Change-Id: I6c147d768225205879f3a9793ff6361d69421899
-PropertyBuffer CreatePropertyBuffer()
+VertexBuffer CreateVertexBuffer()
{
Property::Map texturedQuadVertexFormat;
texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
{
Property::Map texturedQuadVertexFormat;
texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
- PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );
+ VertexBuffer vertexData = VertexBuffer::New( texturedQuadVertexFormat );
return vertexData;
}
Geometry CreateQuadGeometry(void)
{
return vertexData;
}
Geometry CreateQuadGeometry(void)
{
- PropertyBuffer vertexData = CreatePropertyBuffer();
+ VertexBuffer vertexData = CreateVertexBuffer();
const float halfQuadSize = .5f;
struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
TexturedQuadVertex texturedQuadVertexData[4] = {
const float halfQuadSize = .5f;
struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
TexturedQuadVertex texturedQuadVertexData[4] = {
TextureSet CreateTextureSet();
TextureSet CreateTextureSet( Texture texture );
Geometry CreateQuadGeometry();
TextureSet CreateTextureSet();
TextureSet CreateTextureSet( Texture texture );
Geometry CreateQuadGeometry();
-PropertyBuffer CreatePropertyBuffer();
+VertexBuffer CreateVertexBuffer();