2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/actors/camera-actor-impl.h>
23 #include <cstring> // for strcmp
26 #include <dali/devel-api/actors/camera-actor-devel.h>
27 #include <dali/internal/event/common/projection.h>
28 #include <dali/internal/event/common/property-helper.h>
29 #include <dali/internal/event/common/thread-local-storage.h>
30 #include <dali/public-api/object/type-registry.h>
32 #include <dali/internal/update/manager/update-manager.h>
43 * We want to discourage the use of property strings (minimize string comparisons),
44 * particularly for the default properties.
45 * Name Type writable animatable constraint-input enum for index-checking
48 DALI_PROPERTY_TABLE_BEGIN
49 DALI_PROPERTY( "type", STRING, true, false, true, Dali::CameraActor::Property::TYPE )
50 DALI_PROPERTY( "projectionMode", INTEGER, true, false, true, Dali::CameraActor::Property::PROJECTION_MODE )
51 DALI_PROPERTY( "fieldOfView", FLOAT, true, false, true, Dali::CameraActor::Property::FIELD_OF_VIEW )
52 DALI_PROPERTY( "aspectRatio", FLOAT, true, false, true, Dali::CameraActor::Property::ASPECT_RATIO )
53 DALI_PROPERTY( "nearPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::NEAR_PLANE_DISTANCE )
54 DALI_PROPERTY( "farPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::FAR_PLANE_DISTANCE )
55 DALI_PROPERTY( "leftPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::LEFT_PLANE_DISTANCE )
56 DALI_PROPERTY( "rightPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE )
57 DALI_PROPERTY( "topPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::TOP_PLANE_DISTANCE )
58 DALI_PROPERTY( "bottomPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE )
59 DALI_PROPERTY( "targetPosition", VECTOR3, true, false, true, Dali::CameraActor::Property::TARGET_POSITION )
60 DALI_PROPERTY( "projectionMatrix", MATRIX, false, false, true, Dali::CameraActor::Property::PROJECTION_MATRIX )
61 DALI_PROPERTY( "viewMatrix", MATRIX, false, false, true, Dali::CameraActor::Property::VIEW_MATRIX )
62 DALI_PROPERTY( "invertYAxis", BOOLEAN, true, false, true, Dali::CameraActor::Property::INVERT_Y_AXIS )
63 DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX, CameraDefaultProperties )
66 // calculate the far plane distance for a 16bit depth buffer with 4 bits per unit precision
67 void CalculateClippingAndZ(float width, float height, float& nearClippingPlane, float& farClippingPlane, float& cameraZ)
69 nearClippingPlane = std::max(width, height);
70 farClippingPlane = nearClippingPlane + static_cast<float>(0xFFFF >> 4);
71 cameraZ = 2.0f * nearClippingPlane;
76 return Dali::CameraActor::New();
79 TypeRegistration mType(typeid(Dali::CameraActor), typeid(Dali::Actor), Create, CameraDefaultProperties);
82 * Builds the picking ray in the world reference system from an orthographic camera
83 * The ray origin is the screen coordinate in the near plane translated to a parallel
84 * plane at the camera origin. The ray direction is the direction the camera is facing
85 * (i.e. Z=-1 in view space).
87 void BuildOrthoPickingRay(const Matrix& viewMatrix,
88 const Matrix& projectionMatrix,
89 const Viewport& viewport,
94 float nearPlaneDistance)
96 // inv( modelMatrix ) inv( viewMatrix ) inv( projectionMatrix ) normalize
97 // <----------------- <----------------- <-------------- <-------------
98 // Local World Camera Normalized Screen
99 // reference reference reference clip coordinates
100 // system system system coordinates
101 // -----------------> -----------------> --------------> ------------->
102 // modelMatrix viewMatrix projectionMatrix viewport
104 // Transforms the touch point from the screen reference system to the world reference system.
105 Matrix invViewProjection(false); // Don't initialize.
106 Matrix::Multiply(invViewProjection, viewMatrix, projectionMatrix);
107 if(!invViewProjection.Invert())
109 DALI_ASSERT_DEBUG(false);
112 Vector4 near(screenX - static_cast<float>(viewport.x),
113 static_cast<float>(viewport.height) - (screenY - static_cast<float>(viewport.y)),
116 if(!Unproject(near, invViewProjection, static_cast<float>(viewport.width), static_cast<float>(viewport.height), rayOrigin))
118 DALI_ASSERT_DEBUG(false);
121 Matrix invView = viewMatrix;
122 if(!invView.Invert())
124 DALI_ASSERT_DEBUG(false);
127 Vector4 cameraOrigin = invView * Vector4(0.f, 0.f, 0.f, 1.f);
128 Vector4 nearPlaneOrigin = invView * Vector4(0.0f, 0.0f, -nearPlaneDistance, 1.0f);
130 // Vector pointing from the camera to the near plane
131 rayDir = cameraOrigin - nearPlaneOrigin;
139 CameraActorPtr CameraActor::New(const Size& size)
141 CameraActorPtr actor(new CameraActor(*CreateNode()));
143 // Second-phase construction
146 actor->SetName("DefaultCamera");
147 actor->SetPerspectiveProjection(size);
149 // By default Actors face in the positive Z direction in world space
150 // CameraActors should face in the negative Z direction, towards the other actors
151 actor->SetOrientation(Quaternion(Dali::ANGLE_180, Vector3::YAXIS));
156 CameraActor::CameraActor(const SceneGraph::Node& node)
157 : Actor(Actor::BASIC, node),
158 mSceneObject(nullptr),
159 mTarget(SceneGraph::Camera::DEFAULT_TARGET_POSITION),
160 mType(SceneGraph::Camera::DEFAULT_TYPE),
161 mProjectionMode(SceneGraph::Camera::DEFAULT_MODE),
162 mFieldOfView(SceneGraph::Camera::DEFAULT_FIELD_OF_VIEW),
163 mAspectRatio(SceneGraph::Camera::DEFAULT_ASPECT_RATIO),
164 mNearClippingPlane(SceneGraph::Camera::DEFAULT_NEAR_CLIPPING_PLANE),
165 mFarClippingPlane(SceneGraph::Camera::DEFAULT_FAR_CLIPPING_PLANE),
166 mLeftClippingPlane(SceneGraph::Camera::DEFAULT_LEFT_CLIPPING_PLANE),
167 mRightClippingPlane(SceneGraph::Camera::DEFAULT_RIGHT_CLIPPING_PLANE),
168 mTopClippingPlane(SceneGraph::Camera::DEFAULT_TOP_CLIPPING_PLANE),
169 mBottomClippingPlane(SceneGraph::Camera::DEFAULT_BOTTOM_CLIPPING_PLANE),
170 mInvertYAxis(SceneGraph::Camera::DEFAULT_INVERT_Y_AXIS)
174 CameraActor::~CameraActor()
176 if(EventThreadServices::IsCoreRunning())
178 // Create scene-object and transfer ownership through message
179 RemoveCameraMessage(GetEventThreadServices().GetUpdateManager(), mSceneObject);
183 void CameraActor::OnInitialize()
185 // Create scene-object and keep raw pointer for message passing.
186 SceneGraph::Camera* sceneGraphCamera = SceneGraph::Camera::New();
188 // Store a pointer to this camera node inside the scene-graph camera.
189 sceneGraphCamera->SetNode(&GetNode());
191 mSceneObject = sceneGraphCamera;
192 OwnerPointer<SceneGraph::Camera> sceneGraphCameraOwner(sceneGraphCamera);
194 // Send message to inform update of this camera (and move ownership).
195 AddCameraMessage(GetEventThreadServices().GetUpdateManager(), sceneGraphCameraOwner);
198 void CameraActor::OnSceneConnectionInternal()
200 // If the canvas size has not been set, then use the size of the scene to which we've been added
201 // in order to set up the current projection
202 if(!mPropertyChanged && ((mCanvasSize.width < Math::MACHINE_EPSILON_1000) || (mCanvasSize.height < Math::MACHINE_EPSILON_1000)))
204 if(mProjectionMode == Dali::Camera::ORTHOGRAPHIC_PROJECTION)
206 SetOrthographicProjection(GetScene().GetSize());
208 else //if(mProjectionMode == Dali::Camera::PERSPECTIVE_PROJECTION)
210 SetPerspectiveProjection(GetScene().GetSize());
215 void CameraActor::SetReflectByPlane(const Vector4& plane)
219 SetReflectByPlaneMessage(GetEventThreadServices(), *mSceneObject, plane);
223 void CameraActor::SetTarget(const Vector3& target)
225 if(target != mTarget) // using range epsilon
229 SetTargetPositionMessage(GetEventThreadServices(), *mSceneObject, mTarget);
233 Vector3 CameraActor::GetTarget() const
238 void CameraActor::SetType(Dali::Camera::Type type)
244 // sceneObject is being used in a separate thread; queue a message to set
245 SetTypeMessage(GetEventThreadServices(), *mSceneObject, mType);
249 Dali::Camera::Type CameraActor::GetType() const
254 void CameraActor::SetProjectionMode(Dali::Camera::ProjectionMode mode)
256 if(mode != mProjectionMode)
258 mProjectionMode = mode;
260 // sceneObject is being used in a separate thread; queue a message to set
261 SetProjectionModeMessage(GetEventThreadServices(), *mSceneObject, mProjectionMode);
265 Dali::Camera::ProjectionMode CameraActor::GetProjectionMode() const
267 return mProjectionMode;
270 void CameraActor::SetFieldOfView(float fieldOfView)
272 if(!Equals(fieldOfView, mFieldOfView))
274 mFieldOfView = fieldOfView;
276 // sceneObject is being used in a separate thread; queue a message to set
277 SetFieldOfViewMessage(GetEventThreadServices(), *mSceneObject, mFieldOfView);
281 float CameraActor::GetFieldOfView() const
286 void CameraActor::SetAspectRatio(float aspectRatio)
288 if(!Equals(aspectRatio, mAspectRatio))
291 // This will be removed after CameraActor refactoring.
292 mPropertyChanged = true;
294 mAspectRatio = aspectRatio;
296 // sceneObject is being used in a separate thread; queue a message to set
297 SetAspectRatioMessage(GetEventThreadServices(), *mSceneObject, mAspectRatio);
301 float CameraActor::GetAspectRatio() const
306 void CameraActor::SetNearClippingPlane(float nearClippingPlane)
308 if(!Equals(nearClippingPlane, mNearClippingPlane))
310 mNearClippingPlane = nearClippingPlane;
312 // sceneObject is being used in a separate thread; queue a message to set
313 SetNearClippingPlaneMessage(GetEventThreadServices(), *mSceneObject, mNearClippingPlane);
317 float CameraActor::GetNearClippingPlane() const
319 return mNearClippingPlane;
322 void CameraActor::SetFarClippingPlane(float farClippingPlane)
324 if(!Equals(farClippingPlane, mFarClippingPlane))
326 mFarClippingPlane = farClippingPlane;
328 // sceneObject is being used in a separate thread; queue a message to set
329 SetFarClippingPlaneMessage(GetEventThreadServices(), *mSceneObject, mFarClippingPlane);
333 float CameraActor::GetFarClippingPlane() const
335 return mFarClippingPlane;
338 void CameraActor::SetLeftClippingPlane(float leftClippingPlane)
340 if(!Equals(leftClippingPlane, mLeftClippingPlane))
342 mLeftClippingPlane = leftClippingPlane;
344 // sceneObject is being used in a separate thread; queue a message to set
345 SetLeftClippingPlaneMessage(GetEventThreadServices(), *mSceneObject, mLeftClippingPlane);
349 void CameraActor::SetRightClippingPlane(float rightClippingPlane)
351 if(!Equals(rightClippingPlane, mRightClippingPlane))
353 mRightClippingPlane = rightClippingPlane;
355 // sceneObject is being used in a separate thread; queue a message to set
356 SetRightClippingPlaneMessage(GetEventThreadServices(), *mSceneObject, mRightClippingPlane);
360 void CameraActor::SetTopClippingPlane(float topClippingPlane)
362 if(!Equals(topClippingPlane, mTopClippingPlane))
364 mTopClippingPlane = topClippingPlane;
366 // sceneObject is being used in a separate thread; queue a message to set
367 SetTopClippingPlaneMessage(GetEventThreadServices(), *mSceneObject, mTopClippingPlane);
371 void CameraActor::SetBottomClippingPlane(float bottomClippingPlane)
373 if(!Equals(bottomClippingPlane, mBottomClippingPlane))
375 mBottomClippingPlane = bottomClippingPlane;
377 // sceneObject is being used in a separate thread; queue a message to set
378 SetBottomClippingPlaneMessage(GetEventThreadServices(), *mSceneObject, mBottomClippingPlane);
382 void CameraActor::SetInvertYAxis(bool invertYAxis)
384 if(invertYAxis != mInvertYAxis)
386 mInvertYAxis = invertYAxis;
388 // sceneObject is being used in a separate thread; queue a message to set
389 SetInvertYAxisMessage(GetEventThreadServices(), *mSceneObject, mInvertYAxis);
393 bool CameraActor::GetInvertYAxis() const
398 void CameraActor::SetPerspectiveProjection(const Size& size)
400 SetProjectionMode(Dali::Camera::PERSPECTIVE_PROJECTION);
403 if((size.width < Math::MACHINE_EPSILON_1000) || (size.height < Math::MACHINE_EPSILON_1000))
405 // If the size given is invalid, i.e. ZERO, then check if we've been added to a scene
408 // We've been added to a scene already, set the canvas size to the scene's size
409 mCanvasSize = GetScene().GetSize();
413 // We've not been added to a scene yet, so just return.
414 // We'll set the canvas size when we get added to a scene later
419 float width = mCanvasSize.width;
420 float height = mCanvasSize.height;
422 float nearClippingPlane;
423 float farClippingPlane;
425 CalculateClippingAndZ(width, height, nearClippingPlane, farClippingPlane, cameraZ);
427 // calculate the position of the camera to have the desired aspect ratio
428 const float fieldOfView = 2.0f * std::atan(height * 0.5f / cameraZ);
430 // unless it is too small, we want at least as much space to the back as we have torwards the front
431 const float minClippingFarPlane = 2.f * nearClippingPlane;
432 if(farClippingPlane < minClippingFarPlane)
434 farClippingPlane = minClippingFarPlane;
437 const float aspectRatio = width / height;
439 // sceneObject is being used in a separate thread; queue a message to set
440 SetFieldOfView(fieldOfView);
441 SetNearClippingPlane(nearClippingPlane);
442 SetFarClippingPlane(farClippingPlane);
443 SetLeftClippingPlane(width * -0.5f);
444 SetRightClippingPlane(width * 0.5f);
445 SetTopClippingPlane(height * 0.5f); // Top is +ve to keep consistency with orthographic values
446 SetBottomClippingPlane(height * -0.5f); // Bottom is -ve to keep consistency with orthographic values
447 SetAspectRatio(aspectRatio);
451 void CameraActor::SetOrthographicProjection(const Vector2& size)
453 SetProjectionMode(Dali::Camera::ORTHOGRAPHIC_PROJECTION);
456 if((size.width < Math::MACHINE_EPSILON_1000) || (size.height < Math::MACHINE_EPSILON_1000))
458 // If the size given is invalid, i.e. ZERO, then check if we've been added to a scene
461 // We've been added to a scene already, set the canvas size to the scene's size
462 mCanvasSize = GetScene().GetSize();
466 // We've not been added to a scene yet, so just return.
467 // We'll set the canvas size when we get added to a scene later
472 // Choose near, far and Z parameters to match the SetPerspectiveProjection above.
473 float nearClippingPlane;
474 float farClippingPlane;
476 CalculateClippingAndZ(size.width, size.height, nearClippingPlane, farClippingPlane, cameraZ);
477 SetOrthographicProjection(-size.x * 0.5f, size.x * 0.5f, size.y * 0.5f, size.y * -0.5f, nearClippingPlane, farClippingPlane);
481 void CameraActor::SetOrthographicProjection(float left, float right, float top, float bottom, float near, float far)
483 SetProjectionMode(Dali::Camera::ORTHOGRAPHIC_PROJECTION);
484 SetLeftClippingPlane(left);
485 SetRightClippingPlane(right);
486 SetTopClippingPlane(top);
487 SetBottomClippingPlane(bottom);
488 SetNearClippingPlane(near);
489 SetFarClippingPlane(far);
492 bool CameraActor::BuildPickingRay(const Vector2& screenCoordinates,
493 const Viewport& viewport,
495 Vector4& rayDirection)
498 if(mProjectionMode == Dali::Camera::PERSPECTIVE_PROJECTION)
500 // Build a picking ray in the world reference system.
501 // ray starts from the camera world position
502 rayOrigin = GetNode().GetWorldMatrix(0).GetTranslation();
505 // Transform the touch point from the screen coordinate system to the world coordinates system.
506 Vector4 near(screenCoordinates.x - static_cast<float>(viewport.x),
507 static_cast<float>(viewport.height) - (screenCoordinates.y - static_cast<float>(viewport.y)),
510 const Matrix& inverseViewProjection = mSceneObject->GetInverseViewProjectionMatrix(GetEventThreadServices().GetEventBufferIndex());
511 success = Unproject(near, inverseViewProjection, static_cast<float>(viewport.width), static_cast<float>(viewport.height), near);
513 // Compute the ray's director vector.
514 rayDirection.x = near.x - rayOrigin.x;
515 rayDirection.y = near.y - rayOrigin.y;
516 rayDirection.z = near.z - rayOrigin.z;
517 rayDirection.Normalize();
518 rayDirection.w = 1.f;
522 float nearPlaneDistance = GetNearClippingPlane();
523 BuildOrthoPickingRay(GetViewMatrix(),
524 GetProjectionMatrix(),
536 const Matrix& CameraActor::GetViewMatrix() const
540 return mSceneObject->GetViewMatrix(GetEventThreadServices().GetEventBufferIndex());
544 return Matrix::IDENTITY;
548 const Matrix& CameraActor::GetProjectionMatrix() const
552 return mSceneObject->GetProjectionMatrix(GetEventThreadServices().GetEventBufferIndex());
556 return Matrix::IDENTITY;
559 const SceneGraph::Camera* CameraActor::GetCamera() const
564 void CameraActor::RotateProjection(int rotationAngle)
566 // sceneObject is being used in a separate thread; queue a message to set
567 RotateProjectionMessage(GetEventThreadServices(), *mSceneObject, rotationAngle);
570 void CameraActor::SetDefaultProperty(Property::Index index, const Property::Value& propertyValue)
572 if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
574 Actor::SetDefaultProperty(index, propertyValue);
580 case Dali::CameraActor::Property::TYPE:
582 std::string s(propertyValue.Get<std::string>());
583 if(s == "LOOK_AT_TARGET")
585 SetType(Dali::Camera::LOOK_AT_TARGET);
587 else if(s == "FREE_LOOK")
589 SetType(Dali::Camera::FREE_LOOK);
593 case Dali::CameraActor::Property::PROJECTION_MODE:
595 Dali::Camera::ProjectionMode projectionMode = Dali::Camera::ProjectionMode(propertyValue.Get<int>());
596 SetProjectionMode(projectionMode);
599 case Dali::CameraActor::Property::FIELD_OF_VIEW:
601 SetFieldOfView(propertyValue.Get<float>()); // set to 0 in case property is not float
604 case Dali::CameraActor::Property::ASPECT_RATIO:
606 SetAspectRatio(propertyValue.Get<float>()); // set to 0 in case property is not float
609 case Dali::CameraActor::Property::NEAR_PLANE_DISTANCE:
611 SetNearClippingPlane(propertyValue.Get<float>()); // set to 0 in case property is not float
614 case Dali::CameraActor::Property::FAR_PLANE_DISTANCE:
616 SetFarClippingPlane(propertyValue.Get<float>()); // set to 0 in case property is not float
619 case Dali::CameraActor::Property::LEFT_PLANE_DISTANCE:
621 SetLeftClippingPlane(propertyValue.Get<float>()); // set to 0 in case property is not float
624 case Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE:
626 SetRightClippingPlane(propertyValue.Get<float>()); // set to 0 in case property is not float
629 case Dali::CameraActor::Property::TOP_PLANE_DISTANCE:
631 SetTopClippingPlane(propertyValue.Get<float>()); // set to 0 in case property is not float
634 case Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE:
636 SetBottomClippingPlane(propertyValue.Get<float>()); // set to 0 in case property is not float
639 case Dali::CameraActor::Property::TARGET_POSITION:
641 SetTarget(propertyValue.Get<Vector3>()); // set to 0 in case property is not Vector3
644 case Dali::CameraActor::Property::PROJECTION_MATRIX:
646 DALI_LOG_WARNING("projection-matrix is read-only\n");
649 case Dali::CameraActor::Property::VIEW_MATRIX:
651 DALI_LOG_WARNING("view-matrix is read-only\n");
654 case Dali::CameraActor::Property::INVERT_Y_AXIS:
656 SetInvertYAxis(propertyValue.Get<bool>()); // set to false in case property is not bool
659 case Dali::DevelCameraActor::Property::REFLECTION_PLANE:
661 SetReflectByPlane(propertyValue.Get<Vector4>());
667 DALI_LOG_WARNING("Unknown property (%d)\n", index);
675 Property::Value CameraActor::GetDefaultProperty(Property::Index index) const
678 if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
680 ret = Actor::GetDefaultProperty(index);
686 case Dali::CameraActor::Property::TYPE:
688 if(Dali::Camera::LOOK_AT_TARGET == mType)
690 ret = "LOOK_AT_TARGET";
692 else if(Dali::Camera::FREE_LOOK == mType)
698 case Dali::CameraActor::Property::PROJECTION_MODE:
700 ret = mProjectionMode;
703 case Dali::CameraActor::Property::FIELD_OF_VIEW:
708 case Dali::CameraActor::Property::ASPECT_RATIO:
713 case Dali::CameraActor::Property::NEAR_PLANE_DISTANCE:
715 ret = mNearClippingPlane;
718 case Dali::CameraActor::Property::FAR_PLANE_DISTANCE:
720 ret = mFarClippingPlane;
723 case Dali::CameraActor::Property::LEFT_PLANE_DISTANCE:
725 ret = mLeftClippingPlane;
728 case Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE:
730 ret = mRightClippingPlane;
733 case Dali::CameraActor::Property::TOP_PLANE_DISTANCE:
735 ret = mTopClippingPlane;
738 case Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE:
740 ret = mBottomClippingPlane;
743 case Dali::CameraActor::Property::TARGET_POSITION:
748 case Dali::CameraActor::Property::PROJECTION_MATRIX:
750 ret = GetProjectionMatrix(); // Only on scene-graph
753 case Dali::CameraActor::Property::VIEW_MATRIX:
755 ret = GetViewMatrix(); // Only on scene-graph
758 case Dali::CameraActor::Property::INVERT_Y_AXIS:
769 Property::Value CameraActor::GetDefaultPropertyCurrentValue(Property::Index index) const
772 if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
774 ret = Actor::GetDefaultPropertyCurrentValue(index);
778 ret = GetDefaultProperty(index); // Most are event-side properties, the scene-graph properties are only on the scene-graph
784 const PropertyInputImpl* CameraActor::GetSceneObjectInputProperty(Property::Index index) const
786 const PropertyInputImpl* property(nullptr);
790 case Dali::CameraActor::Property::PROJECTION_MATRIX:
792 property = mSceneObject->GetProjectionMatrix();
795 case Dali::CameraActor::Property::VIEW_MATRIX:
797 property = mSceneObject->GetViewMatrix();
800 // no default on purpose as we chain method up to actor
804 property = Actor::GetSceneObjectInputProperty(index);
810 } // namespace Internal