
267   virtual bool OnStage() const;
268
269   /**
270    * @copydoc Dali::Internal::Connectable::Connect()
271    */
272   virtual void Connect();
273
274   /**
275    * @copydoc Dali::Internal::Connectable::Disconnect()
276    */
277   virtual void Disconnect();
278
279 private: // implementation
280   Renderer();
281
282   void Initialize();
283
284 protected:
285   /**
286    * A reference counted object may only be deleted by calling Unreference()
287    */
288   virtual ~Renderer();
289
290 private: // unimplemented methods
291   Renderer( const Renderer& );
292   Renderer& operator=( const Renderer& );
293
294 private: // data
295   SceneGraph::Renderer* mSceneObject;
296   Vector4* mBlendColor;                                       ///< Local copy of blend color, pointer only as its rarely used
297   GeometryPtr mGeometry;                                      ///< Connector that holds the geometry used by this renderer
298   ObjectConnector<TextureSet> mTextureSetConnector;           ///< Connector that holds the texture set used by this renderer
299   IntrusivePtr<Shader> mShader;                               ///< Connector that holds the shader used by this renderer
300
301   int mDepthIndex;
302   int mOnStageCount;
303
304   size_t mIndexedDrawFirstElement;                            ///< Offset of first element to draw from bound index buffer
305   size_t mIndexedDrawElementCount;                            ///< Number of elements to draw
306
307   Render::Renderer::StencilParameters mStencilParameters;     ///< Struct containing all stencil related options
308   BlendingOptions              mBlendingOptions;              ///< Local copy of blending options bitmask
309
310   DepthFunction::Type          mDepthFunction:3;              ///< Local copy of the depth function
311   FaceCullingMode::Type        mFaceCullingMode:2;            ///< Local copy of the mode of face culling
312   BlendMode::Type              mBlendMode:2;                  ///< Local copy of the mode of blending
313   DepthWriteMode::Type         mDepthWriteMode:2;             ///< Local copy of the depth write mode
314   DepthTestMode::Type          mDepthTestMode:2;              ///< Local copy of the depth test mode
315   bool                         mWriteToColorBuffer:1;         ///< Local copy of the write to color buffer flag
316   bool                         mPremultipledAlphaEnabled:1;   ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
317 };
318
319 } // namespace Internal
320
321 // Helpers for public-api forwarding methods
322 inline Internal::Renderer& GetImplementation( Dali::Renderer& handle )
323 {
324   DALI_ASSERT_ALWAYS(handle && "Renderer handle is empty");
325
326   BaseObject& object = handle.GetBaseObject();
327
328   return static_cast<Internal::Renderer&>(object);
329 }
330
331 inline const Internal::Renderer& GetImplementation( const Dali::Renderer& handle )
332 {
333   DALI_ASSERT_ALWAYS(handle && "Renderer handle is empty");
334
335   const BaseObject& object = handle.GetBaseObject();
336
337   return static_cast<const Internal::Renderer&>(object);
338 }
339
340 } // namespace Dali
341
342 #endif // DALI_INTERNAL_RENDERER_H