2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/rendering/renderer-impl.h> // Dali::Internal::Renderer
22 #include <dali/devel-api/scripting/scripting.h>
23 #include <dali/public-api/object/type-registry.h>
24 #include <dali/internal/event/common/object-impl-helper.h> // Dali::Internal::ObjectHelper
25 #include <dali/internal/event/common/property-helper.h> // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
26 #include <dali/internal/event/common/property-input-impl.h>
27 #include <dali/internal/render/renderers/render-geometry.h>
28 #include <dali/internal/update/manager/update-manager.h>
29 #include <dali/internal/update/rendering/scene-graph-renderer.h>
40 * Properties: |name |type |writable|animatable|constraint-input|enum for index-checking|
42 DALI_PROPERTY_TABLE_BEGIN
43 DALI_PROPERTY( "depthIndex", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_INDEX )
44 DALI_PROPERTY( "faceCullingMode", INTEGER, true, false, false, Dali::Renderer::Property::FACE_CULLING_MODE )
45 DALI_PROPERTY( "blendMode", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_MODE )
46 DALI_PROPERTY( "blendEquationRgb", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_EQUATION_RGB )
47 DALI_PROPERTY( "blendEquationAlpha", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_EQUATION_ALPHA )
48 DALI_PROPERTY( "blendFactorSrcRgb", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB )
49 DALI_PROPERTY( "blendFactorDestRgb", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB )
50 DALI_PROPERTY( "blendFactorSrcAlpha", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA )
51 DALI_PROPERTY( "blendFactorDestAlpha", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA )
52 DALI_PROPERTY( "blendColor", VECTOR4, true, false, false, Dali::Renderer::Property::BLEND_COLOR )
53 DALI_PROPERTY( "blendPreMultipliedAlpha", BOOLEAN, true, false, false, Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA )
54 DALI_PROPERTY( "indexRangeFirst", INTEGER, true, false, false, Dali::Renderer::Property::INDEX_RANGE_FIRST )
55 DALI_PROPERTY( "indexRangeCount", INTEGER, true, false, false, Dali::Renderer::Property::INDEX_RANGE_COUNT )
56 DALI_PROPERTY( "depthWriteMode", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_WRITE_MODE )
57 DALI_PROPERTY( "depthFunction", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_FUNCTION )
58 DALI_PROPERTY( "depthTestMode", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_TEST_MODE )
59 DALI_PROPERTY( "renderMode", INTEGER, true, false, false, Dali::Renderer::Property::RENDER_MODE )
60 DALI_PROPERTY( "stencilFunction", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_FUNCTION )
61 DALI_PROPERTY( "stencilFunctionMask", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_FUNCTION_MASK )
62 DALI_PROPERTY( "stencilFunctionReference", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE )
63 DALI_PROPERTY( "stencilMask", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_MASK )
64 DALI_PROPERTY( "stencilOperationOnFail", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL )
65 DALI_PROPERTY( "stencilOperationOnZFail", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL )
66 DALI_PROPERTY( "stencilOperationOnZPass", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS )
67 DALI_PROPERTY( "batchingEnabled", BOOLEAN, true, false, false, Dali::Renderer::Property::BATCHING_ENABLED )
68 DALI_PROPERTY_TABLE_END( DEFAULT_RENDERER_PROPERTY_START_INDEX )
70 // Property string to enumeration tables:
72 DALI_ENUM_TO_STRING_TABLE_BEGIN( FACE_CULLING_MODE )
73 DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, NONE )
74 DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, FRONT )
75 DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, BACK )
76 DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, FRONT_AND_BACK )
77 DALI_ENUM_TO_STRING_TABLE_END( FACE_CULLING_MODE )
79 DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_MODE )
80 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, OFF )
81 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, AUTO )
82 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, ON )
83 DALI_ENUM_TO_STRING_TABLE_END( BLEND_MODE )
85 DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_EQUATION )
86 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, ADD )
87 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, SUBTRACT )
88 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, REVERSE_SUBTRACT )
89 DALI_ENUM_TO_STRING_TABLE_END( BLEND_EQUATION )
91 DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_FACTOR )
92 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ZERO )
93 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE )
94 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_COLOR )
95 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_SRC_COLOR )
96 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_ALPHA )
97 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_SRC_ALPHA )
98 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, DST_ALPHA )
99 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_DST_ALPHA )
100 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, DST_COLOR )
101 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_DST_COLOR )
102 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_ALPHA_SATURATE )
103 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, CONSTANT_COLOR )
104 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_CONSTANT_COLOR )
105 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, CONSTANT_ALPHA )
106 DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_CONSTANT_ALPHA )
107 DALI_ENUM_TO_STRING_TABLE_END( BLEND_FACTOR )
109 DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_WRITE_MODE )
110 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, OFF )
111 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, AUTO )
112 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, ON )
113 DALI_ENUM_TO_STRING_TABLE_END( DEPTH_WRITE_MODE )
115 DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_TEST_MODE )
116 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, OFF )
117 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, AUTO )
118 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, ON )
119 DALI_ENUM_TO_STRING_TABLE_END( DEPTH_TEST_MODE )
121 DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_FUNCTION )
122 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, NEVER )
123 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, ALWAYS )
124 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, LESS )
125 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, GREATER )
126 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, EQUAL )
127 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, NOT_EQUAL )
128 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, LESS_EQUAL )
129 DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, GREATER_EQUAL )
130 DALI_ENUM_TO_STRING_TABLE_END( DEPTH_FUNCTION )
132 DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_FUNCTION )
133 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, NEVER )
134 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, LESS )
135 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, EQUAL )
136 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, LESS_EQUAL )
137 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, GREATER )
138 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, NOT_EQUAL )
139 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, GREATER_EQUAL )
140 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, ALWAYS )
141 DALI_ENUM_TO_STRING_TABLE_END( STENCIL_FUNCTION )
143 DALI_ENUM_TO_STRING_TABLE_BEGIN( RENDER_MODE )
144 DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, NONE )
145 DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, AUTO )
146 DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, COLOR )
147 DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, STENCIL )
148 DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, COLOR_STENCIL )
149 DALI_ENUM_TO_STRING_TABLE_END( RENDER_MODE )
151 DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_OPERATION )
152 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, ZERO )
153 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, KEEP )
154 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, REPLACE )
155 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INCREMENT )
156 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, DECREMENT )
157 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INVERT )
158 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INCREMENT_WRAP )
159 DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, DECREMENT_WRAP )
160 DALI_ENUM_TO_STRING_TABLE_END( STENCIL_OPERATION )
162 const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> RENDERER_IMPL = { DEFAULT_PROPERTY_DETAILS };
166 return Dali::BaseHandle();
169 TypeRegistration mType( typeid( Dali::Renderer ), typeid( Dali::Handle ), Create );
171 } // unnamed namespace
173 RendererPtr Renderer::New()
175 RendererPtr rendererPtr( new Renderer() );
176 rendererPtr->Initialize();
180 void Renderer::SetGeometry( Geometry& geometry )
182 mGeometry = &geometry;
184 const Render::Geometry* geometrySceneObject = geometry.GetRenderObject();
185 SetGeometryMessage( GetEventThreadServices(), *mSceneObject, *geometrySceneObject );
188 Geometry* Renderer::GetGeometry() const
190 return mGeometry.Get();
193 void Renderer::SetTextures( TextureSet& textureSet )
195 mTextureSetConnector.Set( textureSet, OnStage() );
196 const SceneGraph::TextureSet* textureSetSceneObject = textureSet.GetTextureSetSceneObject();
197 SetTexturesMessage( GetEventThreadServices(), *mSceneObject, *textureSetSceneObject );
200 TextureSet* Renderer::GetTextures() const
202 return mTextureSetConnector.Get().Get();
205 void Renderer::SetShader( Shader& shader )
208 SceneGraph::Shader& sceneGraphShader = *shader.GetShaderSceneObject();
209 SceneGraph::SetShaderMessage( GetEventThreadServices(), *mSceneObject, sceneGraphShader );
212 Shader* Renderer::GetShader() const
214 return mShader.Get();
217 void Renderer::SetDepthIndex( int depthIndex )
219 if ( mDepthIndex != depthIndex )
221 mDepthIndex = depthIndex;
222 SetDepthIndexMessage( GetEventThreadServices(), *mSceneObject, depthIndex );
226 int Renderer::GetDepthIndex() const
231 void Renderer::SetBlendMode( BlendMode::Type mode )
233 if( mBlendMode != mode )
237 SetBlendModeMessage( GetEventThreadServices(), *mSceneObject, mBlendMode );
241 BlendMode::Type Renderer::GetBlendMode() const
246 void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba )
248 mBlendingOptions.SetBlendFunc( srcFactorRgba, destFactorRgba, srcFactorRgba, destFactorRgba );
249 SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
252 void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgb,
253 BlendFactor::Type destFactorRgb,
254 BlendFactor::Type srcFactorAlpha,
255 BlendFactor::Type destFactorAlpha )
257 mBlendingOptions.SetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
258 SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
261 void Renderer::GetBlendFunc( BlendFactor::Type& srcFactorRgb,
262 BlendFactor::Type& destFactorRgb,
263 BlendFactor::Type& srcFactorAlpha,
264 BlendFactor::Type& destFactorAlpha ) const
266 srcFactorRgb = mBlendingOptions.GetBlendSrcFactorRgb();
267 destFactorRgb = mBlendingOptions.GetBlendDestFactorRgb();
268 srcFactorAlpha = mBlendingOptions.GetBlendSrcFactorAlpha();
269 destFactorAlpha = mBlendingOptions.GetBlendDestFactorAlpha();
272 void Renderer::SetBlendEquation( BlendEquation::Type equationRgba )
274 mBlendingOptions.SetBlendEquation( equationRgba, equationRgba );
275 SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
278 void Renderer::SetBlendEquation( BlendEquation::Type equationRgb,
279 BlendEquation::Type equationAlpha )
281 mBlendingOptions.SetBlendEquation( equationRgb, equationAlpha );
282 SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
285 void Renderer::GetBlendEquation( BlendEquation::Type& equationRgb,
286 BlendEquation::Type& equationAlpha ) const
288 // These are not animatable, the cached values are up-to-date.
289 equationRgb = mBlendingOptions.GetBlendEquationRgb();
290 equationAlpha = mBlendingOptions.GetBlendEquationAlpha();
293 void Renderer::SetBlendColor( const Vector4& color )
297 mBlendColor = new Vector4();
299 if( *mBlendColor != color )
301 *mBlendColor = color;
302 SetBlendColorMessage( GetEventThreadServices(), *mSceneObject, *mBlendColor );
306 Vector4 Renderer::GetBlendColor() const
312 return Color::TRANSPARENT; // GL default
315 void Renderer::SetIndexedDrawFirstElement( size_t firstElement )
317 if( firstElement != mIndexedDrawFirstElement )
319 mIndexedDrawFirstElement = firstElement;
320 SetIndexedDrawFirstElementMessage( GetEventThreadServices(), *mSceneObject, mIndexedDrawFirstElement );
324 void Renderer::SetIndexedDrawElementsCount( size_t elementsCount )
326 if( elementsCount != mIndexedDrawElementCount )
328 mIndexedDrawElementCount = elementsCount;
329 SetIndexedDrawElementsCountMessage( GetEventThreadServices(), *mSceneObject, mIndexedDrawElementCount );
334 void Renderer::EnablePreMultipliedAlpha( bool preMultipled )
336 if( mPremultipledAlphaEnabled != preMultipled )
340 SetBlendFunc( BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::ONE );
342 mPremultipledAlphaEnabled = preMultipled;
343 SetEnablePreMultipliedAlphaMessage( GetEventThreadServices(), *mSceneObject, mPremultipledAlphaEnabled );
347 bool Renderer::IsPreMultipliedAlphaEnabled() const
349 return mPremultipledAlphaEnabled;
352 bool Renderer::IsBatchingEnabled() const
354 return mBatchingEnabled;
357 SceneGraph::Renderer* Renderer::GetRendererSceneObject()
362 unsigned int Renderer::GetDefaultPropertyCount() const
364 return RENDERER_IMPL.GetDefaultPropertyCount();
367 void Renderer::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
369 RENDERER_IMPL.GetDefaultPropertyIndices( indices );
372 const char* Renderer::GetDefaultPropertyName(Property::Index index) const
374 return RENDERER_IMPL.GetDefaultPropertyName( index );
377 Property::Index Renderer::GetDefaultPropertyIndex( const std::string& name ) const
379 return RENDERER_IMPL.GetDefaultPropertyIndex( name );
382 bool Renderer::IsDefaultPropertyWritable( Property::Index index ) const
384 return RENDERER_IMPL.IsDefaultPropertyWritable( index );
387 bool Renderer::IsDefaultPropertyAnimatable( Property::Index index ) const
389 return RENDERER_IMPL.IsDefaultPropertyAnimatable( index );
392 bool Renderer::IsDefaultPropertyAConstraintInput( Property::Index index ) const
394 return RENDERER_IMPL.IsDefaultPropertyAConstraintInput( index );
397 Property::Type Renderer::GetDefaultPropertyType( Property::Index index ) const
399 return RENDERER_IMPL.GetDefaultPropertyType( index );
402 void Renderer::SetDefaultProperty( Property::Index index,
403 const Property::Value& propertyValue )
407 case Dali::Renderer::Property::DEPTH_INDEX:
409 SetDepthIndex( propertyValue.Get<int>() );
412 case Dali::Renderer::Property::FACE_CULLING_MODE:
414 FaceCullingMode::Type convertedValue = mFaceCullingMode;
415 if( Scripting::GetEnumerationProperty< FaceCullingMode::Type >( propertyValue, FACE_CULLING_MODE_TABLE, FACE_CULLING_MODE_TABLE_COUNT, convertedValue ) )
417 mFaceCullingMode = convertedValue;
418 SetFaceCullingModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
422 case Dali::Renderer::Property::BLEND_MODE:
424 BlendMode::Type convertedValue = mBlendMode;
425 if( Scripting::GetEnumerationProperty< BlendMode::Type >( propertyValue, BLEND_MODE_TABLE, BLEND_MODE_TABLE_COUNT, convertedValue ) )
427 SetBlendMode( convertedValue );
431 case Dali::Renderer::Property::BLEND_EQUATION_RGB:
433 BlendEquation::Type convertedValue = mBlendingOptions.GetBlendEquationRgb();
435 if( Scripting::GetEnumerationProperty< BlendEquation::Type >( propertyValue, BLEND_EQUATION_TABLE, BLEND_EQUATION_TABLE_COUNT, convertedValue ) )
437 BlendEquation::Type alphaEquation = mBlendingOptions.GetBlendEquationAlpha();
438 mBlendingOptions.SetBlendEquation( convertedValue, alphaEquation );
439 SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
443 case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
445 BlendEquation::Type convertedValue = mBlendingOptions.GetBlendEquationAlpha();
447 if( Scripting::GetEnumerationProperty< BlendEquation::Type >( propertyValue, BLEND_EQUATION_TABLE, BLEND_EQUATION_TABLE_COUNT, convertedValue ) )
449 BlendEquation::Type rgbEquation = mBlendingOptions.GetBlendEquationRgb();
450 mBlendingOptions.SetBlendEquation( rgbEquation, convertedValue );
451 SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
455 case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
457 BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
458 GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
460 if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, sourceFactorRgb ) )
462 SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
466 case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
468 BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
469 GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
471 if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, destinationFactorRgb ) )
473 SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
477 case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
479 BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
480 GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
482 if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, sourceFactorAlpha ) )
484 SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
488 case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
490 BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
491 GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
493 if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, destinationFactorAlpha ) )
495 SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
499 case Dali::Renderer::Property::BLEND_COLOR:
502 if( propertyValue.Get( blendColor ) )
504 SetBlendColor( blendColor );
508 case Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA:
511 if( propertyValue.Get( preMultipled ) )
513 EnablePreMultipliedAlpha( preMultipled );
517 case Dali::Renderer::Property::INDEX_RANGE_FIRST:
520 if( propertyValue.Get( firstElement ) )
522 SetIndexedDrawFirstElement( firstElement );
526 case Dali::Renderer::Property::INDEX_RANGE_COUNT:
529 if( propertyValue.Get( elementsCount ) )
531 SetIndexedDrawElementsCount( elementsCount );
535 case Dali::Renderer::Property::DEPTH_WRITE_MODE:
537 DepthWriteMode::Type convertedValue = mDepthWriteMode;
538 if( Scripting::GetEnumerationProperty< DepthWriteMode::Type >( propertyValue, DEPTH_WRITE_MODE_TABLE, DEPTH_WRITE_MODE_TABLE_COUNT, convertedValue ) )
540 mDepthWriteMode = convertedValue;
541 SetDepthWriteModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
545 case Dali::Renderer::Property::DEPTH_FUNCTION:
547 DepthFunction::Type convertedValue = mDepthFunction;
548 if( Scripting::GetEnumerationProperty< DepthFunction::Type >( propertyValue, DEPTH_FUNCTION_TABLE, DEPTH_FUNCTION_TABLE_COUNT, convertedValue ) )
550 mDepthFunction = convertedValue;
551 SetDepthFunctionMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
555 case Dali::Renderer::Property::DEPTH_TEST_MODE:
557 DepthTestMode::Type convertedValue = mDepthTestMode;
558 if( Scripting::GetEnumerationProperty< DepthTestMode::Type >( propertyValue, DEPTH_TEST_MODE_TABLE, DEPTH_TEST_MODE_TABLE_COUNT, convertedValue ) )
560 mDepthTestMode = convertedValue;
561 SetDepthTestModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
565 case Dali::Renderer::Property::RENDER_MODE:
567 RenderMode::Type convertedValue = mStencilParameters.renderMode;
568 if( Scripting::GetEnumerationProperty< RenderMode::Type >( propertyValue, RENDER_MODE_TABLE, RENDER_MODE_TABLE_COUNT, convertedValue ) )
570 mStencilParameters.renderMode = convertedValue;
571 SetRenderModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
575 case Dali::Renderer::Property::STENCIL_FUNCTION:
577 StencilFunction::Type convertedValue = mStencilParameters.stencilFunction;
578 if( Scripting::GetEnumerationProperty< StencilFunction::Type >( propertyValue, STENCIL_FUNCTION_TABLE, STENCIL_FUNCTION_TABLE_COUNT, convertedValue ) )
580 mStencilParameters.stencilFunction = convertedValue;
581 SetStencilFunctionMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
585 case Dali::Renderer::Property::STENCIL_FUNCTION_MASK:
587 int stencilFunctionMask;
588 if( propertyValue.Get( stencilFunctionMask ) )
590 if( stencilFunctionMask != mStencilParameters.stencilFunctionMask )
592 mStencilParameters.stencilFunctionMask = stencilFunctionMask;
593 SetStencilFunctionMaskMessage( GetEventThreadServices(), *mSceneObject, stencilFunctionMask );
598 case Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE:
600 int stencilFunctionReference;
601 if( propertyValue.Get( stencilFunctionReference ) )
603 if( stencilFunctionReference != mStencilParameters.stencilFunctionReference )
605 mStencilParameters.stencilFunctionReference = stencilFunctionReference;
606 SetStencilFunctionReferenceMessage( GetEventThreadServices(), *mSceneObject, stencilFunctionReference );
611 case Dali::Renderer::Property::STENCIL_MASK:
614 if( propertyValue.Get( stencilMask ) )
616 if( stencilMask != mStencilParameters.stencilMask )
618 mStencilParameters.stencilMask = stencilMask;
619 SetStencilMaskMessage( GetEventThreadServices(), *mSceneObject, stencilMask );
624 case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
626 StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnFail;
627 if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
629 mStencilParameters.stencilOperationOnFail = convertedValue;
630 SetStencilOperationOnFailMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
634 case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL:
636 StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnZFail;
637 if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
639 mStencilParameters.stencilOperationOnZFail = convertedValue;
640 SetStencilOperationOnZFailMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
644 case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS:
646 StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnZPass;
647 if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
649 mStencilParameters.stencilOperationOnZPass = convertedValue;
650 SetStencilOperationOnZPassMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
654 case Dali::Renderer::Property::BATCHING_ENABLED:
657 if( propertyValue.Get( enabled ) )
659 if( mBatchingEnabled != enabled )
661 mBatchingEnabled = enabled;
662 SetBatchingEnabledMessage( GetEventThreadServices(), *mSceneObject, mBatchingEnabled );
670 void Renderer::SetSceneGraphProperty( Property::Index index,
671 const PropertyMetadata& entry,
672 const Property::Value& value )
674 RENDERER_IMPL.SetSceneGraphProperty( GetEventThreadServices(), this, index, entry, value );
675 OnPropertySet(index, value);
678 Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
680 Property::Value value;
683 case Dali::Renderer::Property::DEPTH_INDEX:
685 value = GetDepthIndex();
688 case Dali::Renderer::Property::FACE_CULLING_MODE:
690 value = mFaceCullingMode;
693 case Dali::Renderer::Property::BLEND_MODE:
698 case Dali::Renderer::Property::BLEND_EQUATION_RGB:
700 value = static_cast<int>( mBlendingOptions.GetBlendEquationRgb() );
703 case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
705 value = static_cast<int>( mBlendingOptions.GetBlendEquationAlpha() );
708 case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
710 BlendFactor::Type srcFactorRgb;
711 BlendFactor::Type destFactorRgb;
712 BlendFactor::Type srcFactorAlpha;
713 BlendFactor::Type destFactorAlpha;
714 GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
715 value = static_cast<int>( srcFactorRgb );
718 case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
720 BlendFactor::Type srcFactorRgb;
721 BlendFactor::Type destFactorRgb;
722 BlendFactor::Type srcFactorAlpha;
723 BlendFactor::Type destFactorAlpha;
724 GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
725 value = static_cast<int>( destFactorRgb );
728 case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
730 BlendFactor::Type srcFactorRgb;
731 BlendFactor::Type destFactorRgb;
732 BlendFactor::Type srcFactorAlpha;
733 BlendFactor::Type destFactorAlpha;
734 GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
735 value = static_cast<int>( srcFactorAlpha );
738 case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
740 BlendFactor::Type srcFactorRgb;
741 BlendFactor::Type destFactorRgb;
742 BlendFactor::Type srcFactorAlpha;
743 BlendFactor::Type destFactorAlpha;
744 GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
745 value = static_cast<int>( destFactorAlpha );
748 case Dali::Renderer::Property::BLEND_COLOR:
752 value = *mBlendColor;
756 value = Color::TRANSPARENT;
760 case Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA:
762 value = IsPreMultipliedAlphaEnabled();
765 case Dali::Renderer::Property::INDEX_RANGE_FIRST:
767 value = static_cast<int>( mIndexedDrawFirstElement );
770 case Dali::Renderer::Property::INDEX_RANGE_COUNT:
772 value = static_cast<int>( mIndexedDrawElementCount );
775 case Dali::Renderer::Property::DEPTH_WRITE_MODE:
777 value = mDepthWriteMode;
780 case Dali::Renderer::Property::BATCHING_ENABLED:
782 value = mBatchingEnabled;
785 case Dali::Renderer::Property::DEPTH_FUNCTION:
787 value = mDepthFunction;
790 case Dali::Renderer::Property::DEPTH_TEST_MODE:
792 value = mDepthTestMode;
795 case Dali::Renderer::Property::STENCIL_FUNCTION:
797 value = mStencilParameters.stencilFunction;
800 case Dali::Renderer::Property::STENCIL_FUNCTION_MASK:
802 value = mStencilParameters.stencilFunctionMask;
805 case Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE:
807 value = mStencilParameters.stencilFunctionReference;
810 case Dali::Renderer::Property::STENCIL_MASK:
812 value = mStencilParameters.stencilMask;
815 case Dali::Renderer::Property::RENDER_MODE:
817 value = mStencilParameters.renderMode;
820 case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
822 value = mStencilParameters.stencilOperationOnFail;
825 case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL:
827 value = mStencilParameters.stencilOperationOnZFail;
830 case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS:
832 value = mStencilParameters.stencilOperationOnZPass;
839 const SceneGraph::PropertyOwner* Renderer::GetPropertyOwner() const
844 const SceneGraph::PropertyOwner* Renderer::GetSceneObject() const
849 const SceneGraph::PropertyBase* Renderer::GetSceneObjectAnimatableProperty( Property::Index index ) const
851 DALI_ASSERT_ALWAYS( IsPropertyAnimatable(index) && "Property is not animatable" );
852 const SceneGraph::PropertyBase* property = NULL;
856 property = RENDERER_IMPL.GetRegisteredSceneGraphProperty(
858 &Renderer::FindAnimatableProperty,
859 &Renderer::FindCustomProperty,
866 const PropertyInputImpl* Renderer::GetSceneObjectInputProperty( Property::Index index ) const
868 const PropertyInputImpl* property = NULL;
872 const SceneGraph::PropertyBase* baseProperty =
873 RENDERER_IMPL.GetRegisteredSceneGraphProperty( this,
874 &Renderer::FindAnimatableProperty,
875 &Renderer::FindCustomProperty,
877 property = static_cast<const PropertyInputImpl*>( baseProperty );
883 int Renderer::GetPropertyComponentIndex( Property::Index index ) const
885 return Property::INVALID_COMPONENT_INDEX;
888 bool Renderer::OnStage() const
890 return mOnStageCount > 0;
893 void Renderer::Connect()
895 if( mOnStageCount == 0 )
897 mTextureSetConnector.OnStageConnect();
902 void Renderer::Disconnect()
905 if( mOnStageCount == 0 )
907 mTextureSetConnector.OnStageDisconnect();
912 : mSceneObject(NULL ),
916 mIndexedDrawFirstElement( 0 ),
917 mIndexedDrawElementCount( 0 ),
918 mStencilParameters( RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
920 mDepthFunction( DepthFunction::LESS ),
921 mFaceCullingMode( FaceCullingMode::NONE ),
922 mBlendMode( BlendMode::AUTO ),
923 mDepthWriteMode( DepthWriteMode::AUTO ),
924 mDepthTestMode( DepthTestMode::AUTO ),
925 mPremultipledAlphaEnabled( false ),
926 mBatchingEnabled( false )
930 void Renderer::Initialize()
932 EventThreadServices& eventThreadServices = GetEventThreadServices();
933 SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
935 mSceneObject = SceneGraph::Renderer::New();
936 AddMessage( updateManager, updateManager.GetRendererOwner(), *mSceneObject );
938 eventThreadServices.RegisterObject( this );
941 Renderer::~Renderer()
943 if( EventThreadServices::IsCoreRunning() )
945 EventThreadServices& eventThreadServices = GetEventThreadServices();
946 SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
947 RemoveMessage( updateManager, updateManager.GetRendererOwner(), *mSceneObject );
949 eventThreadServices.UnregisterObject( this );
953 } // namespace Internal