Remove deprecated APIs in Tizen 3.0
[platform/core/uifw/dali-core.git] / dali / devel-api / actors / actor-devel.h
1 #ifndef DALI_ACTOR_DEVEL_H
2 #define DALI_ACTOR_DEVEL_H
3
4 /*
5  * Copyright (c) 2018 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 // INTERNAL INCLUDES
22 #include <dali/public-api/actors/actor.h>
23
24 namespace Dali
25 {
26
27 namespace DevelActor
28 {
29
30 namespace Property
31 {
32
33 enum Type
34 {
35   PARENT_ORIGIN               = Dali::Actor::Property::PARENT_ORIGIN,
36   PARENT_ORIGIN_X             = Dali::Actor::Property::PARENT_ORIGIN_X,
37   PARENT_ORIGIN_Y             = Dali::Actor::Property::PARENT_ORIGIN_Y,
38   PARENT_ORIGIN_Z             = Dali::Actor::Property::PARENT_ORIGIN_Z,
39   ANCHOR_POINT                = Dali::Actor::Property::ANCHOR_POINT,
40   ANCHOR_POINT_X              = Dali::Actor::Property::ANCHOR_POINT_X,
41   ANCHOR_POINT_Y              = Dali::Actor::Property::ANCHOR_POINT_Y,
42   ANCHOR_POINT_Z              = Dali::Actor::Property::ANCHOR_POINT_Z,
43   SIZE                        = Dali::Actor::Property::SIZE,
44   SIZE_WIDTH                  = Dali::Actor::Property::SIZE_WIDTH,
45   SIZE_HEIGHT                 = Dali::Actor::Property::SIZE_HEIGHT,
46   SIZE_DEPTH                  = Dali::Actor::Property::SIZE_DEPTH,
47   POSITION                    = Dali::Actor::Property::POSITION,
48   POSITION_X                  = Dali::Actor::Property::POSITION_X,
49   POSITION_Y                  = Dali::Actor::Property::POSITION_Y,
50   POSITION_Z                  = Dali::Actor::Property::POSITION_Z,
51   WORLD_POSITION              = Dali::Actor::Property::WORLD_POSITION,
52   WORLD_POSITION_X            = Dali::Actor::Property::WORLD_POSITION_X,
53   WORLD_POSITION_Y            = Dali::Actor::Property::WORLD_POSITION_Y,
54   WORLD_POSITION_Z            = Dali::Actor::Property::WORLD_POSITION_Z,
55   ORIENTATION                 = Dali::Actor::Property::ORIENTATION,
56   WORLD_ORIENTATION           = Dali::Actor::Property::WORLD_ORIENTATION,
57   SCALE                       = Dali::Actor::Property::SCALE,
58   SCALE_X                     = Dali::Actor::Property::SCALE_X,
59   SCALE_Y                     = Dali::Actor::Property::SCALE_Y,
60   SCALE_Z                     = Dali::Actor::Property::SCALE_Z,
61   WORLD_SCALE                 = Dali::Actor::Property::WORLD_SCALE,
62   VISIBLE                     = Dali::Actor::Property::VISIBLE,
63   COLOR                       = Dali::Actor::Property::COLOR,
64   COLOR_RED                   = Dali::Actor::Property::COLOR_RED,
65   COLOR_GREEN                 = Dali::Actor::Property::COLOR_GREEN,
66   COLOR_BLUE                  = Dali::Actor::Property::COLOR_BLUE,
67   COLOR_ALPHA                 = Dali::Actor::Property::COLOR_ALPHA,
68   WORLD_COLOR                 = Dali::Actor::Property::WORLD_COLOR,
69   WORLD_MATRIX                = Dali::Actor::Property::WORLD_MATRIX,
70   NAME                        = Dali::Actor::Property::NAME,
71   SENSITIVE                   = Dali::Actor::Property::SENSITIVE,
72   LEAVE_REQUIRED              = Dali::Actor::Property::LEAVE_REQUIRED,
73   INHERIT_ORIENTATION         = Dali::Actor::Property::INHERIT_ORIENTATION,
74   INHERIT_SCALE               = Dali::Actor::Property::INHERIT_SCALE,
75   COLOR_MODE                  = Dali::Actor::Property::COLOR_MODE,
76   DRAW_MODE                   = Dali::Actor::Property::DRAW_MODE,
77   SIZE_MODE_FACTOR            = Dali::Actor::Property::SIZE_MODE_FACTOR,
78   WIDTH_RESIZE_POLICY         = Dali::Actor::Property::WIDTH_RESIZE_POLICY,
79   HEIGHT_RESIZE_POLICY        = Dali::Actor::Property::HEIGHT_RESIZE_POLICY,
80   SIZE_SCALE_POLICY           = Dali::Actor::Property::SIZE_SCALE_POLICY,
81   WIDTH_FOR_HEIGHT            = Dali::Actor::Property::WIDTH_FOR_HEIGHT,
82   HEIGHT_FOR_WIDTH            = Dali::Actor::Property::HEIGHT_FOR_WIDTH,
83   PADDING                     = Dali::Actor::Property::PADDING,
84   MINIMUM_SIZE                = Dali::Actor::Property::MINIMUM_SIZE,
85   MAXIMUM_SIZE                = Dali::Actor::Property::MAXIMUM_SIZE,
86   INHERIT_POSITION            = Dali::Actor::Property::INHERIT_POSITION,
87   CLIPPING_MODE               = Dali::Actor::Property::CLIPPING_MODE,
88   LAYOUT_DIRECTION            = Dali::Actor::Property::LAYOUT_DIRECTION,
89   INHERIT_LAYOUT_DIRECTION    = Dali::Actor::Property::INHERIT_LAYOUT_DIRECTION,
90
91   /**
92    * @brief Sets the sibling order of the actor so depth position can be defined within the same parent.
93    * @details Name "siblingOrder", type Property::INTEGER.
94    * @note The initial value is 0.
95    * @note Raise, Lower, RaiseToTop, LowerToBottom, RaiseAbove and LowerBelow will override the
96    * sibling order. The values set by this Property will likely change.
97    */
98   SIBLING_ORDER = INHERIT_LAYOUT_DIRECTION + 1,
99
100   /**
101    * @brief The opacity of the actor.
102    * @details Name "opacity", type Property::FLOAT.
103    */
104   OPACITY = INHERIT_LAYOUT_DIRECTION + 2,
105
106   /**
107    * @brief Returns the screen position of the Actor
108    * @details Name "screenPosition", type Property::VECTOR2. Read-only
109    * @note This assumes default camera and default render-task and the Z position is ZERO.
110    */
111   SCREEN_POSITION = INHERIT_LAYOUT_DIRECTION + 3,
112
113   /**
114    * @brief Determines whether the anchor point should be used to determine the position of the actor.
115    * @details Name "positionUsesAnchorPoint", type Property::BOOLEAN.
116    * @note This is true by default.
117    * @note If false, then the top-left of the actor is used for the position.
118    * @note Setting this to false will allow scaling or rotation around the anchor-point without affecting the actor's position.
119    */
120   POSITION_USES_ANCHOR_POINT = INHERIT_LAYOUT_DIRECTION + 4,
121
122   /**
123    * @brief Returns whether the actor is culled or not.
124    * @details Name "culled", type Property::BOOLEAN. Read-only
125    * @note True means that the actor is out of the view frustum.
126    */
127   CULLED = INHERIT_LAYOUT_DIRECTION + 5,
128 };
129
130 } // namespace Property
131
132 namespace VisibilityChange
133 {
134
135 enum Type
136 {
137   SELF,   ///< The visibility of the actor itself has changed.
138   PARENT  ///< The visibility of a parent has changed.
139 };
140
141 } // namespace VisibilityChange
142
143 typedef Signal< void ( Actor, bool, VisibilityChange::Type ) > VisibilityChangedSignalType; ///< Signal type of VisibilityChangedSignalType
144
145 /**
146  * @brief This signal is emitted when the visible property of this or a parent actor is changed.
147  *
148  * A callback of the following type may be connected:
149  * @code
150  *   void YourCallbackName( Actor actor, bool visible, VisibilityChange::Type& type );
151  * @endcode
152  * actor: The actor, or child of actor, whose visibility has changed
153  * visible: Whether the actor is now visible or not
154  * type: Whether the actor's visible property has changed or a parent's.
155  * @return The signal to connect to
156  * @pre The Actor has been initialized.
157  * @note This signal is NOT emitted if the actor becomes transparent (or the reverse), it's only linked with Actor::Property::VISIBLE.
158  */
159 DALI_CORE_API VisibilityChangedSignalType& VisibilityChangedSignal( Actor actor );
160
161
162 typedef Signal< void (Actor) > ChildChangedSignalType; ///< Called when the actor has a child added or removed
163
164 /**
165  * @brief This signal is emitted when a child is added to this actor.
166  *
167  * A callback of the following type may be connected:
168  * @code
169  *   void MyCallbackName( Actor child );
170  * @endcode
171  * child: The child that has been added.
172  *
173  * @note Use this signal with caution. Changing the parent of the actor
174  * within this callback is possible, but DALi will prevent further signals
175  * being sent.
176  *
177  * @return The signal to connect to
178  * @pre The Actor has been initialized
179  */
180 DALI_CORE_API ChildChangedSignalType& ChildAddedSignal( Actor actor );
181
182 /**
183  * @brief This signal is emitted when a child is removed from this actor.
184  *
185  * A callback of the following type may be connected:
186  * @code
187  *   void MyCallbackName( Actor child );
188  * @endcode
189  * child: The child that has been removed.
190  *
191  * @note Use this signal with caution. Changing the parent of the actor
192  * within this callback is possible, but DALi will prevent further signals
193  * being sent.
194  *
195  * @note If the child actor is moved from one actor to another, then
196  * this signal will be emitted followed immediately by an
197  * ChildAddedSignal() on the new parent.
198  *
199  * @return The signal to connect to
200  * @pre The Actor has been initialized
201  */
202 DALI_CORE_API ChildChangedSignalType& ChildRemovedSignal( Actor actor );
203
204
205 typedef Signal< void (Actor) > ChildOrderChangedSignalType; ///< Used when the actor's children have changed order
206
207 /**
208  * @brief This signal is emitted when an actor's children change their sibling order
209  *
210  * A callback of the following type may be connected:
211  * @code
212  *   void MyCallbackName( Actor parent );
213  * @endcode
214  * parent The parent actor of the moved children
215  *
216  * @return The signal to connect to
217  * @pre The Actor has been initialized
218  */
219 DALI_CORE_API ChildOrderChangedSignalType& ChildOrderChangedSignal( Actor actor );
220
221
222
223 } // namespace DevelActor
224
225 } // namespace Dali
226
227 #endif // DALI_ACTOR_DEVEL_H