1 #ifndef TEST_CUSTOM_ACTOR_H
2 #define TEST_CUSTOM_ACTOR_H
5 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/public-api/dali-core.h>
22 #include <dali/devel-api/object/property-helper-devel.h>
23 #include <dali/integration-api/scene.h>
25 extern std::vector< std::string > MasterCallStack;
26 extern bool gOnRelayout;
32 struct TestCustomActor;
36 * Test custom actor handle
38 class TestCustomActor : public Dali::CustomActor
43 PROPERTY_START_INDEX = Dali::PROPERTY_REGISTRATION_START_INDEX,
44 PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000
51 TEST_PROPERTY1 = PROPERTY_START_INDEX,
57 static TestCustomActor New();
58 static TestCustomActor NewNegoSize();
59 static TestCustomActor NewVariant1( Actor childToAdd );
60 static TestCustomActor NewVariant2();
61 static TestCustomActor NewVariant3( Actor childToAdd );
62 static TestCustomActor NewVariant4();
63 static TestCustomActor NewVariant5( Dali::Integration::Scene scene );
64 static TestCustomActor NewVariant6( Dali::Integration::Scene scene );
65 static TestCustomActor NewVariant7( const char* name );
66 static TestCustomActor NewVariant8( Actor rival );
67 static TestCustomActor DownCast( Dali::BaseHandle handle );
69 virtual ~TestCustomActor();
70 Impl::TestCustomActor& GetImpl();
72 TestCustomActor( TestCustomActor&& rhs ) = default;
73 TestCustomActor& operator=( TestCustomActor&& rhs ) = default;
75 std::vector< std::string >& GetMethodsCalled();
76 void ResetCallStack();
77 void SetDaliProperty(std::string s);
78 Dali::Vector3 GetSize();
79 Dali::Vector3 GetTargetSize();
80 virtual Dali::Vector3 GetNaturalSize();
81 virtual float GetHeightForWidth( float width );
82 virtual float GetWidthForHeight( float height );
83 virtual void OnRelayout( const Dali::Vector2& size, Dali::RelayoutContainer& container );
84 virtual void OnLayoutNegotiated( float size, Dali::Dimension::Type dimension );
85 virtual void OnCalculateRelayoutSize( Dali::Dimension::Type dimension );
86 void TestRelayoutRequest();
87 float TestGetHeightForWidthBase( float width );
88 float TestGetWidthForHeightBase( float height );
89 float TestCalculateChildSizeBase( const Dali::Actor& child, Dali::Dimension::Type dimension );
90 bool TestRelayoutDependentOnChildrenBase( Dali::Dimension::Type dimension );
94 TestCustomActor( Impl::TestCustomActor& impl );
95 explicit TestCustomActor(Dali::Internal::CustomActor* internal);
99 namespace DevelTestCustomActor
105 TEST_PROPERTY1 = Test::TestCustomActor::Property::TEST_PROPERTY1,
106 TEST_PROPERTY2 = Test::TestCustomActor::Property::TEST_PROPERTY2,
107 DEVEL_TEST_PROPERTY3 = TEST_PROPERTY2+1,
108 DEVEL_TEST_PROPERTY4 = TEST_PROPERTY2+2,
109 DEVEL_TEST_PROPERTY5 = TEST_PROPERTY2+3,
110 DEVEL_TEST_PROPERTY6 = TEST_PROPERTY2+4
113 } // Namespace Property
114 } // Namespace DevelTestCustomActor
117 // TypeRegistry needs custom actor Implementations to have the same name (namespaces are ignored so we use one here)
121 struct TestCustomActor : public Dali::CustomActorImpl
128 TestCustomActor(bool nego);
129 virtual ~TestCustomActor();
130 void Initialize( const char* name = NULL );
131 virtual void OnInitialize( const char* name );
132 void ResetCallStack();
133 void AddToCallStacks( const char* method );
134 void OnSceneConnection( int depth ) override;
135 void OnSceneDisconnection() override;
136 void OnChildAdd(Dali::Actor& child) override;
137 void OnChildRemove(Dali::Actor& child) override;
138 void OnPropertySet( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) override;
139 void OnSizeSet(const Dali::Vector3& targetSize) override;
140 void OnSizeAnimation(Dali::Animation& animation, const Dali::Vector3& targetSize) override;
141 virtual void OnKeyInputFocusGained();
142 virtual void OnKeyInputFocusLost();
143 Dali::Vector3 GetNaturalSize() override;
144 float GetHeightForWidth( float width ) override;
145 float GetWidthForHeight( float height ) override;
146 void OnRelayout( const Dali::Vector2& size, Dali::RelayoutContainer& container ) override;
147 void OnSetResizePolicy( Dali::ResizePolicy::Type policy, Dali::Dimension::Type dimension ) override;
148 void OnCalculateRelayoutSize( Dali::Dimension::Type dimension ) override;
149 float CalculateChildSize( const Dali::Actor& child, Dali::Dimension::Type dimension ) override;
150 void OnLayoutNegotiated( float size, Dali::Dimension::Type dimension ) override;
151 bool RelayoutDependentOnChildren( Dali::Dimension::Type dimension = Dali::Dimension::ALL_DIMENSIONS ) override;
152 static void SetProperty( Dali::BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value );
153 static Dali::Property::Value GetProperty( Dali::BaseObject* object, Dali::Property::Index index );
155 void SetDaliProperty(std::string s);
156 void TestRelayoutRequest();
157 float TestGetHeightForWidthBase( float width );
158 float TestGetWidthForHeightBase( float height );
159 float TestCalculateChildSizeBase( const Dali::Actor& child, Dali::Dimension::Type dimension );
160 bool TestRelayoutDependentOnChildrenBase( Dali::Dimension::Type dimension );
163 Dali::Property::Index mDaliProperty;
164 std::vector< std::string > mMethodsCalled;
165 Dali::Vector3 mSizeSet;
166 Dali::Vector3 mTargetSize;
172 Dali::Vector4 develProp3;
178 inline TestCustomActor& GetImpl( Test::TestCustomActor& handle )
180 DALI_ASSERT_ALWAYS( handle );
181 Dali::RefObject& object = handle.GetImplementation();
182 return static_cast<TestCustomActor&>( object );
185 inline const TestCustomActor& GetImpl( const Test::TestCustomActor& handle )
187 DALI_ASSERT_ALWAYS( handle );
188 const Dali::RefObject& object = handle.GetImplementation();
189 return static_cast<const TestCustomActor&>( object );
194 * Variant which adds a new child during OnSceneConnection
196 struct TestCustomActorVariant1 : public TestCustomActor
201 TestCustomActorVariant1( Dali::Actor childToAdd )
202 : mChildToAdd( childToAdd )
206 // From CustomActorImpl
207 void OnSceneConnection( int depth ) override
210 TestCustomActor::OnSceneConnection( depth );
213 Self().Add( mChildToAdd );
216 Dali::Actor mChildToAdd;
220 * Variant which removes children during OnSceneConnection
222 struct TestCustomActorVariant2 : public TestCustomActor
227 TestCustomActorVariant2()
231 // From CustomActorImpl
232 virtual void OnSceneConnection( int depth )
235 TestCustomActor::OnSceneConnection( depth );
237 // Remove all the children
238 for( uint32_t i=0, num=Self().GetChildCount(); i<num; ++i )
240 Self().Remove( Self().GetChildAt(0) );
246 * Variant which adds a new child during OnSceneDisconnection
248 struct TestCustomActorVariant3 : public TestCustomActor
253 TestCustomActorVariant3( Dali::Actor childToAdd )
254 : mChildToAdd( childToAdd )
258 // From CustomActorImpl
259 virtual void OnSceneDisconnection()
262 TestCustomActor::OnSceneDisconnection();
265 Self().Add( mChildToAdd );
268 Dali::Actor mChildToAdd;
272 * Variant which removes children during OnSceneDisconnection
274 struct TestCustomActorVariant4 : public TestCustomActor
279 TestCustomActorVariant4()
283 // From CustomActorImpl
284 virtual void OnSceneDisconnection()
287 TestCustomActor::OnSceneDisconnection();
289 // Remove all the children
290 for( uint32_t i=0, num=Self().GetChildCount(); i<num; ++i )
292 Self().Remove( Self().GetChildAt(0) );
298 * Variant which removes its parent from Stage during OnSceneConnection
300 struct TestCustomActorVariant5 : public TestCustomActor
305 TestCustomActorVariant5(Dali::Integration::Scene scene)
310 // From CustomActorImpl
311 virtual void OnSceneConnection( int depth )
314 TestCustomActor::OnSceneConnection( depth );
316 // Take parent off-stage
317 Dali::Actor parent = Self().GetParent();
320 mScene.Remove( parent );
325 Dali::Integration::Scene mScene;
329 * Variant which adds its parent to Stage during OnSceneDisconnection
331 struct TestCustomActorVariant6 : public TestCustomActor
336 TestCustomActorVariant6(Dali::Integration::Scene scene)
341 // From CustomActorImpl
342 virtual void OnSceneDisconnection()
345 TestCustomActor::OnSceneDisconnection();
347 // Put parent on-stage
348 Dali::Actor parent = Self().GetParent();
351 mScene.Add( parent );
356 Dali::Integration::Scene mScene;
360 * Variant which reparents its children into a separate container
362 struct TestCustomActorVariant7 : public TestCustomActor
367 TestCustomActorVariant7()
371 virtual void OnInitialize( const char* name )
373 // We need to do this early, before the OnChildAdd is recorded
374 Self().SetProperty( Dali::Actor::Property::NAME, name );
376 mContainer = Dali::Actor::New();
377 mContainer.SetProperty( Dali::Actor::Property::NAME, "Container" );
378 Self().Add( mContainer );
381 // From CustomActorImpl
382 virtual void OnChildAdd(Dali::Actor& child)
385 TestCustomActor::OnChildAdd(child);
388 if ( child != mContainer )
390 mContainer.Add( child );
394 Dali::Actor mContainer;
398 * Variant which attempts to interfere with the reparenting of a child to another container
400 struct TestCustomActorVariant8 : public TestCustomActor
405 TestCustomActorVariant8( Dali::Actor rival )
406 : mRivalContainer( rival )
410 // From CustomActorImpl
411 virtual void OnChildRemove(Dali::Actor& child)
414 TestCustomActor::OnChildRemove(child);
416 mRivalContainer.Remove( child ); // attempt to block reparenting to rival (should be a NOOP)
419 Dali::Actor mRivalContainer;
422 // Need a class that doesn't override virtual methods
423 class SimpleTestCustomActor : public Dali::CustomActorImpl
430 SimpleTestCustomActor()
431 : CustomActorImpl( ActorFlags( DISABLE_SIZE_NEGOTIATION ) )
438 virtual ~SimpleTestCustomActor()
442 // From CustomActorImpl
443 void OnSceneConnection( int depth ) override
446 void OnSceneDisconnection() override
449 void OnChildAdd(Dali::Actor& child) override
452 void OnChildRemove(Dali::Actor& child) override
455 void OnSizeSet(const Dali::Vector3& targetSize) override
458 void OnSizeAnimation(Dali::Animation& animation, const Dali::Vector3& targetSize) override
461 virtual void OnKeyInputFocusGained()
464 virtual void OnKeyInputFocusLost()
467 Dali::Vector3 GetNaturalSize() override
469 return Dali::Vector3( 0.0f, 0.0f, 0.0f );
472 float GetHeightForWidth( float width ) override
477 float GetWidthForHeight( float height ) override
482 void OnRelayout( const Dali::Vector2& size, Dali::RelayoutContainer& container ) override
486 void OnSetResizePolicy( Dali::ResizePolicy::Type policy, Dali::Dimension::Type dimension ) override
490 void OnCalculateRelayoutSize( Dali::Dimension::Type dimension ) override
494 float CalculateChildSize( const Dali::Actor& child, Dali::Dimension::Type dimension ) override
499 void OnLayoutNegotiated( float size, Dali::Dimension::Type dimension ) override
503 bool RelayoutDependentOnChildren( Dali::Dimension::Type dimension = Dali::Dimension::ALL_DIMENSIONS ) override
512 #endif // TEST_CUSTOM_ACTOR_H