Merge "Clean up the code to build successfully on macOS" into devel/master
[platform/core/uifw/dali-core.git] / dali / internal / event / events / tap-gesture / tap-gesture-processor.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/events/tap-gesture/tap-gesture-processor.h>
20
21 // EXTERNAL INCLUDES
22 #include <algorithm>
23
24 // INTERNAL INCLUDES
25 #include <dali/public-api/actors/actor.h>
26 #include <dali/public-api/common/dali-common.h>
27 #include <dali/public-api/events/tap-gesture.h>
28 #include <dali/public-api/math/vector2.h>
29 #include <dali/integration-api/debug.h>
30 #include <dali/internal/event/actors/actor-impl.h>
31 #include <dali/internal/event/render-tasks/render-task-impl.h>
32 #include <dali/internal/event/common/scene-impl.h>
33 #include <dali/internal/event/events/tap-gesture/tap-gesture-recognizer.h>
34 #include <dali/internal/event/events/tap-gesture/tap-gesture-impl.h>
35 #include <dali/internal/event/events/gesture-requests.h>
36 #include <dali/internal/event/events/tap-gesture/tap-gesture-event.h>
37
38 namespace Dali
39 {
40
41 namespace Internal
42 {
43
44 namespace
45 {
46
47 /**
48  * Creates a TapGesture and asks the specified detector to emit its detected signal.
49  * @param[in]  actor             The actor on which a tap has occurred.
50  * @param[in]  gestureDetectors  A reference to gesture detectors that should emit the signal.
51  * @param[in]  tapEvent          The tapEvent received from the adaptor.
52  * @param[in]  localPoint        Relative to the actor attached to the detector.
53  */
54 void EmitTapSignal(
55   Actor* actor,
56   const GestureDetectorContainer& gestureDetectors,
57   const TapGestureEvent& tapEvent,
58   Vector2 localPoint)
59 {
60   Internal::TapGesturePtr tap( new Internal::TapGesture(tapEvent.state) );
61   tap->SetTime( tapEvent.time );
62   tap->SetNumberOfTaps(tapEvent.numberOfTaps);
63   tap->SetNumberOfTouches(tapEvent.numberOfTouches);
64   tap->SetScreenPoint(tapEvent.point);
65   tap->SetLocalPoint(localPoint);
66
67   Dali::Actor actorHandle( actor );
68   const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
69   for ( GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter )
70   {
71     static_cast< TapGestureDetector* >( *iter )->EmitTapGestureSignal( actorHandle, Dali::TapGesture( tap.Get() ) );
72   }
73 }
74
75 } // unnamed namespace
76
77 TapGestureProcessor::TapGestureProcessor()
78 : GestureProcessor( GestureType::TAP ),
79   mTapGestureDetectors(),
80   mMinTapsRequired( 1 ),
81   mMaxTapsRequired( 1 ),
82   mMinTouchesRequired( 1 ),
83   mMaxTouchesRequired( 1 ),
84   mCurrentTapEvent( nullptr ),
85   mPossibleProcessed( false )
86 {
87 }
88
89 TapGestureProcessor::~TapGestureProcessor() = default;
90
91 void TapGestureProcessor::Process( Scene& scene, const TapGestureEvent& tapEvent )
92 {
93   switch ( tapEvent.state )
94   {
95     case GestureState::POSSIBLE:
96     {
97       // Do a hit test and if an actor has been hit then save to see if tap event is still valid on a tap( same actor being hit )
98       HitTestAlgorithm::Results hitTestResults;
99       if ( HitTest( scene, tapEvent.point, hitTestResults ) )
100       {
101         SetActor( &GetImplementation( hitTestResults.actor ) );
102         mCurrentTapActor.SetActor( GetCurrentGesturedActor() );
103
104         // Indicate that we've processed a touch down. Bool should be sufficient as a change in actor will result in a cancellation
105         mPossibleProcessed = true;
106       }
107       else
108       {
109         ResetActor();
110       }
111       break;
112     }
113
114     case GestureState::STARTED:
115     {
116       // Ensure that we're processing a hit on the current actor and that we've already processed a touch down
117       HitTestAlgorithm::Results hitTestResults;
118       if ( GetCurrentGesturedActor() && HitTest( scene, tapEvent.point, hitTestResults ) && mPossibleProcessed )
119       {
120         // Check that this actor is still the one that was used for the last touch down ?
121         if ( mCurrentTapActor.GetActor() == &GetImplementation( hitTestResults.actor ) )
122         {
123           mCurrentTapEvent = &tapEvent;
124           ProcessAndEmit( hitTestResults );
125         }
126         mCurrentTapEvent = nullptr;
127         mPossibleProcessed = false;
128       }
129       break;
130     }
131
132     case GestureState::CANCELLED:
133     {
134       mPossibleProcessed = false;
135       ResetActor();
136       break;
137     }
138
139     case GestureState::CONTINUING:
140     {
141       DALI_ABORT( "Incorrect state received from Integration layer: CONTINUING\n" );
142       break;
143     }
144     case GestureState::FINISHED:
145     {
146       DALI_ABORT( "Incorrect state received from Integration layer: FINISHED\n" );
147       break;
148     }
149     case GestureState::CLEAR:
150     {
151       DALI_ABORT( "Incorrect state received from Integration layer: CLEAR\n" );
152       break;
153     }
154   }
155 }
156
157 void TapGestureProcessor::AddGestureDetector( TapGestureDetector* gestureDetector, Scene& scene )
158 {
159   bool firstRegistration(mTapGestureDetectors.empty());
160
161   mTapGestureDetectors.push_back(gestureDetector);
162
163   const unsigned int minTapsRequired = gestureDetector->GetMinimumTapsRequired();
164   const unsigned int maxTapsRequired = gestureDetector->GetMaximumTapsRequired();
165   const unsigned int touchesRequired = gestureDetector->GetTouchesRequired();
166
167   DALI_ASSERT_ALWAYS( minTapsRequired <= maxTapsRequired && "Minimum taps requested is greater than the maximum requested" );
168
169   if (firstRegistration)
170   {
171     // If this is the first tap gesture detector that has been added, then our minimum and maximum
172     // requirements are the same as each other.
173
174     mMinTapsRequired = minTapsRequired;
175     mMaxTapsRequired = maxTapsRequired;
176     mMinTouchesRequired = mMaxTouchesRequired = touchesRequired;
177
178     TapGestureRequest request;
179     request.minTaps = mMinTapsRequired;
180     request.maxTaps = mMaxTapsRequired;
181     request.minTouches = mMinTouchesRequired;
182     request.maxTouches = mMaxTouchesRequired;
183
184     Size size = scene.GetSize();
185     mGestureRecognizer = new TapGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const TapGestureRequest&>(request));
186   }
187   else
188   {
189     // If we have already registered for tap gesture detection before then we need to check our
190     // minimum and maximums and see if our gesture detection requirements have changed, if they
191     // have, then we should ask the adaptor to update its detection policy.
192
193     // This is quicker than calling UpdateDetection as there is no need to iterate through the container
194
195     unsigned int minTaps = mMinTapsRequired < minTapsRequired ? mMinTapsRequired : minTapsRequired;
196     unsigned int maxTaps = mMaxTapsRequired > maxTapsRequired ? mMaxTapsRequired : maxTapsRequired;
197     unsigned int minTouches = mMinTouchesRequired < touchesRequired ? mMinTouchesRequired : touchesRequired;
198     unsigned int maxTouches = mMaxTouchesRequired > touchesRequired ? mMaxTouchesRequired : touchesRequired;
199
200     if ( (minTaps != mMinTapsRequired)||(maxTaps != mMaxTapsRequired) ||
201          (minTouches != mMinTouchesRequired)||(maxTouches != mMaxTouchesRequired) )
202     {
203       TapGestureRequest request;
204       request.minTaps = mMinTapsRequired = minTaps;
205       request.maxTaps = mMaxTapsRequired = maxTaps;
206       request.minTouches = mMinTouchesRequired = minTouches;
207       request.maxTouches = mMaxTouchesRequired = maxTouches;
208
209       mGestureRecognizer->Update(request);
210     }
211   }
212 }
213
214 void TapGestureProcessor::RemoveGestureDetector( TapGestureDetector* gestureDetector )
215 {
216   // Find detector ...
217   TapGestureDetectorContainer::iterator endIter = std::remove( mTapGestureDetectors.begin(), mTapGestureDetectors.end(), gestureDetector );
218   DALI_ASSERT_DEBUG( endIter != mTapGestureDetectors.end() );
219
220   // ... and remove it
221   mTapGestureDetectors.erase( endIter, mTapGestureDetectors.end() );
222
223   if ( mTapGestureDetectors.empty() )
224   {
225     mGestureRecognizer = nullptr;
226
227     ResetActor();
228   }
229   else
230   {
231     UpdateDetection();
232   }
233 }
234
235 void TapGestureProcessor::GestureDetectorUpdated( TapGestureDetector* gestureDetector )
236 {
237   DALI_ASSERT_DEBUG(find(mTapGestureDetectors.begin(), mTapGestureDetectors.end(), gestureDetector) != mTapGestureDetectors.end());
238
239   const unsigned int minTapsRequired = gestureDetector->GetMinimumTapsRequired();
240   const unsigned int maxTapsRequired = gestureDetector->GetMaximumTapsRequired();
241
242   DALI_ASSERT_ALWAYS( minTapsRequired <= maxTapsRequired && "Minimum taps requested is greater than the maximum requested" );
243
244   UpdateDetection();
245 }
246
247 void TapGestureProcessor::UpdateDetection()
248 {
249   DALI_ASSERT_DEBUG(!mTapGestureDetectors.empty());
250
251   unsigned int minTaps = UINT_MAX;
252   unsigned int maxTaps = 0;
253   unsigned int minTouches = UINT_MAX;
254   unsigned int maxTouches = 0;
255
256   for ( TapGestureDetectorContainer::iterator iter = mTapGestureDetectors.begin(), endIter = mTapGestureDetectors.end(); iter != endIter; ++iter )
257   {
258     TapGestureDetector* detector(*iter);
259
260     if( detector )
261     {
262       const unsigned int minTapsRequired = detector->GetMinimumTapsRequired();
263       const unsigned int maxTapsRequired = detector->GetMaximumTapsRequired();
264       const unsigned int touchesRequired = detector->GetTouchesRequired();
265
266       minTaps = minTapsRequired < minTaps ? minTapsRequired : minTaps;
267       maxTaps = maxTapsRequired > maxTaps ? maxTapsRequired : maxTaps;
268       minTouches = touchesRequired < minTouches ? touchesRequired : minTouches;
269       maxTouches = touchesRequired > maxTouches ? touchesRequired : maxTouches;
270     }
271   }
272
273   if ( (minTaps != mMinTapsRequired)||(maxTaps != mMaxTapsRequired) ||
274        (minTouches != mMinTouchesRequired)||(maxTouches != mMaxTouchesRequired) )
275   {
276     TapGestureRequest request;
277     request.minTaps = mMinTapsRequired = minTaps;
278     request.maxTaps = mMaxTapsRequired = maxTaps;
279     request.minTouches = mMinTouchesRequired = minTouches;
280     request.maxTouches = mMaxTouchesRequired = maxTouches;
281
282     mGestureRecognizer->Update(request);
283   }
284 }
285
286 bool TapGestureProcessor::CheckGestureDetector( GestureDetector* detector, Actor* actor )
287 {
288   DALI_ASSERT_DEBUG( mCurrentTapEvent );
289
290   TapGestureDetector* tapDetector ( static_cast< TapGestureDetector* >( detector ) );
291
292   return ( ( tapDetector->GetMinimumTapsRequired() <= mCurrentTapEvent->numberOfTaps ) && ( tapDetector->GetMaximumTapsRequired() >= mCurrentTapEvent->numberOfTaps ) ) &&
293          ( tapDetector->GetTouchesRequired() == mCurrentTapEvent->numberOfTouches );
294 }
295
296 void TapGestureProcessor::EmitGestureSignal( Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates )
297 {
298   DALI_ASSERT_DEBUG( mCurrentTapEvent );
299
300   EmitTapSignal( actor, gestureDetectors, *mCurrentTapEvent, actorCoordinates );
301 }
302
303 } // namespace Internal
304
305 } // namespace Dali