#include <dali/internal/window-system/common/window-factory.h>
#include <dali/internal/window-system/common/window-system.h>
#include <dali/internal/graphics/gles/egl-graphics.h>
-#include <dali/internal/system/common/environment-variables.h>
namespace Dali
void WindowRenderSurface::GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical )
{
- const char* environmentDpiHorizontal = std::getenv( DALI_ENV_DPI_HORIZONTAL );
- dpiHorizontal = environmentDpiHorizontal ? std::atoi( environmentDpiHorizontal ) : 0;
+ const char* environmentDpiX = std::getenv("DALI_ENV_DPI_HORIZONTAL");
+ dpiHorizontal = environmentDpiX ? std::atoi(environmentDpiX) : 0;
- const char* environmentDpiVertical = std::getenv( DALI_ENV_DPI_VERTICAL );
- dpiVertical = environmentDpiVertical ? std::atoi( environmentDpiVertical ) : 0;
+ const char* environmentDpiY = std::getenv("DALI_ENV_DPI_VERTICAL");
+ dpiVertical = environmentDpiY ? std::atoi(environmentDpiY) : 0;
if( dpiHorizontal == 0 || dpiVertical == 0 )
{