Remove unused parameters 33/241933/1
authorDaekwang Ryu <dkdk.ryu@samsung.com>
Fri, 21 Aug 2020 02:36:52 +0000 (11:36 +0900)
committerDaekwang Ryu <dkdk.ryu@samsung.com>
Fri, 21 Aug 2020 02:55:51 +0000 (11:55 +0900)
Change-Id: I47b576c564c7ba7b61adcfdb953bd842e09587e1

dali/devel-api/adaptor-framework/window-devel.cpp
dali/integration-api/adaptor-framework/adaptor.h
dali/internal/adaptor/common/adaptor-impl.cpp
dali/internal/adaptor/common/adaptor-impl.h
dali/internal/adaptor/common/adaptor.cpp
dali/public-api/adaptor-framework/window.cpp

index c3c8c18..0a65690 100644 (file)
@@ -55,7 +55,7 @@ Window New(Any surface, PositionSize windowPosition, const std::string& name, co
     if (isAdaptorAvailable)
     {
       Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
-      Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder, name, className, isTransparent);
+      Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder);
     }
     newWindow = Window(window);
   }
index 94c5f81..834f25c 100644 (file)
@@ -254,14 +254,8 @@ public:
    * @brief Adds a new Window instance to the Adaptor
    *
    * @param[in]  childWindow The child window instance
-   * @param[in]  childWindowName The child window title/name
-   * @param[in]  childWindowClassName The class name that the child window belongs to
-   * @param[in]  childWindowMode The mode of the child window
-   */
-  bool AddWindow( Dali::Integration::SceneHolder childWindow,
-                  const std::string& childWindowName,
-                  const std::string& childWindowClassName,
-                  bool childWindowMode );
+   */
+  bool AddWindow( Dali::Integration::SceneHolder childWindow );
 
   /**
    * @brief Removes a previously added @p callback.
index 56d11fb..c496606 100644 (file)
@@ -648,7 +648,7 @@ void Adaptor::SetPreRenderCallback( CallbackBase* callback )
   mThreadController->SetPreRenderCallback( callback );
 }
 
-bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow, const std::string& childWindowName, const std::string& childWindowClassName, bool childWindowMode )
+bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow )
 {
   Internal::Adaptor::SceneHolder& windowImpl = Dali::GetImplementation( childWindow );
   windowImpl.SetAdaptor( Get() );
index 1d65f27..29d8620 100644 (file)
@@ -249,14 +249,8 @@ public: // AdaptorInternalServices implementation
   /**
    * Adds a new Window instance to the Adaptor
    * @param[in]  childWindow The child window instance
-   * @param[in]  childWindowName The child window title/name
-   * @param[in]  childWindowClassName The class name that the child window belongs to
-   * @param[in]  childWindowMode The mode of the child window
-   */
-  virtual bool AddWindow( Dali::Integration::SceneHolder childWindow,
-                          const std::string& childWindowName,
-                          const std::string& childWindowClassName,
-                          bool childWindowMode );
+   */
+  virtual bool AddWindow( Dali::Integration::SceneHolder childWindow );
 
   /**
    * Removes an existing Window instance from the Adaptor
index cbb3d19..add3245 100644 (file)
@@ -112,10 +112,10 @@ bool Adaptor::AddIdle( CallbackBase* callback, bool hasReturnValue )
   return mImpl->AddIdle( callback, hasReturnValue, false );
 }
 
-bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow, const std::string& childWindowName, const std::string& childWindowClassName, bool childWindowMode )
+bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow )
 {
   DALI_ASSERT_ALWAYS( IsAvailable() && "Adaptor not instantiated" );
-  return mImpl->AddWindow( childWindow, childWindowName, childWindowClassName, childWindowMode );
+  return mImpl->AddWindow( childWindow );
 }
 
 void Adaptor::RemoveIdle( CallbackBase* callback )
index 8a15192..000f350 100644 (file)
@@ -56,7 +56,7 @@ Window Window::New(PositionSize posSize, const std::string& name, const std::str
     if (isAdaptorAvailable)
     {
       Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
-      Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder, name, className, isTransparent);
+      Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder);
     }
     newWindow = Window(window);
   }