[dali_1.2.0] Merge branch 'devel/master'
[platform/core/uifw/dali-core.git] / dali / internal / event / common / stage-impl.cpp
1 /*
2  * Copyright (c) 2016 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/common/stage-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <algorithm>
23 #include <cmath>
24 #include <cstring> // for strcmp
25
26 // INTERNAL INCLUDES
27 #include <dali/integration-api/system-overlay.h>
28 #include <dali/internal/event/actors/layer-impl.h>
29 #include <dali/internal/event/actors/layer-list.h>
30 #include <dali/internal/event/actors/camera-actor-impl.h>
31 #include <dali/internal/event/common/system-overlay-impl.h>
32 #include <dali/internal/event/common/thread-local-storage.h>
33 #include <dali/internal/event/common/property-notification-manager.h>
34 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
35 #include <dali/internal/update/nodes/node.h>
36 #include <dali/internal/event/common/object-registry-impl.h>
37 #include <dali/integration-api/platform-abstraction.h>
38 #include <dali/public-api/common/constants.h>
39 #include <dali/public-api/events/touch-data.h>
40 #include <dali/public-api/object/type-registry.h>
41 #include <dali/public-api/render-tasks/render-task-list.h>
42
43 using Dali::Internal::SceneGraph::Node;
44
45 namespace Dali
46 {
47
48 namespace Internal
49 {
50
51 namespace
52 {
53
54 const float DEFAULT_STEREO_BASE( 65.0f );
55
56 // Signals
57
58 const char* const SIGNAL_KEY_EVENT =                 "keyEvent";
59 const char* const SIGNAL_EVENT_PROCESSING_FINISHED = "eventProcessingFinished";
60 const char* const SIGNAL_TOUCHED =                   "touched";
61 const char* const SIGNAL_WHEEL_EVENT =               "wheelEvent";
62 const char* const SIGNAL_CONTEXT_LOST =              "contextLost";
63 const char* const SIGNAL_CONTEXT_REGAINED =          "contextRegained";
64 const char* const SIGNAL_SCENE_CREATED =             "sceneCreated";
65
66 TypeRegistration mType( typeid(Dali::Stage), typeid(Dali::BaseHandle), NULL );
67
68 SignalConnectorType signalConnector1( mType, SIGNAL_KEY_EVENT,                 &Stage::DoConnectSignal );
69 SignalConnectorType signalConnector2( mType, SIGNAL_EVENT_PROCESSING_FINISHED, &Stage::DoConnectSignal );
70 SignalConnectorType signalConnector3( mType, SIGNAL_TOUCHED,                   &Stage::DoConnectSignal );
71 SignalConnectorType signalConnector4( mType, SIGNAL_WHEEL_EVENT,               &Stage::DoConnectSignal );
72 SignalConnectorType signalConnector5( mType, SIGNAL_CONTEXT_LOST,              &Stage::DoConnectSignal );
73 SignalConnectorType signalConnector6( mType, SIGNAL_CONTEXT_REGAINED,          &Stage::DoConnectSignal );
74 SignalConnectorType signalConnector7( mType, SIGNAL_SCENE_CREATED,             &Stage::DoConnectSignal );
75
76 } // unnamed namespace
77
78 StagePtr Stage::New( AnimationPlaylist& playlist,
79                      PropertyNotificationManager& propertyNotificationManager,
80                      SceneGraph::UpdateManager& updateManager,
81                      NotificationManager& notificationManager )
82 {
83   return StagePtr( new Stage( playlist, propertyNotificationManager, updateManager, notificationManager ) );
84 }
85
86 void Stage::Initialize()
87 {
88   mObjectRegistry = ObjectRegistry::New();
89
90   // Create the ordered list of layers
91   mLayerList = LayerList::New( mUpdateManager, false/*not system-level*/ );
92
93   // The stage owns the default layer
94   mRootLayer = Layer::NewRoot( *mLayerList, mUpdateManager, false/*not system-level*/ );
95   mRootLayer->SetName("RootLayer");
96   // The root layer needs to have a fixed resize policy (as opposed to the default USE_NATURAL_SIZE).
97   // This stops actors parented to the stage having their relayout requests propagating
98   // up to the root layer, and down through other children unnecessarily.
99   mRootLayer->SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
100
101   // Create the default camera actor first; this is needed by the RenderTaskList
102   CreateDefaultCameraActor();
103
104   // Create the list of render-tasks
105   mRenderTaskList = RenderTaskList::New( *this, *this, false/*not system-level*/ );
106
107   // Create the default render-task
108   Dali::RenderTask defaultRenderTask = mRenderTaskList->CreateTask();
109 }
110
111 void Stage::Uninitialize()
112 {
113   // Remove actors added to SystemOverlay
114   delete mSystemOverlay;
115   mSystemOverlay = NULL;
116
117   if( mDefaultCamera )
118   {
119     // its enough to release the handle so the object is released
120     // don't need to remove it from root actor as root actor will delete the object
121     mDefaultCamera.Reset();
122   }
123
124   if( mRootLayer )
125   {
126     // we are closing down so just delete the root, no point emit disconnect
127     // signals or send messages to update
128     mRootLayer.Reset();
129   }
130 }
131
132 StagePtr Stage::GetCurrent()
133 {
134   StagePtr stage( NULL );
135   // no checking in this version
136   ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
137   if( tls )
138   {
139     stage = tls->GetCurrentStage();
140   }
141   return stage;
142 }
143
144 bool Stage::IsInstalled()
145 {
146   return ThreadLocalStorage::Created();
147 }
148
149 ObjectRegistry& Stage::GetObjectRegistry()
150 {
151   return *mObjectRegistry;
152 }
153
154 void Stage::RegisterObject( Dali::BaseObject* object )
155 {
156   mObjectRegistry->RegisterObject( object );
157 }
158
159 void Stage::UnregisterObject( Dali::BaseObject* object )
160 {
161   mObjectRegistry->UnregisterObject( object );
162 }
163
164 Layer& Stage::GetRootActor()
165 {
166   return *mRootLayer;
167 }
168
169 AnimationPlaylist& Stage::GetAnimationPlaylist()
170 {
171   return mAnimationPlaylist;
172 }
173
174 PropertyNotificationManager& Stage::GetPropertyNotificationManager()
175 {
176   return mPropertyNotificationManager;
177 }
178
179 void Stage::Add( Actor& actor )
180 {
181   mRootLayer->Add( actor );
182 }
183
184 void Stage::Remove( Actor& actor )
185 {
186   mRootLayer->Remove( actor );
187 }
188
189 void Stage::SetSize(float width, float height)
190 {
191   // Internally we want to report the actual size of the stage.
192   mSize.width  = width;
193   mSize.height = height;
194
195   // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position.
196   mDefaultCamera->SetPerspectiveProjection( mSize );
197
198   // The depth of the stage gets set to the maximun of these values
199   mRootLayer->SetSize( mSize );
200
201   // Repeat for SystemOverlay actors
202   if( mSystemOverlay )
203   {
204     mSystemOverlay->GetImpl()->SetSize( mSize.width, mSize.height );
205   }
206
207   SetDefaultSurfaceRectMessage( mUpdateManager, Rect<int>( 0, 0, width, height ) );
208
209   // if single render task to screen then set its viewport parameters
210   if( 1 == mRenderTaskList->GetTaskCount() )
211   {
212     Dali::RenderTask mDefaultRenderTask = mRenderTaskList->GetTask(0);
213
214     if(!mDefaultRenderTask.GetTargetFrameBuffer())
215     {
216       mDefaultRenderTask.SetViewport( Viewport(0, 0, width, height) );
217     }
218   }
219
220 }
221
222 Vector2 Stage::GetSize() const
223 {
224   return mSize;
225 }
226
227 RenderTaskList& Stage::GetRenderTaskList() const
228 {
229   return *mRenderTaskList;
230 }
231
232 void Stage::CreateDefaultCameraActor()
233 {
234   // The default camera attributes and position is such that
235   // children of the default layer, can be positioned at (0,0) and
236   // be at the top-left of the viewport.
237   mDefaultCamera = CameraActor::New( Size::ZERO );
238   mDefaultCamera->SetParentOrigin(ParentOrigin::CENTER);
239   Add(*(mDefaultCamera.Get()));
240 }
241
242 Actor& Stage::GetDefaultRootActor()
243 {
244   return *mRootLayer;
245 }
246
247 CameraActor& Stage::GetDefaultCameraActor()
248 {
249   return *mDefaultCamera;
250 }
251
252 unsigned int Stage::GetLayerCount() const
253 {
254   return mLayerList->GetLayerCount();
255 }
256
257 Dali::Layer Stage::GetLayer( unsigned int depth ) const
258 {
259   return Dali::Layer(mLayerList->GetLayer( depth ));
260 }
261
262 Dali::Layer Stage::GetRootLayer() const
263 {
264   return Dali::Layer( mRootLayer.Get() );
265 }
266
267 LayerList& Stage::GetLayerList()
268 {
269   return *mLayerList;
270 }
271
272 Integration::SystemOverlay& Stage::GetSystemOverlay()
273 {
274   // Lazily create system-level if requested
275   if( !mSystemOverlay )
276   {
277     mSystemOverlay = new Integration::SystemOverlay( SystemOverlay::New( *this ) );
278     DALI_ASSERT_ALWAYS( NULL != mSystemOverlay && "Failed to create system overlay" );
279
280     mSystemOverlay->GetImpl()->SetSize( mSize.width, mSize.height );
281   }
282
283   return *mSystemOverlay;
284 }
285
286 SystemOverlay* Stage::GetSystemOverlayInternal()
287 {
288   SystemOverlay* overlay( NULL );
289
290   if( mSystemOverlay )
291   {
292     overlay = mSystemOverlay->GetImpl();
293   }
294
295   return overlay;
296 }
297
298 void Stage::SetViewMode( ViewMode viewMode )
299 {
300   if( mViewMode != viewMode )
301   {
302     DALI_LOG_INFO( Debug::Filter::gActor, Debug::Concise, "View mode changed from %d to %d\n", mViewMode, viewMode);
303
304     if( mViewMode == MONO )
305     {
306       mDefaultCamera->SetOrientation( Dali::ANGLE_180, Vector3::YAXIS );
307       mRenderTaskList->GetTask(0).SetSourceActor( Dali::Actor() );
308
309       //Create camera and RenderTask for left eye
310       mLeftCamera = CameraActor::New( Size::ZERO );
311       mLeftCamera->SetParentOrigin( ParentOrigin::CENTER );
312       mDefaultCamera->Add( *mLeftCamera.Get() );
313       mLeftRenderTask = mRenderTaskList->CreateTask();
314       mLeftRenderTask.SetCameraActor( Dali::CameraActor( mLeftCamera.Get() ) );
315       mLeftCamera->SetType( Dali::Camera::FREE_LOOK );
316
317       //Create camera and RenderTask for right eye
318       mRightCamera = CameraActor::New( Size::ZERO );
319       mRightCamera->SetParentOrigin( ParentOrigin::CENTER );
320       mDefaultCamera->Add( *mRightCamera.Get() );
321       mRightRenderTask = mRenderTaskList->CreateTask();
322       mRightRenderTask.SetClearColor( Vector4( 1.0f,0.0f,0.0f,1.0f));
323
324       mRightRenderTask.SetCameraActor( Dali::CameraActor( mRightCamera.Get() ) );
325       mRightCamera->SetType( Dali::Camera::FREE_LOOK );
326     }
327
328     // save new mode
329     mViewMode = viewMode;
330
331     switch( viewMode )
332     {
333       case MONO:
334       {
335         // delete extra stereoscopic render tasks and cameras
336         mRenderTaskList->RemoveTask( mLeftRenderTask );
337         mDefaultCamera->Remove( *mLeftCamera.Get() );
338         mLeftRenderTask.Reset();
339         mLeftCamera.Reset();
340         mRenderTaskList->RemoveTask( mRightRenderTask );
341         mDefaultCamera->Remove( *mRightCamera.Get() );
342         mRightRenderTask.Reset();
343         mRightCamera.Reset();
344         mDefaultCamera->SetOrientation( Dali::ANGLE_0, Vector3::YAXIS );
345         mDefaultCamera->SetType( Dali::Camera::LOOK_AT_TARGET );
346         mRenderTaskList->GetTask(0).SetSourceActor( Dali::Layer(mRootLayer.Get()) );
347
348         break;
349       }
350       case STEREO_HORIZONTAL:
351       {
352         //Stereo mode with horizontal split is for landscape mode. That's the reason for the cameras being rotated
353         //Top camera renders the scene as seen from the right eye and bottom camera as seen from left.
354
355         //Calculate separation in pixels along vertical axis ( mStereoBase is defined in millimetres )
356         const float stereoBase( ( (mStereoBase / 25.4f) * GetDpi().y ) * 0.5f );
357
358         //Calculate aspect ratio
359         float aspect = mSize.width / (mSize.height * 0.5f);
360
361         mLeftCamera->SetPerspectiveProjection( mSize, Vector2( 0.0f,stereoBase) );
362         mLeftCamera->SetAspectRatio( aspect );
363
364         mLeftCamera->SetOrientation( -Dali::ANGLE_90, Vector3::ZAXIS );
365         mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) );
366         mLeftRenderTask.SetViewport( Viewport(0, mSize.height * 0.5f, mSize.width, mSize.height * 0.5f) );
367
368         mRightCamera->SetPerspectiveProjection( mSize, Vector2( 0.0,  -stereoBase) );
369         mRightCamera->SetAspectRatio( aspect );
370         mRightCamera->SetOrientation( -Dali::ANGLE_90, Vector3::ZAXIS );
371         mRightCamera->SetPosition( Vector3(-stereoBase, 0.0f, 0.0f ) );
372         mRightRenderTask.SetViewport( Viewport(0, 0, mSize.width, mSize.height * 0.5f ) );
373
374         break;
375       }
376       case STEREO_VERTICAL:
377       {
378         //Calculate separation in pixels along horizontal axis
379         const float stereoBase( ( (mStereoBase / 25.4f) * GetDpi().x ) * 0.5f );
380
381         //Recalculate fov based on viewport size
382         const float fov = 2.0f * std::atan(  mSize.y / (2.0f * std::max( mSize.x*0.5f, mSize.y )) );
383
384         mLeftCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(stereoBase,0.0f) );
385         mLeftCamera->SetFieldOfView( fov );
386         mLeftCamera->SetOrientation( Dali::ANGLE_0, Vector3::ZAXIS );
387         mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) );
388         mLeftRenderTask.SetViewport( Viewport(0, 0, mSize.width * 0.5f, mSize.height ) );
389
390         mRightCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(-stereoBase,0.0f) );
391         mRightCamera->SetFieldOfView( fov );
392         mRightCamera->SetOrientation( Dali::ANGLE_0, Vector3::ZAXIS );
393         mRightCamera->SetPosition( Vector3( -stereoBase, 0.0f, 0.0f ) );
394         mRightRenderTask.SetViewport( Viewport(mSize.width * 0.5f, 0, mSize.width * 0.5f, mSize.height ) );
395
396         break;
397       }
398       case STEREO_INTERLACED:
399       {
400         break;
401       }
402     }
403   }
404 }
405
406 ViewMode Stage::GetViewMode() const
407 {
408   return mViewMode;
409 }
410
411 void Stage::SetStereoBase( float stereoBase )
412 {
413   if( ! Equals( mStereoBase, stereoBase ) )
414   {
415     DALI_LOG_INFO( Debug::Filter::gActor, Debug::Concise, "old( %.2f) new(%.2f)\n", mStereoBase, stereoBase );
416     mStereoBase = stereoBase;
417
418     switch( mViewMode  )
419     {
420       case STEREO_HORIZONTAL:
421       {
422         stereoBase = mStereoBase / 25.4f * GetDpi().y * 0.5f;
423         float aspect = mSize.width / (mSize.height * 0.5f);
424
425         mLeftCamera->SetPerspectiveProjection( mSize, Vector2( 0.0, stereoBase) );
426         mLeftCamera->SetAspectRatio( aspect );
427         mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) );
428
429         mRightCamera->SetPerspectiveProjection( mSize, Vector2( 0.0, -stereoBase) );
430         mRightCamera->SetAspectRatio( aspect );
431         mRightCamera->SetPosition( Vector3(-stereoBase, 0.0f, 0.0f ) );
432
433         break;
434       }
435       case STEREO_VERTICAL:
436       {
437         stereoBase = mStereoBase / 25.4f * GetDpi().x * 0.5f;
438         const float fov = 2.0f * std::atan(  mSize.y / (2.0f * std::max( mSize.x*0.5f, mSize.y )) );
439
440         mLeftCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(stereoBase,0.0f) );
441         mLeftCamera->SetFieldOfView( fov );
442         mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) );
443
444         mRightCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(-stereoBase,0.0f) );
445         mRightCamera->SetFieldOfView( fov );
446         mRightCamera->SetPosition( Vector3(-stereoBase, 0.0f, 0.0f ) );
447
448         break;
449       }
450       default:
451         break;
452     }
453   }
454 }
455
456 float Stage::GetStereoBase() const
457 {
458   return mStereoBase;
459 }
460
461 void Stage::SetBackgroundColor(Vector4 color)
462 {
463   // Cache for public GetBackgroundColor()
464   mBackgroundColor = color;
465
466   // Send message to change color in next frame
467   SetBackgroundColorMessage( mUpdateManager, color );
468 }
469
470 Vector4 Stage::GetBackgroundColor() const
471 {
472   return mBackgroundColor;
473 }
474
475 Vector2 Stage::GetDpi() const
476 {
477   return mDpi;
478 }
479
480 void Stage::SetDpi(Vector2 dpi)
481 {
482   mDpi = dpi;
483 }
484
485 void Stage::KeepRendering( float durationSeconds )
486 {
487   // Send message to keep rendering
488   KeepRenderingMessage( mUpdateManager, durationSeconds );
489 }
490
491 bool Stage::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
492 {
493   bool connected( true );
494   Stage* stage = dynamic_cast<Stage*>(object);
495
496   if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
497   {
498     stage->KeyEventSignal().Connect( tracker, functor );
499   }
500   else if( 0 == strcmp( signalName.c_str(), SIGNAL_EVENT_PROCESSING_FINISHED ) )
501   {
502     stage->EventProcessingFinishedSignal().Connect( tracker, functor );
503   }
504   else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCHED ) )
505   {
506     stage->TouchedSignal().Connect( tracker, functor );
507   }
508   else if( 0 == strcmp( signalName.c_str(), SIGNAL_WHEEL_EVENT ) )
509   {
510     stage->WheelEventSignal().Connect( tracker, functor );
511   }
512   else if( 0 == strcmp( signalName.c_str(), SIGNAL_CONTEXT_LOST ) )
513   {
514     stage->ContextLostSignal().Connect( tracker, functor );
515   }
516   else if( 0 == strcmp( signalName.c_str(), SIGNAL_CONTEXT_REGAINED ) )
517   {
518     stage->ContextRegainedSignal().Connect( tracker, functor );
519   }
520   else if( 0 == strcmp( signalName.c_str(), SIGNAL_SCENE_CREATED ) )
521   {
522     stage->SceneCreatedSignal().Connect( tracker, functor );
523   }
524   else
525   {
526     // signalName does not match any signal
527     connected = false;
528   }
529
530   return connected;
531 }
532
533 void Stage::EmitKeyEventSignal(const KeyEvent& event)
534 {
535   // Emit the key event signal when no actor in the stage has gained the key input focus
536
537   mKeyEventSignal.Emit( event );
538 }
539
540 void Stage::EmitEventProcessingFinishedSignal()
541 {
542    mEventProcessingFinishedSignal.Emit();
543 }
544
545 void Stage::EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch )
546 {
547   mTouchedSignal.Emit( touchEvent );
548   mTouchSignal.Emit( touch );
549 }
550
551 void Stage::EmitWheelEventSignal(const WheelEvent& event)
552 {
553   // Emit the wheel event signal when no actor in the stage has gained the wheel input focus
554
555   mWheelEventSignal.Emit( event );
556 }
557
558 void Stage::EmitSceneCreatedSignal()
559 {
560   mSceneCreatedSignal.Emit();
561 }
562
563 Dali::Stage::KeyEventSignalType& Stage::KeyEventSignal()
564 {
565   return mKeyEventSignal;
566 }
567
568 Dali::Stage::EventProcessingFinishedSignalType& Stage::EventProcessingFinishedSignal()
569 {
570   return mEventProcessingFinishedSignal;
571 }
572
573 Dali::Stage::TouchedSignalType& Stage::TouchedSignal()
574 {
575   DALI_LOG_WARNING( "Deprecated. Use TouchSignal() instead.\n" );
576   return mTouchedSignal;
577 }
578
579 Dali::Stage::TouchSignalType& Stage::TouchSignal()
580 {
581   return mTouchSignal;
582 }
583
584 Dali::Stage::WheelEventSignalType& Stage::WheelEventSignal()
585 {
586   return mWheelEventSignal;
587 }
588
589 Dali::Stage::ContextStatusSignal& Stage::ContextLostSignal()
590 {
591   return mContextLostSignal;
592 }
593
594 Dali::Stage::ContextStatusSignal& Stage::ContextRegainedSignal()
595 {
596   return mContextRegainedSignal;
597 }
598
599 Dali::Stage::SceneCreatedSignalType& Stage::SceneCreatedSignal()
600 {
601   return mSceneCreatedSignal;
602 }
603
604 void Stage::NotifyContextLost()
605 {
606   mContextLostSignal.Emit();
607 }
608
609 void Stage::NotifyContextRegained()
610 {
611   mContextRegainedSignal.Emit();
612 }
613
614 Stage::Stage( AnimationPlaylist& playlist,
615               PropertyNotificationManager& propertyNotificationManager,
616               SceneGraph::UpdateManager& updateManager,
617               NotificationManager& notificationManager )
618 : mAnimationPlaylist( playlist ),
619   mPropertyNotificationManager(propertyNotificationManager),
620   mUpdateManager(updateManager),
621   mNotificationManager(notificationManager),
622   mSize(Vector2::ZERO),
623   mBackgroundColor(Dali::Stage::DEFAULT_BACKGROUND_COLOR),
624   mViewMode( MONO ),
625   mStereoBase( DEFAULT_STEREO_BASE ),
626   mSystemOverlay(NULL)
627 {
628 }
629
630 SceneGraph::UpdateManager& Stage::GetUpdateManager()
631 {
632   return mUpdateManager;
633 }
634
635 unsigned int* Stage::ReserveMessageSlot( std::size_t size, bool updateScene )
636 {
637   return mUpdateManager.ReserveMessageSlot( size, updateScene );
638 }
639
640 BufferIndex Stage::GetEventBufferIndex() const
641 {
642   return mUpdateManager.GetEventBufferIndex();
643 }
644
645 Stage::~Stage()
646 {
647   delete mSystemOverlay;
648
649   mObjectRegistry.Reset();
650 }
651
652 } // namespace Internal
653
654 } // namespace Dali