Merge "Clean up the code to build successfully on macOS" into devel/master
[platform/core/uifw/dali-core.git] / dali / internal / event / common / stage-impl.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/common/stage-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <algorithm>
23 #include <cmath>
24 #include <cstring> // for strcmp
25
26 // INTERNAL INCLUDES
27 #include <dali/internal/event/actors/layer-impl.h>
28 #include <dali/internal/event/actors/layer-list.h>
29 #include <dali/internal/event/actors/camera-actor-impl.h>
30 #include <dali/internal/event/common/thread-local-storage.h>
31 #include <dali/internal/event/common/property-notification-manager.h>
32 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
33 #include <dali/internal/event/update/frame-callback-interface-impl.h>
34 #include <dali/internal/update/nodes/node.h>
35 #include <dali/internal/update/manager/scene-graph-frame-callback.h>
36 #include <dali/internal/event/common/object-registry-impl.h>
37 #include <dali/integration-api/platform-abstraction.h>
38 #include <dali/public-api/common/constants.h>
39 #include <dali/public-api/events/touch-event.h>
40 #include <dali/public-api/object/type-registry.h>
41 #include <dali/public-api/render-tasks/render-task-list.h>
42 #include <dali/public-api/rendering/frame-buffer.h>
43 #include <dali/public-api/common/constants.h>
44
45 using Dali::Internal::SceneGraph::Node;
46
47 namespace
48 {
49 #if defined(DEBUG_ENABLED)
50 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_DEPTH_TIMER" );
51 #endif
52 }
53
54 namespace Dali
55 {
56
57 namespace Internal
58 {
59
60 namespace
61 {
62
63 // Signals
64
65 static constexpr std::string_view SIGNAL_KEY_EVENT                 = "keyEvent";
66 static constexpr std::string_view SIGNAL_KEY_EVENT_GENERATED       = "keyEventGenerated";
67 static constexpr std::string_view SIGNAL_EVENT_PROCESSING_FINISHED = "eventProcessingFinished";
68 static constexpr std::string_view SIGNAL_TOUCHED                   = "touched";
69 static constexpr std::string_view SIGNAL_WHEEL_EVENT               = "wheelEvent";
70 static constexpr std::string_view SIGNAL_CONTEXT_LOST              = "contextLost";
71 static constexpr std::string_view SIGNAL_CONTEXT_REGAINED          = "contextRegained";
72 static constexpr std::string_view SIGNAL_SCENE_CREATED             = "sceneCreated";
73
74 TypeRegistration mType( typeid(Dali::Stage), typeid(Dali::BaseHandle), nullptr );
75
76 SignalConnectorType signalConnector1(mType, std::string(SIGNAL_KEY_EVENT), &Stage::DoConnectSignal);
77 SignalConnectorType signalConnector2(mType, std::string(SIGNAL_EVENT_PROCESSING_FINISHED), &Stage::DoConnectSignal);
78 SignalConnectorType signalConnector4(mType, std::string(SIGNAL_WHEEL_EVENT), &Stage::DoConnectSignal);
79 SignalConnectorType signalConnector5(mType, std::string(SIGNAL_CONTEXT_LOST), &Stage::DoConnectSignal);
80 SignalConnectorType signalConnector6(mType, std::string(SIGNAL_CONTEXT_REGAINED), &Stage::DoConnectSignal);
81 SignalConnectorType signalConnector7(mType, std::string(SIGNAL_SCENE_CREATED), &Stage::DoConnectSignal);
82 SignalConnectorType signalConnector8(mType, std::string(SIGNAL_KEY_EVENT_GENERATED), &Stage::DoConnectSignal);
83 SignalConnectorType signalConnector9(mType, std::string(SIGNAL_TOUCHED), &Stage::DoConnectSignal);
84
85 } // unnamed namespace
86
87 StagePtr Stage::New( SceneGraph::UpdateManager& updateManager )
88 {
89   return StagePtr( new Stage( updateManager ) );
90 }
91
92 void Stage::Initialize( Scene& scene )
93 {
94   mScene = &scene;
95   mScene->SetBackgroundColor( Dali::DEFAULT_BACKGROUND_COLOR );
96   mScene->EventProcessingFinishedSignal().Connect( this, &Stage::OnEventProcessingFinished );
97   mScene->KeyEventSignal().Connect( this, &Stage::OnKeyEvent );
98   mScene->TouchedSignal().Connect( this, &Stage::OnTouchEvent );
99   mScene->WheelEventSignal().Connect( this, &Stage::OnWheelEvent );
100 }
101
102 StagePtr Stage::GetCurrent()
103 {
104   StagePtr stage( nullptr );
105   // no checking in this version
106   ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
107   if( tls )
108   {
109     stage = tls->GetCurrentStage();
110   }
111   return stage;
112 }
113
114 bool Stage::IsInstalled()
115 {
116   return ThreadLocalStorage::Created();
117 }
118
119 ObjectRegistry& Stage::GetObjectRegistry()
120 {
121   return ThreadLocalStorage::Get().GetObjectRegistry();
122 }
123
124 Layer& Stage::GetRootActor()
125 {
126   Dali::Layer rootLayer = GetRootLayer();
127   return GetImplementation( rootLayer );
128 }
129
130 void Stage::Add( Actor& actor )
131 {
132   mScene->Add( actor );
133 }
134
135 void Stage::Remove( Actor& actor )
136 {
137   mScene->Remove( actor );
138 }
139
140 Vector2 Stage::GetSize() const
141 {
142   return mScene->GetSize();
143 }
144
145 RenderTaskList& Stage::GetRenderTaskList() const
146 {
147   return mScene->GetRenderTaskList();
148 }
149
150 Actor& Stage::GetDefaultRootActor()
151 {
152   return mScene->GetDefaultRootActor();
153 }
154
155 CameraActor& Stage::GetDefaultCameraActor()
156 {
157   return mScene->GetDefaultCameraActor();
158 }
159
160 uint32_t Stage::GetLayerCount() const
161 {
162   return mScene->GetLayerCount();
163 }
164
165 Dali::Layer Stage::GetLayer( uint32_t depth ) const
166 {
167   return mScene->GetLayer( depth );
168 }
169
170 Dali::Layer Stage::GetRootLayer() const
171 {
172   return mScene->GetRootLayer();
173 }
174
175 LayerList& Stage::GetLayerList()
176 {
177   return mScene->GetLayerList();
178 }
179
180 void Stage::SetBackgroundColor(Vector4 color)
181 {
182   mScene->SetBackgroundColor( color );
183 }
184
185 Vector4 Stage::GetBackgroundColor() const
186 {
187   return mScene->GetBackgroundColor();
188 }
189
190 Vector2 Stage::GetDpi() const
191 {
192   return mScene->GetDpi();
193 }
194
195 void Stage::KeepRendering( float durationSeconds )
196 {
197   // Send message to keep rendering
198   KeepRenderingMessage( mUpdateManager, durationSeconds );
199 }
200
201 void Stage::SetRenderingBehavior( DevelStage::Rendering renderingBehavior )
202 {
203   if( mRenderingBehavior != renderingBehavior )
204   {
205     // Send message to change the rendering behavior
206     SetRenderingBehaviorMessage( mUpdateManager, renderingBehavior );
207
208     mRenderingBehavior = renderingBehavior;
209   }
210 }
211
212 DevelStage::Rendering Stage::GetRenderingBehavior() const
213 {
214   return mRenderingBehavior;
215 }
216
217 bool Stage::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
218 {
219   bool connected( true );
220   Stage* stage = static_cast< Stage* >(object); // TypeRegistry guarantees that this is the correct type.
221   std::string_view name(signalName);
222
223   if(name == SIGNAL_KEY_EVENT)
224   {
225     stage->KeyEventSignal().Connect( tracker, functor );
226   }
227   else if(name == SIGNAL_KEY_EVENT_GENERATED)
228   {
229     stage->KeyEventGeneratedSignal().Connect( tracker, functor );
230   }
231   else if(name == SIGNAL_EVENT_PROCESSING_FINISHED)
232   {
233     stage->EventProcessingFinishedSignal().Connect( tracker, functor );
234   }
235   else if(name == SIGNAL_TOUCHED)
236   {
237     stage->TouchedSignal().Connect( tracker, functor );
238   }
239   else if(name == SIGNAL_WHEEL_EVENT)
240   {
241     stage->WheelEventSignal().Connect( tracker, functor );
242   }
243   else if(name == SIGNAL_CONTEXT_LOST)
244   {
245     stage->ContextLostSignal().Connect( tracker, functor );
246   }
247   else if(name == SIGNAL_CONTEXT_REGAINED)
248   {
249     stage->ContextRegainedSignal().Connect( tracker, functor );
250   }
251   else if(name == SIGNAL_SCENE_CREATED)
252   {
253     stage->SceneCreatedSignal().Connect( tracker, functor );
254   }
255   else
256   {
257     // signalName does not match any signal
258     connected = false;
259   }
260
261   return connected;
262 }
263
264 void Stage::OnEventProcessingFinished()
265 {
266   EmitEventProcessingFinishedSignal();
267 }
268
269 void Stage::OnKeyEvent( const Dali::KeyEvent& event )
270 {
271   bool consumed = EmitKeyEventGeneratedSignal( event );
272   if( !consumed )
273   {
274     EmitKeyEventSignal( event );
275   }
276 }
277
278 void Stage::OnTouchEvent( const Dali::TouchEvent& touch )
279 {
280   EmitTouchedSignal( touch );
281 }
282
283 void Stage::OnWheelEvent( const Dali::WheelEvent& event )
284 {
285   EmitWheelEventSignal( event );
286 }
287
288 void Stage::EmitKeyEventSignal(const KeyEvent& event)
289 {
290   // Emit the key event signal when no actor in the stage has gained the key input focus
291
292   mKeyEventSignal.Emit( event );
293 }
294
295 bool Stage::EmitKeyEventGeneratedSignal(const KeyEvent& event)
296 {
297   // Emit the KeyEventGenerated signal when KeyEvent is generated
298
299   return mKeyEventGeneratedSignal.Emit( event );
300 }
301
302 void Stage::EmitEventProcessingFinishedSignal()
303 {
304   mEventProcessingFinishedSignal.Emit();
305 }
306
307 void Stage::EmitTouchedSignal( const Dali::TouchEvent& touch )
308 {
309   mTouchedSignal.Emit( touch );
310 }
311
312 void Stage::EmitWheelEventSignal( const WheelEvent& event )
313 {
314   // Emit the wheel event signal when no actor in the stage has gained the wheel input focus
315
316   mWheelEventSignal.Emit( event );
317 }
318
319 void Stage::EmitSceneCreatedSignal()
320 {
321   mSceneCreatedSignal.Emit();
322 }
323
324 Dali::Stage::KeyEventSignalType& Stage::KeyEventSignal()
325 {
326   return mKeyEventSignal;
327 }
328
329 Dali::DevelStage::KeyEventGeneratedSignalType& Stage::KeyEventGeneratedSignal()
330 {
331   return mKeyEventGeneratedSignal;
332 }
333
334 void Stage::AddFrameCallback( FrameCallbackInterface& frameCallback, Actor& rootActor )
335 {
336   DALI_ASSERT_ALWAYS( ( ! FrameCallbackInterface::Impl::Get( frameCallback ).IsConnectedToSceneGraph() )
337                       && "FrameCallbackInterface implementation already added" );
338
339   // Create scene-graph object and transfer to UpdateManager
340   OwnerPointer< SceneGraph::FrameCallback > transferOwnership( SceneGraph::FrameCallback::New( frameCallback ) );
341   AddFrameCallbackMessage( mUpdateManager, transferOwnership, rootActor.GetNode() );
342 }
343
344 void Stage::RemoveFrameCallback( FrameCallbackInterface& frameCallback )
345 {
346   FrameCallbackInterface::Impl::Get( frameCallback ).Invalidate();
347   RemoveFrameCallbackMessage( mUpdateManager, frameCallback );
348 }
349
350 Dali::Stage::EventProcessingFinishedSignalType& Stage::EventProcessingFinishedSignal()
351 {
352   return mEventProcessingFinishedSignal;
353 }
354
355 Dali::Stage::TouchEventSignalType& Stage::TouchedSignal()
356 {
357   return mTouchedSignal;
358 }
359
360 Dali::Stage::WheelEventSignalType& Stage::WheelEventSignal()
361 {
362   return mWheelEventSignal;
363 }
364
365 Dali::Stage::ContextStatusSignal& Stage::ContextLostSignal()
366 {
367   return mContextLostSignal;
368 }
369
370 Dali::Stage::ContextStatusSignal& Stage::ContextRegainedSignal()
371 {
372   return mContextRegainedSignal;
373 }
374
375 Dali::Stage::SceneCreatedSignalType& Stage::SceneCreatedSignal()
376 {
377   return mSceneCreatedSignal;
378 }
379
380 void Stage::NotifyContextLost()
381 {
382   mContextLostSignal.Emit();
383 }
384
385 void Stage::NotifyContextRegained()
386 {
387   mContextRegainedSignal.Emit();
388 }
389
390 Stage::Stage( SceneGraph::UpdateManager& updateManager )
391 : mUpdateManager( updateManager ),
392   mKeyEventSignal(),
393   mKeyEventGeneratedSignal(),
394   mEventProcessingFinishedSignal(),
395   mTouchedSignal(),
396   mWheelEventSignal(),
397   mContextLostSignal(),
398   mContextRegainedSignal(),
399   mSceneCreatedSignal(),
400   mRenderingBehavior( DevelStage::Rendering::IF_REQUIRED )
401 {
402 }
403
404 Stage::~Stage() = default;
405
406 } // namespace Internal
407
408 } // namespace Dali