2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/common/scene-impl.h>
22 #include <dali/internal/event/actors/camera-actor-impl.h>
23 #include <dali/internal/event/actors/layer-impl.h>
24 #include <dali/internal/event/actors/layer-list.h>
25 #include <dali/internal/event/common/object-registry-impl.h>
26 #include <dali/internal/event/common/thread-local-storage.h>
27 #include <dali/internal/event/render-tasks/render-task-impl.h>
28 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
29 #include <dali/internal/event/rendering/frame-buffer-impl.h>
30 #include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
31 #include <dali/internal/update/common/scene-graph-scene.h>
32 #include <dali/internal/update/manager/update-manager.h>
33 #include <dali/internal/update/nodes/node.h>
34 #include <dali/public-api/common/constants.h>
35 #include <dali/public-api/object/type-registry.h>
36 #include <dali/public-api/render-tasks/render-task-list.h>
38 using Dali::Internal::SceneGraph::Node;
44 ScenePtr Scene::New(Size size, int32_t windowOrientation, int32_t screenOrientation)
46 ScenePtr scene = new Scene;
48 // Second-phase construction
49 scene->Initialize(size, windowOrientation, screenOrientation);
55 : mSceneObject(nullptr),
56 mSize(), // Don't set the proper value here, this will be set when the surface is set later
58 mBackgroundColor(DEFAULT_BACKGROUND_COLOR),
59 mDepthTreeDirty(false),
60 mEventProcessor(*this, ThreadLocalStorage::GetInternal()->GetGestureEventProcessor()),
61 mSurfaceOrientation(0),
68 if(EventThreadServices::IsCoreRunning() && mSceneObject)
70 ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
71 RemoveSceneMessage(tls->GetUpdateManager(), *mSceneObject);
76 // its enough to release the handle so the object is released
77 // don't need to remove it from root actor as root actor will delete the object
78 mDefaultCamera.Reset();
83 // we are closing down so just delete the root, no point emit disconnect
84 // signals or send messages to update
90 mRenderTaskList.Reset();
93 // No need to discard this Scene from Core, as Core stores an intrusive_ptr to this scene
94 // When this destructor is called, the scene has either already been removed from Core or Core has already been destroyed
97 void Scene::Initialize(Size size, int32_t windowOrientation, int32_t screenOrientation)
99 ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
101 DALI_ASSERT_ALWAYS(tls && "Attempt to create scene before core exists!");
105 SceneGraph::UpdateManager& updateManager = tls->GetUpdateManager();
107 // Create the ordered list of layers
108 mLayerList = LayerList::New(updateManager);
110 // The scene owns the default layer
111 mRootLayer = Layer::NewRoot(*mLayerList);
112 mRootLayer->SetName("RootLayer");
113 mRootLayer->SetScene(*this);
115 // The root layer needs to have a fixed resize policy (as opposed to the default USE_NATURAL_SIZE).
116 // This stops actors parented to the stage having their relayout requests propagating
117 // up to the root layer, and down through other children unnecessarily.
118 mRootLayer->SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
120 // Create the default camera actor first; this is needed by the RenderTaskList
121 // The default camera attributes and position is such that children of the default layer,
122 // can be positioned at (0,0) and be at the top-left of the viewport.
123 mDefaultCamera = CameraActor::New(size);
124 mDefaultCamera->SetParentOrigin(ParentOrigin::CENTER);
125 Add(*(mDefaultCamera.Get()));
127 // Create the list of render-tasks
128 mRenderTaskList = RenderTaskList::New();
130 // Create the default render-task and ensure clear is enabled on it to show the background color
131 RenderTaskPtr renderTask = mRenderTaskList->CreateTask(mRootLayer.Get(), mDefaultCamera.Get());
132 renderTask->SetClearEnabled(true);
134 // Create scene graph object
135 mSceneObject = new SceneGraph::Scene();
136 OwnerPointer<SceneGraph::Scene> transferOwnership(const_cast<SceneGraph::Scene*>(mSceneObject));
137 AddSceneMessage(updateManager, transferOwnership);
139 SurfaceRotated(size.width, size.height, windowOrientation, screenOrientation);
142 void Scene::Add(Actor& actor)
144 mRootLayer->Add(actor);
147 void Scene::Remove(Actor& actor)
149 mRootLayer->Remove(actor);
152 Size Scene::GetSize() const
157 void Scene::SetDpi(Vector2 dpi)
162 Vector2 Scene::GetDpi() const
167 RenderTaskList& Scene::GetRenderTaskList() const
169 return *mRenderTaskList;
172 Dali::Layer Scene::GetRootLayer() const
174 return Dali::Layer(mRootLayer.Get());
177 LayerList& Scene::GetLayerList() const
182 uint32_t Scene::GetLayerCount() const
184 return mLayerList->GetLayerCount();
187 Dali::Layer Scene::GetLayer(uint32_t depth) const
189 return Dali::Layer(mLayerList->GetLayer(depth));
192 CameraActor& Scene::GetDefaultCameraActor() const
194 return *mDefaultCamera;
197 Actor& Scene::GetDefaultRootActor()
202 void Scene::SurfaceResized(float width, float height)
204 if((fabsf(mSize.width - width) > Math::MACHINE_EPSILON_1) || (fabsf(mSize.height - height) > Math::MACHINE_EPSILON_1))
206 ChangedSurface(width, height, mSurfaceOrientation, mScreenOrientation);
210 void Scene::SurfaceReplaced()
214 ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
215 SurfaceReplacedMessage(tls->GetUpdateManager(), *mSceneObject);
219 void Scene::Discard()
221 if(ThreadLocalStorage::Created())
223 ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
224 tls->RemoveScene(this);
228 void Scene::RequestRebuildDepthTree()
230 mDepthTreeDirty = true;
233 void Scene::QueueEvent(const Integration::Event& event)
235 mEventProcessor.QueueEvent(event);
238 void Scene::ProcessEvents()
240 mEventProcessor.ProcessEvents();
243 void Scene::RebuildDepthTree()
245 // If the depth tree needs rebuilding, do it in this frame only.
248 ActorPtr actor(mRootLayer.Get());
249 actor->RebuildDepthTree();
250 mDepthTreeDirty = false;
254 void Scene::SetBackgroundColor(const Vector4& color)
256 mBackgroundColor = color;
258 mRenderTaskList->GetTask(0u)->SetClearColor(color);
259 mRenderTaskList->GetTask(0u)->SetClearEnabled(true);
262 Vector4 Scene::GetBackgroundColor() const
264 return mBackgroundColor;
267 SceneGraph::Scene* Scene::GetSceneObject() const
272 void Scene::EmitKeyEventSignal(const Dali::KeyEvent& event)
274 if(!mKeyEventSignal.Empty())
276 Dali::Integration::Scene handle(this);
277 mKeyEventSignal.Emit(event);
281 void Scene::SurfaceRotated(float width, float height, int32_t windowOrientation, int32_t screenOrientation)
283 ChangedSurface(width, height, windowOrientation, screenOrientation);
286 int32_t Scene::GetCurrentSurfaceOrientation() const
288 return mSceneObject->GetSurfaceOrientation();
291 int32_t Scene::GetCurrentScreenOrientation() const
293 return mSceneObject->GetScreenOrientation();
296 const Rect<int32_t>& Scene::GetCurrentSurfaceRect() const
298 return mSceneObject->GetSurfaceRect();
301 void Scene::ChangedSurface(float width, float height, int32_t windowOrientation, int32_t screenOrientation)
303 bool changedOrientation = false;
304 Rect<int32_t> newSize(0, 0, static_cast<int32_t>(width), static_cast<int32_t>(height)); // truncated
306 mSize.height = height;
308 if(mSurfaceOrientation != windowOrientation || mScreenOrientation != screenOrientation)
310 changedOrientation = true;
313 mSurfaceOrientation = windowOrientation;
314 mScreenOrientation = screenOrientation;
316 // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position.
317 mDefaultCamera->SetPerspectiveProjection(mSize);
318 // Set the surface orientation to Default camera for window/screen rotation
319 if(changedOrientation)
321 int32_t orientation = (windowOrientation + screenOrientation) % 360;
322 mDefaultCamera->RotateProjection(orientation);
325 mRootLayer->SetSize(width, height);
327 // Send the surface rectangle/orientation to SceneGraph::Scene for calculating glViewport/Scissor
328 ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
329 DALI_LOG_RELEASE_INFO("Send Surface Rect Message, width[%d], height[%d]\n", newSize.width, newSize.height);
330 SetSurfaceRectMessage(tls->GetEventThreadServices(), *mSceneObject, newSize);
331 if(changedOrientation)
333 DALI_LOG_RELEASE_INFO("Send Surface Orientation Message, surface orientation[%d], screen orientation[%d]\n", mSurfaceOrientation, mScreenOrientation);
334 SetSurfaceOrientationsMessage(tls->GetEventThreadServices(), *mSceneObject, mSurfaceOrientation, mScreenOrientation);
337 // set default render-task viewport parameters
338 RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask(0u);
339 defaultRenderTask->SetViewport(newSize);
342 bool Scene::IsSurfaceRectChanged() const
344 return mSceneObject->IsSurfaceRectChanged();
347 bool Scene::IsRotationCompletedAcknowledgementSet() const
349 return mSceneObject->IsRotationCompletedAcknowledgementSet();
352 void Scene::SetRotationCompletedAcknowledgement()
354 ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
355 SetRotationCompletedAcknowledgementMessage(tls->GetEventThreadServices(), *mSceneObject);
358 void Scene::SetSurfaceRenderTarget(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo)
360 // Send the surface render target to SceneGraph::Scene
361 ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
362 SetSurfaceRenderTargetCreateInfoMessage(tls->GetEventThreadServices(), *mSceneObject, renderTargetCreateInfo);
365 bool Scene::EmitKeyEventGeneratedSignal(const Dali::KeyEvent& event)
367 // Emit the KeyEventGenerated signal when KeyEvent is generated
368 Dali::Integration::Scene handle(this);
369 return mKeyEventGeneratedSignal.Emit(event);
372 bool Scene::EmitInterceptKeyEventSignal(const Dali::KeyEvent& event)
374 // Emit the InterceptKeyEvent signal
375 Dali::Integration::Scene handle(this);
376 return mInterceptKeyEventSignal.Emit(event);
379 void Scene::EmitEventProcessingFinishedSignal()
381 if(!mEventProcessingFinishedSignal.Empty())
383 Dali::Integration::Scene handle(this);
384 mEventProcessingFinishedSignal.Emit();
388 void Scene::EmitTouchedSignal(const Dali::TouchEvent& touch)
390 Dali::Integration::Scene handle(this);
391 if(!mTouchedSignal.Empty())
393 mTouchedSignal.Emit(touch);
397 void Scene::EmitWheelEventSignal(const Dali::WheelEvent& event)
399 if(!mWheelEventSignal.Empty())
401 Dali::Integration::Scene handle(this);
402 mWheelEventSignal.Emit(event);
406 bool Scene::EmitWheelEventGeneratedSignal(const Dali::WheelEvent& event)
408 // Emit the WheelEventGenerated signal when WheelEvent is generated
409 Dali::Integration::Scene handle(this);
410 return mWheelEventGeneratedSignal.Emit(event);
413 void Scene::AddFrameRenderedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
415 ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
416 AddFrameRenderedCallbackMessage(tls->GetEventThreadServices(), *mSceneObject, callback.release(), frameId);
419 void Scene::AddFramePresentedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
421 ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
422 AddFramePresentedCallbackMessage(tls->GetEventThreadServices(), *mSceneObject, callback.release(), frameId);
425 void Scene::GetFrameRenderedCallback(Dali::Integration::Scene::FrameCallbackContainer& callbacks)
427 mSceneObject->GetFrameRenderedCallback(callbacks);
430 void Scene::GetFramePresentedCallback(Dali::Integration::Scene::FrameCallbackContainer& callbacks)
432 mSceneObject->GetFramePresentedCallback(callbacks);
435 Integration::Scene::KeyEventSignalType& Scene::KeyEventSignal()
437 return mKeyEventSignal;
440 Integration::Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
442 return mKeyEventGeneratedSignal;
445 Integration::Scene::KeyEventGeneratedSignalType& Scene::InterceptKeyEventSignal()
447 return mInterceptKeyEventSignal;
450 Integration::Scene::EventProcessingFinishedSignalType& Scene::EventProcessingFinishedSignal()
452 return mEventProcessingFinishedSignal;
455 Integration::Scene::TouchEventSignalType& Scene::TouchedSignal()
457 return mTouchedSignal;
460 Integration::Scene::WheelEventSignalType& Scene::WheelEventSignal()
462 return mWheelEventSignal;
465 Integration::Scene::WheelEventGeneratedSignalType& Scene::WheelEventGeneratedSignal()
467 return mWheelEventGeneratedSignal;
470 } // namespace Internal