if (isAdaptorAvailable)
{
Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
- Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder, name, className, isTransparent);
+ Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder);
}
newWindow = Window(window);
}
* @brief Adds a new Window instance to the Adaptor
*
* @param[in] childWindow The child window instance
- * @param[in] childWindowName The child window title/name
- * @param[in] childWindowClassName The class name that the child window belongs to
- * @param[in] childWindowMode The mode of the child window
- */
- bool AddWindow( Dali::Integration::SceneHolder childWindow,
- const std::string& childWindowName,
- const std::string& childWindowClassName,
- bool childWindowMode );
+ */
+ bool AddWindow( Dali::Integration::SceneHolder childWindow );
/**
* @brief Removes a previously added @p callback.
mThreadController->SetPreRenderCallback( callback );
}
-bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow, const std::string& childWindowName, const std::string& childWindowClassName, bool childWindowMode )
+bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow )
{
Internal::Adaptor::SceneHolder& windowImpl = Dali::GetImplementation( childWindow );
windowImpl.SetAdaptor( Get() );
/**
* Adds a new Window instance to the Adaptor
* @param[in] childWindow The child window instance
- * @param[in] childWindowName The child window title/name
- * @param[in] childWindowClassName The class name that the child window belongs to
- * @param[in] childWindowMode The mode of the child window
- */
- virtual bool AddWindow( Dali::Integration::SceneHolder childWindow,
- const std::string& childWindowName,
- const std::string& childWindowClassName,
- bool childWindowMode );
+ */
+ virtual bool AddWindow( Dali::Integration::SceneHolder childWindow );
/**
* Removes an existing Window instance from the Adaptor
return mImpl->AddIdle( callback, hasReturnValue, false );
}
-bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow, const std::string& childWindowName, const std::string& childWindowClassName, bool childWindowMode )
+bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow )
{
DALI_ASSERT_ALWAYS( IsAvailable() && "Adaptor not instantiated" );
- return mImpl->AddWindow( childWindow, childWindowName, childWindowClassName, childWindowMode );
+ return mImpl->AddWindow( childWindow );
}
void Adaptor::RemoveIdle( CallbackBase* callback )
if (isAdaptorAvailable)
{
Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
- Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder, name, className, isTransparent);
+ Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder);
}
newWindow = Window(window);
}