return GetImplementation( window ).KeyEventSignal();
}
-KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window )
-{
- return GetImplementation( window ).KeyEventGeneratedSignal();
-}
-
TouchSignalType& TouchSignal( Window window )
{
return GetImplementation( window ).TouchSignal();
typedef Signal< void (const KeyEvent&) > KeyEventSignalType; ///< Key event signal type
-typedef Signal< bool (const KeyEvent&) > KeyEventGeneratedSignalType; ///< Key event generated signal type
-
typedef Signal< void (const TouchData&) > TouchSignalType; ///< Touch signal type
typedef Signal< void (const WheelEvent&) > WheelEventSignalType; ///< Touched signal type
DALI_ADAPTOR_API KeyEventSignalType& KeyEventSignal( Window window );
/**
- * @brief This signal is emitted when key event is received.
- *
- * A callback of the following type may be connected:
- * @code
- * bool YourCallbackName(const KeyEvent& event);
- * @endcode
- * @param[in] window The window instance
- * @return The signal to connect to
- */
-DALI_ADAPTOR_API KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window );
-
-/**
* @brief This signal is emitted when the screen is touched and when the touch ends
* (i.e. the down & up touch events only).
*
*/
Dali::DevelWindow::KeyEventSignalType& KeyEventSignal() { return mScene.KeyEventSignal(); };
- /**
- * @copydoc Dali::Window::KeyEventGeneratedSignal()
- */
- Dali::DevelWindow::KeyEventGeneratedSignalType& KeyEventGeneratedSignal() { return mScene.KeyEventGeneratedSignal(); };
-
/**
* @copydoc Dali::Window::TouchSignal()
*/