e4197456aa1d3d637f2094683a392933b3753c76
[platform/core/uifw/dali-core.git] / dali / internal / common / core-impl.h
1 #ifndef DALI_INTERNAL_CORE_H
2 #define DALI_INTERNAL_CORE_H
3
4 /*
5  * Copyright (c) 2019 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 // INTERNAL INCLUDES
22 #include <dali/public-api/common/dali-vector.h>
23 #include <dali/public-api/object/ref-object.h>
24 #include <dali/integration-api/context-notifier.h>
25 #include <dali/integration-api/core-enumerations.h>
26 #include <dali/internal/common/owner-pointer.h>
27 #include <dali/devel-api/common/owner-container.h>
28 #include <dali/internal/event/animation/animation-playlist-declarations.h>
29 #include <dali/internal/event/common/stage-def.h>
30 #include <dali/integration-api/resource-policies.h>
31 #include <dali/internal/event/common/scene-impl.h>
32 #include <dali/internal/event/common/object-registry-impl.h>
33
34 namespace Dali
35 {
36
37 namespace Integration
38 {
39 class Processor;
40 class RenderController;
41 class PlatformAbstraction;
42 class GlAbstraction;
43 class GlSyncAbstraction;
44 class GlContextHelperAbstraction;
45 class UpdateStatus;
46 class RenderStatus;
47 class RenderSurface;
48 struct Event;
49 struct TouchData;
50 }
51
52 namespace Internal
53 {
54
55 class NotificationManager;
56 class AnimationPlaylist;
57 class PropertyNotificationManager;
58 class EventProcessor;
59 class GestureEventProcessor;
60 class ShaderFactory;
61 class TouchResampler;
62 class RelayoutController;
63 class EventThreadServices;
64
65 namespace SceneGraph
66 {
67 class UpdateManager;
68 class RenderManager;
69 class DiscardQueue;
70 class RenderTaskProcessor;
71 }
72
73 /**
74  * Internal class for Dali::Integration::Core
75  */
76 class Core : public EventThreadServices
77 {
78 public:
79
80   /**
81    * Create and initialise a new Core instance
82    */
83   Core( Integration::RenderController& renderController,
84         Integration::PlatformAbstraction& platform,
85         Integration::GlAbstraction& glAbstraction,
86         Integration::GlSyncAbstraction& glSyncAbstraction,
87         Integration::GlContextHelperAbstraction& glContextHelperAbstraction,
88         ResourcePolicy::DataRetention dataRetentionPolicy,
89         Integration::RenderToFrameBuffer renderToFboEnabled,
90         Integration::DepthBufferAvailable depthBufferAvailable,
91         Integration::StencilBufferAvailable stencilBufferAvailable );
92
93   /**
94    * Destructor
95    */
96   ~Core();
97
98   /**
99    * @copydoc Dali::Integration::Core::Initialize()
100    */
101   void Initialize();
102
103   /**
104    * @copydoc Dali::Integration::Core::GetContextNotifier()
105    */
106   Integration::ContextNotifierInterface* GetContextNotifier();
107
108   /**
109    * @copydoc Dali::Integration::Core::ContextCreated()
110    */
111   void ContextCreated();
112
113   /**
114    * @copydoc Dali::Integration::Core::ContextDestroyed()
115    */
116   void ContextDestroyed();
117
118   /**
119    * @copydoc Dali::Integration::Core::RecoverFromContextLoss()
120    */
121   void RecoverFromContextLoss();
122
123   /**
124    * @copydoc Dali::Integration::Core::SurfaceResized(Integration::RenderSurface*)
125    */
126   void SurfaceResized( Integration::RenderSurface* surface );
127
128   /**
129    * @copydoc Dali::Integration::Core::SurfaceDeleted(Integration::RenderSurface*)
130    */
131   void SurfaceDeleted( Integration::RenderSurface* surface );
132
133   /**
134    * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(uint32_t)
135    */
136   void SetMinimumFrameTimeInterval(uint32_t interval);
137
138   /**
139    * @copydoc Dali::Integration::Core::Update()
140    */
141   void Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo );
142
143   /**
144    * @copydoc Dali::Integration::Core::Render()
145    */
146   void Render( Integration::RenderStatus& status, bool forceClear );
147
148   /**
149    * @copydoc Dali::Integration::Core::SceneCreated()
150    */
151   void SceneCreated();
152
153   /**
154    * @copydoc Dali::Integration::Core::QueueEvent(const Integration::Event&)
155    */
156   void QueueEvent( const Integration::Event& event );
157
158   /**
159    * @copydoc Dali::Integration::Core::ProcessEvents()
160    */
161   void ProcessEvents();
162
163   /**
164    * @copydoc Dali::Integration::Core::GetMaximumUpdateCount()
165    */
166   uint32_t GetMaximumUpdateCount() const;
167
168   /**
169    * @copydoc Dali::Integration::Core::RegisterProcessor
170    */
171   void RegisterProcessor( Dali::Integration::Processor& processor );
172
173   /**
174    * @copydoc Dali::Integration::Core::UnregisterProcessor
175    */
176   void UnregisterProcessor( Dali::Integration::Processor& processor );
177
178   /**
179    * @copydoc Dali::Internal::ThreadLocalStorage::AddScene()
180    */
181   void AddScene( Scene* scene );
182
183   /**
184    * @copydoc Dali::Internal::ThreadLocalStorage::RemoveScene()
185    */
186   void RemoveScene( Scene* scene );
187
188 public: // Implementation of EventThreadServices
189
190   /**
191    * @copydoc EventThreadServices::RegisterObject
192    */
193   void RegisterObject( BaseObject* object) override;
194
195   /**
196    * @copydoc EventThreadServices::UnregisterObject
197    */
198   void UnregisterObject( BaseObject* object) override;
199
200   /**
201    * @copydoc EventThreadServices::GetUpdateManager
202    */
203   SceneGraph::UpdateManager& GetUpdateManager() override;
204
205   /**
206    * @copydoc EventThreadServices::GetRenderController
207    */
208   Integration::RenderController& GetRenderController() override;
209
210   /**
211    * @copydoc EventThreadServices::ReserveMessageSlot
212    */
213   uint32_t* ReserveMessageSlot( uint32_t size, bool updateScene ) override;
214
215   /**
216    * @copydoc EventThreadServices::GetEventBufferIndex
217    */
218   BufferIndex GetEventBufferIndex() const override;
219
220   /**
221    * @copydoc EventThreadServices::ForceNextUpdate
222    */
223   void ForceNextUpdate() override;
224
225   /**
226    * @copydoc EventThreadServices::IsNextUpdateForced
227    */
228   bool IsNextUpdateForced() override;
229
230 private:
231   /**
232    * Run each registered processor
233    */
234   void RunProcessors();
235
236   // for use by ThreadLocalStorage
237
238   /**
239    * Returns the current stage.
240    * @return A smart-pointer to the current stage.
241    */
242   StagePtr GetCurrentStage();
243
244   /**
245    * Returns the platform abstraction.
246    * @return A reference to the platform abstraction.
247    */
248   Integration::PlatformAbstraction& GetPlatform();
249
250   /**
251    * Returns the render manager.
252    * @return A reference to the render manager.
253    */
254   SceneGraph::RenderManager& GetRenderManager();
255
256   /**
257    * Returns the notification manager.
258    * @return A reference to the Notification Manager.
259    */
260   NotificationManager& GetNotificationManager();
261
262   /**
263    * Returns the Shader factory
264    * @return A reference to the Shader binary factory.
265    */
266   ShaderFactory& GetShaderFactory();
267
268   /**
269    * Returns the gesture event processor.
270    * @return A reference to the gesture event processor.
271    */
272   GestureEventProcessor& GetGestureEventProcessor();
273
274   /**
275    * Return the relayout controller
276    * @Return Return a reference to the relayout controller
277    */
278   RelayoutController& GetRelayoutController();
279
280   /**
281    * @brief Gets the Object registry.
282    * @return A reference to the object registry
283    */
284   ObjectRegistry& GetObjectRegistry() const;
285
286   /**
287    * @brief Gets the event thread services.
288    * @return A reference to the event thread services
289    */
290   EventThreadServices& GetEventThreadServices();
291
292   /**
293    * @brief Gets the property notification manager.
294    * @return A reference to the property notification manager
295    */
296   PropertyNotificationManager& GetPropertyNotificationManager() const;
297
298   /**
299    * @brief Gets the animation play list.
300    * @return A reference to the animation play list
301    */
302   AnimationPlaylist& GetAnimationPlaylist() const;
303
304 private:
305
306   /**
307    * Undefined copy and assignment operators
308    */
309   Core(const Core& core) = delete;  // No definition
310   Core& operator=(const Core& core) = delete;  // No definition
311
312   /**
313    * Create Thread local storage
314    */
315   void CreateThreadLocalStorage();
316
317 private:
318
319   Integration::RenderController&            mRenderController;            ///< Reference to Render controller to tell it to keep rendering
320   Integration::PlatformAbstraction&         mPlatform;                    ///< The interface providing platform specific services.
321
322   IntrusivePtr<Stage>                       mStage;                       ///< The current stage
323   AnimationPlaylistOwner                    mAnimationPlaylist;           ///< For 'Fire and forget' animation support
324   OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
325   IntrusivePtr< RelayoutController >        mRelayoutController;          ///< Size negotiation relayout controller
326
327   OwnerPointer<SceneGraph::RenderTaskProcessor> mRenderTaskProcessor;         ///< Handles the processing of render tasks
328   OwnerPointer<SceneGraph::RenderManager>       mRenderManager;               ///< Render manager
329   OwnerPointer<SceneGraph::UpdateManager>       mUpdateManager;               ///< Update manager
330   OwnerPointer<SceneGraph::DiscardQueue>        mDiscardQueue;                ///< Used to cleanup nodes & resources when no longer in use.
331   OwnerPointer<ShaderFactory>                   mShaderFactory;               ///< Shader resource factory
332   OwnerPointer<NotificationManager>             mNotificationManager;         ///< Notification manager
333   OwnerPointer<GestureEventProcessor>           mGestureEventProcessor;       ///< The gesture event processor
334   Dali::Vector<Integration::Processor*>         mProcessors;                  ///< Registered processors (not owned)
335
336   using SceneContainer = std::vector<ScenePtr>;
337   SceneContainer                                mScenes;                      ///< A container of scenes that bound to a surface for rendering, owned by Core
338
339   // The object registry
340   ObjectRegistryPtr                             mObjectRegistry;
341
342   bool                                      mProcessingEvent  : 1;        ///< True during ProcessEvents()
343   bool                                      mForceNextUpdate:1;           ///< True if the next rendering is really required.
344
345   friend class ThreadLocalStorage;
346
347 };
348
349 } // namespace Internal
350
351 } // namespace Dali
352
353 #endif // DALI_INTERNAL_CORE_H