Merge branch 'tizen' of platform/core/uifw/dali-core into devel/new_mesh
[platform/core/uifw/dali-core.git] / dali / internal / event / actor-attachments / renderer-attachment-impl.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/actor-attachments/renderer-attachment-impl.h>
20
21 // INTERNAL INCLUDES
22 #include <dali/internal/event/common/event-thread-services.h>
23 #include <dali/internal/update/node-attachments/scene-graph-renderer-attachment.h>
24 #include <dali/internal/update/manager/update-manager.h>
25
26 namespace Dali
27 {
28
29 namespace Internal
30 {
31
32 RendererAttachmentPtr RendererAttachment::New( EventThreadServices& eventThreadServices, const SceneGraph::Node& parentNode, Renderer& renderer )
33 {
34   RendererAttachmentPtr attachment( new RendererAttachment( eventThreadServices ) );
35
36   // Transfer object ownership of scene-object to message
37   SceneGraph::RendererAttachment* sceneObject = renderer.GetRendererSceneObject();
38   AttachToNodeMessage( eventThreadServices.GetUpdateManager(), parentNode, sceneObject );
39
40   // Keep raw pointer for message passing
41   attachment->mSceneObject = sceneObject;
42
43   return attachment;
44 }
45
46 RendererAttachment::RendererAttachment( EventThreadServices& eventThreadServices )
47 : RenderableAttachment(eventThreadServices),
48   mSceneObject(NULL)
49 {
50 }
51
52 RendererAttachment::~RendererAttachment()
53 {
54 }
55
56 SceneGraph::RendererAttachment* RendererAttachment::CreateSceneObject()
57 {
58   return SceneGraph::RendererAttachment::New();
59 }
60
61 const SceneGraph::RendererAttachment& RendererAttachment::GetSceneObject() const
62 {
63   DALI_ASSERT_DEBUG( mSceneObject != NULL );
64   return *mSceneObject;
65 }
66
67
68 void RendererAttachment::OnStageConnection2()
69 {
70   mRendererConnector.OnStageConnect();
71 }
72
73 void RendererAttachment::OnStageDisconnection2()
74 {
75   mRendererConnector.OnStageDisconnect();
76 }
77
78
79
80 } // namespace Internal
81
82 } // namespace Dali