namespace Adaptor\r
{\r
\r
+namespace\r
+{\r
+#if defined(DEBUG_ENABLED)\r
+Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_INPUT_METHOD_CONTEXT" );\r
+#endif\r
+}\r
+\r
InputMethodContextPtr InputMethodContextWin::New( Dali::Actor actor )\r
{\r
InputMethodContextPtr manager;\r
mIMFCursorPosition( 0 ),\r
mSurroundingText(),\r
mRestoreAfterFocusLost( false ),\r
- mIdleCallbackConnected( false ),\r
- mPreeditType( Dali::InputMethodContext::PreeditStyle::NONE )\r
+ mIdleCallbackConnected( false )\r
{\r
\r
actor.OnStageSignal().Connect( this, &InputMethodContextWin::OnStaged );\r
DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::SetInputPanelPosition\n" );\r
}\r
\r
- Dali::InputMethodContext::PreeditStyle InputMethodContextWin::GetPreeditStyle() const\r
+ void InputMethodContextWin::GetPreeditStyle( Vector< Dali::InputMethodContext::PreeditAttributeData >& attrs ) const\r
{\r
DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::GetPreeditStyle\n" );\r
- return mPreeditType;\r
+ attrs = mPreeditAttrs;\r
}\r
\r
bool InputMethodContextWin::ProcessEventKeyDown( const KeyEvent& keyEvent )\r