0ac00f0f6039df45e1e1d90fbfc2a27258cdd310
[platform/core/uifw/dali-core.git] / dali / internal / event / events / tap-gesture / tap-gesture-processor.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/events/tap-gesture/tap-gesture-processor.h>
20
21 // EXTERNAL INCLUDES
22 #include <algorithm>
23
24 // INTERNAL INCLUDES
25 #include <dali/integration-api/debug.h>
26 #include <dali/internal/event/actors/actor-impl.h>
27 #include <dali/internal/event/common/scene-impl.h>
28 #include <dali/internal/event/events/gesture-requests.h>
29 #include <dali/internal/event/events/tap-gesture/tap-gesture-event.h>
30 #include <dali/internal/event/events/tap-gesture/tap-gesture-impl.h>
31 #include <dali/internal/event/events/tap-gesture/tap-gesture-recognizer.h>
32 #include <dali/internal/event/render-tasks/render-task-impl.h>
33 #include <dali/public-api/actors/actor.h>
34 #include <dali/public-api/common/dali-common.h>
35 #include <dali/public-api/events/tap-gesture.h>
36 #include <dali/public-api/math/vector2.h>
37
38 namespace Dali
39 {
40 namespace Internal
41 {
42 namespace
43 {
44 constexpr uint32_t DEFAULT_MAXIMUM_ALLOWED_TIME = 500u;
45
46 /**
47  * Creates a TapGesture and asks the specified detector to emit its detected signal.
48  * @param[in]  actor             The actor on which a tap has occurred.
49  * @param[in]  gestureDetectors  A reference to gesture detectors that should emit the signal.
50  * @param[in]  tapEvent          The tapEvent received from the adaptor.
51  * @param[in]  localPoint        Relative to the actor attached to the detector.
52  */
53 void EmitTapSignal(
54   Actor*                          actor,
55   const GestureDetectorContainer& gestureDetectors,
56   const TapGestureEvent&          tapEvent,
57   Vector2                         localPoint)
58 {
59   Internal::TapGesturePtr tap(new Internal::TapGesture(tapEvent.state));
60   tap->SetTime(tapEvent.time);
61   tap->SetNumberOfTaps(tapEvent.numberOfTaps);
62   tap->SetNumberOfTouches(tapEvent.numberOfTouches);
63   tap->SetScreenPoint(tapEvent.point);
64   tap->SetLocalPoint(localPoint);
65   tap->SetSourceType(tapEvent.sourceType);
66   tap->SetSourceData(tapEvent.sourceData);
67
68   Dali::Actor                                    actorHandle(actor);
69   const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
70   for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
71   {
72     static_cast<TapGestureDetector*>(*iter)->EmitTapGestureSignal(actorHandle, Dali::TapGesture(tap.Get()));
73   }
74 }
75
76 } // unnamed namespace
77
78 TapGestureProcessor::TapGestureProcessor()
79 : GestureProcessor(GestureType::TAP),
80   mTapGestureDetectors(),
81   mMinTapsRequired(1),
82   mMaxTapsRequired(1),
83   mMinTouchesRequired(1),
84   mMaxTouchesRequired(1),
85   mCurrentTapEvent(nullptr),
86   mPossibleProcessed(false),
87   mMaximumAllowedTime(DEFAULT_MAXIMUM_ALLOWED_TIME)
88 {
89 }
90
91 TapGestureProcessor::~TapGestureProcessor() = default;
92
93 void TapGestureProcessor::Process(Scene& scene, const TapGestureEvent& tapEvent)
94 {
95   switch(tapEvent.state)
96   {
97     case GestureState::POSSIBLE:
98     {
99       // Do a hit test and if an actor has been hit then save to see if tap event is still valid on a tap( same actor being hit )
100       HitTestAlgorithm::Results hitTestResults;
101       if(HitTest(scene, tapEvent.point, hitTestResults))
102       {
103         SetActor(&GetImplementation(hitTestResults.actor));
104         mCurrentTapActor.SetActor(GetCurrentGesturedActor());
105
106         // Indicate that we've processed a touch down. Bool should be sufficient as a change in actor will result in a cancellation
107         mPossibleProcessed = true;
108       }
109       else
110       {
111         ResetActor();
112       }
113       break;
114     }
115
116     case GestureState::STARTED:
117     {
118       // Ensure that we're processing a hit on the current actor and that we've already processed a touch down
119       HitTestAlgorithm::Results hitTestResults;
120       if(GetCurrentGesturedActor() && HitTest(scene, tapEvent.point, hitTestResults) && mPossibleProcessed)
121       {
122         // Check that this actor is still the one that was used for the last touch down ?
123         if(mCurrentTapActor.GetActor() == &GetImplementation(hitTestResults.actor))
124         {
125           mCurrentTapEvent = &tapEvent;
126           ProcessAndEmit(hitTestResults);
127         }
128         mCurrentTapEvent   = nullptr;
129         mPossibleProcessed = false;
130       }
131       break;
132     }
133
134     case GestureState::CANCELLED:
135     {
136       mPossibleProcessed = false;
137       ResetActor();
138       break;
139     }
140
141     case GestureState::CONTINUING:
142     {
143       DALI_ABORT("Incorrect state received from Integration layer: CONTINUING\n");
144       break;
145     }
146     case GestureState::FINISHED:
147     {
148       DALI_ABORT("Incorrect state received from Integration layer: FINISHED\n");
149       break;
150     }
151     case GestureState::CLEAR:
152     {
153       DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
154       break;
155     }
156   }
157 }
158
159 void TapGestureProcessor::AddGestureDetector(TapGestureDetector* gestureDetector, Scene& scene)
160 {
161   bool firstRegistration(mTapGestureDetectors.empty());
162
163   mTapGestureDetectors.push_back(gestureDetector);
164
165   const unsigned int minTapsRequired = gestureDetector->GetMinimumTapsRequired();
166   const unsigned int maxTapsRequired = gestureDetector->GetMaximumTapsRequired();
167   const unsigned int touchesRequired = gestureDetector->GetTouchesRequired();
168
169   DALI_ASSERT_ALWAYS(minTapsRequired <= maxTapsRequired && "Minimum taps requested is greater than the maximum requested");
170
171   if(firstRegistration)
172   {
173     // If this is the first tap gesture detector that has been added, then our minimum and maximum
174     // requirements are the same as each other.
175
176     mMinTapsRequired    = minTapsRequired;
177     mMaxTapsRequired    = maxTapsRequired;
178     mMinTouchesRequired = mMaxTouchesRequired = touchesRequired;
179
180     TapGestureRequest request;
181     request.minTaps    = mMinTapsRequired;
182     request.maxTaps    = mMaxTapsRequired;
183     request.minTouches = mMinTouchesRequired;
184     request.maxTouches = mMaxTouchesRequired;
185
186     Size size          = scene.GetSize();
187     mGestureRecognizer = new TapGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const TapGestureRequest&>(request), mMaximumAllowedTime);
188   }
189   else
190   {
191     // If we have already registered for tap gesture detection before then we need to check our
192     // minimum and maximums and see if our gesture detection requirements have changed, if they
193     // have, then we should ask the adaptor to update its detection policy.
194
195     // This is quicker than calling UpdateDetection as there is no need to iterate through the container
196
197     unsigned int minTaps    = mMinTapsRequired < minTapsRequired ? mMinTapsRequired : minTapsRequired;
198     unsigned int maxTaps    = mMaxTapsRequired > maxTapsRequired ? mMaxTapsRequired : maxTapsRequired;
199     unsigned int minTouches = mMinTouchesRequired < touchesRequired ? mMinTouchesRequired : touchesRequired;
200     unsigned int maxTouches = mMaxTouchesRequired > touchesRequired ? mMaxTouchesRequired : touchesRequired;
201
202     if((minTaps != mMinTapsRequired) || (maxTaps != mMaxTapsRequired) ||
203        (minTouches != mMinTouchesRequired) || (maxTouches != mMaxTouchesRequired))
204     {
205       TapGestureRequest request;
206       request.minTaps = mMinTapsRequired = minTaps;
207       request.maxTaps = mMaxTapsRequired = maxTaps;
208       request.minTouches = mMinTouchesRequired = minTouches;
209       request.maxTouches = mMaxTouchesRequired = maxTouches;
210
211       mGestureRecognizer->Update(request);
212     }
213   }
214 }
215
216 void TapGestureProcessor::RemoveGestureDetector(TapGestureDetector* gestureDetector)
217 {
218   // Find detector ...
219   TapGestureDetectorContainer::iterator endIter = std::remove(mTapGestureDetectors.begin(), mTapGestureDetectors.end(), gestureDetector);
220   DALI_ASSERT_DEBUG(endIter != mTapGestureDetectors.end());
221
222   // ... and remove it
223   mTapGestureDetectors.erase(endIter, mTapGestureDetectors.end());
224
225   if(mTapGestureDetectors.empty())
226   {
227     mGestureRecognizer = nullptr;
228
229     ResetActor();
230   }
231   else
232   {
233     UpdateDetection();
234   }
235 }
236
237 void TapGestureProcessor::GestureDetectorUpdated(TapGestureDetector* gestureDetector)
238 {
239   DALI_ASSERT_DEBUG(find(mTapGestureDetectors.begin(), mTapGestureDetectors.end(), gestureDetector) != mTapGestureDetectors.end());
240
241   const unsigned int minTapsRequired = gestureDetector->GetMinimumTapsRequired();
242   const unsigned int maxTapsRequired = gestureDetector->GetMaximumTapsRequired();
243
244   DALI_ASSERT_ALWAYS(minTapsRequired <= maxTapsRequired && "Minimum taps requested is greater than the maximum requested");
245
246   UpdateDetection();
247 }
248
249 void TapGestureProcessor::SetMaximumAllowedTime(uint32_t time)
250 {
251   if(time == 0u)
252   {
253     DALI_LOG_WARNING("MaximumAllowedTime must be greater than zero.");
254     return;
255   }
256   if(mMaximumAllowedTime != time)
257   {
258     mMaximumAllowedTime = time;
259
260     if(mGestureRecognizer)
261     {
262       TapGestureRecognizer* tapRecognizer = dynamic_cast<TapGestureRecognizer*>(mGestureRecognizer.Get());
263       if(tapRecognizer)
264       {
265         tapRecognizer->SetMaximumAllowedTime(time);
266       }
267     }
268   }
269 }
270
271 void TapGestureProcessor::UpdateDetection()
272 {
273   DALI_ASSERT_DEBUG(!mTapGestureDetectors.empty());
274
275   unsigned int minTaps    = UINT_MAX;
276   unsigned int maxTaps    = 0;
277   unsigned int minTouches = UINT_MAX;
278   unsigned int maxTouches = 0;
279
280   for(TapGestureDetectorContainer::iterator iter = mTapGestureDetectors.begin(), endIter = mTapGestureDetectors.end(); iter != endIter; ++iter)
281   {
282     TapGestureDetector* detector(*iter);
283
284     if(detector)
285     {
286       const unsigned int minTapsRequired = detector->GetMinimumTapsRequired();
287       const unsigned int maxTapsRequired = detector->GetMaximumTapsRequired();
288       const unsigned int touchesRequired = detector->GetTouchesRequired();
289
290       minTaps    = minTapsRequired < minTaps ? minTapsRequired : minTaps;
291       maxTaps    = maxTapsRequired > maxTaps ? maxTapsRequired : maxTaps;
292       minTouches = touchesRequired < minTouches ? touchesRequired : minTouches;
293       maxTouches = touchesRequired > maxTouches ? touchesRequired : maxTouches;
294     }
295   }
296
297   if((minTaps != mMinTapsRequired) || (maxTaps != mMaxTapsRequired) ||
298      (minTouches != mMinTouchesRequired) || (maxTouches != mMaxTouchesRequired))
299   {
300     TapGestureRequest request;
301     request.minTaps = mMinTapsRequired = minTaps;
302     request.maxTaps = mMaxTapsRequired = maxTaps;
303     request.minTouches = mMinTouchesRequired = minTouches;
304     request.maxTouches = mMaxTouchesRequired = maxTouches;
305
306     mGestureRecognizer->Update(request);
307   }
308 }
309
310 bool TapGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
311 {
312   DALI_ASSERT_DEBUG(mCurrentTapEvent);
313
314   TapGestureDetector* tapDetector(static_cast<TapGestureDetector*>(detector));
315
316   return (tapDetector->GetMinimumTapsRequired() <= mCurrentTapEvent->numberOfTaps) && (tapDetector->GetTouchesRequired() == mCurrentTapEvent->numberOfTouches);
317 }
318
319 void TapGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
320 {
321   DALI_ASSERT_DEBUG(mCurrentTapEvent);
322
323   EmitTapSignal(actor, gestureDetectors, *mCurrentTapEvent, actorCoordinates);
324 }
325
326 } // namespace Internal
327
328 } // namespace Dali