2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/actor-attachments/renderer-attachment-impl.h>
22 #include <dali/internal/event/common/event-thread-services.h>
23 #include <dali/internal/update/node-attachments/scene-graph-renderer-attachment.h>
24 #include <dali/internal/update/manager/update-manager.h>
32 RendererAttachmentPtr RendererAttachment::New( EventThreadServices& eventThreadServices, const SceneGraph::Node& parentNode, Renderer& renderer )
34 RendererAttachmentPtr attachment( new RendererAttachment( eventThreadServices ) );
38 attachment->Initialize( eventThreadServices, parentNode, renderer );
43 void RendererAttachment::Initialize( EventThreadServices& eventThreadServices, const SceneGraph::Node& parentNode, Renderer& renderer )
45 SceneGraph::RendererAttachment* sceneObject = renderer.GetRendererSceneObject();
47 // Takes ownership of scene object
48 AttachToNodeMessage( eventThreadServices.GetUpdateManager(), parentNode, sceneObject );
50 // Connect to renderer
51 mRendererConnector.Set( renderer, false );
53 // Keep raw pointer for message passing
54 mSceneObject = sceneObject;
57 RendererAttachment::RendererAttachment( EventThreadServices& eventThreadServices )
58 : RenderableAttachment(eventThreadServices),
63 RendererAttachment::~RendererAttachment()
67 const SceneGraph::RendererAttachment& RendererAttachment::GetSceneObject() const
69 DALI_ASSERT_DEBUG( mSceneObject != NULL );
73 void RendererAttachment::OnStageConnection2()
75 mRendererConnector.OnStageConnect();
78 void RendererAttachment::OnStageDisconnection2()
80 mRendererConnector.OnStageDisconnect();
83 } // namespace Internal