2 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 // Licensed under the Flora License, Version 1.0 (the License);
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
8 // http://floralicense.org/license/
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an AS IS BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
18 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
21 #include <dali/public-api/common/dali-common.h>
22 #include <dali/internal/common/event-to-update.h>
23 #include <dali/internal/event/common/thread-local-storage.h>
24 #include <dali/internal/event/render-tasks/render-task-defaults.h>
25 #include <dali/internal/event/render-tasks/render-task-impl.h>
26 #include <dali/internal/event/actors/camera-actor-impl.h>
27 #include <dali/internal/update/render-tasks/scene-graph-render-task.h>
28 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
29 #include <dali/internal/update/manager/update-manager.h>
31 using Dali::Internal::SceneGraph::UpdateManager;
33 #if defined(DEBUG_ENABLED)
36 Debug::Filter* gLogRenderList = Debug::Filter::New(Debug::Concise, false, "LOG_RENDER_TASK_LIST");
45 RenderTaskList* RenderTaskList::New( UpdateManager& updateManager, RenderTaskDefaults& defaults, bool systemLevel )
47 RenderTaskList* taskList = new RenderTaskList( updateManager.GetEventToUpdate(), defaults, systemLevel );
49 taskList->Initialize( updateManager );
54 Dali::RenderTask RenderTaskList::CreateTask()
56 RenderTask* taskImpl = RenderTask::New( mIsSystemLevel );
58 Dali::RenderTask newTask( taskImpl );
59 mTasks.push_back( newTask );
63 SceneGraph::RenderTask* sceneObject = taskImpl->CreateSceneObject();
64 DALI_ASSERT_DEBUG( NULL != sceneObject );
66 // Pass ownership to SceneGraph::RenderTaskList
67 AddTaskMessage( mEventToUpdate, *mSceneObject, *sceneObject );
70 // Set the default source & camera actors
71 taskImpl->SetSourceActor( &mDefaults.GetDefaultRootActor() );
72 taskImpl->SetCameraActor( &mDefaults.GetDefaultCameraActor() );
77 void RenderTaskList::RemoveTask( Dali::RenderTask task )
79 for ( RenderTaskContainer::iterator iter = mTasks.begin(); mTasks.end() != iter; ++iter )
85 RenderTask& taskImpl = GetImplementation( task );
87 SceneGraph::RenderTask* sceneObject = taskImpl.GetRenderTaskSceneObject();
88 DALI_ASSERT_DEBUG( NULL != sceneObject );
90 // Send a message to remove the scene-graph RenderTask
91 RemoveTaskMessage( mEventToUpdate, *mSceneObject, *sceneObject );
93 // The scene-graph RenderTask will be destroyed soon; discard the raw-pointer
94 taskImpl.DiscardSceneObject();
98 break; // we're finished
103 unsigned int RenderTaskList::GetTaskCount() const
105 return mTasks.size();
108 Dali::RenderTask RenderTaskList::GetTask( unsigned int index ) const
110 DALI_ASSERT_ALWAYS( ( index < mTasks.size() ) && "RenderTask index out-of-range" );
112 return mTasks[index];
115 void RenderTaskList::NotifyFinished()
117 DALI_LOG_TRACE_METHOD(gLogRenderList);
119 std::vector< Dali::RenderTask > finishedRenderTasks;
121 // Since render tasks can be unreferenced during the signal emissions, iterators into render tasks pointers may be invalidated.
122 // First copy the finished render tasks, then emit signals
123 for ( std::vector<Dali::RenderTask>::iterator it = mTasks.begin(), endIt = mTasks.end(); it != endIt; ++it )
125 Dali::RenderTask& renderTask( *it );
127 if( GetImplementation( renderTask ).HasFinished() )
129 finishedRenderTasks.push_back( Dali::RenderTask( renderTask ) );
133 // Now it's safe to emit the signals
134 for ( std::vector<Dali::RenderTask>::iterator it = finishedRenderTasks.begin(), endIt = finishedRenderTasks.end(); it != endIt; ++it )
136 Dali::RenderTask& handle( *it );
138 GetImplementation(handle).EmitSignalFinish();
142 RenderTaskList::RenderTaskList( EventToUpdate& eventToUpdate, RenderTaskDefaults& defaults, bool systemLevel )
143 : mEventToUpdate( eventToUpdate ),
144 mDefaults( defaults ),
145 mIsSystemLevel( systemLevel ),
150 RenderTaskList::~RenderTaskList()
154 void RenderTaskList::Initialize( UpdateManager& updateManager )
156 // This should only be called once, with no existing scene-object
157 DALI_ASSERT_DEBUG( NULL == mSceneObject );
159 // Get raw-pointer to render task list
160 mSceneObject = updateManager.GetRenderTaskList( mIsSystemLevel );
163 } // namespace Internal