ee319a4b454ff059999c236a0b3b486fc6751083
[platform/core/uifw/dali-core.git] / dali / internal / event / common / stage-impl.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/common/stage-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <algorithm>
23 #include <cmath>
24 #include <cstring> // for strcmp
25
26 // INTERNAL INCLUDES
27 #include <dali/integration-api/platform-abstraction.h>
28 #include <dali/internal/event/actors/camera-actor-impl.h>
29 #include <dali/internal/event/actors/layer-impl.h>
30 #include <dali/internal/event/actors/layer-list.h>
31 #include <dali/internal/event/common/object-registry-impl.h>
32 #include <dali/internal/event/common/property-notification-manager.h>
33 #include <dali/internal/event/common/thread-local-storage.h>
34 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
35 #include <dali/internal/event/update/frame-callback-interface-impl.h>
36 #include <dali/internal/update/manager/scene-graph-frame-callback.h>
37 #include <dali/internal/update/nodes/node.h>
38 #include <dali/public-api/common/constants.h>
39 #include <dali/public-api/events/touch-event.h>
40 #include <dali/public-api/object/type-registry.h>
41 #include <dali/public-api/render-tasks/render-task-list.h>
42 #include <dali/public-api/rendering/frame-buffer.h>
43
44 using Dali::Internal::SceneGraph::Node;
45
46 namespace
47 {
48 #if defined(DEBUG_ENABLED)
49 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_DEPTH_TIMER");
50 #endif
51 } // namespace
52
53 namespace Dali
54 {
55 namespace Internal
56 {
57 namespace
58 {
59 // Signals
60
61 static constexpr std::string_view SIGNAL_KEY_EVENT                 = "keyEvent";
62 static constexpr std::string_view SIGNAL_KEY_EVENT_GENERATED       = "keyEventGenerated";
63 static constexpr std::string_view SIGNAL_EVENT_PROCESSING_FINISHED = "eventProcessingFinished";
64 static constexpr std::string_view SIGNAL_TOUCHED                   = "touched";
65 static constexpr std::string_view SIGNAL_WHEEL_EVENT               = "wheelEvent";
66 static constexpr std::string_view SIGNAL_CONTEXT_LOST              = "contextLost";
67 static constexpr std::string_view SIGNAL_CONTEXT_REGAINED          = "contextRegained";
68 static constexpr std::string_view SIGNAL_SCENE_CREATED             = "sceneCreated";
69
70 TypeRegistration mType(typeid(Dali::Stage), typeid(Dali::BaseHandle), nullptr);
71
72 SignalConnectorType signalConnector1(mType, std::string(SIGNAL_KEY_EVENT), &Stage::DoConnectSignal);
73 SignalConnectorType signalConnector2(mType, std::string(SIGNAL_EVENT_PROCESSING_FINISHED), &Stage::DoConnectSignal);
74 SignalConnectorType signalConnector4(mType, std::string(SIGNAL_WHEEL_EVENT), &Stage::DoConnectSignal);
75 SignalConnectorType signalConnector5(mType, std::string(SIGNAL_CONTEXT_LOST), &Stage::DoConnectSignal);
76 SignalConnectorType signalConnector6(mType, std::string(SIGNAL_CONTEXT_REGAINED), &Stage::DoConnectSignal);
77 SignalConnectorType signalConnector7(mType, std::string(SIGNAL_SCENE_CREATED), &Stage::DoConnectSignal);
78 SignalConnectorType signalConnector8(mType, std::string(SIGNAL_KEY_EVENT_GENERATED), &Stage::DoConnectSignal);
79 SignalConnectorType signalConnector9(mType, std::string(SIGNAL_TOUCHED), &Stage::DoConnectSignal);
80
81 } // unnamed namespace
82
83 StagePtr Stage::New(SceneGraph::UpdateManager& updateManager)
84 {
85   return StagePtr(new Stage(updateManager));
86 }
87
88 void Stage::Initialize(Scene& scene)
89 {
90   mScene = &scene;
91   mScene->SetBackgroundColor(Dali::DEFAULT_BACKGROUND_COLOR);
92   mScene->EventProcessingFinishedSignal().Connect(this, &Stage::OnEventProcessingFinished);
93   mScene->KeyEventSignal().Connect(this, &Stage::OnKeyEvent);
94   mScene->TouchedSignal().Connect(this, &Stage::OnTouchEvent);
95   mScene->WheelEventSignal().Connect(this, &Stage::OnWheelEvent);
96 }
97
98 StagePtr Stage::GetCurrent()
99 {
100   StagePtr stage(nullptr);
101   // no checking in this version
102   ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
103   if(tls)
104   {
105     stage = tls->GetCurrentStage();
106   }
107   return stage;
108 }
109
110 bool Stage::IsInstalled()
111 {
112   return ThreadLocalStorage::Created();
113 }
114
115 ObjectRegistry& Stage::GetObjectRegistry()
116 {
117   return ThreadLocalStorage::Get().GetObjectRegistry();
118 }
119
120 Layer& Stage::GetRootActor()
121 {
122   Dali::Layer rootLayer = GetRootLayer();
123   return GetImplementation(rootLayer);
124 }
125
126 void Stage::Add(Actor& actor)
127 {
128   mScene->Add(actor);
129 }
130
131 void Stage::Remove(Actor& actor)
132 {
133   mScene->Remove(actor);
134 }
135
136 Vector2 Stage::GetSize() const
137 {
138   return mScene->GetSize();
139 }
140
141 RenderTaskList& Stage::GetRenderTaskList() const
142 {
143   return mScene->GetRenderTaskList();
144 }
145
146 Actor& Stage::GetDefaultRootActor()
147 {
148   return mScene->GetDefaultRootActor();
149 }
150
151 CameraActor& Stage::GetDefaultCameraActor()
152 {
153   return mScene->GetDefaultCameraActor();
154 }
155
156 uint32_t Stage::GetLayerCount() const
157 {
158   return mScene->GetLayerCount();
159 }
160
161 Dali::Layer Stage::GetLayer(uint32_t depth) const
162 {
163   return mScene->GetLayer(depth);
164 }
165
166 Dali::Layer Stage::GetRootLayer() const
167 {
168   return mScene->GetRootLayer();
169 }
170
171 LayerList& Stage::GetLayerList()
172 {
173   return mScene->GetLayerList();
174 }
175
176 void Stage::SetBackgroundColor(Vector4 color)
177 {
178   mScene->SetBackgroundColor(color);
179 }
180
181 Vector4 Stage::GetBackgroundColor() const
182 {
183   return mScene->GetBackgroundColor();
184 }
185
186 Vector2 Stage::GetDpi() const
187 {
188   return mScene->GetDpi();
189 }
190
191 void Stage::KeepRendering(float durationSeconds)
192 {
193   // Send message to keep rendering
194   KeepRenderingMessage(mUpdateManager, durationSeconds);
195 }
196
197 void Stage::SetRenderingBehavior(DevelStage::Rendering renderingBehavior)
198 {
199   if(mRenderingBehavior != renderingBehavior)
200   {
201     // Send message to change the rendering behavior
202     SetRenderingBehaviorMessage(mUpdateManager, renderingBehavior);
203
204     mRenderingBehavior = renderingBehavior;
205   }
206 }
207
208 DevelStage::Rendering Stage::GetRenderingBehavior() const
209 {
210   return mRenderingBehavior;
211 }
212
213 bool Stage::DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor)
214 {
215   bool             connected(true);
216   Stage*           stage = static_cast<Stage*>(object); // TypeRegistry guarantees that this is the correct type.
217   std::string_view name(signalName);
218
219   if(name == SIGNAL_KEY_EVENT)
220   {
221     stage->KeyEventSignal().Connect(tracker, functor);
222   }
223   else if(name == SIGNAL_KEY_EVENT_GENERATED)
224   {
225     stage->KeyEventGeneratedSignal().Connect(tracker, functor);
226   }
227   else if(name == SIGNAL_EVENT_PROCESSING_FINISHED)
228   {
229     stage->EventProcessingFinishedSignal().Connect(tracker, functor);
230   }
231   else if(name == SIGNAL_TOUCHED)
232   {
233     stage->TouchedSignal().Connect(tracker, functor);
234   }
235   else if(name == SIGNAL_WHEEL_EVENT)
236   {
237     stage->WheelEventSignal().Connect(tracker, functor);
238   }
239   else if(name == SIGNAL_CONTEXT_LOST)
240   {
241     stage->ContextLostSignal().Connect(tracker, functor);
242   }
243   else if(name == SIGNAL_CONTEXT_REGAINED)
244   {
245     stage->ContextRegainedSignal().Connect(tracker, functor);
246   }
247   else if(name == SIGNAL_SCENE_CREATED)
248   {
249     stage->SceneCreatedSignal().Connect(tracker, functor);
250   }
251   else
252   {
253     // signalName does not match any signal
254     connected = false;
255   }
256
257   return connected;
258 }
259
260 void Stage::OnEventProcessingFinished()
261 {
262   EmitEventProcessingFinishedSignal();
263 }
264
265 void Stage::OnKeyEvent(const Dali::KeyEvent& event)
266 {
267   bool consumed = EmitKeyEventGeneratedSignal(event);
268   if(!consumed)
269   {
270     EmitKeyEventSignal(event);
271   }
272 }
273
274 void Stage::OnTouchEvent(const Dali::TouchEvent& touch)
275 {
276   EmitTouchedSignal(touch);
277 }
278
279 void Stage::OnWheelEvent(const Dali::WheelEvent& event)
280 {
281   EmitWheelEventSignal(event);
282 }
283
284 void Stage::EmitKeyEventSignal(const KeyEvent& event)
285 {
286   // Emit the key event signal when no actor in the stage has gained the key input focus
287
288   mKeyEventSignal.Emit(event);
289 }
290
291 bool Stage::EmitKeyEventGeneratedSignal(const KeyEvent& event)
292 {
293   // Emit the KeyEventGenerated signal when KeyEvent is generated
294
295   return mKeyEventGeneratedSignal.Emit(event);
296 }
297
298 void Stage::EmitEventProcessingFinishedSignal()
299 {
300   mEventProcessingFinishedSignal.Emit();
301 }
302
303 void Stage::EmitTouchedSignal(const Dali::TouchEvent& touch)
304 {
305   mTouchedSignal.Emit(touch);
306 }
307
308 void Stage::EmitWheelEventSignal(const WheelEvent& event)
309 {
310   // Emit the wheel event signal when no actor in the stage has gained the wheel input focus
311
312   mWheelEventSignal.Emit(event);
313 }
314
315 void Stage::EmitSceneCreatedSignal()
316 {
317   mSceneCreatedSignal.Emit();
318 }
319
320 Dali::Stage::KeyEventSignalType& Stage::KeyEventSignal()
321 {
322   return mKeyEventSignal;
323 }
324
325 Dali::DevelStage::KeyEventGeneratedSignalType& Stage::KeyEventGeneratedSignal()
326 {
327   return mKeyEventGeneratedSignal;
328 }
329
330 void Stage::AddFrameCallback(FrameCallbackInterface& frameCallback, Actor& rootActor)
331 {
332   DALI_ASSERT_ALWAYS((!FrameCallbackInterface::Impl::Get(frameCallback).IsConnectedToSceneGraph()) && "FrameCallbackInterface implementation already added");
333
334   // Create scene-graph object and transfer to UpdateManager
335   OwnerPointer<SceneGraph::FrameCallback> transferOwnership(SceneGraph::FrameCallback::New(frameCallback));
336   AddFrameCallbackMessage(mUpdateManager, transferOwnership, rootActor.GetNode());
337 }
338
339 void Stage::RemoveFrameCallback(FrameCallbackInterface& frameCallback)
340 {
341   FrameCallbackInterface::Impl::Get(frameCallback).Invalidate();
342   RemoveFrameCallbackMessage(mUpdateManager, frameCallback);
343 }
344
345 Dali::Stage::EventProcessingFinishedSignalType& Stage::EventProcessingFinishedSignal()
346 {
347   return mEventProcessingFinishedSignal;
348 }
349
350 Dali::Stage::TouchEventSignalType& Stage::TouchedSignal()
351 {
352   return mTouchedSignal;
353 }
354
355 Dali::Stage::WheelEventSignalType& Stage::WheelEventSignal()
356 {
357   return mWheelEventSignal;
358 }
359
360 Dali::Stage::ContextStatusSignal& Stage::ContextLostSignal()
361 {
362   return mContextLostSignal;
363 }
364
365 Dali::Stage::ContextStatusSignal& Stage::ContextRegainedSignal()
366 {
367   return mContextRegainedSignal;
368 }
369
370 Dali::Stage::SceneCreatedSignalType& Stage::SceneCreatedSignal()
371 {
372   return mSceneCreatedSignal;
373 }
374
375 void Stage::NotifyContextLost()
376 {
377   mContextLostSignal.Emit();
378 }
379
380 void Stage::NotifyContextRegained()
381 {
382   mContextRegainedSignal.Emit();
383 }
384
385 Stage::Stage(SceneGraph::UpdateManager& updateManager)
386 : mUpdateManager(updateManager),
387   mKeyEventSignal(),
388   mKeyEventGeneratedSignal(),
389   mEventProcessingFinishedSignal(),
390   mTouchedSignal(),
391   mWheelEventSignal(),
392   mContextLostSignal(),
393   mContextRegainedSignal(),
394   mSceneCreatedSignal(),
395   mRenderingBehavior(DevelStage::Rendering::IF_REQUIRED)
396 {
397 }
398
399 Stage::~Stage() = default;
400
401 } // namespace Internal
402
403 } // namespace Dali