[Tizen] Implement partial update
[platform/core/uifw/dali-core.git] / dali / internal / common / core-impl.h
1 #ifndef DALI_INTERNAL_CORE_H
2 #define DALI_INTERNAL_CORE_H
3
4 /*
5  * Copyright (c) 2019 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 // INTERNAL INCLUDES
22 #include <dali/public-api/common/dali-vector.h>
23 #include <dali/public-api/object/ref-object.h>
24 #include <dali/integration-api/context-notifier.h>
25 #include <dali/integration-api/core-enumerations.h>
26 #include <dali/internal/common/owner-pointer.h>
27 #include <dali/devel-api/common/owner-container.h>
28 #include <dali/internal/event/animation/animation-playlist-declarations.h>
29 #include <dali/internal/event/common/stage-def.h>
30 #include <dali/integration-api/resource-policies.h>
31 #include <dali/internal/event/common/scene-impl.h>
32 #include <dali/internal/event/common/object-registry-impl.h>
33
34 namespace Dali
35 {
36
37 namespace Integration
38 {
39 class Processor;
40 class RenderController;
41 class PlatformAbstraction;
42 class GlAbstraction;
43 class GlSyncAbstraction;
44 class GlContextHelperAbstraction;
45 class UpdateStatus;
46 class RenderStatus;
47 class RenderSurface;
48 struct Event;
49 struct TouchData;
50 }
51
52 namespace Internal
53 {
54
55 class NotificationManager;
56 class AnimationPlaylist;
57 class PropertyNotificationManager;
58 class EventProcessor;
59 class GestureEventProcessor;
60 class ShaderFactory;
61 class TouchResampler;
62 class RelayoutController;
63 class EventThreadServices;
64
65 namespace SceneGraph
66 {
67 class UpdateManager;
68 class RenderManager;
69 class DiscardQueue;
70 class RenderTaskProcessor;
71 }
72
73 /**
74  * Internal class for Dali::Integration::Core
75  */
76 class Core : public EventThreadServices
77 {
78 public:
79
80   /**
81    * Create and initialise a new Core instance
82    */
83   Core( Integration::RenderController& renderController,
84         Integration::PlatformAbstraction& platform,
85         Integration::GlAbstraction& glAbstraction,
86         Integration::GlSyncAbstraction& glSyncAbstraction,
87         Integration::GlContextHelperAbstraction& glContextHelperAbstraction,
88         ResourcePolicy::DataRetention dataRetentionPolicy,
89         Integration::RenderToFrameBuffer renderToFboEnabled,
90         Integration::DepthBufferAvailable depthBufferAvailable,
91         Integration::StencilBufferAvailable stencilBufferAvailable,
92         Integration::PartialUpdateAvailable partialUpdateAvailable );
93
94   /**
95    * Destructor
96    */
97   ~Core();
98
99   /**
100    * @copydoc Dali::Integration::Core::Initialize()
101    */
102   void Initialize();
103
104   /**
105    * @copydoc Dali::Integration::Core::GetContextNotifier()
106    */
107   Integration::ContextNotifierInterface* GetContextNotifier();
108
109   /**
110    * @copydoc Dali::Integration::Core::ContextCreated()
111    */
112   void ContextCreated();
113
114   /**
115    * @copydoc Dali::Integration::Core::ContextDestroyed()
116    */
117   void ContextDestroyed();
118
119   /**
120    * @copydoc Dali::Integration::Core::RecoverFromContextLoss()
121    */
122   void RecoverFromContextLoss();
123
124   /**
125    * @copydoc Dali::Integration::Core::SurfaceDeleted(Integration::RenderSurface*)
126    */
127   void SurfaceDeleted( Integration::RenderSurface* surface );
128
129   /**
130    * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(uint32_t)
131    */
132   void SetMinimumFrameTimeInterval(uint32_t interval);
133
134   /**
135    * @copydoc Dali::Integration::Core::Update()
136    */
137   void Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo );
138
139   /**
140    * @copydoc Dali::Integration::Core::Render()
141    */
142   void Render( Integration::RenderStatus& status, bool forceClear );
143
144   /**
145    * @copydoc Dali::Integration::Core::SceneCreated()
146    */
147   void SceneCreated();
148
149   /**
150    * @copydoc Dali::Integration::Core::QueueEvent(const Integration::Event&)
151    */
152   void QueueEvent( const Integration::Event& event );
153
154   /**
155    * @copydoc Dali::Integration::Core::ProcessEvents()
156    */
157   void ProcessEvents();
158
159   /**
160    * @copydoc Dali::Integration::Core::GetMaximumUpdateCount()
161    */
162   uint32_t GetMaximumUpdateCount() const;
163
164   /**
165    * @copydoc Dali::Integration::Core::RegisterProcessor
166    */
167   void RegisterProcessor( Dali::Integration::Processor& processor );
168
169   /**
170    * @copydoc Dali::Integration::Core::UnregisterProcessor
171    */
172   void UnregisterProcessor( Dali::Integration::Processor& processor );
173
174   /**
175    * @copydoc Dali::Internal::ThreadLocalStorage::AddScene()
176    */
177   void AddScene( Scene* scene );
178
179   /**
180    * @copydoc Dali::Internal::ThreadLocalStorage::RemoveScene()
181    */
182   void RemoveScene( Scene* scene );
183
184 public: // Implementation of EventThreadServices
185
186   /**
187    * @copydoc EventThreadServices::RegisterObject
188    */
189   void RegisterObject( BaseObject* object) override;
190
191   /**
192    * @copydoc EventThreadServices::UnregisterObject
193    */
194   void UnregisterObject( BaseObject* object) override;
195
196   /**
197    * @copydoc EventThreadServices::GetUpdateManager
198    */
199   SceneGraph::UpdateManager& GetUpdateManager() override;
200
201   /**
202    * @copydoc EventThreadServices::GetRenderController
203    */
204   Integration::RenderController& GetRenderController() override;
205
206   /**
207    * @copydoc EventThreadServices::ReserveMessageSlot
208    */
209   uint32_t* ReserveMessageSlot( uint32_t size, bool updateScene ) override;
210
211   /**
212    * @copydoc EventThreadServices::GetEventBufferIndex
213    */
214   BufferIndex GetEventBufferIndex() const override;
215
216   /**
217    * @copydoc EventThreadServices::ForceNextUpdate
218    */
219   void ForceNextUpdate() override;
220
221   /**
222    * @copydoc EventThreadServices::IsNextUpdateForced
223    */
224   bool IsNextUpdateForced() override;
225
226 private:
227   /**
228    * Run each registered processor
229    */
230   void RunProcessors();
231
232   // for use by ThreadLocalStorage
233
234   /**
235    * Returns the current stage.
236    * @return A smart-pointer to the current stage.
237    */
238   StagePtr GetCurrentStage();
239
240   /**
241    * Returns the platform abstraction.
242    * @return A reference to the platform abstraction.
243    */
244   Integration::PlatformAbstraction& GetPlatform();
245
246   /**
247    * Returns the render manager.
248    * @return A reference to the render manager.
249    */
250   SceneGraph::RenderManager& GetRenderManager();
251
252   /**
253    * Returns the notification manager.
254    * @return A reference to the Notification Manager.
255    */
256   NotificationManager& GetNotificationManager();
257
258   /**
259    * Returns the Shader factory
260    * @return A reference to the Shader binary factory.
261    */
262   ShaderFactory& GetShaderFactory();
263
264   /**
265    * Returns the gesture event processor.
266    * @return A reference to the gesture event processor.
267    */
268   GestureEventProcessor& GetGestureEventProcessor();
269
270   /**
271    * Return the relayout controller
272    * @Return Return a reference to the relayout controller
273    */
274   RelayoutController& GetRelayoutController();
275
276   /**
277    * @brief Gets the Object registry.
278    * @return A reference to the object registry
279    */
280   ObjectRegistry& GetObjectRegistry() const;
281
282   /**
283    * @brief Gets the event thread services.
284    * @return A reference to the event thread services
285    */
286   EventThreadServices& GetEventThreadServices();
287
288   /**
289    * @brief Gets the property notification manager.
290    * @return A reference to the property notification manager
291    */
292   PropertyNotificationManager& GetPropertyNotificationManager() const;
293
294   /**
295    * @brief Gets the animation play list.
296    * @return A reference to the animation play list
297    */
298   AnimationPlaylist& GetAnimationPlaylist() const;
299
300 private:
301
302   /**
303    * Undefined copy and assignment operators
304    */
305   Core(const Core& core) = delete;  // No definition
306   Core& operator=(const Core& core) = delete;  // No definition
307
308   /**
309    * Create Thread local storage
310    */
311   void CreateThreadLocalStorage();
312
313 private:
314
315   Integration::RenderController&            mRenderController;            ///< Reference to Render controller to tell it to keep rendering
316   Integration::PlatformAbstraction&         mPlatform;                    ///< The interface providing platform specific services.
317
318   IntrusivePtr<Stage>                       mStage;                       ///< The current stage
319   AnimationPlaylistOwner                    mAnimationPlaylist;           ///< For 'Fire and forget' animation support
320   OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
321   IntrusivePtr< RelayoutController >        mRelayoutController;          ///< Size negotiation relayout controller
322
323   OwnerPointer<SceneGraph::RenderTaskProcessor> mRenderTaskProcessor;         ///< Handles the processing of render tasks
324   OwnerPointer<SceneGraph::RenderManager>       mRenderManager;               ///< Render manager
325   OwnerPointer<SceneGraph::UpdateManager>       mUpdateManager;               ///< Update manager
326   OwnerPointer<SceneGraph::DiscardQueue>        mDiscardQueue;                ///< Used to cleanup nodes & resources when no longer in use.
327   OwnerPointer<ShaderFactory>                   mShaderFactory;               ///< Shader resource factory
328   OwnerPointer<NotificationManager>             mNotificationManager;         ///< Notification manager
329   OwnerPointer<GestureEventProcessor>           mGestureEventProcessor;       ///< The gesture event processor
330   Dali::Vector<Integration::Processor*>         mProcessors;                  ///< Registered processors (not owned)
331
332   using SceneContainer = std::vector<ScenePtr>;
333   SceneContainer                                mScenes;                      ///< A container of scenes that bound to a surface for rendering, owned by Core
334
335   // The object registry
336   ObjectRegistryPtr                             mObjectRegistry;
337
338   bool                                      mProcessingEvent  : 1;        ///< True during ProcessEvents()
339   bool                                      mForceNextUpdate:1;           ///< True if the next rendering is really required.
340
341   friend class ThreadLocalStorage;
342
343 };
344
345 } // namespace Internal
346
347 } // namespace Dali
348
349 #endif // DALI_INTERNAL_CORE_H