2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
22 #include <dali/public-api/dali-core.h>
23 #include <dali/devel-api/actors/actor-devel.h>
26 #include "dali-test-suite-utils/dali-test-suite-utils.h"
30 void camera_actor_test_startup(void)
32 test_return_value = TET_UNDEF;
35 void camera_actor_test_cleanup(void)
37 test_return_value = TET_PASS;
43 const float FLOAT_EPSILON = 0.001f;
44 const float TEST_ASPECT_RATIO = 0.123f;
45 const float TEST_FIELD_OF_VIEW = Radian(Degree(40.0f));
46 const float TEST_NEAR_PLANE_DISTANCE = 0.23f;
47 const float TEST_FAR_PLANE_DISTANCE = 0.973f;
49 const std::string SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME( "uLightCameraProjectionMatrix" );
50 const std::string SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME( "uLightCameraViewMatrix" );
51 const char* const RENDER_SHADOW_VERTEX_SOURCE =
52 " uniform mediump mat4 uLightCameraProjectionMatrix;\n"
53 " uniform mediump mat4 uLightCameraViewMatrix;\n"
57 " gl_Position = uProjection * uModelView * vec4(aPosition,1.0);\n"
58 " vec4 textureCoords = uLightCameraProjectionMatrix * uLightCameraViewMatrix * uModelMatrix * vec4(aPosition,1.0);\n"
59 " vTexCoord = 0.5 + 0.5 * (textureCoords.xy/textureCoords.w);\n"
62 const char* const RENDER_SHADOW_FRAGMENT_SOURCE =
63 "uniform lowp vec4 uShadowColor;\n"
66 " lowp float alpha;\n"
67 " alpha = texture2D(sTexture, vec2(vTexCoord.x, vTexCoord.y)).a;\n"
68 " gl_FragColor = vec4(uShadowColor.rgb, uShadowColor.a * alpha);\n"
71 struct PropertyDetails
73 std::string name; ///< The name of the property.
74 Property::Type type; ///< The property type.
75 bool writable; ///< Whether the property is writable
76 bool animatable; ///< Whether the property is animatable.
77 bool constraintInput; ///< Whether the property can be used as an input to a constraint.
78 Property::Index enumIndex; ///< Used to check the index is correct within a debug build.
81 } // Anonymous namespace
84 int UtcDaliCameraActorConstructorP(void)
86 TestApplication application;
87 tet_infoline( "Testing Dali::CameraActor::CameraActor()" );
91 DALI_TEST_CHECK( !actor );
95 // Note: No negative test for UtcDaliCameraActorConstructor.
97 int UtcDaliCameraActorDestructorP(void)
99 TestApplication application;
100 tet_infoline( "Testing Dali::~CameraActor (P)" );
101 CameraActor* actor = new CameraActor();
105 DALI_TEST_CHECK( true );
109 // Note: No negative test for UtcDaliCameraActorDestructor.
111 int UtcDaliCameraActorCopyConstructorP(void)
113 TestApplication application;
114 tet_infoline( "Testing Dali::CameraActor Copy Constructor (P)" );
115 CameraActor actor = CameraActor::New();
117 CameraActor copyActor( actor );
119 DALI_TEST_CHECK( copyActor );
120 DALI_TEST_CHECK( copyActor == actor );
125 int UtcDaliCameraActorCopyConstructorN(void)
127 TestApplication application;
128 tet_infoline( "Testing Dali::CameraActor Copy Constructor (N)" );
131 CameraActor copyActor( actor );
133 DALI_TEST_CHECK( !copyActor );
138 int UtcDaliCameraActorAssignmentOperatorP(void)
140 TestApplication application;
141 tet_infoline( "Testing Dali::CameraActor Assignment Operator (P)" );
142 const CameraActor actor = CameraActor::New();
144 CameraActor copyActor = actor;
146 DALI_TEST_CHECK( copyActor );
147 DALI_TEST_CHECK( copyActor == actor );
152 int UtcDaliCameraActorAssignmentOperatorN(void)
154 TestApplication application;
155 tet_infoline( "Testing Dali::CameraActor = (N)" );
158 CameraActor copyActor = actor;
160 DALI_TEST_CHECK( !copyActor );
165 int UtcDaliCameraActorNewP(void)
167 TestApplication application;
168 tet_infoline( "Testing Dali::CameraActor::New (P)" );
170 CameraActor actor = CameraActor::New();
172 DALI_TEST_CHECK( actor );
176 DALI_TEST_CHECK( !actor );
180 // Note: No negative test for UtcDaliCameraActorNew.
182 int UtcDaliCameraActorDownCastP(void)
184 TestApplication application;
185 tet_infoline( "Testing Dali::CameraActor::DownCast (P)" );
187 CameraActor camera = CameraActor::New();
188 Actor anActor = Actor::New();
189 anActor.Add( camera );
191 Actor child = anActor.GetChildAt( 0 );
192 CameraActor cameraActor = CameraActor::DownCast( child );
193 DALI_TEST_CHECK( cameraActor );
196 DALI_TEST_CHECK( !cameraActor );
198 cameraActor = DownCast< CameraActor >( child );
199 DALI_TEST_CHECK( cameraActor );
203 int UtcDaliCameraActorDownCastN(void)
205 TestApplication application;
206 tet_infoline( "Testing Dali::CameraActor::DownCast (N)" );
208 Actor actor1 = Actor::New();
209 Actor anActor = Actor::New();
210 anActor.Add( actor1 );
212 Actor child = anActor.GetChildAt( 0 );
213 CameraActor cameraActor = CameraActor::DownCast( child );
214 DALI_TEST_CHECK( !cameraActor );
216 Actor unInitialzedActor;
217 cameraActor = CameraActor::DownCast( unInitialzedActor );
218 DALI_TEST_CHECK( !cameraActor );
220 cameraActor = DownCast< CameraActor >( unInitialzedActor );
221 DALI_TEST_CHECK( !cameraActor );
225 // Note: SetType and GetType are tested within the same test cases.
227 int UtcDaliCameraActorSetGetTypeP(void)
229 TestApplication application;
230 tet_infoline( "Testing Dali::CameraActor GetType (P)" );
232 CameraActor actor = CameraActor::New();
233 DALI_TEST_EQUALS( actor.GetType(), Dali::Camera::FREE_LOOK, TEST_LOCATION );
235 actor.SetType( Dali::Camera::LOOK_AT_TARGET );
236 DALI_TEST_EQUALS( actor.GetType(), Dali::Camera::LOOK_AT_TARGET, TEST_LOCATION );
238 DALI_TEST_EQUALS( "LOOK_AT_TARGET", actor.GetProperty< std::string >( CameraActor::Property::TYPE ), TEST_LOCATION );
239 DALI_TEST_EQUALS( "LOOK_AT_TARGET", actor.GetCurrentProperty< std::string >( CameraActor::Property::TYPE ), TEST_LOCATION );
243 int UtcDaliCameraActorSetGetTypeN(void)
245 TestApplication application;
246 tet_infoline( "Testing Dali::CameraActor GetType (N)" );
250 Dali::Camera::Type cameraType = Dali::Camera::FREE_LOOK;
253 cameraType = actor.GetType();
255 catch ( Dali::DaliException& e )
257 DALI_TEST_PRINT_ASSERT( e );
258 DALI_TEST_ASSERT( e, "camera", TEST_LOCATION );
261 const CameraActor aConstActor;
265 cameraType = aConstActor.GetType();
267 catch ( Dali::DaliException& e )
269 DALI_TEST_PRINT_ASSERT( e );
270 DALI_TEST_ASSERT( e, "camera", TEST_LOCATION );
273 DALI_TEST_EQUALS( cameraType, Dali::Camera::FREE_LOOK, TEST_LOCATION );
277 int UtcDaliCameraActorSetFieldOfViewP(void)
279 TestApplication application;
280 tet_infoline( "Testing Dali::CameraActor Set Field of view (P)" );
282 CameraActor defaultCamera = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
283 const float defaultFieldOfView = defaultCamera.GetFieldOfView();
285 CameraActor actor = CameraActor::New();
286 DALI_TEST_EQUALS( actor.GetFieldOfView(), defaultFieldOfView, TEST_LOCATION );
288 float fieldOfView = Math::PI / 3.0f;
289 actor.SetFieldOfView( fieldOfView );
290 DALI_TEST_EQUALS( actor.GetFieldOfView(), fieldOfView, TEST_LOCATION );
293 actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
294 DALI_TEST_EQUALS( fieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
298 int UtcDaliCameraActorSetFieldOfViewN(void)
300 TestApplication application;
301 tet_infoline( "Testing Dali::CameraActor Set Field of view (N)" );
303 CameraActor defaultCamera = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
304 const float defaultFieldOfView = defaultCamera.GetFieldOfView();
306 CameraActor actor = CameraActor::New();
307 DALI_TEST_EQUALS( actor.GetFieldOfView(), defaultFieldOfView, TEST_LOCATION );
309 float fieldOfView = Math::PI / 3.0f;
310 actor.SetFieldOfView( fieldOfView );
311 DALI_TEST_EQUALS( actor.GetFieldOfView(), fieldOfView, TEST_LOCATION );
314 actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
315 DALI_TEST_EQUALS( fieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
319 int UtcDaliCameraActorGetFieldOfViewP(void)
321 TestApplication application;
322 tet_infoline( "Testing Dali::CameraActor Get Field of view (P)" );
323 const Vector2 size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT );
325 CameraActor defaultCamera = CameraActor::New( size );
327 const float cameraZ = 2.0f * std::max( size.width, size.height );
328 const float expectedFieldOfView = 2.0f * std::atan( size.height * 0.5f / cameraZ );
330 CameraActor actor = CameraActor::New();
331 DALI_TEST_EQUALS( actor.GetFieldOfView(), expectedFieldOfView, TEST_LOCATION );
334 actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
335 DALI_TEST_EQUALS( expectedFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
339 int UtcDaliCameraActorGetFieldOfViewN(void)
341 TestApplication application;
342 tet_infoline( "Testing Dali::CameraActor Get Field of view (N)" );
344 CameraActor defaultCamera = CameraActor::New();
346 bool asserted = true;
349 defaultCamera.GetFieldOfView();
351 catch( Dali::DaliException& e )
353 DALI_TEST_PRINT_ASSERT( e );
354 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
357 DALI_TEST_CHECK( asserted );
362 int UtcDaliCameraActorSetAspectRatioP(void)
364 TestApplication application;
365 tet_infoline( "Testing Dali::CameraActor Set Aspect Ratio (P)" );
367 CameraActor actor = CameraActor::New();
368 DALI_TEST_EQUALS( actor.GetAspectRatio(), static_cast<float>( TestApplication::DEFAULT_SURFACE_WIDTH ) / static_cast<float>( TestApplication::DEFAULT_SURFACE_HEIGHT ), TEST_LOCATION );
370 // Set an initial value to confirm a further set changes it.
371 float aspect = 4.0f / 3.0f;
372 actor.SetAspectRatio( aspect );
373 DALI_TEST_EQUALS( actor.GetAspectRatio(), aspect, TEST_LOCATION );
375 aspect = 16.0f / 9.0f;
376 actor.SetAspectRatio( aspect );
377 DALI_TEST_EQUALS( actor.GetAspectRatio(), aspect, TEST_LOCATION );
382 int UtcDaliCameraActorSetAspectRatioN(void)
384 TestApplication application;
385 tet_infoline( "Testing Dali::CameraActor Set Aspect Ratio (N)" );
389 bool asserted = true;
392 actor.SetAspectRatio( 16.0f / 9.0f );
394 catch( Dali::DaliException& e )
396 DALI_TEST_PRINT_ASSERT( e );
397 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
400 DALI_TEST_CHECK( asserted );
405 int UtcDaliCameraActorGetAspectRatioP(void)
407 TestApplication application;
408 tet_infoline("Testing Dali::CameraActor Get Aspect Ratio");
410 CameraActor actor = CameraActor::New();
411 float defaultAspect = static_cast<float>( TestApplication::DEFAULT_SURFACE_WIDTH ) / static_cast<float>( TestApplication::DEFAULT_SURFACE_HEIGHT );
413 DALI_TEST_EQUALS( actor.GetAspectRatio(), defaultAspect, TEST_LOCATION );
416 actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
417 DALI_TEST_EQUALS( defaultAspect, value, FLOAT_EPSILON, TEST_LOCATION );
422 int UtcDaliCameraActorGetAspectRatioN(void)
424 TestApplication application;
425 tet_infoline( "Testing Dali::CameraActor Get Aspect Ratio (N)" );
429 bool asserted = true;
432 actor.GetAspectRatio();
434 catch( Dali::DaliException& e )
436 DALI_TEST_PRINT_ASSERT( e );
437 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
441 DALI_TEST_CHECK( asserted );
446 int UtcDaliCameraActorSetNearClippingPlaneP(void)
448 TestApplication application;
449 tet_infoline( "Testing Dali::CameraActor Set Near clipping plane (P)" );
451 CameraActor actor = CameraActor::New();
453 // Set a value so we are not relying on a particular default for this test case.
454 actor.SetNearClippingPlane( 200.0f );
455 DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 200.0f, TEST_LOCATION );
457 actor.SetNearClippingPlane( 400.0f );
458 DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 400.0f, TEST_LOCATION );
460 // Check setting the property.
461 actor.SetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE, Property::Value( 300.0f ) );
462 DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 300.0f, FLOAT_EPSILON, TEST_LOCATION );
466 int UtcDaliCameraActorSetNearClippingPlaneN(void)
468 TestApplication application;
469 tet_infoline( "Testing Dali::CameraActor Set Near clipping plane (N)" );
473 bool asserted = true;
476 actor.SetNearClippingPlane( 200.0f );
478 catch( Dali::DaliException& e )
480 DALI_TEST_PRINT_ASSERT( e );
481 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
485 DALI_TEST_CHECK( asserted );
490 int UtcDaliCameraActorGetNearClippingPlaneP(void)
492 TestApplication application;
493 tet_infoline( "Testing Dali::CameraActor Get Near clipping plane (P)" );
495 // Check the default value.
496 CameraActor actor = CameraActor::New();
497 float defaultValue = 800.0f;
498 DALI_TEST_EQUALS( actor.GetNearClippingPlane(), defaultValue, TEST_LOCATION );
500 // Check getting the property.
502 actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
503 DALI_TEST_EQUALS( defaultValue, value, FLOAT_EPSILON, TEST_LOCATION );
507 int UtcDaliCameraActorGetNearClippingPlaneN(void)
509 TestApplication application;
510 tet_infoline( "Testing Dali::CameraActor Get Near clipping plane (N)" );
513 bool asserted = true;
516 actor.GetNearClippingPlane();
518 catch( Dali::DaliException& e )
520 DALI_TEST_PRINT_ASSERT( e );
521 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
525 DALI_TEST_CHECK( asserted );
530 int UtcDaliCameraActorSetFarClippingPlaneP(void)
532 TestApplication application;
533 tet_infoline( "Testing Dali::CameraActor Set Far clipping plane (P)" );
535 CameraActor actor = CameraActor::New();
537 // Set a value so we are not relying on a particular default for this test case.
538 actor.SetFarClippingPlane( 2000.0f );
539 DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 2000.0f, TEST_LOCATION );
541 actor.SetFarClippingPlane( 4000.0f );
542 DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 4000.0f, TEST_LOCATION );
544 // Check setting the property.
545 actor.SetProperty( CameraActor::Property::FAR_PLANE_DISTANCE, 2000.0f );
546 DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 2000.0f, FLOAT_EPSILON, TEST_LOCATION );
550 int UtcDaliCameraActorSetFarClippingPlaneN(void)
552 TestApplication application;
553 tet_infoline( "Testing Dali::CameraActor Set Far clipping plane (N)" );
557 bool asserted = true;
560 actor.SetFarClippingPlane( 2000.0f );
562 catch( Dali::DaliException& e )
564 DALI_TEST_PRINT_ASSERT( e );
565 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
569 DALI_TEST_CHECK( asserted );
574 int UtcDaliCameraActorGetFarClippingPlaneP(void)
576 TestApplication application;
577 tet_infoline( "Testing Dali::CameraActor Get Far clipping plane (P)" );
579 CameraActor actor = CameraActor::New();
580 float defaultValue = 800.0f + ( 0xFFFF >> 4 );
581 DALI_TEST_EQUALS( actor.GetFarClippingPlane(), defaultValue, TEST_LOCATION );
583 // Check getting the property.
585 actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
586 DALI_TEST_EQUALS( defaultValue, value, FLOAT_EPSILON, TEST_LOCATION );
590 int UtcDaliCameraActorGetFarClippingPlaneN(void)
592 TestApplication application;
593 tet_infoline( "Testing Dali::CameraActor Get Far clipping plane (N)" );
597 bool asserted = true;
600 actor.GetFarClippingPlane();
602 catch( Dali::DaliException& e )
604 DALI_TEST_PRINT_ASSERT( e );
605 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
609 DALI_TEST_CHECK( asserted );
614 int UtcDaliCameraActorSetTargetPositionP(void)
616 TestApplication application;
617 tet_infoline( "Testing Dali::CameraActor Set Target Position (P)" );
619 CameraActor actor = CameraActor::New();
621 Vector3 target1( 10.0f, 20.0f, 30.0f );
622 Vector3 target2( 15.0f, 25.0f, 35.0f );
624 // Set a value so we are not relying on a particular default for this test case.
625 actor.SetTargetPosition( target1 );
626 DALI_TEST_EQUALS( actor.GetTargetPosition(), target1, TEST_LOCATION );
628 actor.SetTargetPosition( target2 );
629 DALI_TEST_EQUALS( actor.GetTargetPosition(), target2, TEST_LOCATION );
631 // Check setting the property.
632 actor.SetProperty( CameraActor::Property::TARGET_POSITION, target1 );
633 DALI_TEST_EQUALS( actor.GetTargetPosition(), target1, FLOAT_EPSILON, TEST_LOCATION );
637 int UtcDaliCameraActorSetTargetPositionN(void)
639 TestApplication application;
640 tet_infoline( "Testing Dali::CameraActor Set Target Position (N)" );
644 bool asserted = true;
647 actor.SetTargetPosition( Vector3( 10.0f, 20.0f, 30.0f ) );
649 catch( Dali::DaliException& e )
651 DALI_TEST_PRINT_ASSERT( e );
652 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
655 DALI_TEST_CHECK( asserted );
660 int UtcDaliCameraActorGetTargetPositionP(void)
662 TestApplication application;
663 tet_infoline( "Testing Dali::CameraActor Get Target Position (P)" );
665 CameraActor actor = CameraActor::New();
666 Vector3 defaultValue( Vector3::ZERO );
667 DALI_TEST_EQUALS( actor.GetTargetPosition(), defaultValue, TEST_LOCATION );
669 // Check getting the property.
671 actor.GetProperty( CameraActor::Property::TARGET_POSITION ).Get( value );
672 DALI_TEST_EQUALS( defaultValue, value, FLOAT_EPSILON, TEST_LOCATION );
676 int UtcDaliCameraActorGetTargetPositionN(void)
678 TestApplication application;
679 tet_infoline( "Testing Dali::CameraActor Get Target Position (N)" );
683 bool asserted = true;
686 actor.GetTargetPosition();
688 catch( Dali::DaliException& e )
690 DALI_TEST_PRINT_ASSERT( e );
691 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
694 DALI_TEST_CHECK( asserted );
699 int UtcDaliCameraActorSetInvertYAxisP(void)
701 TestApplication application;
702 tet_infoline( "Testing Dali::CameraActor Set InvertYAxis (P)" );
704 CameraActor actor = CameraActor::New();
706 // Set a value so we are not relying on a particular default for this test case.
707 actor.SetInvertYAxis( false );
708 DALI_TEST_EQUALS( actor.GetInvertYAxis(), false, TEST_LOCATION );
710 actor.SetInvertYAxis( true );
711 DALI_TEST_EQUALS( actor.GetInvertYAxis(), true, TEST_LOCATION );
713 actor.SetProperty( CameraActor::Property::INVERT_Y_AXIS, false );
714 DALI_TEST_EQUALS( actor.GetInvertYAxis(), false, TEST_LOCATION );
718 int UtcDaliCameraActorSetInvertYAxisN(void)
720 TestApplication application;
721 tet_infoline( "Testing Dali::CameraActor Set InvertYAxis (N)" );
725 bool asserted = true;
728 actor.SetInvertYAxis( false );
730 catch( Dali::DaliException& e )
732 DALI_TEST_PRINT_ASSERT( e );
733 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
736 DALI_TEST_CHECK( asserted );
740 int UtcDaliCameraActorGetInvertYAxisP(void)
742 TestApplication application;
743 tet_infoline( "Testing Dali::CameraActor Get InvertYAxis (P)" );
745 // Check the default value.
746 CameraActor actor = CameraActor::New();
747 DALI_TEST_EQUALS( actor.GetInvertYAxis(), false, TEST_LOCATION );
749 // Check getting the property.
751 actor.GetProperty( CameraActor::Property::INVERT_Y_AXIS ).Get( bValue );
752 DALI_TEST_EQUALS( false, bValue, TEST_LOCATION );
756 int UtcDaliCameraActorGetInvertYAxisN(void)
758 TestApplication application;
759 tet_infoline( "Testing Dali::CameraActor Get InvertYAxis (N)" );
763 bool asserted = true;
766 actor.GetInvertYAxis();
768 catch( Dali::DaliException& e )
770 DALI_TEST_PRINT_ASSERT( e );
771 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
774 DALI_TEST_CHECK( asserted );
778 int UtcDaliCameraActorSetPerspectiveProjectionP(void)
780 TestApplication application;
781 tet_infoline( "Testing Dali::CameraActor::SetPerspectiveProjection (P)" );
783 CameraActor actor = CameraActor::New();
784 actor.SetPerspectiveProjection( Size( 100.f, 150.f ) );
786 DALI_TEST_CHECK( actor );
789 actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
790 DALI_TEST_EQUALS( 0.666666f, value, FLOAT_EPSILON, TEST_LOCATION );
791 actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
792 DALI_TEST_EQUALS( 0.489957f, value, FLOAT_EPSILON, TEST_LOCATION );
793 actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
794 DALI_TEST_EQUALS( 150.f, value, FLOAT_EPSILON, TEST_LOCATION );
795 actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
796 DALI_TEST_EQUALS( 4245.f, value, FLOAT_EPSILON, TEST_LOCATION );
798 DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
803 int UtcDaliCameraActorSetPerspectiveProjectionN(void)
805 TestApplication application;
806 tet_infoline( "Testing Dali::CameraActor::SetPerspectiveProjection (N)" );
808 Stage stage = Stage::GetCurrent();
809 Vector2 stageSize = stage.GetSize();
811 CameraActor actor = CameraActor::New();
813 // Check that setting perspective projection without a size (using zero size) uses the stages size.
814 actor.SetPerspectiveProjection( Size::ZERO );
816 float nearClippingPlane = std::max( stageSize.width, stageSize.height );
817 float farClippingPlane = nearClippingPlane + static_cast<float>( 0xFFFF >> 4 );
819 DALI_TEST_EQUALS( nearClippingPlane, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
820 DALI_TEST_EQUALS( farClippingPlane, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
821 DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
826 int UtcDaliCameraActorSetOrthographicProjectionP1(void)
828 TestApplication application;
829 tet_infoline( "Testing Dali::CameraActor::SetOrthographicProjection (P,1)" );
831 CameraActor actor = CameraActor::New( Size( 1080.0f, 1920.0f ) );
832 DALI_TEST_CHECK( actor );
834 Stage::GetCurrent().Add( actor );
836 actor.SetOrthographicProjection( Size( 1080.0f, 1920.0f ) );
837 application.SendNotification();
838 application.Render( 0 );
839 application.Render();
840 application.SendNotification();
842 float defaultAspectRatio;
843 float defaultFieldOfView;
844 float defaultNearPlaneDistance;
845 float defaultFarPlaneDistance;
846 actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( defaultAspectRatio );
847 actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( defaultFieldOfView );
848 actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( defaultNearPlaneDistance );
849 actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( defaultFarPlaneDistance );
850 Vector3 defaultPos = actor.GetCurrentPosition();
852 actor.SetOrthographicProjection( Size( 1080.0f, 1920.0f ) );
854 application.SendNotification();
855 application.Render( 0 );
856 application.Render();
857 application.SendNotification();
860 actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
861 DALI_TEST_EQUALS( defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION );
862 actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
863 DALI_TEST_EQUALS( defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
864 actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
865 DALI_TEST_EQUALS( defaultNearPlaneDistance, value, FLOAT_EPSILON, TEST_LOCATION );
866 actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
867 DALI_TEST_EQUALS( defaultFarPlaneDistance, value, FLOAT_EPSILON, TEST_LOCATION );
869 actor.GetProperty( CameraActor::Property::LEFT_PLANE_DISTANCE ).Get( value );
870 DALI_TEST_EQUALS( -540.0f, value, FLOAT_EPSILON, TEST_LOCATION );
871 actor.GetProperty( CameraActor::Property::RIGHT_PLANE_DISTANCE ).Get( value );
872 DALI_TEST_EQUALS( 540.0f, value, FLOAT_EPSILON, TEST_LOCATION );
873 actor.GetProperty( CameraActor::Property::TOP_PLANE_DISTANCE ).Get( value );
874 DALI_TEST_EQUALS( 960.0f, value, FLOAT_EPSILON, TEST_LOCATION );
875 actor.GetProperty( CameraActor::Property::BOTTOM_PLANE_DISTANCE ).Get( value );
876 DALI_TEST_EQUALS( -960.0f, value, FLOAT_EPSILON, TEST_LOCATION );
878 Vector3 pos = actor.GetCurrentPosition();
879 DALI_TEST_EQUALS( defaultPos.z, pos.z, 0.001f, TEST_LOCATION );
881 DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
885 int UtcDaliCameraActorSetOrthographicProjectionN(void)
887 TestApplication application;
888 tet_infoline( "Testing Dali::CameraActor::SetOrthographicProjection (N)" );
891 bool asserted = true;
894 actor.GetProjectionMode();
896 catch( Dali::DaliException& e )
898 DALI_TEST_PRINT_ASSERT( e );
899 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
902 DALI_TEST_CHECK( asserted );
906 int UtcDaliCameraActorSetOrthographicProjectionP2(void)
908 TestApplication application;
909 tet_infoline( "Testing Dali::CameraActor::SetOrthographicProjection (P,2)" );
911 CameraActor actor = CameraActor::New();
912 DALI_TEST_CHECK( actor );
914 float defaultAspectRatio;
915 float defaultFieldOfView;
916 float defaultNearPlaneDistance;
917 float defaultFarPlaneDistance;
918 actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( defaultAspectRatio );
919 actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( defaultFieldOfView );
920 actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( defaultNearPlaneDistance );
921 actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( defaultFarPlaneDistance );
923 // Check setting with specific near and far plane distances.
924 actor.SetOrthographicProjection( -100.0f, 200.0f, -300.0f, 500.0f, 400.0f, 4000.0f );
927 actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
928 DALI_TEST_EQUALS( defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION );
929 actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
930 DALI_TEST_EQUALS( defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
931 actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
932 DALI_TEST_EQUALS( 400.0f, value, FLOAT_EPSILON, TEST_LOCATION );
933 actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
934 DALI_TEST_EQUALS( 4000.0f, value, FLOAT_EPSILON, TEST_LOCATION );
936 actor.GetProperty( CameraActor::Property::LEFT_PLANE_DISTANCE ).Get( value );
937 DALI_TEST_EQUALS( -100.0f, value, FLOAT_EPSILON, TEST_LOCATION );
938 actor.GetProperty( CameraActor::Property::RIGHT_PLANE_DISTANCE ).Get( value );
939 DALI_TEST_EQUALS( 200.0f, value, FLOAT_EPSILON, TEST_LOCATION );
940 actor.GetProperty( CameraActor::Property::TOP_PLANE_DISTANCE ).Get( value );
941 DALI_TEST_EQUALS( -300.0f, value, FLOAT_EPSILON, TEST_LOCATION );
942 actor.GetProperty( CameraActor::Property::BOTTOM_PLANE_DISTANCE ).Get( value );
943 DALI_TEST_EQUALS( 500.0f, value, FLOAT_EPSILON, TEST_LOCATION );
945 DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
950 int UtcDaliCameraActorSetOrthographicProjectionP3(void)
952 TestApplication application;
953 tet_infoline( "Testing Dali::CameraActor::SetOrthographicProjection (P,3)" );
955 CameraActor actor = CameraActor::New();
956 DALI_TEST_CHECK( actor );
958 float defaultAspectRatio;
959 float defaultFieldOfView;
960 float defaultNearPlaneDistance;
961 float defaultFarPlaneDistance;
962 actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( defaultAspectRatio );
963 actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( defaultFieldOfView );
964 actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( defaultNearPlaneDistance );
965 actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( defaultFarPlaneDistance );
967 actor.SetProjectionMode( Dali::Camera::ORTHOGRAPHIC_PROJECTION );
969 actor.SetProperty( CameraActor::Property::LEFT_PLANE_DISTANCE, -100.0f );
970 actor.SetProperty( CameraActor::Property::RIGHT_PLANE_DISTANCE, 200.0f );
971 actor.SetProperty( CameraActor::Property::TOP_PLANE_DISTANCE, -300.0f );
972 actor.SetProperty( CameraActor::Property::BOTTOM_PLANE_DISTANCE, 500.0f );
973 actor.SetNearClippingPlane( 400.0f );
974 actor.SetFarClippingPlane( 4000.0f );
977 actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
978 DALI_TEST_EQUALS( defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION );
979 actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
980 DALI_TEST_EQUALS( defaultFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION );
981 actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
982 DALI_TEST_EQUALS( 400.0f, value, FLOAT_EPSILON, TEST_LOCATION );
983 actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value );
984 DALI_TEST_EQUALS( 4000.0f, value, FLOAT_EPSILON, TEST_LOCATION );
986 actor.GetProperty( CameraActor::Property::LEFT_PLANE_DISTANCE ).Get( value );
987 DALI_TEST_EQUALS( -100.0f, value, FLOAT_EPSILON, TEST_LOCATION );
988 actor.GetProperty( CameraActor::Property::RIGHT_PLANE_DISTANCE ).Get( value );
989 DALI_TEST_EQUALS( 200.0f, value, FLOAT_EPSILON, TEST_LOCATION );
990 actor.GetProperty( CameraActor::Property::TOP_PLANE_DISTANCE ).Get( value );
991 DALI_TEST_EQUALS( -300.0f, value, FLOAT_EPSILON, TEST_LOCATION );
992 actor.GetProperty( CameraActor::Property::BOTTOM_PLANE_DISTANCE ).Get( value );
993 DALI_TEST_EQUALS( 500.0f, value, FLOAT_EPSILON, TEST_LOCATION );
995 DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
996 std::string stringValue;
997 actor.GetProperty( CameraActor::Property::PROJECTION_MODE ).Get( stringValue );
998 DALI_TEST_EQUALS( stringValue, "ORTHOGRAPHIC_PROJECTION", TEST_LOCATION );
1002 int UtcDaliCameraActorSetProjectionModeP(void)
1004 TestApplication application;
1005 tet_infoline( "Testing Dali::CameraActor::SetProjectionModeP (P)" );
1007 CameraActor actor = CameraActor::New();
1009 // Check that changing the projection mode alone does not alter other presets.
1010 actor.SetNearClippingPlane( 200.0f );
1011 actor.SetFarClippingPlane( 400.0f );
1013 actor.SetProjectionMode( Dali::Camera::PERSPECTIVE_PROJECTION );
1015 DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
1016 DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 200.0f, FLOAT_EPSILON, TEST_LOCATION );
1017 DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 400.0f, FLOAT_EPSILON, TEST_LOCATION );
1019 actor.SetProjectionMode( Dali::Camera::ORTHOGRAPHIC_PROJECTION );
1021 DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
1022 DALI_TEST_EQUALS( actor.GetNearClippingPlane(), 200.0f, FLOAT_EPSILON, TEST_LOCATION );
1023 DALI_TEST_EQUALS( actor.GetFarClippingPlane(), 400.0f, FLOAT_EPSILON, TEST_LOCATION );
1025 // Check setting the property.
1026 Property::Value setValue = "PERSPECTIVE_PROJECTION";
1027 actor.SetProperty( CameraActor::Property::PROJECTION_MODE, setValue );
1028 DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
1032 int UtcDaliCameraActorSetProjectionModeN(void)
1034 TestApplication application;
1035 tet_infoline( "Testing Dali::CameraActor::SetProjectionModeP (N)" );
1039 bool asserted = true;
1042 actor.SetProjectionMode( Dali::Camera::PERSPECTIVE_PROJECTION );
1044 catch( Dali::DaliException& e )
1046 DALI_TEST_PRINT_ASSERT( e );
1047 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
1050 DALI_TEST_CHECK( asserted );
1054 int UtcDaliCameraActorGetProjectionModeP(void)
1056 TestApplication application;
1057 tet_infoline( "Testing Dali::CameraActor::GetPerspectiveProjection (P)" );
1059 CameraActor actor = CameraActor::New();
1061 actor.SetOrthographicProjection( Size::ONE );
1062 DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION );
1064 actor.SetPerspectiveProjection( Size( 100.f, 150.f ) );
1065 DALI_TEST_EQUALS( actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION );
1067 // Check getting the property.
1068 std::string stringValue;
1069 actor.GetProperty( CameraActor::Property::PROJECTION_MODE ).Get( stringValue );
1070 DALI_TEST_EQUALS( stringValue, "PERSPECTIVE_PROJECTION", TEST_LOCATION );
1074 int UtcDaliCameraActorGetProjectionModeN(void)
1076 TestApplication application;
1077 tet_infoline( "Testing Dali::CameraActor::GetProjectionMode (N)" );
1081 bool asserted = true;
1084 actor.GetProjectionMode();
1086 catch( Dali::DaliException& e )
1088 DALI_TEST_PRINT_ASSERT( e );
1089 DALI_TEST_ASSERT( e, "camera && \"Camera handle is empty\"", TEST_LOCATION );
1092 DALI_TEST_CHECK( asserted );
1096 int UtcDaliCameraActorSetCameraOffStage(void)
1098 TestApplication application;
1099 tet_infoline( "Testing Dali::CameraActor::SetCamera()" );
1101 CameraActor actor = CameraActor::New();
1103 actor.SetType( Camera::FREE_LOOK );
1104 actor.SetFieldOfView( TEST_FIELD_OF_VIEW );
1105 actor.SetAspectRatio( TEST_ASPECT_RATIO );
1106 actor.SetNearClippingPlane( TEST_NEAR_PLANE_DISTANCE );
1107 actor.SetFarClippingPlane( TEST_FAR_PLANE_DISTANCE );
1108 actor.SetProjectionMode( Camera::PERSPECTIVE_PROJECTION );
1110 actor.SetInvertYAxis( false );
1112 DALI_TEST_EQUALS( TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION );//change to machine epsilon
1113 DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION );
1114 DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
1115 DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
1116 DALI_TEST_EQUALS( Camera::PERSPECTIVE_PROJECTION, actor.GetProjectionMode(), TEST_LOCATION );
1117 DALI_TEST_EQUALS( false, actor.GetInvertYAxis(), TEST_LOCATION );
1121 actor.GetProperty( CameraActor::Property::ASPECT_RATIO).Get( value );
1122 DALI_TEST_EQUALS( TEST_ASPECT_RATIO, value, FLOAT_EPSILON, TEST_LOCATION );
1123 actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW).Get( value );
1124 DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, value, FLOAT_EPSILON, TEST_LOCATION );
1125 actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE).Get( value );
1126 DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION );
1127 actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE).Get( value );
1128 DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION );
1129 actor.GetProperty( CameraActor::Property::PROJECTION_MODE).Get( sValue );
1130 DALI_TEST_EQUALS( "PERSPECTIVE_PROJECTION", sValue, TEST_LOCATION );
1132 actor.GetProperty( CameraActor::Property::INVERT_Y_AXIS).Get( bValue );
1133 DALI_TEST_EQUALS( false, bValue, TEST_LOCATION );
1137 int UtcDaliCameraActorSetCameraOnStage(void)
1139 TestApplication application;
1140 tet_infoline( "Testing Dali::CameraActor::SetCamera()" );
1142 CameraActor actor = CameraActor::New();
1143 Stage::GetCurrent().Add( actor );
1144 application.Render( 0 );
1145 application.SendNotification();
1147 actor.SetType( Camera::LOOK_AT_TARGET );
1148 actor.SetFieldOfView( TEST_FIELD_OF_VIEW );
1149 actor.SetAspectRatio( TEST_ASPECT_RATIO );
1150 actor.SetNearClippingPlane( TEST_NEAR_PLANE_DISTANCE );
1151 actor.SetFarClippingPlane( TEST_FAR_PLANE_DISTANCE );
1152 actor.SetInvertYAxis( false );
1154 DALI_TEST_EQUALS( false, actor.GetInvertYAxis(), TEST_LOCATION );
1156 // Will need 2 frames to ensure both buffers are set to same values:
1157 application.Render();
1158 application.SendNotification();
1159 application.Render();
1160 application.SendNotification();
1162 DALI_TEST_EQUALS( TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION );
1163 DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION );
1164 DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
1165 DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
1166 DALI_TEST_EQUALS( false, actor.GetInvertYAxis(), TEST_LOCATION );
1169 actor.GetProperty( CameraActor::Property::TYPE ).Get( sValue );
1170 DALI_TEST_EQUALS( sValue, "LOOK_AT_TARGET", TEST_LOCATION );
1173 actor.GetProperty( CameraActor::Property::ASPECT_RATIO ).Get( value );
1174 DALI_TEST_EQUALS( TEST_ASPECT_RATIO, value, FLOAT_EPSILON, TEST_LOCATION );
1175 actor.GetProperty( CameraActor::Property::FIELD_OF_VIEW ).Get( value );
1176 DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, value, FLOAT_EPSILON, TEST_LOCATION );
1177 actor.GetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE ).Get( value );
1178 DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION );
1179 actor.GetProperty( CameraActor::Property::FAR_PLANE_DISTANCE ).Get( value);
1180 DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION );
1183 actor.GetProperty( CameraActor::Property::INVERT_Y_AXIS ).Get( bValue );
1184 DALI_TEST_EQUALS( false, bValue, TEST_LOCATION );
1188 int UtcDaliCameraActorGetCamera(void)
1190 TestApplication application;
1191 tet_infoline( "Testing Dali::CameraActor::GetCamera()" );
1193 CameraActor actor = CameraActor::New();
1195 actor.SetAspectRatio( TEST_ASPECT_RATIO );
1197 DALI_TEST_EQUALS( actor.GetAspectRatio(), TEST_ASPECT_RATIO, FLOAT_EPSILON, TEST_LOCATION );
1199 actor.SetProperty( CameraActor::Property::TYPE, "FREE_LOOK" );
1200 actor.SetProperty( CameraActor::Property::ASPECT_RATIO, TEST_ASPECT_RATIO );
1201 actor.SetProperty( CameraActor::Property::FIELD_OF_VIEW, TEST_FIELD_OF_VIEW );
1202 actor.SetProperty( CameraActor::Property::NEAR_PLANE_DISTANCE, TEST_NEAR_PLANE_DISTANCE );
1203 actor.SetProperty( CameraActor::Property::FAR_PLANE_DISTANCE, TEST_FAR_PLANE_DISTANCE );
1205 DALI_TEST_EQUALS( Camera::FREE_LOOK, actor.GetType(), TEST_LOCATION );
1206 DALI_TEST_EQUALS( TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION );
1207 DALI_TEST_EQUALS( TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION );
1208 DALI_TEST_EQUALS( TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
1209 DALI_TEST_EQUALS( TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
1213 int UtcDaliCameraActorDefaultProperties(void)
1215 TestApplication application;
1216 tet_infoline( "Testing Dali::CameraActor DefaultProperties" );
1218 CameraActor actor = CameraActor::New();
1219 Stage stage = Stage::GetCurrent();
1221 stage.GetRenderTaskList().GetTask(0).SetCameraActor( actor );
1223 actor.SetAspectRatio( TEST_ASPECT_RATIO );
1224 Stage::GetCurrent().Add( actor );
1225 application.Render( 0 );
1226 application.SendNotification();
1228 actor.GetProperty( CameraActor::Property::INVERT_Y_AXIS ).Get( bValue );
1229 DALI_TEST_EQUALS( false, bValue, TEST_LOCATION );
1231 std::vector<Property::Index> indices ;
1232 indices.push_back( CameraActor::Property::TYPE );
1233 indices.push_back( CameraActor::Property::PROJECTION_MODE );
1234 indices.push_back( CameraActor::Property::FIELD_OF_VIEW );
1235 indices.push_back( CameraActor::Property::ASPECT_RATIO );
1236 indices.push_back( CameraActor::Property::NEAR_PLANE_DISTANCE );
1237 indices.push_back( CameraActor::Property::FAR_PLANE_DISTANCE );
1238 indices.push_back( CameraActor::Property::LEFT_PLANE_DISTANCE );
1239 indices.push_back( CameraActor::Property::RIGHT_PLANE_DISTANCE );
1240 indices.push_back( CameraActor::Property::TOP_PLANE_DISTANCE );
1241 indices.push_back( CameraActor::Property::BOTTOM_PLANE_DISTANCE );
1242 indices.push_back( CameraActor::Property::TARGET_POSITION );
1243 indices.push_back( CameraActor::Property::PROJECTION_MATRIX );
1244 indices.push_back( CameraActor::Property::VIEW_MATRIX );
1245 indices.push_back( CameraActor::Property::INVERT_Y_AXIS );
1247 DALI_TEST_CHECK( actor.GetPropertyCount() == ( Actor::New().GetPropertyCount() + indices.size() ) );
1249 for( std::vector<Property::Index>::iterator iter = indices.begin(); iter != indices.end(); ++iter )
1251 DALI_TEST_EQUALS( *iter, actor.GetPropertyIndex( actor.GetPropertyName( *iter ) ), TEST_LOCATION);
1252 DALI_TEST_CHECK( !actor.IsPropertyAnimatable( *iter ) );
1254 if ( ( *iter == CameraActor::Property::PROJECTION_MATRIX ) ||
1255 ( *iter == CameraActor::Property::VIEW_MATRIX ) )
1257 DALI_TEST_CHECK( !actor.IsPropertyWritable( *iter ) );
1261 DALI_TEST_CHECK( actor.IsPropertyWritable( *iter ) );
1264 DALI_TEST_CHECK( actor.GetPropertyType( *iter ) == actor.GetPropertyType( *iter ) ); // just checking call succeeds
1267 // Set/Get one of them.
1268 const float newAspect = TEST_ASPECT_RATIO * 2.0f;
1270 actor.SetProperty( CameraActor::Property::ASPECT_RATIO, Property::Value( newAspect ) );
1271 application.Render();
1272 application.SendNotification();
1273 application.Render();
1274 application.SendNotification();
1276 DALI_TEST_EQUALS( actor.GetAspectRatio(), newAspect, TEST_LOCATION );
1280 template< typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8>
1281 void TEST_CAMERA_PROPERTY( P1 camera, P2 stringName, P3 type, P4 isWriteable, P5 isAnimateable, P6 isConstraintInput, P7 enumName, P8 LOCATION )
1283 DALI_TEST_EQUALS( camera.GetPropertyName( enumName ), stringName, LOCATION );
1284 DALI_TEST_EQUALS( camera.GetPropertyIndex( stringName ), static_cast<Property::Index>(enumName), LOCATION );
1285 DALI_TEST_EQUALS( camera.GetPropertyType( enumName ), type, LOCATION );
1286 DALI_TEST_EQUALS( camera.IsPropertyWritable( enumName ), isWriteable, LOCATION );
1287 DALI_TEST_EQUALS( camera.IsPropertyAnimatable( enumName ), isAnimateable, LOCATION );
1288 DALI_TEST_EQUALS( camera.IsPropertyAConstraintInput( enumName ), isConstraintInput, LOCATION );
1290 int UtcDaliCameraActorDefaultPropertiesInherited(void)
1292 TestApplication application;
1294 CameraActor actor = CameraActor::New();
1295 Stage stage = Stage::GetCurrent();
1297 stage.GetRenderTaskList().GetTask(0).SetCameraActor( actor );
1299 Stage::GetCurrent().Add( actor );
1300 application.Render( 0 );
1301 application.SendNotification();
1303 const PropertyDetails CAMERA_DEFAULT_PROPERTY[] =
1306 { "parentOrigin", Property::VECTOR3, true, false, true, Dali::Actor::Property::PARENT_ORIGIN },
1307 { "parentOriginX", Property::FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_X },
1308 { "parentOriginY", Property::FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_Y },
1309 { "parentOriginZ", Property::FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_Z },
1310 { "anchorPoint", Property::VECTOR3, true, false, true, Dali::Actor::Property::ANCHOR_POINT },
1311 { "anchorPointX", Property::FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_X },
1312 { "anchorPointY", Property::FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_Y },
1313 { "anchorPointZ", Property::FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_Z },
1314 { "size", Property::VECTOR3, true, true, true, Dali::Actor::Property::SIZE },
1315 { "sizeWidth", Property::FLOAT, true, true, true, Dali::Actor::Property::SIZE_WIDTH },
1316 { "sizeHeight", Property::FLOAT, true, true, true, Dali::Actor::Property::SIZE_HEIGHT },
1317 { "sizeDepth", Property::FLOAT, true, true, true, Dali::Actor::Property::SIZE_DEPTH },
1318 { "position", Property::VECTOR3, true, true, true, Dali::Actor::Property::POSITION },
1319 { "positionX", Property::FLOAT, true, true, true, Dali::Actor::Property::POSITION_X },
1320 { "positionY", Property::FLOAT, true, true, true, Dali::Actor::Property::POSITION_Y },
1321 { "positionZ", Property::FLOAT, true, true, true, Dali::Actor::Property::POSITION_Z },
1322 { "worldPosition", Property::VECTOR3, false, false, true, Dali::Actor::Property::WORLD_POSITION },
1323 { "worldPositionX", Property::FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_X },
1324 { "worldPositionY", Property::FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_Y },
1325 { "worldPositionZ", Property::FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_Z },
1326 { "orientation", Property::ROTATION, true, true, true, Dali::Actor::Property::ORIENTATION },
1327 { "worldOrientation", Property::ROTATION, false, false, true, Dali::Actor::Property::WORLD_ORIENTATION },
1328 { "scale", Property::VECTOR3, true, true, true, Dali::Actor::Property::SCALE },
1329 { "scaleX", Property::FLOAT, true, true, true, Dali::Actor::Property::SCALE_X },
1330 { "scaleY", Property::FLOAT, true, true, true, Dali::Actor::Property::SCALE_Y },
1331 { "scaleZ", Property::FLOAT, true, true, true, Dali::Actor::Property::SCALE_Z },
1332 { "worldScale", Property::VECTOR3, false, false, true, Dali::Actor::Property::WORLD_SCALE },
1333 { "visible", Property::BOOLEAN, true, true, true, Dali::Actor::Property::VISIBLE },
1334 { "color", Property::VECTOR4, true, true, true, Dali::Actor::Property::COLOR },
1335 { "colorRed", Property::FLOAT, true, true, true, Dali::Actor::Property::COLOR_RED },
1336 { "colorGreen", Property::FLOAT, true, true, true, Dali::Actor::Property::COLOR_GREEN },
1337 { "colorBlue", Property::FLOAT, true, true, true, Dali::Actor::Property::COLOR_BLUE },
1338 { "colorAlpha", Property::FLOAT, true, true, true, Dali::Actor::Property::COLOR_ALPHA },
1339 { "worldColor", Property::VECTOR4, false, false, true, Dali::Actor::Property::WORLD_COLOR },
1340 { "worldMatrix", Property::MATRIX, false, false, true, Dali::Actor::Property::WORLD_MATRIX },
1341 { "name", Property::STRING, true, false, false, Dali::Actor::Property::NAME },
1342 { "sensitive", Property::BOOLEAN, true, false, false, Dali::Actor::Property::SENSITIVE },
1343 { "leaveRequired", Property::BOOLEAN, true, false, false, Dali::Actor::Property::LEAVE_REQUIRED },
1344 { "inheritOrientation", Property::BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_ORIENTATION },
1345 { "inheritScale", Property::BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_SCALE },
1346 { "colorMode", Property::STRING, true, false, false, Dali::Actor::Property::COLOR_MODE },
1347 { "drawMode", Property::STRING, true, false, false, Dali::Actor::Property::DRAW_MODE },
1348 { "sizeModeFactor", Property::VECTOR3, true, false, false, Dali::Actor::Property::SIZE_MODE_FACTOR },
1349 { "widthResizePolicy", Property::STRING, true, false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY },
1350 { "heightResizePolicy", Property::STRING, true, false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY },
1351 { "sizeScalePolicy", Property::STRING, true, false, false, Dali::Actor::Property::SIZE_SCALE_POLICY },
1352 { "widthForHeight", Property::BOOLEAN, true, false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT },
1353 { "heightForWidth", Property::BOOLEAN, true, false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH },
1354 { "padding", Property::VECTOR4, true, false, false, Dali::Actor::Property::PADDING },
1355 { "minimumSize", Property::VECTOR2, true, false, false, Dali::Actor::Property::MINIMUM_SIZE },
1356 { "maximumSize", Property::VECTOR2, true, false, false, Dali::Actor::Property::MAXIMUM_SIZE },
1357 { "inheritPosition", Property::BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_POSITION },
1358 { "clippingMode", Property::STRING, true, false, false, Dali::Actor::Property::CLIPPING_MODE },
1359 { "layoutDirection", Property::STRING, true, false, false, Dali::Actor::Property::LAYOUT_DIRECTION },
1360 { "inheritLayoutDirection", Property::BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_LAYOUT_DIRECTION },
1361 { "siblingOrder", Property::INTEGER, true, false, false, Dali::DevelActor::Property::SIBLING_ORDER },
1362 { "opacity", Property::FLOAT, true, true, true, Dali::DevelActor::Property::OPACITY },
1363 { "screenPosition", Property::VECTOR2, false, false, false, Dali::DevelActor::Property::SCREEN_POSITION },
1364 { "positionUsesAnchorPoint",Property::BOOLEAN, true, false, false, Dali::DevelActor::Property::POSITION_USES_ANCHOR_POINT },
1365 { "culled", Property::BOOLEAN, false, false, true, Dali::DevelActor::Property::CULLED },
1367 { "type", Property::STRING, true, false, true, Dali::CameraActor::Property::TYPE },
1368 { "projectionMode", Property::STRING, true, false, true, Dali::CameraActor::Property::PROJECTION_MODE },
1369 { "fieldOfView", Property::FLOAT, true, false, true, Dali::CameraActor::Property::FIELD_OF_VIEW },
1370 { "aspectRatio", Property::FLOAT, true, false, true, Dali::CameraActor::Property::ASPECT_RATIO },
1371 { "nearPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::NEAR_PLANE_DISTANCE },
1372 { "farPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::FAR_PLANE_DISTANCE },
1373 { "leftPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::LEFT_PLANE_DISTANCE },
1374 { "rightPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE },
1375 { "topPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::TOP_PLANE_DISTANCE },
1376 { "bottomPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE },
1377 { "targetPosition", Property::VECTOR3, true, false, true, Dali::CameraActor::Property::TARGET_POSITION },
1378 { "projectionMatrix", Property::MATRIX, false, false, true, Dali::CameraActor::Property::PROJECTION_MATRIX },
1379 { "viewMatrix", Property::MATRIX, false, false, true, Dali::CameraActor::Property::VIEW_MATRIX },
1380 { "invertYAxis", Property::BOOLEAN, true, false, true, Dali::CameraActor::Property::INVERT_Y_AXIS }
1383 for( uint32_t index = 0; index < (sizeof(CAMERA_DEFAULT_PROPERTY)/sizeof(PropertyDetails)); ++index )
1385 TEST_CAMERA_PROPERTY( actor,
1386 CAMERA_DEFAULT_PROPERTY[ index ].name,
1387 CAMERA_DEFAULT_PROPERTY[ index ].type,
1388 CAMERA_DEFAULT_PROPERTY[ index ].writable,
1389 CAMERA_DEFAULT_PROPERTY[ index ].animatable,
1390 CAMERA_DEFAULT_PROPERTY[ index ].constraintInput,
1391 CAMERA_DEFAULT_PROPERTY[ index ].enumIndex,
1397 int UtcDaliCameraActorModelView(void)
1399 TestApplication application;
1400 tet_infoline( "Testing Dali::CameraActor Test view application" );
1402 BufferImage image = CreateBufferImage();
1404 Actor actor = CreateRenderableActor(image);
1405 actor.SetSize( 100.0f, 100.0f );
1406 actor.SetPosition( 20.0f, 30.0f, 40.0f );
1407 actor.SetParentOrigin( ParentOrigin::CENTER );
1408 Stage::GetCurrent().Add( actor );
1410 application.SendNotification();
1411 application.Render( 0 );
1412 application.Render();
1413 application.SendNotification();
1415 Matrix resultMatrix( true );
1416 resultMatrix.SetTransformComponents( Vector3::ONE, Quaternion::IDENTITY, actor.GetCurrentPosition() );
1418 RenderTask task = Stage::GetCurrent().GetRenderTaskList().GetTask( 0 );
1419 CameraActor cameraActor = task.GetCameraActor();
1421 Matrix viewMatrix( false );
1422 cameraActor.GetProperty( CameraActor::Property::VIEW_MATRIX ).Get( viewMatrix );
1423 Matrix::Multiply( resultMatrix, resultMatrix, viewMatrix );
1425 DALI_TEST_CHECK( application.GetGlAbstraction().CheckUniformValue( "uModelView", resultMatrix ) );
1429 int UtcDaliCameraActorReadProjectionMatrix(void)
1431 TestApplication application;
1432 tet_infoline( "Testing Dali::CameraActor::ReadProjectionMatrix()" );
1434 CameraActor camera = Stage::GetCurrent().GetRenderTaskList().GetTask( 0u ).GetCameraActor();
1435 application.SendNotification();
1436 application.Render( 0 );
1437 application.Render();
1438 application.SendNotification();
1439 Image image = CreateBufferImage();
1440 Actor actor = CreateRenderableActor( image, RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE );
1441 actor.SetSize( 100.0f, 100.0f );
1442 Stage::GetCurrent().Add( actor );
1444 Matrix projectionMatrix;
1447 camera.GetProperty( CameraActor::CameraActor::Property::PROJECTION_MATRIX ).Get( projectionMatrix );
1448 camera.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( viewMatrix );
1450 actor.RegisterProperty( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME, Matrix::IDENTITY );
1451 actor.RegisterProperty( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME, Matrix::IDENTITY );
1453 Property::Index projectionMatrixPropertyIndex = actor.GetPropertyIndex( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME );
1454 Property::Index viewMatrixPropertyIndex = actor.GetPropertyIndex( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME );
1456 Constraint projectionMatrixConstraint = Constraint::New<Dali::Matrix>( actor, projectionMatrixPropertyIndex, EqualToConstraint() );
1457 projectionMatrixConstraint.AddSource( Source( camera, CameraActor::Property::PROJECTION_MATRIX ) );
1458 Constraint viewMatrixConstraint = Constraint::New<Dali::Matrix>( actor, viewMatrixPropertyIndex, EqualToConstraint() );
1459 viewMatrixConstraint.AddSource( Source( camera, CameraActor::Property::VIEW_MATRIX ) );
1461 projectionMatrixConstraint.Apply();
1462 viewMatrixConstraint.Apply();
1464 application.SendNotification();
1465 application.Render();
1467 // Test effects of Constraint.
1468 DALI_TEST_CHECK( application.GetGlAbstraction().CheckUniformValue( SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME.c_str(), projectionMatrix) );
1470 DALI_TEST_CHECK( application.GetGlAbstraction().CheckUniformValue( SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME.c_str(), viewMatrix ) );
1474 int UtcDaliCameraActorAnimatedProperties(void)
1476 TestApplication application;
1477 tet_infoline( "Testing Dali::Internal::CameraActor::GetSceneObjectAnimatableProperty()" );
1479 CameraActor camera = Stage::GetCurrent().GetRenderTaskList().GetTask( 0u ).GetCameraActor();
1480 Actor actor = Actor::New();
1481 actor.SetSize( 100.0f, 100.0f );
1482 Stage::GetCurrent().Add( actor );
1484 Constraint constraint = Constraint::New<Dali::Vector3>( actor, Actor::Property::POSITION, EqualToConstraint() );
1485 constraint.AddSource( Source( camera, Actor::Property::POSITION ) );
1488 camera.SetPosition( 100.0f, 200.0f, 300.0f );
1489 application.SendNotification();
1490 application.Render();
1492 DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3( 100.0f, 200.0f, 300.0f ), TEST_LOCATION);
1496 int UtcDaliCameraActorPropertyIndices(void)
1498 TestApplication application;
1499 CameraActor camera = Stage::GetCurrent().GetRenderTaskList().GetTask( 0u ).GetCameraActor();
1501 Actor basicActor = Actor::New();
1502 Property::IndexContainer indices;
1503 camera.GetPropertyIndices( indices );
1504 DALI_TEST_CHECK( indices.Size() > basicActor.GetPropertyCount() );
1505 DALI_TEST_EQUALS( indices.Size(), camera.GetPropertyCount(), TEST_LOCATION );
1509 int UtcDaliCameraActorCheckLookAtAndFreeLookViews01(void)
1511 TestApplication application;
1512 Stage stage = Stage::GetCurrent();
1513 Vector2 stageSize = stage.GetSize();
1515 CameraActor freeLookCameraActor = CameraActor::New( stageSize );
1516 freeLookCameraActor.SetParentOrigin( ParentOrigin::CENTER );
1517 freeLookCameraActor.SetType( Camera::FREE_LOOK );
1519 Vector3 targetPosition( 30.0f, 240.0f, -256.0f );
1520 Actor target = Actor::New();
1521 target.SetParentOrigin( ParentOrigin::CENTER );
1522 target.SetPosition( targetPosition );
1524 Constraint cameraOrientationConstraint = Constraint::New<Quaternion> ( freeLookCameraActor, Actor::Property::ORIENTATION, &LookAt );
1525 cameraOrientationConstraint.AddSource( Source( target, Actor::Property::WORLD_POSITION ) );
1526 cameraOrientationConstraint.AddSource( Source( freeLookCameraActor, Actor::Property::WORLD_POSITION ) );
1527 cameraOrientationConstraint.AddSource( Source( target, Actor::Property::WORLD_ORIENTATION ) );
1528 cameraOrientationConstraint.Apply();
1530 CameraActor lookAtCameraActor = CameraActor::New( stageSize );
1531 lookAtCameraActor.SetType( Camera::LOOK_AT_TARGET );
1532 lookAtCameraActor.SetTargetPosition( targetPosition );
1533 lookAtCameraActor.SetParentOrigin( ParentOrigin::CENTER );
1535 stage.Add( target );
1536 stage.Add( freeLookCameraActor );
1537 stage.Add( lookAtCameraActor );
1539 // Create an arbitrary vector
1540 for( float x=-1.0f; x<=1.0f; x+=0.1f )
1542 for( float y=-1.0f; y<1.0f; y+=0.1f )
1544 for( float z=-1.0f; z<1.0f; z+=0.1f )
1546 Vector3 position( x, y, z );
1547 position.Normalize();
1550 freeLookCameraActor.SetPosition( position );
1551 lookAtCameraActor.SetPosition( position );
1553 application.SendNotification();
1554 application.Render();
1555 application.SendNotification();
1556 application.Render();
1557 Matrix freeLookViewMatrix;
1558 Matrix lookAtViewMatrix;
1559 freeLookCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( freeLookViewMatrix );
1560 lookAtCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( lookAtViewMatrix );
1562 DALI_TEST_EQUALS( freeLookViewMatrix, lookAtViewMatrix, 0.01, TEST_LOCATION );
1569 int UtcDaliCameraActorCheckLookAtAndFreeLookViews02(void)
1571 TestApplication application;
1572 Stage stage = Stage::GetCurrent();
1573 Vector2 stageSize = stage.GetSize();
1575 CameraActor freeLookCameraActor = CameraActor::New( stageSize );
1576 freeLookCameraActor.SetParentOrigin( ParentOrigin::CENTER );
1577 freeLookCameraActor.SetType( Camera::FREE_LOOK );
1579 Vector3 targetPosition( 30.0f, 240.0f, -256.0f );
1580 Actor target = Actor::New();
1581 target.SetParentOrigin( ParentOrigin::CENTER );
1582 target.SetPosition( targetPosition );
1584 Constraint cameraOrientationConstraint = Constraint::New<Quaternion> ( freeLookCameraActor, Actor::Property::ORIENTATION, &LookAt );
1585 cameraOrientationConstraint.AddSource( Source( target, Actor::Property::WORLD_POSITION ) );
1586 cameraOrientationConstraint.AddSource( Source( freeLookCameraActor, Actor::Property::WORLD_POSITION ) );
1587 cameraOrientationConstraint.AddSource( Source( target, Actor::Property::WORLD_ORIENTATION ) );
1588 cameraOrientationConstraint.Apply();
1590 CameraActor lookAtCameraActor = CameraActor::New( stageSize );
1591 lookAtCameraActor.SetType( Camera::LOOK_AT_TARGET );
1592 lookAtCameraActor.SetTargetPosition( targetPosition );
1593 lookAtCameraActor.SetParentOrigin( ParentOrigin::CENTER );
1595 stage.Add( target );
1596 stage.Add( freeLookCameraActor );
1597 stage.Add( lookAtCameraActor );
1598 stage.GetRenderTaskList().GetTask(0).SetCameraActor( freeLookCameraActor );
1600 // Create an arbitrary vector
1601 for( float x=-1.0f; x<=1.0f; x+=0.1f )
1603 for( float y=-1.0f; y<1.0f; y+=0.1f )
1605 for( float z=-1.0f; z<1.0f; z+=0.1f )
1607 Vector3 position( x, y, z );
1608 position.Normalize();
1611 freeLookCameraActor.SetPosition( position );
1612 lookAtCameraActor.SetPosition( position );
1614 application.SendNotification();
1615 application.Render();
1616 application.SendNotification();
1617 application.Render();
1618 Matrix freeLookViewMatrix;
1619 freeLookCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( freeLookViewMatrix );
1621 Matrix freeLookWorld = freeLookCameraActor.GetCurrentWorldMatrix();
1623 Matrix freeLookTest( false );
1624 Matrix::Multiply( freeLookTest, freeLookViewMatrix, freeLookWorld );
1625 DALI_TEST_EQUALS( freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION );
1633 int UtcDaliCameraActorCheckLookAtAndFreeLookViews03(void)
1635 TestApplication application;
1636 Stage stage = Stage::GetCurrent();
1637 Vector2 stageSize = stage.GetSize();
1639 Vector3 targetPosition( Vector3::ZERO );
1640 Vector3 cameraOffset( 0.0f, 0.0f, 100.0f );
1642 CameraActor freeLookCameraActor = CameraActor::New( stageSize );
1643 freeLookCameraActor.SetType( Camera::FREE_LOOK );
1644 freeLookCameraActor.SetParentOrigin( ParentOrigin::CENTER );
1646 Quaternion cameraOrientation( Radian( Degree( 180.0f ) ), Vector3::YAXIS );
1647 freeLookCameraActor.SetPosition( cameraOffset );
1648 freeLookCameraActor.SetOrientation( cameraOrientation );
1650 Actor cameraAnchor = Actor::New();
1651 cameraAnchor.Add( freeLookCameraActor );
1652 stage.Add( cameraAnchor );
1653 stage.GetRenderTaskList().GetTask(0).SetCameraActor( freeLookCameraActor );
1655 for( float angle = 1.0f; angle <= 180.0f; angle += 1.0f )
1657 Quaternion rotation( Radian( Degree( angle ) ), Vector3::YAXIS );
1659 freeLookCameraActor.SetPosition( rotation.Rotate( cameraOffset ) );
1660 cameraAnchor.SetOrientation( rotation );
1662 application.SendNotification();
1663 application.Render();
1664 application.SendNotification();
1665 application.Render();
1667 Matrix freeLookViewMatrix;
1668 freeLookCameraActor.GetProperty( CameraActor::CameraActor::Property::VIEW_MATRIX ).Get( freeLookViewMatrix );
1670 Matrix freeLookWorld = freeLookCameraActor.GetCurrentWorldMatrix();
1672 Matrix freeLookTest( false );
1673 Matrix::Multiply( freeLookTest, freeLookViewMatrix, freeLookWorld );
1674 DALI_TEST_EQUALS( freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION );