2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/animation/animation-playlist.h>
23 #include <dali/public-api/common/vector-wrapper.h>
24 #include <dali/internal/event/animation/animation-impl.h>
33 AnimationPlaylist* AnimationPlaylist::New()
35 return new AnimationPlaylist();
38 AnimationPlaylist::AnimationPlaylist() = default;
40 AnimationPlaylist::~AnimationPlaylist() = default;
42 void AnimationPlaylist::AnimationCreated( Animation& animation )
44 mAnimations.PushBack( &animation );
47 void AnimationPlaylist::AnimationDestroyed( Animation& animation )
49 Dali::Vector< Animation* >::Iterator iter = std::find( mAnimations.Begin(), mAnimations.End(), &animation );
50 DALI_ASSERT_ALWAYS( iter != mAnimations.End() && "Animation not found" );
52 mAnimations.Remove( iter );
55 void AnimationPlaylist::OnPlay( Animation& animation )
57 mPlaylist.push_back( Dali::Animation(&animation) );
60 void AnimationPlaylist::OnClear( Animation& animation )
62 std::vector< Dali::Animation >::iterator iter = std::find( mPlaylist.begin(), mPlaylist.end(), Dali::Animation(&animation) );
63 std::vector< Dali::Animation >::iterator last = mPlaylist.end();
66 --last; // move to real last
67 std::swap( *iter, *last ); // swap
68 mPlaylist.resize( mPlaylist.size() - 1u );
72 void AnimationPlaylist::NotifyCompleted()
74 std::vector< Dali::Animation > finishedAnimations;
76 // Since animations can be unreferenced during the signal emissions, iterators into animationPointers may be invalidated.
77 // First copy and reference the finished animations, then emit signals
78 for ( Dali::Vector< Animation* >::Iterator iter = mAnimations.Begin(); iter != mAnimations.End(); ++iter )
80 Animation* animation = *iter;
82 if ( animation->HasFinished() )
84 finishedAnimations.push_back( Dali::Animation(animation) );
86 // The animation may be present in mPlaylist - remove if necessary
87 // Note that the animation "Finish" signal is emitted after Stop() has been called
88 std::vector< Dali::Animation >::iterator iter = std::find( mPlaylist.begin(), mPlaylist.end(), Dali::Animation(animation) );
89 DALI_ASSERT_DEBUG(iter != mPlaylist.end());
90 mPlaylist.erase( iter );
94 // Now it's safe to emit the signals
95 for ( std::vector< Dali::Animation >::iterator iter = finishedAnimations.begin(); iter != finishedAnimations.end(); ++iter )
97 Dali::Animation& handle = *iter;
99 GetImplementation(handle).EmitSignalFinish();
103 void AnimationPlaylist::NotifyProgressReached( const SceneGraph::Animation* sceneGraphAnimation )
105 std::vector< Dali::Animation > notifyProgressAnimations; // Will own animations until all emits have been done
107 for ( Dali::Vector< Animation* >::Iterator iter = mAnimations.Begin(); iter != mAnimations.End(); ++iter )
109 Animation* animation = *iter;
111 if ( ( animation->GetSceneObject() ) == sceneGraphAnimation )
113 // Store handles to animations that need signals emitted in the case of an animation being cleared in-between emits
114 notifyProgressAnimations.push_back( Dali::Animation( animation ) );
118 for ( std::vector< Dali::Animation >::iterator iter = notifyProgressAnimations.begin(); iter != notifyProgressAnimations.end(); ++iter )
120 Dali::Animation& handle = *iter;
122 GetImplementation(handle).EmitSignalProgressReached();
126 uint32_t AnimationPlaylist::GetAnimationCount()
128 return mAnimations.Size();
131 Dali::Animation AnimationPlaylist::GetAnimationAt( uint32_t index )
133 if( index >= mAnimations.Size() )
135 DALI_LOG_ERROR( "Animation index is out of bounds.\n" );
136 return Dali::Animation();
138 return Dali::Animation( mAnimations[index] );
141 } // namespace Internal