[dali_2.3.23] Merge branch 'devel/master'
[platform/core/uifw/dali-core.git] / dali / internal / event / events / long-press-gesture / long-press-gesture-processor.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-processor.h>
20
21 // EXTERNAL INCLUDES
22 #include <algorithm>
23
24 // INTERNAL INCLUDES
25 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/trace.h>
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/common/scene-impl.h>
29 #include <dali/internal/event/events/gesture-requests.h>
30 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-event.h>
31 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-impl.h>
32 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-recognizer.h>
33 #include <dali/internal/event/render-tasks/render-task-impl.h>
34 #include <dali/public-api/actors/actor.h>
35 #include <dali/public-api/common/dali-common.h>
36
37 namespace Dali
38 {
39 namespace Internal
40 {
41 namespace
42 {
43 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_PERFORMANCE_MARKER, false);
44 const unsigned long DEFAULT_MINIMUM_HOLDING_TIME = 500u;
45
46 /**
47  * Creates a LongPressGesture and asks the specified detector to emit its detected signal.
48  * @param[in]  actor             The actor on which the long press gesture has occurred.
49  * @param[in]  gestureDetectors  A reference to gesture detectors that should emit the signal.
50  * @param[in]  longPressEvent    The longPressEvent received from the adaptor.
51  * @param[in]  localPoint        Relative to the actor attached to the detector.
52  */
53 void EmitLongPressSignal(
54   Actor*                          actor,
55   const GestureDetectorContainer& gestureDetectors,
56   const LongPressGestureEvent&    longPressEvent,
57   Vector2                         localPoint)
58 {
59   Internal::LongPressGesturePtr longPress(new Internal::LongPressGesture(longPressEvent.state));
60   longPress->SetTime(longPressEvent.time);
61   longPress->SetNumberOfTouches(longPressEvent.numberOfTouches);
62   longPress->SetScreenPoint(longPressEvent.point);
63   longPress->SetLocalPoint(localPoint);
64   longPress->SetSourceType(longPressEvent.sourceType);
65   longPress->SetSourceData(longPressEvent.sourceData);
66
67   DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_LONG_PRESS_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
68     oss << "[" << gestureDetectors.size() << "]";
69   });
70
71   Dali::Actor                                    actorHandle(actor);
72   const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
73   for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
74   {
75     static_cast<LongPressGestureDetector*>(*iter)->EmitLongPressGestureSignal(actorHandle, Dali::LongPressGesture(longPress.Get()));
76   }
77
78   DALI_TRACE_END_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_LONG_PRESS_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
79     oss << "[" << gestureDetectors.size() << "]";
80   });
81 }
82
83 /**
84  * Functor which checks whether the specified actor is attached to the gesture detector.
85  * It returns true if it is no longer attached.  This can be used in remove_if functions.
86  */
87 struct IsNotAttachedFunctor
88 {
89   /**
90    * Constructor
91    * @param[in]  actor  The actor to check whether it is attached.
92    */
93   IsNotAttachedFunctor(Actor* actor)
94   : actorToCheck(actor)
95   {
96   }
97
98   /**
99    * Returns true if not attached, false if it is still attached.
100    * @param[in]  detector  The detector to check.
101    * @return true, if not attached, false otherwise.
102    */
103   bool operator()(const GestureDetector* detector) const
104   {
105     return !detector->IsAttached(*actorToCheck);
106   }
107
108   Actor* actorToCheck; ///< The actor to check whether it is attached or not.
109 };
110
111 } // unnamed namespace
112
113 LongPressGestureProcessor::LongPressGestureProcessor()
114 : GestureProcessor(GestureType::LONG_PRESS),
115   mLongPressGestureDetectors(),
116   mCurrentEmitters(),
117   mCurrentRenderTask(),
118   mMinTouchesRequired(1),
119   mMaxTouchesRequired(1),
120   mCurrentLongPressEvent(nullptr),
121   mMinimumHoldingTime(DEFAULT_MINIMUM_HOLDING_TIME)
122 {
123 }
124
125 LongPressGestureProcessor::~LongPressGestureProcessor() = default;
126
127 void LongPressGestureProcessor::Process(Scene& scene, const LongPressGestureEvent& longPressEvent)
128 {
129   DALI_TRACE_SCOPE(gTraceFilter, "DALI_PROCESS_LONG_PRESS_GESTURE");
130   switch(longPressEvent.state)
131   {
132     case GestureState::POSSIBLE:
133     {
134       mCurrentEmitters.clear();
135       ResetActor();
136
137       HitTestAlgorithm::Results hitTestResults;
138       if(GetFeededActor())
139       {
140         SetActor(GetFeededActor());
141       }
142       else if(HitTest(scene, longPressEvent.point, hitTestResults))
143       {
144         SetActor(&GetImplementation(hitTestResults.actor));
145       }
146       break;
147     }
148
149     case GestureState::STARTED:
150     {
151       if(GetCurrentGesturedActor())
152       {
153         HitTestAlgorithm::Results hitTestResults;
154         Actor* feededActor = GetFeededActor();
155         if(feededActor)
156         {
157           SetActor(feededActor);
158           hitTestResults.actor = Dali::Actor(feededActor);
159           hitTestResults.renderTask = GetFeededRenderTask();
160
161           Vector2     actorCoords;
162           feededActor->ScreenToLocal(*hitTestResults.renderTask.Get(), actorCoords.x, actorCoords.y, longPressEvent.point.x, longPressEvent.point.y);
163           hitTestResults.actorCoordinates = actorCoords;
164         }
165         else
166         {
167           HitTest(scene, longPressEvent.point, hitTestResults);
168         }
169
170         if(hitTestResults.actor && (GetCurrentGesturedActor() == &GetImplementation(hitTestResults.actor)))
171         {
172           // Record the current render-task for Screen->Actor coordinate conversions
173           mCurrentRenderTask = hitTestResults.renderTask;
174
175           // Set mCurrentLongPressEvent to use inside overridden methods called from ProcessAndEmit()
176           mCurrentLongPressEvent = &longPressEvent;
177           if(feededActor)
178           {
179             ProcessAndEmitActor(hitTestResults, GetFeededGestureDetector());
180           }
181           else
182           {
183             ProcessAndEmit(hitTestResults);
184           }
185           mCurrentLongPressEvent = nullptr;
186         }
187         else
188         {
189           mCurrentEmitters.clear();
190           ResetActor();
191         }
192       }
193       break;
194     }
195
196     case GestureState::FINISHED:
197     {
198       // The gesture should only be sent to the gesture detector which first received it so that it
199       // can be told when the gesture ends as well.
200
201       // Only send subsequent long press gesture signals if we processed the gesture when it started.
202       // Check if actor is still touchable.
203       Actor* currentGesturedActor = GetCurrentGesturedActor();
204       if(currentGesturedActor)
205       {
206         if(currentGesturedActor->IsHittable() && !mCurrentEmitters.empty() && mCurrentRenderTask)
207         {
208           // Ensure actor is still attached to the emitters, if it is not then remove the emitter.
209           GestureDetectorContainer::iterator endIter = std::remove_if(mCurrentEmitters.begin(), mCurrentEmitters.end(), IsNotAttachedFunctor(currentGesturedActor));
210           mCurrentEmitters.erase(endIter, mCurrentEmitters.end());
211
212           if(!mCurrentEmitters.empty())
213           {
214             Vector2     actorCoords;
215             RenderTask& renderTaskImpl = *mCurrentRenderTask.Get();
216             currentGesturedActor->ScreenToLocal(renderTaskImpl, actorCoords.x, actorCoords.y, longPressEvent.point.x, longPressEvent.point.y);
217
218             EmitLongPressSignal(currentGesturedActor, mCurrentEmitters, longPressEvent, actorCoords);
219           }
220         }
221
222         // Clear current emitters and emitted actor
223         mCurrentEmitters.clear();
224         ResetActor();
225       }
226       break;
227     }
228
229     case GestureState::CANCELLED:
230     {
231       mCurrentEmitters.clear();
232       ResetActor();
233       break;
234     }
235
236     case GestureState::CONTINUING:
237     {
238       DALI_ABORT("Incorrect state received from Integration layer: CONTINUING\n");
239       break;
240     }
241
242     case GestureState::CLEAR:
243     {
244       DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
245       break;
246     }
247   }
248 }
249
250 void LongPressGestureProcessor::AddGestureDetector(LongPressGestureDetector* gestureDetector, Scene& scene)
251 {
252   bool firstRegistration(mLongPressGestureDetectors.empty());
253
254   mLongPressGestureDetectors.push_back(gestureDetector);
255
256   if(firstRegistration)
257   {
258     mMinTouchesRequired = gestureDetector->GetMinimumTouchesRequired();
259     mMaxTouchesRequired = gestureDetector->GetMaximumTouchesRequired();
260
261     LongPressGestureRequest request;
262     request.minTouches = mMinTouchesRequired;
263     request.maxTouches = mMaxTouchesRequired;
264
265     Size size = scene.GetSize();
266
267     mGestureRecognizer = new LongPressGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const LongPressGestureRequest&>(request), mMinimumHoldingTime);
268   }
269   else
270   {
271     UpdateDetection();
272   }
273 }
274
275 void LongPressGestureProcessor::RemoveGestureDetector(LongPressGestureDetector* gestureDetector)
276 {
277   // Find detector ...
278   LongPressGestureDetectorContainer::iterator endIter = std::remove(mLongPressGestureDetectors.begin(), mLongPressGestureDetectors.end(), gestureDetector);
279   DALI_ASSERT_DEBUG(endIter != mLongPressGestureDetectors.end());
280
281   // ... and remove it
282   mLongPressGestureDetectors.erase(endIter, mLongPressGestureDetectors.end());
283
284   if(mLongPressGestureDetectors.empty())
285   {
286     mGestureRecognizer = nullptr;
287   }
288   else
289   {
290     UpdateDetection();
291   }
292 }
293
294 void LongPressGestureProcessor::GestureDetectorUpdated(LongPressGestureDetector* gestureDetector)
295 {
296   DALI_ASSERT_DEBUG(find(mLongPressGestureDetectors.begin(), mLongPressGestureDetectors.end(), gestureDetector) != mLongPressGestureDetectors.end());
297
298   UpdateDetection();
299 }
300
301 void LongPressGestureProcessor::SetMinimumHoldingTime(uint32_t time)
302 {
303   if(time > 0u && mMinimumHoldingTime != time)
304   {
305     mMinimumHoldingTime = time;
306
307     if(mGestureRecognizer)
308     {
309       LongPressGestureRecognizer* longPressRecognizer = dynamic_cast<LongPressGestureRecognizer*>(mGestureRecognizer.Get());
310       if(longPressRecognizer)
311       {
312         longPressRecognizer->SetMinimumHoldingTime(time);
313       }
314     }
315   }
316 }
317
318 uint32_t LongPressGestureProcessor::GetMinimumHoldingTime() const
319 {
320   return mMinimumHoldingTime;
321 }
322
323 void LongPressGestureProcessor::UpdateDetection()
324 {
325   DALI_ASSERT_DEBUG(!mLongPressGestureDetectors.empty());
326
327   unsigned int minimumRequired = UINT_MAX;
328   unsigned int maximumRequired = 0;
329
330   for(LongPressGestureDetectorContainer::iterator iter = mLongPressGestureDetectors.begin(), endIter = mLongPressGestureDetectors.end(); iter != endIter; ++iter)
331   {
332     LongPressGestureDetector* current(*iter);
333
334     if(current)
335     {
336       unsigned int minimum = current->GetMinimumTouchesRequired();
337       if(minimum < minimumRequired)
338       {
339         minimumRequired = minimum;
340       }
341
342       unsigned int maximum = current->GetMaximumTouchesRequired();
343       if(maximum > maximumRequired)
344       {
345         maximumRequired = maximum;
346       }
347     }
348   }
349
350   if((minimumRequired != mMinTouchesRequired) || (maximumRequired != mMaxTouchesRequired))
351   {
352     mMinTouchesRequired = minimumRequired;
353     mMaxTouchesRequired = maximumRequired;
354
355     LongPressGestureRequest request;
356     request.minTouches = mMinTouchesRequired;
357     request.maxTouches = mMaxTouchesRequired;
358     mGestureRecognizer->Update(request);
359   }
360 }
361
362 void LongPressGestureProcessor::OnGesturedActorStageDisconnection()
363 {
364   mCurrentEmitters.clear();
365 }
366
367 bool LongPressGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
368 {
369   DALI_ASSERT_DEBUG(mCurrentLongPressEvent);
370
371   LongPressGestureDetector* longPressDetector(static_cast<LongPressGestureDetector*>(detector));
372
373   return (longPressDetector->GetMinimumTouchesRequired() <= mCurrentLongPressEvent->numberOfTouches) &&
374          (longPressDetector->GetMaximumTouchesRequired() >= mCurrentLongPressEvent->numberOfTouches);
375 }
376
377 void LongPressGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
378 {
379   DALI_ASSERT_DEBUG(mCurrentLongPressEvent);
380
381   mCurrentEmitters.clear();
382   ResetActor();
383
384   EmitLongPressSignal(actor, gestureDetectors, *mCurrentLongPressEvent, actorCoordinates);
385
386   if(actor->OnScene())
387   {
388     mCurrentEmitters = gestureDetectors;
389     SetActor(actor);
390   }
391 }
392
393 } // namespace Internal
394
395 } // namespace Dali