1 #ifndef __DALI_INTERNAL_ANIMATION_H__
2 #define __DALI_INTERNAL_ANIMATION_H__
5 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/object/ref-object.h>
24 #include <dali/public-api/animation/animation.h>
25 #include <dali/public-api/object/base-object.h>
26 #include <dali/devel-api/common/owner-container.h>
27 #include <dali/internal/event/animation/key-frames-impl.h>
28 #include <dali/internal/event/common/event-thread-services.h>
44 class AnimationPlaylist;
45 class AnimatorConnectorBase;
49 typedef IntrusivePtr<Animation> AnimationPtr;
50 typedef std::vector<AnimationPtr> AnimationContainer;
52 typedef AnimationContainer::iterator AnimationIter;
53 typedef AnimationContainer::const_iterator AnimationConstIter;
56 * Animation is a proxy for a SceneGraph::Animation object.
57 * The UpdateManager owns the Animation object, but the lifetime of the animation is
58 * indirectly controlled by the Animation.
60 class Animation : public BaseObject
66 TO, ///< Animating TO the given value
67 BY, ///< Animating BY the given value
68 BETWEEN ///< Animating BETWEEN key-frames
71 typedef Dali::Animation::EndAction EndAction;
72 typedef Dali::Animation::Interpolation Interpolation;
75 * Create a new Animation object.
76 * @param[in] durationSeconds The duration of the animation.
77 * @return A smart-pointer to the newly allocated Animation.
79 static AnimationPtr New(float durationSeconds);
82 * @copydoc Dali::Animation::SetDuration()
84 void SetDuration(float seconds);
87 * @copydoc Dali::DevelAnimation::SetProgressNotification()
89 void SetProgressNotification( float progress );
92 * @copydoc Dali::DevelAnimation::GetProgressNotification()
94 float GetProgressNotification();
97 * @copydoc Dali::Animation::GetDuration()
99 float GetDuration() const;
102 * @copydoc Dali::Animation::SetLooping()
104 void SetLooping(bool on);
107 * @copydoc Dali::Animation::SetLoopCount()
109 void SetLoopCount(int count);
112 * @copydoc Dali::Animation::GetLoopCount()
117 * @copydoc Dali::Animation::GetCurrentLoop()
119 int GetCurrentLoop();
122 * @copydoc Dali::Animation::IsLooping()
124 bool IsLooping() const;
127 * @copydoc Dali::Animation::SetEndAction()
129 void SetEndAction(EndAction action);
132 * @copydoc Dali::Animation::GetEndAction()
134 EndAction GetEndAction() const;
137 * @copydoc Dali::Animation::SetDisconnectAction()
139 void SetDisconnectAction(EndAction action);
142 * @copydoc Dali::Animation::GetDisconnectAction()
144 EndAction GetDisconnectAction() const;
147 * @copydoc Dali::Animation::SetDefaultAlphaFunction()
149 void SetDefaultAlphaFunction(AlphaFunction alpha)
151 mDefaultAlpha = alpha;
155 * @copydoc Dali::Animation::GetDefaultAlphaFunction()
157 AlphaFunction GetDefaultAlphaFunction() const
159 return mDefaultAlpha;
163 * @copydoc Dali::Animation::Play()
168 * @copydoc Dali::Animation::PlayFrom()
170 void PlayFrom( float progress );
173 * @copydoc Dali::Animation::PlayAfter()
175 void PlayAfter( float delaySeconds );
178 * @copydoc Dali::Animation::Pause()
183 * @copydoc Dali::Animation::GetState()
185 Dali::Animation::State GetState() const;
188 * @copydoc Dali::Animation::Stop()
193 * @copydoc Dali::Animation::Clear()
198 * Query whether a Finished signal should be emitted for this animation.
199 * This should only be called by NotificationManager, before signals are emitted.
200 * @post HasFinished() will return false on subsequent calls, until the animation is replayed to completion.
205 * @copydoc Dali::Animation::FinishedSignal()
207 Dali::Animation::AnimationSignalType& FinishedSignal();
210 * @copydoc Dali::DevelAnimation::ProgressHasBeenReachedSignal()
212 Dali::Animation::AnimationSignalType& ProgressReachedSignal();
215 * Emit the Finished signal
217 void EmitSignalFinish();
220 * Emit the ProgressReached signal
222 void EmitSignalProgressReached();
225 * Connects a callback function with the object's signals.
226 * @param[in] object The object providing the signal.
227 * @param[in] tracker Used to disconnect the signal.
228 * @param[in] signalName The signal to connect to.
229 * @param[in] functor A newly allocated FunctorDelegate.
230 * @return True if the signal was connected.
231 * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
233 static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
236 * Performs actions as requested using the action name.
237 * @param[in] object The object on which to perform the action.
238 * @param[in] actionName The action to perform.
239 * @param[in] attributes The attributes with which to perfrom this action.
240 * @return true if action was done
242 static bool DoAction(BaseObject* object, const std::string& actionName, const Property::Map& attributes);
245 * @copydoc Dali::Animation::AnimateBy(Property target, Property::Value relativeValue)
247 void AnimateBy(Property& target, Property::Value& relativeValue);
250 * @copydoc Dali::Animation::AnimateBy(Property target, Property::Value relativeValue, AlphaFunction alpha)
252 void AnimateBy(Property& target, Property::Value& relativeValue, AlphaFunction alpha);
255 * @copydoc Dali::Animation::AnimateBy(Property target, Property::Value relativeValue, TimePeriod period)
257 void AnimateBy(Property& target, Property::Value& relativeValue, TimePeriod period);
260 * @copydoc Dali::Animation::AnimateBy(Property target, Property::Value relativeValue, AlphaFunction alpha, TimePeriod period)
262 void AnimateBy(Property& target, Property::Value& relativeValue, AlphaFunction alpha, TimePeriod period);
265 * @copydoc Dali::Animation::AnimateTo(Property target, Property::Value destinationValue)
267 void AnimateTo(Property& target, Property::Value& destinationValue);
270 * @copydoc Dali::Animation::AnimateTo(Property target, Property::Value destinationValue, AlphaFunction alpha)
272 void AnimateTo(Property& target, Property::Value& destinationValue, AlphaFunction alpha);
275 * @copydoc Dali::Animation::AnimateTo(Property target, Property::Value destinationValue, TimePeriod period)
277 void AnimateTo(Property& target, Property::Value& destinationValue, TimePeriod period);
280 * @copydoc Dali::Animation::AnimateTo(Property target, Property::Value destinationValue, AlphaFunction alpha, TimePeriod period)
282 void AnimateTo(Property& target, Property::Value& destinationValue, AlphaFunction alpha, TimePeriod period);
285 * Animate a property to a destination value.
286 * @param [in] targetObject The target object to animate.
287 * @param [in] targetPropertyIndex The index of the target property.
288 * @param [in] componentIndex Index to a sub component of a property, for use with Vector2, Vector3 and Vector4
289 * @param [in] destinationValue The destination value.
290 * @param [in] alpha The alpha function to apply.
291 * @param [in] period The effect will occur during this time period.
293 void AnimateTo(Object& targetObject, Property::Index targetPropertyIndex, int componentIndex, Property::Value& destinationValue, AlphaFunction alpha, TimePeriod period);
296 * @copydoc Dali::Animation::AnimateBetween(Property target, KeyFrames& keyFrames)
298 void AnimateBetween(Property target, const KeyFrames& keyFrames);
301 * @copydoc Dali::Animation::AnimateBetween(Property target, KeyFrames& keyFrames, Interpolation interpolation)
303 void AnimateBetween(Property target, const KeyFrames& keyFrames, Interpolation interpolation );
306 * @copydoc Dali::Animation::AnimateBetween(Property target, KeyFrames& keyFrames, TimePeriod period)
308 void AnimateBetween(Property target, const KeyFrames& keyFrames, TimePeriod period);
311 * @copydoc Dali::Animation::AnimateBetween(Property target, KeyFrames& keyFrames, TimePeriod period, Interpolation interpolation)
313 void AnimateBetween(Property target, const KeyFrames& keyFrames, TimePeriod period, Interpolation interpolation);
316 * @copydoc Dali::Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha)
318 void AnimateBetween(Property target, const KeyFrames& keyFrames, AlphaFunction alpha);
321 * @copydoc Dali::Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, Interpolation interpolation)
323 void AnimateBetween(Property target, const KeyFrames& keyFrames, AlphaFunction alpha, Interpolation interpolation);
326 * @copydoc Dali::Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period)
328 void AnimateBetween(Property target, const KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period);
331 * @copydoc Dali::Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period, Interpolation interpolation )
333 void AnimateBetween(Property target, const KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period, Interpolation interpolation );
335 // Actor-specific convenience functions
338 * @copydoc Dali::Animation::Animate( Actor actor, Path path, const Vector3& forward )
340 void Animate( Actor& actor, const Path& path, const Vector3& forward );
343 * @copydoc Dali::Animation::Animate( Actor actor, Path path, const Vector3& forward, AlphaFunction alpha )
345 void Animate( Actor& actor, const Path& path, const Vector3& forward, AlphaFunction alpha );
348 * @copydoc Dali::Animation::Animate( Actor actor, Path path, const Vector3& forward, TimePeriod period )
350 void Animate( Actor& actor, const Path& path, const Vector3& forward, TimePeriod period );
353 * @copydoc Dali::Animation::Animate( Actor actor, Path path, const Vector3& forward, AlphaFunction alpha, TimePeriod period)
355 void Animate( Actor& actor, const Path& path, const Vector3& forward, AlphaFunction alpha, TimePeriod period);
358 * @copydoc Dali::Animation::Show()
360 void Show(Actor& actor, float delaySeconds);
363 * @copydoc Dali::Animation::Hide()
365 void Hide(Actor& actor, float delaySeconds);
368 * @copydoc Dali::Animation::SetCurrentProgress()
370 void SetCurrentProgress(float progress);
373 * @copydoc Dali::Animation::GetCurrentProgress()
375 float GetCurrentProgress();
378 * @copydoc Dali::Animation::SetSpeedFactor()
380 void SetSpeedFactor( float factor );
383 * @copydoc Dali::Animation::GetSpeedFactor()
385 float GetSpeedFactor() const;
388 * @copydoc Dali::Animation::SetPlayRange()
390 void SetPlayRange( const Vector2& range );
393 * @copydoc Dali::Animation::GetPlayRange
395 Vector2 GetPlayRange() const;
397 public: // For connecting animators to animations
400 * Add an animator connector.
401 * @param[in] connector The animator connector.
403 void AddAnimatorConnector( AnimatorConnectorBase* connector );
406 * Retrieve the SceneGraph::Animation object.
407 * @return The animation.
409 const SceneGraph::Animation* GetSceneObject()
415 * Retrieve the event thread services object
416 * @return The interface for sending messages to the scene graph
418 EventThreadServices& GetEventThreadServices()
420 return mEventThreadServices;
426 * Construct a new Animation.
427 * @param[in] eventThreadServices The interface for sending messages to the scene graph
428 * @param[in] playlist The list of currently playing animations.
429 * @param[in] durationSeconds The duration of the animation in seconds.
430 * @param[in] endAction The action to perform when the animation ends.
431 * @param[in] disconnectAction The action to perform when the property owner of an animator is disconnected.
432 * @param[in] defaultAlpha The default alpha function to apply to animators.
434 Animation( EventThreadServices& eventThreadServices,
435 AnimationPlaylist& playlist,
436 float durationSeconds,
438 EndAction disconnectAction,
439 AlphaFunction defaultAlpha);
442 * Second-phase constructor.
447 * Helper to create a scene-graph animation
449 void CreateSceneObject();
452 * Helper to create a scene-graph animation
454 void DestroySceneObject();
457 * A reference counted object may only be deleted by calling Unreference()
459 virtual ~Animation();
464 * Extends the duration when an animator is added with TimePeriod that exceeds current duration.
465 * @param[in] timePeriod The time period for an animator.
467 void ExtendDuration( const TimePeriod& timePeriod );
470 Animation(const Animation&);
473 Animation& operator=(const Animation& rhs);
477 struct ConnectorTargetValues
479 ConnectorTargetValues()
487 Property::Value targetValue;
488 TimePeriod timePeriod;
489 unsigned int connectorIndex;
490 Animation::Type animatorType;
496 * Compares the end times of the animators returning true if lhs end time is less than rhs end time.
497 * @param[in] lhs The first comparator
498 * @param[in] rhs The second comparator
499 * @return True if end time of lhs is less, false otherwise.
501 static bool CompareConnectorEndTimes( const ConnectorTargetValues& lhs, const ConnectorTargetValues& rhs );
504 * Notifies all the objects whose properties are being animated.
506 void NotifyObjects();
509 * Sends message to SceneGraph with final progress value
511 void SendFinalProgressNotificationMessage();
515 const SceneGraph::Animation* mAnimation;
517 EventThreadServices& mEventThreadServices;
518 AnimationPlaylist& mPlaylist;
520 Dali::Animation::AnimationSignalType mFinishedSignal;
522 Dali::Animation::AnimationSignalType mProgressReachedSignal;
524 typedef OwnerContainer< AnimatorConnectorBase* > AnimatorConnectorContainer;
525 AnimatorConnectorContainer mConnectors; ///< Owned by the Animation
527 typedef std::vector< ConnectorTargetValues > ConnectorTargetValuesContainer;
528 ConnectorTargetValuesContainer mConnectorTargetValues; //< Used to store animating property target value information
532 float mDurationSeconds;
534 int mNotificationCount; ///< Keep track of how many Finished signals have been emitted.
537 EndAction mEndAction;
538 EndAction mDisconnectAction;
539 AlphaFunction mDefaultAlpha;
540 Dali::Animation::State mState;
541 float mProgressReachedMarker;
545 } // namespace Internal
547 // Helpers for public-api forwarding methods
549 inline Internal::Animation& GetImplementation(Dali::Animation& animation)
551 DALI_ASSERT_ALWAYS( animation && "Animation handle is empty" );
553 BaseObject& handle = animation.GetBaseObject();
555 return static_cast<Internal::Animation&>(handle);
558 inline const Internal::Animation& GetImplementation(const Dali::Animation& animation)
560 DALI_ASSERT_ALWAYS( animation && "Animation handle is empty" );
562 const BaseObject& handle = animation.GetBaseObject();
564 return static_cast<const Internal::Animation&>(handle);
569 #endif // __DALI_INTERNAL_ANIMATION_H__