[Tizen] Pan now possible without a touch down
[platform/core/uifw/dali-core.git] / dali / internal / event / events / pan-gesture / pan-gesture-processor.cpp
1 /*
2  * Copyright (c) 2019 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/events/pan-gesture/pan-gesture-processor.h>
20
21 #if defined(DEBUG_ENABLED)
22 #include <sstream>
23 #endif
24
25 // EXTERNAL INCLUDES
26 #include <algorithm>
27
28 // INTERNAL INCLUDES
29 #include <dali/public-api/actors/actor.h>
30 #include <dali/public-api/common/dali-common.h>
31 #include <dali/public-api/events/pan-gesture.h>
32 #include <dali/public-api/math/vector2.h>
33 #include <dali/internal/event/events/pan-gesture/pan-gesture-event.h>
34 #include <dali/integration-api/debug.h>
35 #include <dali/internal/event/common/scene-impl.h>
36 #include <dali/internal/event/render-tasks/render-task-impl.h>
37 #include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
38 #include <dali/internal/event/events/multi-point-event-util.h>
39 #include <dali/internal/event/events/pan-gesture/pan-gesture-recognizer.h>
40 #include <dali/internal/event/events/gesture-requests.h>
41
42 namespace Dali
43 {
44
45 namespace Internal
46 {
47
48 namespace // unnamed namespace
49 {
50
51 #if defined(DEBUG_ENABLED)
52 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_PAN_PROCESSOR" );
53
54 const char * GESTURE_STATES[ 6 ] =
55 {
56   "Clear",
57   "Started",
58   "Continuing",
59   "Finished",
60   "Cancelled",
61   "Possible"
62 };
63
64 #endif // defined(DEBUG_ENABLED)
65
66 const unsigned long MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY( 50u );
67
68 /**
69  * Functor which checks whether the specified actor is attached to the gesture detector.
70  * If the actor is attached, it also checks whether the number of touches of the current pan event
71  * are within the range of that expected by the detector.
72  * It returns true if it is no longer attached or the touches are out of range.
73  * This can be used in remove_if functions.
74  */
75 struct IsNotAttachedAndOutsideTouchesRangeFunctor
76 {
77   /**
78    * Constructor
79    * @param[in]  actor                 The actor to check whether it is attached.
80    * @param[in]  touches               The number of touches in the current pan event.
81    * @param[in]  outsideRangeEmitters  Reference to container where emitters outside of the touches range should be added.
82    */
83   IsNotAttachedAndOutsideTouchesRangeFunctor(Actor* actor, unsigned int touches, GestureDetectorContainer& outsideRangeEmitters)
84   : actorToCheck(actor),
85     numberOfTouches(touches),
86     outsideTouchesRangeEmitters(outsideRangeEmitters)
87   {
88   }
89
90   /**
91    * Returns true if not attached, false if it is still attached.
92    * Additionally, checks if the number of touches has changed and stops sending the pan to a particular
93    * detector if it exceeds the range of that detector.
94    * @param[in]  detector  The detector to check.
95    * @return true, if not attached, false otherwise.
96    */
97   bool operator()(GestureDetector* detector) const
98   {
99     bool remove(!detector->IsAttached(*actorToCheck));
100
101     if (!remove)
102     {
103       PanGestureDetector* panDetector( static_cast< PanGestureDetector* >( detector ) );
104
105       // Ensure number of touch points is within the range of our emitter. If it isn't then remove
106       // this emitter and add it to the outsideTouchesRangeEmitters container
107       if ( (numberOfTouches < panDetector->GetMinimumTouchesRequired()) ||
108            (numberOfTouches > panDetector->GetMaximumTouchesRequired()) )
109       {
110         remove = true;
111         outsideTouchesRangeEmitters.push_back(detector);
112       }
113     }
114
115     return remove;
116   }
117
118   Actor* actorToCheck; ///< The actor to check whether it is attached or not.
119   unsigned int numberOfTouches; ///< The number of touches in the pan event.
120   GestureDetectorContainer& outsideTouchesRangeEmitters; ///< Emitters that are outside of the range of current pan.
121 };
122
123 } // unnamed namespace
124
125 PanGestureProcessor::PanGestureProcessor( SceneGraph::UpdateManager& updateManager )
126 : GestureProcessor( Gesture::Pan ),
127   mPanGestureDetectors(),
128   mCurrentPanEmitters(),
129   mCurrentRenderTask(),
130   mPossiblePanPosition(),
131   mMinTouchesRequired( 1 ),
132   mMaxTouchesRequired( 1 ),
133   mCurrentPanEvent( nullptr ),
134   mSceneObject( SceneGraph::PanGesture::New() ) // Create scene object to store pan information.
135 {
136   // Pass ownership to scene-graph; scene object lives for the lifecycle of UpdateManager
137   updateManager.SetPanGestureProcessor( mSceneObject );
138 }
139
140 PanGestureProcessor::~PanGestureProcessor()
141 {
142   mSceneObject = nullptr; // mSceneObject is owned and destroyed by update manager (there is only one of these for now)
143 }
144
145 void PanGestureProcessor::Process( Scene& scene, const PanGestureEvent& panEvent )
146 {
147 #if defined(DEBUG_ENABLED)
148   DALI_LOG_TRACE_METHOD( gLogFilter );
149
150   DALI_LOG_INFO( gLogFilter, Debug::General, "    Pan Event\n");
151   DALI_LOG_INFO( gLogFilter, Debug::General, "      State: %s  Touches: %d  Time: %d  TimeDelta: %d\n",
152                                              GESTURE_STATES[panEvent.state], panEvent.numberOfTouches, panEvent.time, panEvent.timeDelta);
153   DALI_LOG_INFO( gLogFilter, Debug::General, "      Positions: Current: (%.0f, %.0f), Previous: (%.0f, %.0f)\n",
154                                              panEvent.currentPosition.x, panEvent.currentPosition.y, panEvent.previousPosition.x, panEvent.previousPosition.y);
155 #endif
156
157   switch( panEvent.state )
158   {
159     case Gesture::Possible:
160     {
161       mCurrentPanEmitters.clear();
162       ResetActor();
163
164       HitTestAlgorithm::Results hitTestResults;
165       if( HitTest( scene, panEvent.currentPosition, hitTestResults ) )
166       {
167         SetActor( &GetImplementation( hitTestResults.actor ) );
168         mPossiblePanPosition = panEvent.currentPosition;
169       }
170       break;
171     }
172
173     case Gesture::Started:
174     {
175       // Requires a core update
176       mNeedsUpdate = true;
177
178       // The pan gesture should only be sent to the gesture detector which first received it so that
179       // it can be told when the gesture ends as well.
180
181       HitTestAlgorithm::Results hitTestResults;
182       HitTest( scene, panEvent.previousPosition, hitTestResults ); // Hit Test previous position
183
184       if ( hitTestResults.actor )
185       {
186         // If the current hit actor is different from the one we touched down on then set accordingly & update initial pan position
187         if( &GetImplementation( hitTestResults.actor ) != GetCurrentGesturedActor() )
188         {
189           mPossiblePanPosition = panEvent.previousPosition;
190           SetActor( &GetImplementation( hitTestResults.actor ) );
191         }
192
193         // Record the current render-task for Screen->Actor coordinate conversions
194         mCurrentRenderTask = hitTestResults.renderTask;
195
196         // Set mCurrentPanEvent to use inside overridden methods called in ProcessAndEmit()
197         mCurrentPanEvent = &panEvent;
198         ProcessAndEmit( hitTestResults );
199         mCurrentPanEvent = nullptr;
200       }
201       else
202       {
203         ResetActor();
204         mCurrentPanEmitters.clear();
205       }
206       break;
207     }
208
209     case Gesture::Continuing:
210     {
211       // Requires a core update
212       mNeedsUpdate = true;
213     }
214     // No break, Fallthrough
215     case Gesture::Finished:
216     case Gesture::Cancelled:
217     {
218       // Only send subsequent pan gesture signals if we processed the pan gesture when it started.
219       // Check if actor is still touchable.
220
221       Actor* currentGesturedActor = GetCurrentGesturedActor();
222       if ( currentGesturedActor )
223       {
224         if ( currentGesturedActor->IsHittable() && !mCurrentPanEmitters.empty() && mCurrentRenderTask )
225         {
226           GestureDetectorContainer outsideTouchesRangeEmitters;
227
228           // Removes emitters that no longer have the actor attached
229           // Also remove emitters whose touches are outside the range of the current pan event and add them to outsideTouchesRangeEmitters
230           GestureDetectorContainer::iterator endIter = std::remove_if( mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(),
231                                                                        IsNotAttachedAndOutsideTouchesRangeFunctor(currentGesturedActor, panEvent.numberOfTouches, outsideTouchesRangeEmitters) );
232           mCurrentPanEmitters.erase( endIter, mCurrentPanEmitters.end() );
233
234           Vector2 actorCoords;
235
236           if ( !outsideTouchesRangeEmitters.empty() || !mCurrentPanEmitters.empty() )
237           {
238             currentGesturedActor->ScreenToLocal( *mCurrentRenderTask.Get(), actorCoords.x, actorCoords.y, panEvent.currentPosition.x, panEvent.currentPosition.y );
239
240             // EmitPanSignal checks whether we have a valid actor and whether the container we are passing in has emitters before it emits the pan.
241             EmitPanSignal( currentGesturedActor, outsideTouchesRangeEmitters, panEvent, actorCoords, Gesture::Finished, mCurrentRenderTask);
242             EmitPanSignal( currentGesturedActor, mCurrentPanEmitters, panEvent, actorCoords, panEvent.state, mCurrentRenderTask);
243           }
244
245           if ( mCurrentPanEmitters.empty() )
246           {
247             // If we have no emitters attached then clear pan actor as well.
248             ResetActor();
249           }
250
251           // Clear current gesture detectors if pan gesture has ended or been cancelled.
252           if ( ( panEvent.state == Gesture::Finished ) || ( panEvent.state == Gesture::Cancelled ) )
253           {
254             mCurrentPanEmitters.clear();
255             ResetActor();
256           }
257         }
258         else
259         {
260           mCurrentPanEmitters.clear();
261           ResetActor();
262         }
263       }
264       break;
265     }
266
267     case Gesture::Clear:
268     {
269       DALI_ABORT( "Incorrect state received from Integration layer: Clear\n" );
270       break;
271     }
272   }
273 }
274
275 void PanGestureProcessor::AddGestureDetector( PanGestureDetector* gestureDetector, Scene& scene, int32_t minDistance, int32_t minPanEvents )
276 {
277   bool firstRegistration(mPanGestureDetectors.empty());
278
279   mPanGestureDetectors.push_back(gestureDetector);
280
281   if (firstRegistration)
282   {
283     mMinTouchesRequired = gestureDetector->GetMinimumTouchesRequired();
284     mMaxTouchesRequired = gestureDetector->GetMaximumTouchesRequired();
285
286     PanGestureRequest request;
287     request.minTouches = mMinTouchesRequired;
288     request.maxTouches = mMaxTouchesRequired;
289
290     Size size = scene.GetSize();
291     mGestureRecognizer = new PanGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const PanGestureRequest&>(request), minDistance, minPanEvents);
292   }
293   else
294   {
295     UpdateDetection();
296   }
297 }
298
299 void PanGestureProcessor::RemoveGestureDetector( PanGestureDetector* gestureDetector )
300 {
301   if (!mCurrentPanEmitters.empty())
302   {
303     // Check if the removed detector was one that is currently being panned and remove it from emitters.
304     GestureDetectorContainer::iterator endIter = std::remove( mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(), gestureDetector );
305     mCurrentPanEmitters.erase( endIter, mCurrentPanEmitters.end() );
306
307     // If we no longer have any emitters, then we should clear mCurrentGesturedActor as well
308     if ( mCurrentPanEmitters.empty() )
309     {
310       ResetActor();
311     }
312   }
313
314   // Find the detector...
315   PanGestureDetectorContainer::iterator endIter = std::remove( mPanGestureDetectors.begin(), mPanGestureDetectors.end(), gestureDetector );
316   DALI_ASSERT_DEBUG( endIter != mPanGestureDetectors.end() );
317
318   // ...and remove it
319   mPanGestureDetectors.erase(endIter, mPanGestureDetectors.end());
320
321   if (mPanGestureDetectors.empty())
322   {
323     mGestureRecognizer.Detach();
324   }
325   else
326   {
327     UpdateDetection();
328   }
329 }
330
331 void PanGestureProcessor::GestureDetectorUpdated( PanGestureDetector* gestureDetector )
332 {
333   DALI_ASSERT_DEBUG(find(mPanGestureDetectors.begin(), mPanGestureDetectors.end(), gestureDetector) != mPanGestureDetectors.end());
334
335   UpdateDetection();
336 }
337
338 bool PanGestureProcessor::SetPanGestureProperties( const PanGesture& pan )
339 {
340   // If we are currently processing a pan gesture then just ignore
341   if ( mCurrentPanEmitters.empty() && mSceneObject )
342   {
343     // We update the scene object directly rather than sending a message.
344     // Sending a message could cause unnecessary delays, the scene object ensure thread safe behaviour.
345     mSceneObject->AddGesture( pan );
346
347     if( Gesture::Started == pan.state || Gesture::Continuing == pan.state )
348     {
349       mNeedsUpdate = true;
350     }
351   }
352
353   return mNeedsUpdate;
354 }
355
356 void PanGestureProcessor::EnableProfiling()
357 {
358   mSceneObject->EnableProfiling();
359 }
360
361 void PanGestureProcessor::SetPredictionMode(int mode)
362 {
363   if( (mode < 0)
364       || (mode >= SceneGraph::PanGesture::NUM_PREDICTION_MODES) )
365   {
366     mode = SceneGraph::PanGesture::DEFAULT_PREDICTION_MODE;
367   }
368   SceneGraph::PanGesture::PredictionMode modeEnum = static_cast<SceneGraph::PanGesture::PredictionMode>(mode);
369   mSceneObject->SetPredictionMode(modeEnum);
370 }
371
372 void PanGestureProcessor::SetPredictionAmount(unsigned int amount)
373 {
374   mSceneObject->SetPredictionAmount(amount);
375 }
376
377 void PanGestureProcessor::SetMaximumPredictionAmount(unsigned int amount)
378 {
379   mSceneObject->SetMaximumPredictionAmount(amount);
380 }
381
382 void PanGestureProcessor::SetMinimumPredictionAmount(unsigned int amount)
383 {
384   mSceneObject->SetMinimumPredictionAmount(amount);
385 }
386
387 void PanGestureProcessor::SetPredictionAmountAdjustment(unsigned int amount)
388 {
389   mSceneObject->SetPredictionAmountAdjustment(amount);
390 }
391
392 void PanGestureProcessor::SetSmoothingMode(int mode)
393 {
394   if( (mode < 0)
395       || (mode >= SceneGraph::PanGesture::NUM_SMOOTHING_MODES) )
396   {
397     mode = SceneGraph::PanGesture::DEFAULT_SMOOTHING_MODE;
398   }
399   SceneGraph::PanGesture::SmoothingMode modeEnum = static_cast<SceneGraph::PanGesture::SmoothingMode>(mode);
400   mSceneObject->SetSmoothingMode(modeEnum);
401 }
402
403 void PanGestureProcessor::SetSmoothingAmount(float amount)
404 {
405   mSceneObject->SetSmoothingAmount(amount);
406 }
407
408 void PanGestureProcessor::SetUseActualTimes( bool value )
409 {
410   mSceneObject->SetUseActualTimes( value );
411 }
412
413 void PanGestureProcessor::SetInterpolationTimeRange( int value )
414 {
415   mSceneObject->SetInterpolationTimeRange( value );
416 }
417
418 void PanGestureProcessor::SetScalarOnlyPredictionEnabled( bool value )
419 {
420   mSceneObject->SetScalarOnlyPredictionEnabled( value );
421 }
422
423 void PanGestureProcessor::SetTwoPointPredictionEnabled( bool value )
424 {
425   mSceneObject->SetTwoPointPredictionEnabled( value );
426 }
427
428 void PanGestureProcessor::SetTwoPointInterpolatePastTime( int value )
429 {
430   mSceneObject->SetTwoPointInterpolatePastTime( value );
431 }
432
433 void PanGestureProcessor::SetTwoPointVelocityBias( float value )
434 {
435   mSceneObject->SetTwoPointVelocityBias( value );
436 }
437
438 void PanGestureProcessor::SetTwoPointAccelerationBias( float value )
439 {
440   mSceneObject->SetTwoPointAccelerationBias( value );
441 }
442
443 void PanGestureProcessor::SetMultitapSmoothingRange( int value )
444 {
445   mSceneObject->SetMultitapSmoothingRange( value );
446 }
447
448 const SceneGraph::PanGesture& PanGestureProcessor::GetSceneObject() const
449 {
450   return *mSceneObject;
451 }
452
453 void PanGestureProcessor::UpdateDetection()
454 {
455   DALI_ASSERT_DEBUG(!mPanGestureDetectors.empty());
456
457   unsigned int minimumRequired = UINT_MAX;
458   unsigned int maximumRequired = 0;
459
460   for ( PanGestureDetectorContainer::iterator iter = mPanGestureDetectors.begin(), endIter = mPanGestureDetectors.end(); iter != endIter; ++iter )
461   {
462     PanGestureDetector* detector(*iter);
463
464     if( detector )
465     {
466       unsigned int minimum = detector->GetMinimumTouchesRequired();
467       if (minimum < minimumRequired)
468       {
469         minimumRequired = minimum;
470       }
471
472       unsigned int maximum = detector->GetMaximumTouchesRequired();
473       if (maximum > maximumRequired)
474       {
475         maximumRequired = maximum;
476       }
477     }
478   }
479
480   if ( (minimumRequired != mMinTouchesRequired)||(maximumRequired != mMaxTouchesRequired) )
481   {
482     mMinTouchesRequired = minimumRequired;
483     mMaxTouchesRequired = maximumRequired;
484
485     PanGestureRequest request;
486     request.minTouches = mMinTouchesRequired;
487     request.maxTouches = mMaxTouchesRequired;
488     mGestureRecognizer->Update(request);
489   }
490 }
491
492 void PanGestureProcessor::EmitPanSignal( Actor* actor,
493                                          const GestureDetectorContainer& gestureDetectors,
494                                          const PanGestureEvent& panEvent,
495                                          Vector2 localCurrent,
496                                          Gesture::State state,
497                                          RenderTaskPtr renderTask )
498 {
499   if ( actor && !gestureDetectors.empty() )
500   {
501     PanGesture pan(state);
502     pan.time = panEvent.time;
503
504     pan.numberOfTouches = panEvent.numberOfTouches;
505     pan.screenPosition = panEvent.currentPosition;
506     pan.position = localCurrent;
507
508     RenderTask& renderTaskImpl( *renderTask.Get() );
509
510     Vector2 localPrevious;
511     actor->ScreenToLocal( renderTaskImpl, localPrevious.x, localPrevious.y, panEvent.previousPosition.x, panEvent.previousPosition.y );
512
513     pan.displacement = localCurrent - localPrevious;
514     Vector2 previousPos( panEvent.previousPosition );
515     if ( state == Gesture::Started )
516     {
517       previousPos = mPossiblePanPosition;
518     }
519
520     pan.screenDisplacement = panEvent.currentPosition - previousPos;
521
522     // Avoid dividing by 0
523     if ( panEvent.timeDelta > 0 )
524     {
525       pan.velocity.x = pan.displacement.x / static_cast<float>( panEvent.timeDelta );
526       pan.velocity.y = pan.displacement.y / static_cast<float>( panEvent.timeDelta );
527
528       pan.screenVelocity.x = pan.screenDisplacement.x / static_cast<float>( panEvent.timeDelta );
529       pan.screenVelocity.y = pan.screenDisplacement.y / static_cast<float>( panEvent.timeDelta );
530     }
531
532     // When the gesture ends, we may incorrectly get a ZERO velocity (as we have lifted our finger without any movement)
533     // so we should use the last recorded velocity instead in this scenario.
534     if ( ( state == Gesture::Finished ) && ( pan.screenVelocity == Vector2::ZERO ) &&
535          ( panEvent.timeDelta < MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY ) )
536     {
537       pan.velocity = mLastVelocity;
538       pan.screenVelocity = mLastScreenVelocity;
539     }
540     else
541     {
542       // Store the current velocity for future iterations.
543       mLastVelocity = pan.velocity;
544       mLastScreenVelocity = pan.screenVelocity;
545     }
546
547     if ( mSceneObject )
548     {
549       // We update the scene object directly rather than sending a message.
550       // Sending a message could cause unnecessary delays, the scene object ensure thread safe behaviour.
551       mSceneObject->AddGesture( pan );
552     }
553
554     Dali::Actor actorHandle( actor );
555
556     const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
557     for ( GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter )
558     {
559       static_cast< PanGestureDetector* >( *iter )->EmitPanGestureSignal( actorHandle, pan );
560     }
561   }
562 }
563
564 void PanGestureProcessor::OnGesturedActorStageDisconnection()
565 {
566   mCurrentPanEmitters.clear();
567 }
568
569 bool PanGestureProcessor::CheckGestureDetector( GestureDetector* detector, Actor* actor )
570 {
571   DALI_ASSERT_DEBUG( mCurrentPanEvent );
572
573   bool retVal( false );
574   PanGestureDetector* panDetector( static_cast< PanGestureDetector* >( detector ) );
575
576   if ( ( mCurrentPanEvent->numberOfTouches >= panDetector->GetMinimumTouchesRequired() ) &&
577        ( mCurrentPanEvent->numberOfTouches <= panDetector->GetMaximumTouchesRequired() ) )
578   {
579     // Check if the detector requires directional panning.
580     if ( panDetector->RequiresDirectionalPan() && mCurrentRenderTask )
581     {
582       // It does, calculate the angle of the pan in local actor coordinates and ensures it fits
583       // the detector's criteria.
584       RenderTask& renderTaskImpl = *mCurrentRenderTask.Get();
585
586       Vector2 startPosition, currentPosition;
587       actor->ScreenToLocal( renderTaskImpl, startPosition.x,   startPosition.y,   mPossiblePanPosition.x,              mPossiblePanPosition.y );
588       actor->ScreenToLocal( renderTaskImpl, currentPosition.x, currentPosition.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y );
589       Vector2 displacement( currentPosition - startPosition );
590
591       Radian angle( atanf( displacement.y / displacement.x ) );
592
593       /////////////////////////////
594       //            |            //
595       //            |            //
596       //   Q3 (-,-) | Q4 (+,-)   //
597       //            |            //
598       //    ----------------- +x //
599       //            |            //
600       //   Q2 (-,+) | Q1 (+,+)   //
601       //            |            //
602       //            |            //
603       //           +y            //
604       /////////////////////////////
605       // Quadrant 1: As is
606       // Quadrant 2: 180 degrees + angle
607       // Quadrant 3: angle - 180 degrees
608       // Quadrant 4: As is
609       /////////////////////////////
610
611       if ( displacement.x < 0.0f )
612       {
613         if ( displacement.y >= 0.0f )
614         {
615           // Quadrant 2
616           angle.radian += Math::PI;
617         }
618         else
619         {
620           // Quadrant 3
621           angle.radian -= Math::PI;
622         }
623       }
624
625       if ( panDetector->CheckAngleAllowed( angle ) )
626       {
627         retVal = true;
628       }
629     }
630     else
631     {
632       // Directional panning not required so we can use this actor and gesture detector.
633       retVal = true;
634     }
635   }
636   return retVal;
637 }
638
639 void PanGestureProcessor::EmitGestureSignal( Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates )
640 {
641   DALI_ASSERT_DEBUG ( mCurrentPanEvent );
642
643   mCurrentPanEmitters.clear();
644   ResetActor();
645
646   actor->ScreenToLocal( *mCurrentRenderTask.Get(), actorCoordinates.x, actorCoordinates.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y );
647
648   EmitPanSignal( actor, gestureDetectors, *mCurrentPanEvent, actorCoordinates, mCurrentPanEvent->state, mCurrentRenderTask );
649
650   if ( actor->OnStage() )
651   {
652     mCurrentPanEmitters = gestureDetectors;
653     SetActor( actor );
654   }
655 }
656
657 } // namespace Internal
658
659 } // namespace Dali