FBO/Texture access synchronization for multiple contexts
[platform/core/uifw/dali-core.git] / dali / integration-api / file.list
1 # Add platform abstraction headers here
2
3 platform_abstraction_src_files = \
4    $(platform_abstraction_src_dir)/bitmap.cpp \
5    $(platform_abstraction_src_dir)/core.cpp \
6    $(platform_abstraction_src_dir)/debug.cpp \
7    $(platform_abstraction_src_dir)/trace.cpp \
8    $(platform_abstraction_src_dir)/profiling.cpp \
9    $(platform_abstraction_src_dir)/input-options.cpp \
10    $(platform_abstraction_src_dir)/lockless-buffer.cpp \
11    $(platform_abstraction_src_dir)/render-task-list-integ.cpp \
12    $(platform_abstraction_src_dir)/scene.cpp \
13    $(platform_abstraction_src_dir)/events/event.cpp \
14    $(platform_abstraction_src_dir)/events/hover-event-integ.cpp \
15    $(platform_abstraction_src_dir)/events/key-event-integ.cpp \
16    $(platform_abstraction_src_dir)/events/wheel-event-integ.cpp \
17    $(platform_abstraction_src_dir)/events/multi-point-event-integ.cpp \
18    $(platform_abstraction_src_dir)/events/point.cpp \
19    $(platform_abstraction_src_dir)/events/touch-event-combiner.cpp \
20    $(platform_abstraction_src_dir)/events/touch-event-integ.cpp
21
22 platform_abstraction_header_files = \
23    $(platform_abstraction_src_dir)/core.h \
24    $(platform_abstraction_src_dir)/core-enumerations.h \
25    $(platform_abstraction_src_dir)/context-notifier.h \
26    $(platform_abstraction_src_dir)/debug.h \
27    $(platform_abstraction_src_dir)/trace.h \
28    $(platform_abstraction_src_dir)/profiling.h \
29    $(platform_abstraction_src_dir)/input-options.h \
30    $(platform_abstraction_src_dir)/bitmap.h \
31    $(platform_abstraction_src_dir)/resource-policies.h \
32    $(platform_abstraction_src_dir)/resource-types.h \
33    $(platform_abstraction_src_dir)/gl-abstraction.h \
34    $(platform_abstraction_src_dir)/gl-defines.h \
35    $(platform_abstraction_src_dir)/gl-sync-abstraction.h \
36    $(platform_abstraction_src_dir)/gl-context-helper-abstraction.h \
37    $(platform_abstraction_src_dir)/render-controller.h \
38    $(platform_abstraction_src_dir)/platform-abstraction.h \
39    $(platform_abstraction_src_dir)/processor-interface.h \
40    $(platform_abstraction_src_dir)/lockless-buffer.h \
41    $(platform_abstraction_src_dir)/render-task-list-integ.h \
42    $(platform_abstraction_src_dir)/scene.h \
43    $(platform_abstraction_src_dir)/render-surface.h
44
45 platform_abstraction_events_header_files = \
46    $(platform_abstraction_src_dir)/events/event.h \
47    $(platform_abstraction_src_dir)/events/hover-event-integ.h \
48    $(platform_abstraction_src_dir)/events/key-event-integ.h \
49    $(platform_abstraction_src_dir)/events/wheel-event-integ.h \
50    $(platform_abstraction_src_dir)/events/multi-point-event-integ.h \
51    $(platform_abstraction_src_dir)/events/point.h \
52    $(platform_abstraction_src_dir)/events/touch-event-combiner.h \
53    $(platform_abstraction_src_dir)/events/touch-event-integ.h