public:
+ /**
+ * Destructor
+ */
+ virtual ~GlesAbstraction() {};
+
virtual void ReadBuffer( GLenum mode ) = 0;
virtual void DrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices ) = 0;
public:
Gles2Implementation() {}
- ~Gles2Implementation() {}
+ ~Gles2Implementation() override {}
void ReadBuffer( GLenum mode ) override
{
public:
Gles3Implementation() {}
- ~Gles3Implementation() {}
+ ~Gles3Implementation() override {}
void ReadBuffer( GLenum mode ) override
{