[Tizen] LookAt API for actor
[platform/core/uifw/dali-core.git] / dali / devel-api / actors / actor-devel.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
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8  * http://www.apache.org/licenses/LICENSE-2.0
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10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // INTERNAL INCLUDES
19 #include <dali/devel-api/actors/actor-devel.h>
20 #include <dali/internal/event/actors/actor-coords.h>
21 #include <dali/internal/event/actors/actor-impl.h>
22
23 namespace Dali
24 {
25 namespace DevelActor
26 {
27 Rect<> CalculateScreenExtents(Actor actor)
28 {
29   return GetImplementation(actor).CalculateScreenExtents();
30 }
31
32 VisibilityChangedSignalType& VisibilityChangedSignal(Actor actor)
33 {
34   return GetImplementation(actor).VisibilityChangedSignal();
35 }
36
37 ChildChangedSignalType& ChildAddedSignal(Actor actor)
38 {
39   return GetImplementation(actor).ChildAddedSignal();
40 }
41
42 ChildChangedSignalType& ChildRemovedSignal(Actor actor)
43 {
44   return GetImplementation(actor).ChildRemovedSignal();
45 }
46
47 ChildOrderChangedSignalType& ChildOrderChangedSignal(Actor actor)
48 {
49   return GetImplementation(actor).ChildOrderChangedSignal();
50 }
51
52 Actor::TouchEventSignalType& InterceptTouchedSignal(Actor actor)
53 {
54   return GetImplementation(actor).InterceptTouchedSignal();
55 }
56
57 void SetNeedGesturePropagation(Actor actor, bool propagation)
58 {
59   return GetImplementation(actor).SetNeedGesturePropagation(propagation);
60 }
61
62 void SwitchParent(Actor actor, Actor newParent)
63 {
64   return GetImplementation(actor).SwitchParent(GetImplementation(newParent));
65 }
66
67 Actor::TouchEventSignalType& HitTestResultSignal(Actor actor)
68 {
69   return GetImplementation(actor).HitTestResultSignal();
70 }
71
72 Matrix GetWorldTransform(Actor actor)
73 {
74   return CalculateActorWorldTransform(GetImplementation(actor));
75 }
76
77 Vector4 GetWorldColor(Actor actor)
78 {
79   return CalculateActorWorldColor(GetImplementation(actor));
80 }
81
82 void LookAt(Actor actor, Vector3 target, Vector3 up, Vector3 localForward, Vector3 localUp)
83 {
84   auto orientation = CalculateActorLookAtOrientation(GetImplementation(actor), target, up, localForward, localUp);
85   GetImplementation(actor).SetOrientation(orientation);
86 }
87
88 } // namespace DevelActor
89
90 } // namespace Dali