Stop heap allocating messages from UpdateManager for Animation and RenderTask complet...
[platform/core/uifw/dali-core.git] / dali / internal / event / animation / animation-playlist.h
1 #ifndef __DALI_INTERNAL_ANIMATION_PLAYLIST_H__
2 #define __DALI_INTERNAL_ANIMATION_PLAYLIST_H__
3
4 /*
5  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 // INTERNAL INCLUDES
22 #include <dali/public-api/animation/animation.h>
23 #include <dali/public-api/common/set-wrapper.h>
24 #include <dali/internal/event/common/complete-notification-interface.h>
25
26 namespace Dali
27 {
28
29 namespace Internal
30 {
31
32 class Animation;
33
34 /**
35  * AnimationPlaylist provides notifications to applications when animations are finished.
36  * It reference-counts playing animations, to allow "fire and forget" behaviour.
37  */
38 class AnimationPlaylist : public CompleteNotificationInterface
39 {
40 public:
41
42   /**
43    * Create an AnimationPlaylist.
44    * @return A newly allocated animation playlist.
45    */
46   static AnimationPlaylist* New();
47
48   /**
49    * Virtual destructor.
50    */
51   virtual ~AnimationPlaylist();
52
53   /**
54    * Called when an animation is constructed.
55    */
56   void AnimationCreated( Animation& animation );
57
58   /**
59    * Called when an animation is destroyed.
60    */
61   void AnimationDestroyed( Animation& animation );
62
63   /**
64    * Called when an animation is playing.
65    * @post The animation will be referenced by AnimationPlaylist, until the "Finished" signal is emitted.
66    */
67   void OnPlay( Animation& animation );
68
69   /**
70    * Called when an animation is cleared.
71    * @post The animation will no longer be referenced by AnimationPlaylist.
72    */
73   void OnClear( Animation& animation );
74
75 private:
76
77   /**
78    * Create an AnimationPlaylist.
79    */
80   AnimationPlaylist();
81
82   // Undefined
83   AnimationPlaylist(const AnimationPlaylist&);
84
85   // Undefined
86   AnimationPlaylist& operator=(const AnimationPlaylist& rhs);
87
88 private: // from CompleteNotificationInterface
89
90   /**
91    * @copydoc CompleteNotificationInterface::NotifyCompleted()
92    */
93   virtual void NotifyCompleted();
94
95 private:
96
97   std::set< Animation* > mAnimations; ///< All existing animations (not referenced)
98   std::set< Dali::Animation > mPlaylist; ///< The currently playing animations (reference counted)
99
100 };
101
102 } // namespace Internal
103
104 } // namespace Dali
105
106 #endif // __DALI_INTERNAL_NOTIFICATION_MANAGER_H__
107