Clean up the code to build successfully on macOS
[platform/core/uifw/dali-core.git] / dali / internal / event / common / stage-impl.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/common/stage-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <algorithm>
23 #include <cmath>
24 #include <cstring> // for strcmp
25
26 // INTERNAL INCLUDES
27 #include <dali/internal/event/actors/layer-impl.h>
28 #include <dali/internal/event/actors/layer-list.h>
29 #include <dali/internal/event/actors/camera-actor-impl.h>
30 #include <dali/internal/event/common/thread-local-storage.h>
31 #include <dali/internal/event/common/property-notification-manager.h>
32 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
33 #include <dali/internal/event/update/frame-callback-interface-impl.h>
34 #include <dali/internal/update/nodes/node.h>
35 #include <dali/internal/update/manager/scene-graph-frame-callback.h>
36 #include <dali/internal/event/common/object-registry-impl.h>
37 #include <dali/integration-api/platform-abstraction.h>
38 #include <dali/public-api/common/constants.h>
39 #include <dali/public-api/events/touch-event.h>
40 #include <dali/public-api/object/type-registry.h>
41 #include <dali/public-api/render-tasks/render-task-list.h>
42 #include <dali/public-api/rendering/frame-buffer.h>
43 #include <dali/public-api/common/constants.h>
44
45 using Dali::Internal::SceneGraph::Node;
46
47 namespace
48 {
49 #if defined(DEBUG_ENABLED)
50 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_DEPTH_TIMER" );
51 #endif
52 }
53
54 namespace Dali
55 {
56
57 namespace Internal
58 {
59
60 namespace
61 {
62
63 // Signals
64
65 const char* const SIGNAL_KEY_EVENT =                 "keyEvent";
66 const char* const SIGNAL_KEY_EVENT_GENERATED =       "keyEventGenerated";
67 const char* const SIGNAL_EVENT_PROCESSING_FINISHED = "eventProcessingFinished";
68 const char* const SIGNAL_TOUCHED =                   "touched";
69 const char* const SIGNAL_WHEEL_EVENT =               "wheelEvent";
70 const char* const SIGNAL_CONTEXT_LOST =              "contextLost";
71 const char* const SIGNAL_CONTEXT_REGAINED =          "contextRegained";
72 const char* const SIGNAL_SCENE_CREATED =             "sceneCreated";
73
74 TypeRegistration mType( typeid(Dali::Stage), typeid(Dali::BaseHandle), nullptr );
75
76 SignalConnectorType signalConnector1( mType, SIGNAL_KEY_EVENT,                 &Stage::DoConnectSignal );
77 SignalConnectorType signalConnector2( mType, SIGNAL_EVENT_PROCESSING_FINISHED, &Stage::DoConnectSignal );
78 SignalConnectorType signalConnector4( mType, SIGNAL_WHEEL_EVENT,               &Stage::DoConnectSignal );
79 SignalConnectorType signalConnector5( mType, SIGNAL_CONTEXT_LOST,              &Stage::DoConnectSignal );
80 SignalConnectorType signalConnector6( mType, SIGNAL_CONTEXT_REGAINED,          &Stage::DoConnectSignal );
81 SignalConnectorType signalConnector7( mType, SIGNAL_SCENE_CREATED,             &Stage::DoConnectSignal );
82 SignalConnectorType signalConnector8( mType, SIGNAL_KEY_EVENT_GENERATED,       &Stage::DoConnectSignal );
83 SignalConnectorType signalConnector9( mType, SIGNAL_TOUCHED,                   &Stage::DoConnectSignal );
84
85 } // unnamed namespace
86
87 StagePtr Stage::New( SceneGraph::UpdateManager& updateManager )
88 {
89   return StagePtr( new Stage( updateManager ) );
90 }
91
92 void Stage::Initialize( Scene& scene )
93 {
94   mScene = &scene;
95   mScene->SetBackgroundColor( Dali::DEFAULT_BACKGROUND_COLOR );
96   mScene->EventProcessingFinishedSignal().Connect( this, &Stage::OnEventProcessingFinished );
97   mScene->KeyEventSignal().Connect( this, &Stage::OnKeyEvent );
98   mScene->TouchedSignal().Connect( this, &Stage::OnTouchEvent );
99   mScene->WheelEventSignal().Connect( this, &Stage::OnWheelEvent );
100 }
101
102 StagePtr Stage::GetCurrent()
103 {
104   StagePtr stage( nullptr );
105   // no checking in this version
106   ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
107   if( tls )
108   {
109     stage = tls->GetCurrentStage();
110   }
111   return stage;
112 }
113
114 bool Stage::IsInstalled()
115 {
116   return ThreadLocalStorage::Created();
117 }
118
119 ObjectRegistry& Stage::GetObjectRegistry()
120 {
121   return ThreadLocalStorage::Get().GetObjectRegistry();
122 }
123
124 Layer& Stage::GetRootActor()
125 {
126   Dali::Layer rootLayer = GetRootLayer();
127   return GetImplementation( rootLayer );
128 }
129
130 void Stage::Add( Actor& actor )
131 {
132   mScene->Add( actor );
133 }
134
135 void Stage::Remove( Actor& actor )
136 {
137   mScene->Remove( actor );
138 }
139
140 Vector2 Stage::GetSize() const
141 {
142   return mScene->GetSize();
143 }
144
145 RenderTaskList& Stage::GetRenderTaskList() const
146 {
147   return mScene->GetRenderTaskList();
148 }
149
150 Actor& Stage::GetDefaultRootActor()
151 {
152   return mScene->GetDefaultRootActor();
153 }
154
155 CameraActor& Stage::GetDefaultCameraActor()
156 {
157   return mScene->GetDefaultCameraActor();
158 }
159
160 uint32_t Stage::GetLayerCount() const
161 {
162   return mScene->GetLayerCount();
163 }
164
165 Dali::Layer Stage::GetLayer( uint32_t depth ) const
166 {
167   return mScene->GetLayer( depth );
168 }
169
170 Dali::Layer Stage::GetRootLayer() const
171 {
172   return mScene->GetRootLayer();
173 }
174
175 LayerList& Stage::GetLayerList()
176 {
177   return mScene->GetLayerList();
178 }
179
180 void Stage::SetBackgroundColor(Vector4 color)
181 {
182   mScene->SetBackgroundColor( color );
183 }
184
185 Vector4 Stage::GetBackgroundColor() const
186 {
187   return mScene->GetBackgroundColor();
188 }
189
190 Vector2 Stage::GetDpi() const
191 {
192   return mScene->GetDpi();
193 }
194
195 void Stage::KeepRendering( float durationSeconds )
196 {
197   // Send message to keep rendering
198   KeepRenderingMessage( mUpdateManager, durationSeconds );
199 }
200
201 void Stage::SetRenderingBehavior( DevelStage::Rendering renderingBehavior )
202 {
203   if( mRenderingBehavior != renderingBehavior )
204   {
205     // Send message to change the rendering behavior
206     SetRenderingBehaviorMessage( mUpdateManager, renderingBehavior );
207
208     mRenderingBehavior = renderingBehavior;
209   }
210 }
211
212 DevelStage::Rendering Stage::GetRenderingBehavior() const
213 {
214   return mRenderingBehavior;
215 }
216
217 bool Stage::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
218 {
219   bool connected( true );
220   Stage* stage = static_cast< Stage* >(object); // TypeRegistry guarantees that this is the correct type.
221
222   if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
223   {
224     stage->KeyEventSignal().Connect( tracker, functor );
225   }
226   else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT_GENERATED ) )
227   {
228     stage->KeyEventGeneratedSignal().Connect( tracker, functor );
229   }
230   else if( 0 == strcmp( signalName.c_str(), SIGNAL_EVENT_PROCESSING_FINISHED ) )
231   {
232     stage->EventProcessingFinishedSignal().Connect( tracker, functor );
233   }
234   else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCHED ) )
235   {
236     stage->TouchedSignal().Connect( tracker, functor );
237   }
238   else if( 0 == strcmp( signalName.c_str(), SIGNAL_WHEEL_EVENT ) )
239   {
240     stage->WheelEventSignal().Connect( tracker, functor );
241   }
242   else if( 0 == strcmp( signalName.c_str(), SIGNAL_CONTEXT_LOST ) )
243   {
244     stage->ContextLostSignal().Connect( tracker, functor );
245   }
246   else if( 0 == strcmp( signalName.c_str(), SIGNAL_CONTEXT_REGAINED ) )
247   {
248     stage->ContextRegainedSignal().Connect( tracker, functor );
249   }
250   else if( 0 == strcmp( signalName.c_str(), SIGNAL_SCENE_CREATED ) )
251   {
252     stage->SceneCreatedSignal().Connect( tracker, functor );
253   }
254   else
255   {
256     // signalName does not match any signal
257     connected = false;
258   }
259
260   return connected;
261 }
262
263 void Stage::OnEventProcessingFinished()
264 {
265   EmitEventProcessingFinishedSignal();
266 }
267
268 void Stage::OnKeyEvent( const Dali::KeyEvent& event )
269 {
270   bool consumed = EmitKeyEventGeneratedSignal( event );
271   if( !consumed )
272   {
273     EmitKeyEventSignal( event );
274   }
275 }
276
277 void Stage::OnTouchEvent( const Dali::TouchEvent& touch )
278 {
279   EmitTouchedSignal( touch );
280 }
281
282 void Stage::OnWheelEvent( const Dali::WheelEvent& event )
283 {
284   EmitWheelEventSignal( event );
285 }
286
287 void Stage::EmitKeyEventSignal(const KeyEvent& event)
288 {
289   // Emit the key event signal when no actor in the stage has gained the key input focus
290
291   mKeyEventSignal.Emit( event );
292 }
293
294 bool Stage::EmitKeyEventGeneratedSignal(const KeyEvent& event)
295 {
296   // Emit the KeyEventGenerated signal when KeyEvent is generated
297
298   return mKeyEventGeneratedSignal.Emit( event );
299 }
300
301 void Stage::EmitEventProcessingFinishedSignal()
302 {
303   mEventProcessingFinishedSignal.Emit();
304 }
305
306 void Stage::EmitTouchedSignal( const Dali::TouchEvent& touch )
307 {
308   mTouchedSignal.Emit( touch );
309 }
310
311 void Stage::EmitWheelEventSignal( const WheelEvent& event )
312 {
313   // Emit the wheel event signal when no actor in the stage has gained the wheel input focus
314
315   mWheelEventSignal.Emit( event );
316 }
317
318 void Stage::EmitSceneCreatedSignal()
319 {
320   mSceneCreatedSignal.Emit();
321 }
322
323 Dali::Stage::KeyEventSignalType& Stage::KeyEventSignal()
324 {
325   return mKeyEventSignal;
326 }
327
328 Dali::DevelStage::KeyEventGeneratedSignalType& Stage::KeyEventGeneratedSignal()
329 {
330   return mKeyEventGeneratedSignal;
331 }
332
333 void Stage::AddFrameCallback( FrameCallbackInterface& frameCallback, Actor& rootActor )
334 {
335   DALI_ASSERT_ALWAYS( ( ! FrameCallbackInterface::Impl::Get( frameCallback ).IsConnectedToSceneGraph() )
336                       && "FrameCallbackInterface implementation already added" );
337
338   // Create scene-graph object and transfer to UpdateManager
339   OwnerPointer< SceneGraph::FrameCallback > transferOwnership( SceneGraph::FrameCallback::New( frameCallback ) );
340   AddFrameCallbackMessage( mUpdateManager, transferOwnership, rootActor.GetNode() );
341 }
342
343 void Stage::RemoveFrameCallback( FrameCallbackInterface& frameCallback )
344 {
345   FrameCallbackInterface::Impl::Get( frameCallback ).Invalidate();
346   RemoveFrameCallbackMessage( mUpdateManager, frameCallback );
347 }
348
349 Dali::Stage::EventProcessingFinishedSignalType& Stage::EventProcessingFinishedSignal()
350 {
351   return mEventProcessingFinishedSignal;
352 }
353
354 Dali::Stage::TouchEventSignalType& Stage::TouchedSignal()
355 {
356   return mTouchedSignal;
357 }
358
359 Dali::Stage::WheelEventSignalType& Stage::WheelEventSignal()
360 {
361   return mWheelEventSignal;
362 }
363
364 Dali::Stage::ContextStatusSignal& Stage::ContextLostSignal()
365 {
366   return mContextLostSignal;
367 }
368
369 Dali::Stage::ContextStatusSignal& Stage::ContextRegainedSignal()
370 {
371   return mContextRegainedSignal;
372 }
373
374 Dali::Stage::SceneCreatedSignalType& Stage::SceneCreatedSignal()
375 {
376   return mSceneCreatedSignal;
377 }
378
379 void Stage::NotifyContextLost()
380 {
381   mContextLostSignal.Emit();
382 }
383
384 void Stage::NotifyContextRegained()
385 {
386   mContextRegainedSignal.Emit();
387 }
388
389 Stage::Stage( SceneGraph::UpdateManager& updateManager )
390 : mUpdateManager( updateManager ),
391   mKeyEventSignal(),
392   mKeyEventGeneratedSignal(),
393   mEventProcessingFinishedSignal(),
394   mTouchedSignal(),
395   mWheelEventSignal(),
396   mContextLostSignal(),
397   mContextRegainedSignal(),
398   mSceneCreatedSignal(),
399   mRenderingBehavior( DevelStage::Rendering::IF_REQUIRED )
400 {
401 }
402
403 Stage::~Stage()
404 {
405 }
406
407 } // namespace Internal
408
409 } // namespace Dali