2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/events/tap-gesture/tap-gesture-processor.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/internal/event/actors/actor-impl.h>
27 #include <dali/internal/event/common/scene-impl.h>
28 #include <dali/internal/event/events/gesture-requests.h>
29 #include <dali/internal/event/events/tap-gesture/tap-gesture-event.h>
30 #include <dali/internal/event/events/tap-gesture/tap-gesture-impl.h>
31 #include <dali/internal/event/events/tap-gesture/tap-gesture-recognizer.h>
32 #include <dali/internal/event/render-tasks/render-task-impl.h>
33 #include <dali/public-api/actors/actor.h>
34 #include <dali/public-api/common/dali-common.h>
35 #include <dali/public-api/events/tap-gesture.h>
36 #include <dali/public-api/math/vector2.h>
45 * Creates a TapGesture and asks the specified detector to emit its detected signal.
46 * @param[in] actor The actor on which a tap has occurred.
47 * @param[in] gestureDetectors A reference to gesture detectors that should emit the signal.
48 * @param[in] tapEvent The tapEvent received from the adaptor.
49 * @param[in] localPoint Relative to the actor attached to the detector.
53 const GestureDetectorContainer& gestureDetectors,
54 const TapGestureEvent& tapEvent,
57 Internal::TapGesturePtr tap(new Internal::TapGesture(tapEvent.state));
58 tap->SetTime(tapEvent.time);
59 tap->SetNumberOfTaps(tapEvent.numberOfTaps);
60 tap->SetNumberOfTouches(tapEvent.numberOfTouches);
61 tap->SetScreenPoint(tapEvent.point);
62 tap->SetLocalPoint(localPoint);
64 Dali::Actor actorHandle(actor);
65 const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
66 for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
68 static_cast<TapGestureDetector*>(*iter)->EmitTapGestureSignal(actorHandle, Dali::TapGesture(tap.Get()));
72 } // unnamed namespace
74 TapGestureProcessor::TapGestureProcessor()
75 : GestureProcessor(GestureType::TAP),
76 mTapGestureDetectors(),
79 mMinTouchesRequired(1),
80 mMaxTouchesRequired(1),
81 mCurrentTapEvent(nullptr),
82 mPossibleProcessed(false)
86 TapGestureProcessor::~TapGestureProcessor() = default;
88 void TapGestureProcessor::Process(Scene& scene, const TapGestureEvent& tapEvent)
90 switch(tapEvent.state)
92 case GestureState::POSSIBLE:
94 // Do a hit test and if an actor has been hit then save to see if tap event is still valid on a tap( same actor being hit )
95 HitTestAlgorithm::Results hitTestResults;
96 if(HitTest(scene, tapEvent.point, hitTestResults))
98 SetActor(&GetImplementation(hitTestResults.actor));
99 mCurrentTapActor.SetActor(GetCurrentGesturedActor());
101 // Indicate that we've processed a touch down. Bool should be sufficient as a change in actor will result in a cancellation
102 mPossibleProcessed = true;
111 case GestureState::STARTED:
113 // Ensure that we're processing a hit on the current actor and that we've already processed a touch down
114 HitTestAlgorithm::Results hitTestResults;
115 if(GetCurrentGesturedActor() && HitTest(scene, tapEvent.point, hitTestResults) && mPossibleProcessed)
117 // Check that this actor is still the one that was used for the last touch down ?
118 if(mCurrentTapActor.GetActor() == &GetImplementation(hitTestResults.actor))
120 mCurrentTapEvent = &tapEvent;
121 ProcessAndEmit(hitTestResults);
123 mCurrentTapEvent = nullptr;
124 mPossibleProcessed = false;
129 case GestureState::CANCELLED:
131 mPossibleProcessed = false;
136 case GestureState::CONTINUING:
138 DALI_ABORT("Incorrect state received from Integration layer: CONTINUING\n");
141 case GestureState::FINISHED:
143 DALI_ABORT("Incorrect state received from Integration layer: FINISHED\n");
146 case GestureState::CLEAR:
148 DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
154 void TapGestureProcessor::AddGestureDetector(TapGestureDetector* gestureDetector, Scene& scene)
156 bool firstRegistration(mTapGestureDetectors.empty());
158 mTapGestureDetectors.push_back(gestureDetector);
160 const unsigned int minTapsRequired = gestureDetector->GetMinimumTapsRequired();
161 const unsigned int maxTapsRequired = gestureDetector->GetMaximumTapsRequired();
162 const unsigned int touchesRequired = gestureDetector->GetTouchesRequired();
164 DALI_ASSERT_ALWAYS(minTapsRequired <= maxTapsRequired && "Minimum taps requested is greater than the maximum requested");
166 if(firstRegistration)
168 // If this is the first tap gesture detector that has been added, then our minimum and maximum
169 // requirements are the same as each other.
171 mMinTapsRequired = minTapsRequired;
172 mMaxTapsRequired = maxTapsRequired;
173 mMinTouchesRequired = mMaxTouchesRequired = touchesRequired;
175 TapGestureRequest request;
176 request.minTaps = mMinTapsRequired;
177 request.maxTaps = mMaxTapsRequired;
178 request.minTouches = mMinTouchesRequired;
179 request.maxTouches = mMaxTouchesRequired;
181 Size size = scene.GetSize();
182 mGestureRecognizer = new TapGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const TapGestureRequest&>(request));
186 // If we have already registered for tap gesture detection before then we need to check our
187 // minimum and maximums and see if our gesture detection requirements have changed, if they
188 // have, then we should ask the adaptor to update its detection policy.
190 // This is quicker than calling UpdateDetection as there is no need to iterate through the container
192 unsigned int minTaps = mMinTapsRequired < minTapsRequired ? mMinTapsRequired : minTapsRequired;
193 unsigned int maxTaps = mMaxTapsRequired > maxTapsRequired ? mMaxTapsRequired : maxTapsRequired;
194 unsigned int minTouches = mMinTouchesRequired < touchesRequired ? mMinTouchesRequired : touchesRequired;
195 unsigned int maxTouches = mMaxTouchesRequired > touchesRequired ? mMaxTouchesRequired : touchesRequired;
197 if((minTaps != mMinTapsRequired) || (maxTaps != mMaxTapsRequired) ||
198 (minTouches != mMinTouchesRequired) || (maxTouches != mMaxTouchesRequired))
200 TapGestureRequest request;
201 request.minTaps = mMinTapsRequired = minTaps;
202 request.maxTaps = mMaxTapsRequired = maxTaps;
203 request.minTouches = mMinTouchesRequired = minTouches;
204 request.maxTouches = mMaxTouchesRequired = maxTouches;
206 mGestureRecognizer->Update(request);
211 void TapGestureProcessor::RemoveGestureDetector(TapGestureDetector* gestureDetector)
214 TapGestureDetectorContainer::iterator endIter = std::remove(mTapGestureDetectors.begin(), mTapGestureDetectors.end(), gestureDetector);
215 DALI_ASSERT_DEBUG(endIter != mTapGestureDetectors.end());
218 mTapGestureDetectors.erase(endIter, mTapGestureDetectors.end());
220 if(mTapGestureDetectors.empty())
222 mGestureRecognizer = nullptr;
232 void TapGestureProcessor::GestureDetectorUpdated(TapGestureDetector* gestureDetector)
234 DALI_ASSERT_DEBUG(find(mTapGestureDetectors.begin(), mTapGestureDetectors.end(), gestureDetector) != mTapGestureDetectors.end());
236 const unsigned int minTapsRequired = gestureDetector->GetMinimumTapsRequired();
237 const unsigned int maxTapsRequired = gestureDetector->GetMaximumTapsRequired();
239 DALI_ASSERT_ALWAYS(minTapsRequired <= maxTapsRequired && "Minimum taps requested is greater than the maximum requested");
244 void TapGestureProcessor::UpdateDetection()
246 DALI_ASSERT_DEBUG(!mTapGestureDetectors.empty());
248 unsigned int minTaps = UINT_MAX;
249 unsigned int maxTaps = 0;
250 unsigned int minTouches = UINT_MAX;
251 unsigned int maxTouches = 0;
253 for(TapGestureDetectorContainer::iterator iter = mTapGestureDetectors.begin(), endIter = mTapGestureDetectors.end(); iter != endIter; ++iter)
255 TapGestureDetector* detector(*iter);
259 const unsigned int minTapsRequired = detector->GetMinimumTapsRequired();
260 const unsigned int maxTapsRequired = detector->GetMaximumTapsRequired();
261 const unsigned int touchesRequired = detector->GetTouchesRequired();
263 minTaps = minTapsRequired < minTaps ? minTapsRequired : minTaps;
264 maxTaps = maxTapsRequired > maxTaps ? maxTapsRequired : maxTaps;
265 minTouches = touchesRequired < minTouches ? touchesRequired : minTouches;
266 maxTouches = touchesRequired > maxTouches ? touchesRequired : maxTouches;
270 if((minTaps != mMinTapsRequired) || (maxTaps != mMaxTapsRequired) ||
271 (minTouches != mMinTouchesRequired) || (maxTouches != mMaxTouchesRequired))
273 TapGestureRequest request;
274 request.minTaps = mMinTapsRequired = minTaps;
275 request.maxTaps = mMaxTapsRequired = maxTaps;
276 request.minTouches = mMinTouchesRequired = minTouches;
277 request.maxTouches = mMaxTouchesRequired = maxTouches;
279 mGestureRecognizer->Update(request);
283 bool TapGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
285 DALI_ASSERT_DEBUG(mCurrentTapEvent);
287 TapGestureDetector* tapDetector(static_cast<TapGestureDetector*>(detector));
289 return ((tapDetector->GetMinimumTapsRequired() <= mCurrentTapEvent->numberOfTaps) && (tapDetector->GetMaximumTapsRequired() >= mCurrentTapEvent->numberOfTaps)) &&
290 (tapDetector->GetTouchesRequired() == mCurrentTapEvent->numberOfTouches);
293 void TapGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
295 DALI_ASSERT_DEBUG(mCurrentTapEvent);
297 EmitTapSignal(actor, gestureDetectors, *mCurrentTapEvent, actorCoordinates);
300 } // namespace Internal