1 #ifndef __DALI_INTERNAL_CORE_H__
2 #define __DALI_INTERNAL_CORE_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/object/ref-object.h>
23 #include <dali/integration-api/context-notifier.h>
24 #include <dali/internal/common/owner-pointer.h>
25 #include <dali/internal/event/animation/animation-playlist-declarations.h>
26 #include <dali/internal/event/common/stage-def.h>
27 #include <dali/internal/update/resources/resource-manager-declarations.h>
28 #include <dali/public-api/common/view-mode.h>
29 #include <dali/integration-api/resource-policies.h>
36 class RenderController;
37 class PlatformAbstraction;
40 class GlSyncAbstraction;
51 class NotificationManager;
52 class AnimationPlaylist;
53 class PropertyNotificationManager;
55 class GestureEventProcessor;
57 class ResourceManager;
61 class RelayoutController;
68 class TextureCacheDispatcher;
69 class GeometryBatcher;
73 * Internal class for Dali::Integration::Core
80 * Create and initialise a new Core instance
82 Core( Integration::RenderController& renderController,
83 Integration::PlatformAbstraction& platform,
84 Integration::GlAbstraction& glAbstraction,
85 Integration::GlSyncAbstraction& glSyncAbstraction,
86 Integration::GestureManager& gestureManager,
87 ResourcePolicy::DataRetention dataRetentionPolicy );
95 * @copydoc Dali::Integration::Core::GetContextNotifier()
97 Integration::ContextNotifierInterface* GetContextNotifier();
100 * @copydoc Dali::Integration::Core::ContextCreated()
102 void ContextCreated();
105 * @copydoc Dali::Integration::Core::ContextDestroyed()
107 void ContextDestroyed();
110 * @copydoc Dali::Integration::Core::RecoverFromContextLoss()
112 void RecoverFromContextLoss();
115 * @copydoc Dali::Integration::Core::SurfaceResized(unsigned int, unsigned int)
117 void SurfaceResized(unsigned int width, unsigned int height);
120 * @copydoc Dali::Integration::Core::SetDpi(unsigned int, unsigned int)
122 void SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical);
125 * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(unsigned int)
127 void SetMinimumFrameTimeInterval(unsigned int interval);
130 * @copydoc Dali::Integration::Core::Update()
132 void Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds, Integration::UpdateStatus& status );
135 * @copydoc Dali::Integration::Core::Render()
137 void Render( Integration::RenderStatus& status );
140 * @copydoc Dali::Integration::Core::Suspend()
145 * @copydoc Dali::Integration::Core::Resume()
150 * @copydoc Dali::Integration::Core::SceneCreated()
155 * @copydoc Dali::Integration::Core::QueueEvent(const Integration::Event&)
157 void QueueEvent( const Integration::Event& event );
160 * @copydoc Dali::Integration::Core::ProcessEvents()
162 void ProcessEvents();
165 * @copydoc Dali::Integration::Core::GetMaximumUpdateCount()
167 unsigned int GetMaximumUpdateCount() const;
170 * @copydoc Dali::Integration::Core::GetSystemOverlay()
172 Integration::SystemOverlay& GetSystemOverlay();
177 * @copydoc Dali::Integration::Core::SetViewMode()
179 void SetViewMode( ViewMode viewMode );
182 * @copydoc Dali::Integration::Core::GetViewMode()
184 ViewMode GetViewMode() const;
187 * @copydoc Dali::Integration::Core::SetStereoBase()
189 void SetStereoBase( float stereoBase );
192 * @copydoc Dali::Integration::Core::GetStereoBase()
194 float GetStereoBase() const;
196 private: // for use by ThreadLocalStorage
199 * Returns the current stage.
200 * @return A smart-pointer to the current stage.
202 StagePtr GetCurrentStage();
205 * Returns the platform abstraction.
206 * @return A reference to the platform abstraction.
208 Integration::PlatformAbstraction& GetPlatform();
211 * Returns the update manager.
212 * @return A reference to the update manager.
214 SceneGraph::UpdateManager& GetUpdateManager();
217 * Returns the render manager.
218 * @return A reference to the render manager.
220 SceneGraph::RenderManager& GetRenderManager();
223 * Returns the notification manager.
224 * @return A reference to the Notification Manager.
226 NotificationManager& GetNotificationManager();
229 * Returns the Resource Manager.
230 * @return A reference to the Resource Manager.
232 ResourceManager& GetResourceManager();
235 * Returns the Resource client.
236 * @return A reference to the Resource Client.
238 ResourceClient& GetResourceClient();
241 * Returns the Image factory
242 * @return A reference to the Image factory.
244 ImageFactory& GetImageFactory();
247 * Returns the Shader factory
248 * @return A reference to the Shader binary factory.
250 ShaderFactory& GetShaderFactory();
253 * Returns the gesture event processor.
254 * @return A reference to the gesture event processor.
256 GestureEventProcessor& GetGestureEventProcessor();
259 * Return the relayout controller
260 * @Return Return a reference to the relayout controller
262 RelayoutController& GetRelayoutController();
267 * Undefined copy and assignment operators
269 Core(const Core& core); // No definition
270 Core& operator=(const Core& core); // No definition
273 * Create Thread local storage
275 void CreateThreadLocalStorage();
279 Integration::RenderController& mRenderController; ///< Reference to Render controller to tell it to keep rendering
280 Integration::PlatformAbstraction& mPlatform; ///< The interface providing platform specific services.
282 IntrusivePtr<Stage> mStage; ///< The current stage
283 GestureEventProcessor* mGestureEventProcessor; ///< The gesture event processor
284 EventProcessor* mEventProcessor; ///< The event processor
285 SceneGraph::UpdateManager* mUpdateManager; ///< Update manager
286 SceneGraph::RenderManager* mRenderManager; ///< Render manager
287 SceneGraph::DiscardQueue* mDiscardQueue; ///< Used to cleanup nodes & resources when no longer in use.
288 SceneGraph::TextureCacheDispatcher* mTextureCacheDispatcher; ///< Used to send messages to TextureCache
289 LockedResourceQueue* mTextureUploadedQueue; ///< Stores resource ids which require post processing after render
290 NotificationManager* mNotificationManager; ///< Notification manager
291 AnimationPlaylistOwner mAnimationPlaylist; ///< For 'Fire and forget' animation support
292 OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
293 ImageFactory* mImageFactory; ///< Image resource factory
294 ShaderFactory* mShaderFactory; ///< Shader resource factory
295 ResourceClient* mResourceClient; ///< Asynchronous Resource Loading
296 ResourceManager* mResourceManager; ///< Asynchronous Resource Loading
297 IntrusivePtr< RelayoutController > mRelayoutController; ///< Size negotiation relayout controller
298 SceneGraph::GeometryBatcher* mGeometryBatcher; ///< Instance of the geometry batcher
299 bool mIsActive : 1; ///< Whether Core is active or suspended
300 bool mProcessingEvent : 1; ///< True during ProcessEvents()
302 friend class ThreadLocalStorage;
306 } // namespace Internal
310 #endif // __DALI_INTERNAL_CORE_H__