2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/events/pinch-gesture/pinch-gesture-detector-impl.h>
22 #include <cstring> // for strcmp
25 #include <dali/public-api/events/pinch-gesture.h>
26 #include <dali/public-api/object/type-registry.h>
27 #include <dali/internal/event/events/gesture-event-processor.h>
28 #include <dali/integration-api/debug.h>
41 const char* const SIGNAL_PINCH_DETECTED = "pinchDetected";
45 return Dali::PinchGestureDetector::New();
48 TypeRegistration mType( typeid(Dali::PinchGestureDetector), typeid(Dali::GestureDetector), Create );
50 SignalConnectorType signalConnector1( mType, SIGNAL_PINCH_DETECTED, &PinchGestureDetector::DoConnectSignal );
55 PinchGestureDetectorPtr PinchGestureDetector::New()
57 return new PinchGestureDetector;
60 PinchGestureDetector::PinchGestureDetector()
61 : GestureDetector(GestureType::PINCH)
65 PinchGestureDetector::~PinchGestureDetector() = default;
67 void PinchGestureDetector::EmitPinchGestureSignal(Dali::Actor actor, const Dali::PinchGesture& pinch)
69 // Guard against destruction during signal emission
70 Dali::PinchGestureDetector handle( this );
72 mDetectedSignal.Emit( actor, pinch );
75 bool PinchGestureDetector::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
77 bool connected( true );
78 PinchGestureDetector* gesture = static_cast< PinchGestureDetector* >(object); // TypeRegistry guarantees that this is the correct type.
80 if ( 0 == strcmp( signalName.c_str(), SIGNAL_PINCH_DETECTED ) )
82 gesture->DetectedSignal().Connect( tracker, functor );
86 // signalName does not match any signal
93 void PinchGestureDetector::OnActorAttach(Actor& actor)
98 void PinchGestureDetector::OnActorDetach(Actor& actor)
103 void PinchGestureDetector::OnActorDestroyed(Object& object)
108 } // namespace Internal