2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/events/pinch-gesture/pinch-gesture-processor.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/trace.h>
27 #include <dali/internal/event/common/scene-impl.h>
28 #include <dali/internal/event/events/gesture-requests.h>
29 #include <dali/internal/event/events/pinch-gesture/pinch-gesture-event.h>
30 #include <dali/internal/event/events/pinch-gesture/pinch-gesture-impl.h>
31 #include <dali/internal/event/events/pinch-gesture/pinch-gesture-recognizer.h>
32 #include <dali/internal/event/render-tasks/render-task-impl.h>
33 #include <dali/public-api/actors/actor.h>
34 #include <dali/public-api/events/pinch-gesture.h>
35 #include <dali/public-api/math/vector2.h>
43 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_PERFORMANCE_MARKER, false);
44 const uint32_t MINIMUM_TOUCH_EVENTS_REQUIRED = 4u;
45 const uint32_t MINIMUM_TOUCH_EVENTS_REQUIRED_AFTER_START = 4u;
48 * Creates a PinchGesture and asks the specified detector to emit its detected signal.
49 * @param[in] actor The actor that has been pinched.
50 * @param[in] gestureDetectors The gesture detector container that should emit the signal.
51 * @param[in] pinchEvent The pinchEvent received from the adaptor.
52 * @param[in] localCenter Relative to the actor attached to the detector.
56 const GestureDetectorContainer& gestureDetectors,
57 const PinchGestureEvent& pinchEvent,
60 Internal::PinchGesturePtr pinch(new Internal::PinchGesture(pinchEvent.state));
61 pinch->SetTime(pinchEvent.time);
63 pinch->SetScale(pinchEvent.scale);
64 pinch->SetSpeed(pinchEvent.speed);
65 pinch->SetScreenCenterPoint(pinchEvent.centerPoint);
67 pinch->SetLocalCenterPoint(localCenter);
68 pinch->SetSourceType(pinchEvent.sourceType);
69 pinch->SetSourceData(pinchEvent.sourceData);
71 DALI_TRACE_SCOPE(gTraceFilter, "DALI_EMIT_PINCH_GESTURE_SIGNAL");
73 Dali::Actor actorHandle(actor);
74 const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
75 for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
77 static_cast<PinchGestureDetector*>(*iter)->EmitPinchGestureSignal(actorHandle, Dali::PinchGesture(pinch.Get()));
82 * Functor which checks whether the specified actor is attached to the gesture detector.
83 * It returns true if it is no longer attached. This can be used in remove_if functions.
85 struct IsNotAttachedFunctor
89 * @param[in] actor The actor to check whether it is attached.
91 IsNotAttachedFunctor(Actor* actor)
97 * Returns true if not attached, false if it is still attached.
98 * @param[in] detector The detector to check.
99 * @return true, if not attached, false otherwise.
101 bool operator()(const GestureDetector* detector) const
103 return !detector->IsAttached(*actorToCheck);
106 Actor* actorToCheck; ///< The actor to check whether it is attached or not.
109 } // unnamed namespace
111 PinchGestureProcessor::PinchGestureProcessor()
112 : GestureProcessor(GestureType::PINCH),
113 mPinchGestureDetectors(),
114 mCurrentPinchEmitters(),
115 mCurrentPinchEvent(nullptr),
116 mMinimumPinchDistance(-1.0f),
117 mMinimumTouchEvents(MINIMUM_TOUCH_EVENTS_REQUIRED),
118 mMinimumTouchEventsAfterStart(MINIMUM_TOUCH_EVENTS_REQUIRED_AFTER_START)
122 PinchGestureProcessor::~PinchGestureProcessor() = default;
124 void PinchGestureProcessor::SetMinimumPinchDistance(float value)
126 mMinimumPinchDistance = value;
128 if(mGestureRecognizer)
130 PinchGestureRecognizer* pinchRecognizer = dynamic_cast<PinchGestureRecognizer*>(mGestureRecognizer.Get());
133 pinchRecognizer->SetMinimumPinchDistance(value);
138 void PinchGestureProcessor::SetMinimumTouchEvents(uint32_t value)
140 if(value > 1u && mMinimumTouchEvents != value)
142 mMinimumTouchEvents = value;
144 if(mGestureRecognizer)
146 PinchGestureRecognizer* pinchRecognizer = dynamic_cast<PinchGestureRecognizer*>(mGestureRecognizer.Get());
149 pinchRecognizer->SetMinimumTouchEvents(value);
155 void PinchGestureProcessor::SetMinimumTouchEventsAfterStart(uint32_t value)
157 if(value > 1u && mMinimumTouchEventsAfterStart != value)
159 mMinimumTouchEventsAfterStart = value;
161 if(mGestureRecognizer)
163 PinchGestureRecognizer* pinchRecognizer = dynamic_cast<PinchGestureRecognizer*>(mGestureRecognizer.Get());
166 pinchRecognizer->SetMinimumTouchEventsAfterStart(value);
172 void PinchGestureProcessor::Process(Scene& scene, const PinchGestureEvent& pinchEvent)
174 DALI_TRACE_SCOPE(gTraceFilter, "DALI_PROCESS_PINCH_GESTURE");
175 switch(pinchEvent.state)
177 case GestureState::STARTED:
179 // The pinch gesture should only be sent to the gesture detector which first received it so that
180 // it can be told when the gesture ends as well.
182 mCurrentPinchEmitters.clear();
185 HitTestAlgorithm::Results hitTestResults;
186 if(HitTest(scene, pinchEvent.centerPoint, hitTestResults))
188 // Record the current render-task for Screen->Actor coordinate conversions
189 mCurrentRenderTask = hitTestResults.renderTask;
191 // Set mCurrentPinchEvent to use inside overridden methods called from ProcessAndEmit()
192 mCurrentPinchEvent = &pinchEvent;
193 ProcessAndEmit(hitTestResults);
194 mCurrentPinchEvent = nullptr;
199 case GestureState::CONTINUING:
200 case GestureState::FINISHED:
201 case GestureState::CANCELLED:
203 // Only send subsequent pinch gesture signals if we processed the pinch gesture when it started.
204 // Check if actor is still touchable.
206 Actor* currentGesturedActor = GetCurrentGesturedActor();
207 if(currentGesturedActor)
209 if(currentGesturedActor->IsHittable() && !mCurrentPinchEmitters.empty() && mCurrentRenderTask)
211 // Ensure actor is still attached to the emitters, if it is not then remove the emitter.
212 GestureDetectorContainer::iterator endIter = std::remove_if(mCurrentPinchEmitters.begin(), mCurrentPinchEmitters.end(), IsNotAttachedFunctor(currentGesturedActor));
213 mCurrentPinchEmitters.erase(endIter, mCurrentPinchEmitters.end());
215 if(!mCurrentPinchEmitters.empty())
218 RenderTask& renderTaskImpl(*mCurrentRenderTask.Get());
219 currentGesturedActor->ScreenToLocal(renderTaskImpl, actorCoords.x, actorCoords.y, pinchEvent.centerPoint.x, pinchEvent.centerPoint.y);
221 EmitPinchSignal(currentGesturedActor, mCurrentPinchEmitters, pinchEvent, actorCoords);
225 // If we have no current emitters then clear pinched actor as well.
229 // Clear current emitters if pinch gesture has ended or been cancelled.
230 if(pinchEvent.state == GestureState::FINISHED || pinchEvent.state == GestureState::CANCELLED)
232 mCurrentPinchEmitters.clear();
238 mCurrentPinchEmitters.clear();
245 case GestureState::CLEAR:
247 DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
250 case GestureState::POSSIBLE:
252 DALI_ABORT("Incorrect state received from Integration layer: POSSIBLE\n");
258 void PinchGestureProcessor::AddGestureDetector(PinchGestureDetector* gestureDetector, Scene& scene)
260 bool createRecognizer(mPinchGestureDetectors.empty());
262 mPinchGestureDetectors.push_back(gestureDetector);
266 Size size = scene.GetSize();
267 mGestureRecognizer = new PinchGestureRecognizer(*this, Vector2(size.width, size.height), scene.GetDpi(), mMinimumPinchDistance, mMinimumTouchEventsAfterStart, mMinimumTouchEventsAfterStart);
271 void PinchGestureProcessor::RemoveGestureDetector(PinchGestureDetector* gestureDetector)
273 if(!mCurrentPinchEmitters.empty())
275 // Check if the removed detector was one that is currently being pinched and remove it from emitters.
276 GestureDetectorContainer::iterator endIter = std::remove(mCurrentPinchEmitters.begin(), mCurrentPinchEmitters.end(), gestureDetector);
277 mCurrentPinchEmitters.erase(endIter, mCurrentPinchEmitters.end());
279 // If we no longer have any emitters, then we should clear mCurrentGesturedActor as well
280 if(mCurrentPinchEmitters.empty())
286 // Find the detector...
287 PinchGestureDetectorContainer::iterator endIter = std::remove(mPinchGestureDetectors.begin(), mPinchGestureDetectors.end(), gestureDetector);
288 DALI_ASSERT_DEBUG(endIter != mPinchGestureDetectors.end());
291 mPinchGestureDetectors.erase(endIter, mPinchGestureDetectors.end());
293 if(mPinchGestureDetectors.empty())
295 mGestureRecognizer = nullptr;
299 void PinchGestureProcessor::GestureDetectorUpdated(PinchGestureDetector* gestureDetector)
301 // Nothing to do as PinchGestureDetector does not have any specific parameters.
304 void PinchGestureProcessor::OnGesturedActorStageDisconnection()
306 mCurrentPinchEmitters.clear();
309 bool PinchGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
311 // No special case required for pinch.
315 void PinchGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
317 DALI_ASSERT_DEBUG(mCurrentPinchEvent);
319 EmitPinchSignal(actor, gestureDetectors, *mCurrentPinchEvent, actorCoordinates);
323 mCurrentPinchEmitters = gestureDetectors;
328 } // namespace Internal